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November 21, 2019
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Updates » Production
Nintendo will move parts of Switch production from China to Vietnam  
by Chris Kerr [07.09.19]
Nintendo will move some aspects of Switch production from China to Vietnam, a company spokesperson has confirmed.
Console/PC, Production, Business/Marketing

Smite and Paladins developer Hi-Rez has opened its first UK studio  
by Chris Kerr [07.09.19]
Smite and Paladins developer Hi-Rez Studios has opened a new UK studio called Red Beard Games.
Production, Business/Marketing

Former Panic Button development director opens new studio Enduring Games  
by Chris Kerr [07.09.19]
Former Panic Button general manager and development director Adam Creighton has established a new studio in Austin, Texas.
Production, Business/Marketing

Get a job: Digital Extremes is hiring a Senior Project Manager  
by Staff [07.08.19]
Digital Extremes' External Projects Group partners with developers across the globe to create original games for PC and console. We are seeking a Senior Project Manager to supervise this external development.
Console/PC, Production

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: Struggling HQ Trivia developer cuts workforce by 20 percent  
by Chris Kerr [07.08.19]
HQ Trivia has laid off around 20 percent of its remaining staff after the mobile game show app saw downloads plummet.
Smartphone/Tablet, Production, Business/Marketing

Fall Guys developer Mediatonic cuts the ribbon on new Madrid studio  
by Chris Kerr [07.08.19]
The Gears Pop! and Fall Guys: Ultimate Knockout developer already has studios in London, Brighton, and Guildford, and has now opened a full-fledged studio in the Spanish capital.
Production, Business/Marketing

Blog: Generating world maps for Unexplored 2  
by Gamasutra Community [07.08.19]
Find out how we used two different resolution Voronoi diagrams to generate world maps in a way that optimizes gameplay opportunities and makes it fun to simply read the maps.
Design, Production

Video Game Deep Cuts: Speedrunning The Sea Of Solitude  
by Gamasutra Staff [07.05.19]
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!  
by Staff [07.05.19]
Here are just some of the many, many positions hiring right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Keywords Studios opens recording studio for game localization in Brazil  
by Alissa McAloon [07.05.19]
Keywords Studios has opened a recording studio in São Paulo Brazil to support and expand its existing localization services in the country.
Production

Former Paradox CEO defends studio's continuous DLC model as 'fair and balanced' 1
by Chris Kerr [07.05.19]
Former Paradox CEO and president Fredrik Wester has defended the company's approach to DLC as "fair and balanced."
Production, Business/Marketing

Research lessons from the making (and near-breaking) of Halo 2  
by Chris Kerr [07.04.19]
"I'd argue that, just like for the players in our games, there is an ideal level of failure for researchers. If every study is equally successful, it just means that we aren’t innovating enough."
Console/PC, Production, Business/Marketing

Blog: The design trade-offs behind Way of Rhea's entity system  
by Gamasutra Community [07.03.19]
Here's an explainer detailing some of the trade-offs I made when designing Way of Rhea's entity system.
Design, Production

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
VR, Serious, Audio, Design, Production, Business/Marketing, XRDC

Free-to-play studio Redhill Games secures $11.4 million investment  
by Chris Kerr [07.02.19]
Redhill Games, the studio opened by former Remedy CEO and Wargaming development exec Matias Myllyrinne last year, has secured $11.4 million in funding. 
Console/PC, Production, Business/Marketing

Nexon becomes majority owner of fledgling Swedish studio Embark  
by Chris Kerr [07.01.19]
Tokyo-headquartered publisher Nexon has grabbed a majority stake in Stockholm-based studio Embark, which was established by DICE founder and EA's former chief design officer Patrick Söderlund.
Production, Business/Marketing

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

The complicated process of porting Graveyard Keeper to consoles and mobile 4
by Svyatoslav Cherkasov [06.28.19]
Lazy Bear Games summarizes the team's experience of porting a PC game made in Unity to iOS, Android, Xbox One, PlayStation 4, and Nintendo Switch, all while the PC version was being patched and improved.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Don't Miss: The Game Outcomes Project: Learning how teams succeed and fail 22
by Staff [06.27.19]
Though now on hiatus, the 2014-15 study has a lot to offer developers on how to build effective teams, why teams succeed or fail, how studio culture affects outcome, and what factors contribute to the success of a team or project.
Console/PC, Production, Business/Marketing