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January 22, 2021
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Updates » Production
Paradox opens studio in Barcelona to focus on grand strategy development  
by Chris Kerr [06.02.20]
Swedish developer-publisher Paradox Interactive, known for its work on strategy franchises like Stellaris, Crusader Kings, and Europa Universalis, has opened a new development studio in Barcelona. 
Console/PC, Production, Business/Marketing

Blog: Understanding open world level design - Part 4  
by Gamasutra Community [06.02.20]
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance today: storytelling.
Design, Production

The Outer Worlds writing team honored with Nebula Award  
by Chris Kerr [06.01.20]
The Science Fiction and Fantasy Writers of America has honoured the scribes behind The Outer Worlds with a Nebula Award for best game writing.
Console/PC, Production, Business/Marketing

Zynga acquires Toon Blast and Toy Blast developer Peak for $1.8 billion  
by Chris Kerr [06.01.20]
CSR Racing and Words with Friends publisher Zynga has acquired Turkish mobile game company Peak for $1.8 billion.
Smartphone/Tablet, Production, Business/Marketing

Codemasters secures FIA World Rally Championship license from 2023  
by Chris Kerr [06.01.20]
Dirt Rally developer Codemasters has secured the rights to the FIA World Rally Championship license from 2023.
Production, Business/Marketing

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony says after July 13th, new PS4 games must be PS5 compatible 2
by Bryant Francis [05.29.20]
Developers looking to ship PS4 games later this year should be prepared to make them compatible with the PlayStation 5, according to Sony documentation.
Console/PC, Production

Just Cause developer Avalanche is opening a new UK studio  
by Chris Kerr [05.29.20]
The Swedish developer-publisher, which also worked on Mad Max and Rage 2, currently has offices in Malmo, New York, and Stockholm. 
Production, Business/Marketing

Life is Strange developer Dontnod opens new studio in Canada  
by Chris Kerr [05.29.20]
Life is Strange and Vampyr developer Dontnod Entertainment has opened a new studio in Montreal, Canada.
Console/PC, Production, Business/Marketing

HP debuts $600 Reverb G2 VR headset with Valve, Microsoft tech built in  
by Bryant Francis [05.28.20]
HP's new $600 VR headset packs in some impressive tech from Valve on a bigger display.
VR, Production, Business/Marketing

Don't Miss: Inside the narrative design of Star Wars Battlefront 2  
by Staff [05.28.20]
Gamasutra chats with writer Mitch Dyer about the process of doing narrative development for the Star Wars universe.
Console/PC, Design, Production

The unexpected and creative ways devs are dealing with remote work 1
by Bryant Francis [05.28.20]
The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
Console/PC, Production

Don't Miss: A postmortem look at how Blizzard built Diablo II 5
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Programming, Art, Design, Production

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go  
by Chris Kerr [05.27.20]
Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
Smartphone/Tablet, Production

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast

Game companies in Spain to benefit from $21.9 million in protective financing 1
by Chris Kerr [05.26.20]
The Spanish Government has pledged €20 million to help protect those cultural industries affected by the COVID-19 pandemic, including the country's video game industry. 
Production, Business/Marketing

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Indie, Art, Production, Video, Vault

Don't Miss: Mafia 3 and the value of putting game developers in a box 2
by Alex Wawro [05.19.20]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeaway from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Design, Production