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August 13, 2020
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Updates » Production
Survey: Game devs, what are you doing about your studio's carbon emissions?  
by Alissa McAloon [02.06.20]
Weigh in on your studio's energy use and carbon footprint-reducing workplace policies for this carbon emissions survey.
Console/PC, Production

Switch production delayed in China due to coronavirus outbreak  
by Chris Kerr [02.06.20]
Nintendo has told consumers in Japan to expect Switch production and shipping delays as a result of the coronavirus outbreak.
Console/PC, Production, Business/Marketing

Improbable has purchased online game hosting company Zeuz  
by Chris Kerr [02.05.20]
SpatialOS developer Improbable has purchased online game hosting company Zeuz for an undisclosed fee.
Console/PC, Production, Business/Marketing

Rockstar Games co-founder Dan Houser is leaving the studio 3
by Alissa McAloon [02.04.20]
The announcement broke by way of an SEC filing from Rockstar parent company Take Two Interactive this afternoon, with note that Houser’s final day with the company will come in March.
Console/PC, Production

Don't Miss: A Classic Postmortem on how Maxis avoided sequel-itis on The Sims 2 1
by Lucy Bradshaw [02.04.20]
The Sims franchise has launched several sequels and spin-offs since getting its start 20 years ago today, so here's a look at how the team conquered challenges when making the first The Sims sequel.
Console/PC, Design, Production, Business/Marketing

First ever UK Games Industry Census highlights need for more diversity 1
by Chris Kerr [02.04.20]
UKIE has launched the UK Games Industry Census to deliver a comprehensive assessment of diversity within the UK games industry.
Production, Business/Marketing

Blog: Lessons and statistics after four years as an indie developer  
by Gamasutra Community [02.04.20]
A look at four years of running an indie studio, including some statistics and a few lessons learned.
Design, Production, Business/Marketing

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Fall Guys developer Mediatonic to open new UK studio  
by Chris Kerr [02.03.20]
Fall Guys: Ultimate Knockout developer Mediatonic has announced plans to open a new studio in Leamington Spa.
Production, Business/Marketing

Astro Bot director Nicolas Doucet to lead SIE Japan Studio  
by Chris Kerr [02.03.20]
Astro Bot: Rescue Mission producer and director Nicolas Doucet has been made the new studio director of Sony Interactive Entertainment Japan Studio.
Production, Business/Marketing

Supercell sinks $1.1 million into fledgling Swedish studio Wild Games  
by Chris Kerr [02.03.20]
Supercell has invested $1.1 million into Wild Games, a new Swedish studio that was quietly established last December by a group of former DICE employees.
Production, Business/Marketing

Blog: Utilizing 3D cameras in 2D games 2
by Gamasutra Community [02.03.20]
Matharoo makes games, tutorials and courses using GameMaker. He has joined us on the blog to share the following quick and exciting use of cameras in GMS2.
Design, Production

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Amazon Game Studios, Insomniac Games, and more are hiring now!  
by Staff [01.31.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production

Mike Laidlaw has left Ubisoft after a little over a year at the company  
by Alissa McAloon [01.31.20]
Mike Laidlaw has left his post at Ubisoft, a career shift that comes only a little over a year after he first joined up with the team in Ubisoft Quebec. 
Production

Wizards of the Coast details new studio led by former BioWare developers  
by Chris Kerr [01.31.20]
It's been nearly a year since the company announced it had hired former BioWare developer James Ohlen to lead a new opening in Austin, Texas, and now we finally know more about the venture.
Production, Business/Marketing

Amplifier Game Invest opens new Seattle studio CC7 Entertainment 1
by Chris Kerr [01.30.20]
Amplifier Game Invest has opened a new development studio in Seattle called CC7 Entertainment that will focus on the creation of "big action experiences" for PC and consoles.
Console/PC, Production, Business/Marketing

Crunch and 'extended hours' both down in latest IGDA dev satisfaction survey  
by Alissa McAloon [01.29.20]
The IGDA reports inspiring shifts in several common areas of concern, noting positive changes in crunch and diversity from 2017 to 2019.
Programming, Art, Audio, Design, Production, Business/Marketing

Today's your last day to get your early registration discount for GDC 2020!  
by Staff [01.29.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Com2us and Skybound will partner on new The Walking Dead mobile game  
by Chris Kerr [01.29.20]
South Korean developer-publisher Com2us has led a new funding round into Skybound Entertainment, and will partner with the company on a new The Walking Dead mobile game.
Smartphone/Tablet, Production, Business/Marketing