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August 5, 2020
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Updates » Production
Get a job: Schell Games is hiring a Community Marketing Specialist  
by Staff [02.10.20]
Schell Games is looking for a skilled online community marketing specialist to build and grow communities for original games, as well as our corporate channels. 
Production, Recruitment

Don't Miss: Devs look back at the influential BioShock 2  
by Bryant Francis [02.10.20]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production

IronSource opens mobile studio Supersonic Games to create ad-based games  
by Chris Kerr [02.10.20]
Mobile marketing company IronSource has launched a new mobile game studio called Supersonic Games.
Production, Business/Marketing

The New Zealand games industry has doubled its annual revenue in two years  
by Chris Kerr [02.10.20]
The New Zealand games industry has more than doubled its annual revenue in the space of two years, according to a report from the New Zealand Game Developers Association.
Production, Business/Marketing

Blog: How my sci-fi adventure Aquamarine found Kickstarter success  
by Gamasutra Community [02.10.20]
As the Kickstarter for my sci-fi survival adventure Aquamarine teeters on the brink of success, I look back at how I got to this point and how my past failures made it all possible.
Production, Business/Marketing

THQ Nordic opens Slovakian studio Nine Rocks Games  
by Chris Kerr [02.10.20]
THQ Nordic has opened its third studio in as many weeks after cutting the ribbon on Slovakian developer Nine Rocks Games.
Production, Business/Marketing

Spec Ops: The Line developer Yager nets minority investment from Tencent  
by Chris Kerr [02.10.20]
Tencent has made an undisclosed minority investment in Spec Ops: The Line developer Yager.
Production, Business/Marketing

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

King's Sabrina Carmona wants more women in game dev leadership 4
by Staff [02.07.20]
Senior producer Sabrina Carmona is coming to GDC to show you how to diversify your studio and get more women into leadership! Here, she opens up about why that's important and her own career in games.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Facebook expects coronavirus outbreak to impact Oculus Quest production  
by Chris Kerr [02.07.20]
Facebook has warned that production of its standalone Oculus Quest virtual reality headset will be affected by the coronavirus outbreak.
VR, Production, Business/Marketing

Survey: Game devs, what are you doing about your studio's carbon emissions?  
by Alissa McAloon [02.06.20]
Weigh in on your studio's energy use and carbon footprint-reducing workplace policies for this carbon emissions survey.
Console/PC, Production

Switch production delayed in China due to coronavirus outbreak  
by Chris Kerr [02.06.20]
Nintendo has told consumers in Japan to expect Switch production and shipping delays as a result of the coronavirus outbreak.
Console/PC, Production, Business/Marketing

Improbable has purchased online game hosting company Zeuz  
by Chris Kerr [02.05.20]
SpatialOS developer Improbable has purchased online game hosting company Zeuz for an undisclosed fee.
Console/PC, Production, Business/Marketing

Rockstar Games co-founder Dan Houser is leaving the studio 3
by Alissa McAloon [02.04.20]
The announcement broke by way of an SEC filing from Rockstar parent company Take Two Interactive this afternoon, with note that Houser’s final day with the company will come in March.
Console/PC, Production

Don't Miss: A Classic Postmortem on how Maxis avoided sequel-itis on The Sims 2 1
by Lucy Bradshaw [02.04.20]
The Sims franchise has launched several sequels and spin-offs since getting its start 20 years ago today, so here's a look at how the team conquered challenges when making the first The Sims sequel.
Console/PC, Design, Production, Business/Marketing

First ever UK Games Industry Census highlights need for more diversity 1
by Chris Kerr [02.04.20]
UKIE has launched the UK Games Industry Census to deliver a comprehensive assessment of diversity within the UK games industry.
Production, Business/Marketing

Blog: Lessons and statistics after four years as an indie developer  
by Gamasutra Community [02.04.20]
A look at four years of running an indie studio, including some statistics and a few lessons learned.
Design, Production, Business/Marketing

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Fall Guys developer Mediatonic to open new UK studio  
by Chris Kerr [02.03.20]
Fall Guys: Ultimate Knockout developer Mediatonic has announced plans to open a new studio in Leamington Spa.
Production, Business/Marketing

Astro Bot director Nicolas Doucet to lead SIE Japan Studio  
by Chris Kerr [02.03.20]
Astro Bot: Rescue Mission producer and director Nicolas Doucet has been made the new studio director of Sony Interactive Entertainment Japan Studio.
Production, Business/Marketing