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August 13, 2020
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Updates » Production
Blog: How to rescue memory on disabled gameobjects  
by Gamasutra Community [01.29.20]
Upset at Unity's greedy behaviour? Stop this engine from stealing your memory on disabled game objects. You can do this with Unity: Save Memory now.
Programming, Production

Avakin Life developer Lockwood Publishing opens Lisbon studio  
by Chris Kerr [01.29.20]
The new office will apparently create 30 new jobs in the region and is due to officially open its doors in March 2020.
Smartphone/Tablet, Production, Business/Marketing

Untitled Goose Game dev will donate 1 percent of income to Indigenous Australians  
by Chris Kerr [01.29.20]
Australian developer House House has pledged to donate at least 1 percent of its income to the nation's Indigenous groups as part of the 'Pay the Rent' initiative.
Console/PC, Production, Business/Marketing

ArtCraft nets $11.7 million to boost Crowfall development ahead of launch  
by Chris Kerr [01.28.20]
Crowfall developer ArtCraft Entertainment has secured $11.7 million in funding as it prepares to officially launch the MMO.
Console/PC, Production, Business/Marketing

Stadia owners on Reddit are blasting Google over radio silence and lack of support 9
by Chris Kerr [01.28.20]
Stadia owners have taken to Reddit to voice their growing concerns over Google's handling (or rather, lack thereof) of the game streaming platform.
Console/PC, Production

Rocket League left behind on macOS and Linux due to DirectX 11 shift 2
by Chris Kerr [01.28.20]
Rocket League developer Psyonix has explained its decision to end support for the MacOS and Linux version of the game.
Production, Business/Marketing

Blog: Organizing your emotions when designing a game system  
by Gamasutra Community [01.27.20]
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in the design of an engaging and dynamic game system.
Design, Production

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

THQ-owned Amplifier Game Invest opens new studio in Sweden  
by Chris Kerr [01.24.20]
Amplifier Game Invest has cut the ribbon on a new game development studio called River End Games in Gothenburg, Sweden.
Production, Business/Marketing

Don't Miss: A deep dive into how Nex Machina creates and maintains tension 2
by Staff [01.23.20]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge'."
Indie, Programming, Design, Production

Video: Tips for developing forward-facing rigs, tools and pipelines  
by Staff [01.23.20]
In this 2018 GDC session, Creative Assembly's Michael Malinowski presents the company's approach to building and utilizing a version-centric plugin architecture during production.
Console/PC, Production, Video, Vault

Gabby DaRienzo wants to talk about burnout  
by Staff [01.23.20]
Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block, and why it's so important for game devs to talk about burnout.
Indie, Art, Production, GDC

Doom Eternal dev team were 'crunching pretty hard' during 2019 2
by Chris Kerr [01.23.20]
"We were crunching pretty hard most of last year. It goes in phases. We'll have one group of people crunching so the next group of people are teed up properly"
Console/PC, Production, Business/Marketing

Blog: Tips for time tracking In 2020  
by Gamasutra Community [01.22.20]
Game development veteran Niklas Gray outlines his plans for time tracking in 2020.
Production, Business/Marketing

Current Prison Architect developer Double Eleven opens Malaysian office  
by Chris Kerr [01.22.20]
British developer-publisher Double Eleven has opened its first overseas office in Kuala Lumpur, Malaysia.
Console/PC, Production, Business/Marketing

Tencent wants to fully acquire Conan Exiles developer Funcom  
by Chris Kerr [01.22.20]
Tencent has tabled a voluntary cash offer to fully acquire Conan Exiles developer Funcom, months after picking up a 29 percent stake in the studio.
Console/PC, Production, Business/Marketing

Video: A performance and memory postmortem of Middle-earth: Shadow of War  
by Staff [01.21.20]
In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.
Console/PC, Art, Production, Video, Vault

Daybreak Games restructures internal studios around key franchises  
by Chris Kerr [01.21.20]
Daybreak Games has restructured its internal studios so it can better focus on the development of individual franchises.
Production, Business/Marketing

Blog: How to keep adding content without hitting a limit 2
by Gamasutra Community [01.20.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Design, Production

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing