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June 13, 2021
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Updates » Production
Curve Digital appoints former Tencent and Sega exec John Clark as CEO  
by Chris Kerr [12.08.20]
Human: Fall Flat and Hotshot Racing publisher Curve Digital has named former SEGA and Tencent exec John Clark as its new CEO.
Production, Business/Marketing

Manticore bolsters Core platform with 'creator-friendly' Perks monetization  
by Chris Kerr [12.08.20]
Manticore Games has bolstered its Core user generated content (UGC) platform with the launch of a new flexible monetization system called 'Perks.'
Console/PC, Production, Business/Marketing

Blog: Building a mono profiler for Unity  
by Gamasutra Community [12.08.20]
Presenting a new real-time external memory profiler for Mono heap in Unity engine. The tool is open source and free for everyone to use, and here I detail the story of its creation.
Console/PC, Programming, Production, Business/Marketing

Best of 2020: Leveraging physical animation to sell Force powers in Jedi: Fallen Order 1
by Staff [12.07.20]
What is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Console/PC, Programming, Production

The 2021 Independent Games Festival submissions are now open  
by Staff [12.07.20]
Submissions are now open for the 2021 IGF Awards.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Using luck to your advantage in marketing 1
by Gamasutra Community [12.07.20]
Six months ago I released my debut game Before We Leave, and (for a first time dev) it's been a great success. Here's what I did to take advantage of all the luck involved in releasing a game.
Production, Business/Marketing

Do betas & demos right, the Monster Train way!  
by Gamasutra Staff [12.06.20]
Are you using demos solely as a marketing tool, or are you actually engaging your community, iterating, and improving the game using demos or betas, like Monster Train?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Control dev Remedy is hiring a Development Manager  
by Staff [12.04.20]
Do you enjoy prioritizing tasks, resolving issues, balancing deadlines, assessing risks and communicating with a multitude of stakeholders? If yes, you might want to read further.
Production, Recruitment

Payday maker Starbreeze settles debts with majority of creditors  
by Chris Kerr [12.04.20]
Payday maker Starbreeze has repaid the majority of its creditors, settling all debts categorized as Supplier creditors and small Supplier creditors.
Console/PC, Production, Business/Marketing

Silent Hill creator Keiichiro Toyama forms Bokeh Game Studio  
by Chris Kerr [12.03.20]
Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama has departed SIE Japan Studio to form Bokeh Game Studio.  
Production, Business/Marketing, Video

Case study: making Core Defense a solo dev success 1
by Gamasutra Staff [12.03.20]
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Small developers and creators can now use FMOD Studio for free  
by Chris Kerr [12.03.20]
FMOD has made its end-to-end audio solution FMOD Studio free for indie developers whose yearly revenue is less than $200,000.
Audio, Production, Business/Marketing

Avalanche founder Christofer Sundberg forms new studio Liquid Swords 1
by Chris Kerr [12.03.20]
Avalanche Studios founder and former chief creative officer Christofer Sundberg has established a new studio called Liquid Swords.
Console/PC, Production, Business/Marketing

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Wallace & Gromit maker Aardman partners with Bandai Namco on new game franchise  
by Chris Kerr [12.02.20]
British animation studio Aardman has joined forces with Bandai Namco Entertainment Europe to develop a brand new game franchise.
Production, Business/Marketing

Dauntless dev Phoenix Labs opens two new studios to support growth  
by Chris Kerr [12.02.20]
Dauntless developer Phoenix Labs has established two new studios in Montreal and Los Angeles to help facilitate growth.
Console/PC, Production, Business/Marketing

Don't Miss: Why do devs love Slack, and how do they get the most out of it? 11
by Staff [12.01.20]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Social/Online, Indie, Production, Business/Marketing

Blog: Key ingredients for compelling video game characters  
by Gamasutra Community [12.01.20]
A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games.
Design, Production

Blog: How to fix miscommunication issues in your team 3
by Gamasutra Community [12.01.20]
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
Production, Business/Marketing