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Gamasutra: The Art & Business of Making Gamesspacer
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November 14, 2019
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Updates » Production
THQ Nordic acquires Gothic and Risen developer Piranha Bytes 1
by Chris Kerr [05.22.19]
The deal includes the development studio and all intellectual property rights, which means Gothic, Risen, and new franchise ELEX will now fall under the THQ umbrella. 
Console/PC, Production, Business/Marketing

Video: Slime Rancher dev's guide to making games that stand out and survive 1
by Staff [05.21.19]
In this 2019 GDC talk, Monomi Park (Slime Rancher) founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year.
Indie, Design, Production, Business/Marketing, Video, Vault

Get a job: Insomniac Games is hiring a User Experience Researcher  
by Alissa McAloon [05.21.19]
Insomniac Games is looking for a User Experience Researcher to conduct usability research and user experience tests to assess user responses to interface designs or methods.
Production, Recruitment

Tencent has acquired Swedish game developer Sharkmob  
by Chris Kerr [05.21.19]
Chinese tech and video game company Tencent has fully acquired Swedish game studio Sharkmob for an undisclosed fee.
Production, Business/Marketing

Sony hardware demo showcases speedy next-gen load times and rendering  
by Chris Kerr [05.21.19]
An official video showcasing the performance of Sony's next-gen console compared to the PlayStation 4 Pro has been posted online.
Console/PC, Programming, Production

Behind the enthralling dystopian student game, Burning Daylight  
by John Harris [05.21.19]
It's not often that one's very first game finds an audience, but the student-developed Burning Daylight is an exception. We speak with game director Frederik Jeppesen.
Design, Production, Video

Video: Designing Path of Exile to be played forever  
by Staff [05.20.19]
In this GDC 2019 talk, Grinding Gears' Chris Wilson explains how Path of Exile is designed to retain and grow its community for the very long term.
Social/Online, Indie, Design, Production, Video, Vault

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [05.20.19]
Sucker Punch is looking for an experienced manager for its QA team to be responsible for the entire Quality Assurance process, from the strategic planning to final verification.
Console/PC, Production, Recruitment

Don't Miss: Looking back at the development of the original Rage 21
by Staff [05.20.19]
John Carmack talks to Gamasutra about finishing up work on Rage in this 2011 interview.
Console/PC, Programming, Production

Marvel, The Pokemon Company partner with NetEase to launch games in China  
by Chris Kerr [05.20.19]
NetEase has formed strategic partnerships with Marvel and The Pokemon Company to help the pair launch new games in China.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Sony launches PlayStation Productions to turn games into movies and TV shows  
by Chris Kerr [05.20.19]
Sony Interactive Entertainment has launched a new production studio called PlayStation Productions that will develop film and television projects based on the company's extensive video game catalog.
Console/PC, Production, Business/Marketing

Defiant Studios axed as Lords of the Fallen 2 developer  
by Chris Kerr [05.20.19]
CI Games claims it was forced to end its development partnership with Defiant after the studio failed to meet key milestones and delivered work of subpar quality; Defiant disagrees with the assessment.
Console/PC, Production

Game Design Deep Dive: Environmental storytelling in Generation Zero  
by Emil Kraftling [05.20.19]
Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever.
Console/PC, Design, Production

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Crystal Dynamics, FoxNext Games, and more are hiring now!  
by Alissa McAloon [05.17.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Production, Recruitment

CD Projekt Red talks Cyberpunk 2077 crunch, vows to be 'more humane' to devs 10
by Alissa McAloon [05.17.19]
CD Projekt Red leadership says speaking publicly about crunch acts as a commitment to treat its devs more humanely.
Console/PC, Social/Online, Production

Riot ignores calls to scrap mandatory arbitration for all employees 3
by Chris Kerr [05.17.19]
League of Legends maker Riot Games has refused to completely scrap its mandatory arbitration policy, despite employees staging a mass walkout over the issue less than two weeks ago.
Production, Business/Marketing

Blog: Was it worth quitting my job to go indie? 11
by Gamasutra Community [05.17.19]
Two years ago I quit my job as an architect to pursue my dream of making video games. Now that the game is out, was it a good idea, financially speaking?
Production, Business/Marketing

Video: How RimWorld found success through ridiculous, contrarian design 1
by Staff [05.16.19]
In this 2017 GDC session RimWorld creator Tynan Sylvester looks at how it was designed not as a game, but as a story generator, and how its crazy, ridiculous design found surprising success.
Indie, Design, Production, Video, Vault

Blog: Picking a platform - Bottom-up vs top-down thinking  
by Gamasutra Community [05.16.19]
Outlines two approaches to picking a target platform: one which begins with your game's design and works upwards, and another that starts at the platform's player culture and works downwards.
Production