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August 13, 2020
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Updates » Production
Don't Miss: The making of Half-Life 2 5
by Staff [03.24.20]
Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
Art, Design, Production

Big Run Studios nets $1.4 million to create mobile titles for 'underserved' audiences  
by Chris Kerr [03.24.20]
Blackout Blitz developer Big Run Studios has raised $1.4 million in funding to create casual mobile games for "traditionally underserved audiences."
Smartphone/Tablet, Production, Business/Marketing

Unity debuts new cloud-based platform for simulating game playtests  
by Alex Wawro [03.23.20]
Unity today unveiled a beta version of the Unity Game Simulation service, which is designed to remotely simulate (via Google Cloud servers) large volumes of player interactions with your game. 
Console/PC, Social/Online, Indie, Production

Finnish-Icelandic studio Mainframe nets $8.3 million to create cloud-native games  
by Chris Kerr [03.23.20]
Finnish-Icelandic studio Mainframe Industries has raised $8.3 million in Series A funding to make new hires and continue developing cloud-native games.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

Microsoft launches DirectX 12 Ultimate to support next-gen graphics  
by Chris Kerr [03.20.20]
Microsoft has lifted the lid on DirectX 12 Ultimate, and claims the next iteration of its gaming API will forge an "unprecedented alignment between PC and Xbox Series X."
Console/PC, Production

Square Enix implements work-from-home policy due to COVID-19  
by Chris Kerr [03.20.20]
Square Enix has followed the lead of other large studios like EA and Ubisoft and implemented work-from-home policies across all locations to combat the coronavirus.
Console/PC, Production, Business/Marketing

Blog: Building a historical game based on real-world struggles  
by Gamasutra Community [03.19.20]
Jörg Friedrich of Paintbucket Games discusses the process behind the studio's historical strategy title Through the Darkest of Times.
Console/PC, Design, Production

Blog: Project management in the time of COVID-19 2
by Gamasutra Community [03.19.20]
Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.
Production, Business/Marketing

Razer will start manufacturing surgical masks to help fight COVID-19 2
by Chris Kerr [03.19.20]
Game peripheral maker Razer, best known for creating neon-drenched keyboards, mice, and headsets, will start making surgical masks to assist in the fight against COVID-19.
Production, Business/Marketing

Thatgamecompany opening new San Francisco office to support Sky  
by Chris Kerr [03.19.20]
Journey and Flower developer thatgamecompany is preparing to expand with the opening of a new office in the San Francisco Bay Area.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Miniclip acquires UK mobile studio Eight Pixels Square  
by Chris Kerr [03.18.20]
Miniclip has acquired UK mobile studio Eight Pixels Square from Outplay Entertainment for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Ubisoft, EA, Bethesda, and more enact remote working policies due to COVID-19 1
by Alissa McAloon [03.17.20]
UPDATE: More and more sizable studios have now put policies in place to allow developers to continue their usual day-to-day office activities from the comfort and safety of their own homes.
Console/PC, Social/Online, Production, Business/Marketing

Khronos releases Vulkan Ray Tracing provisional extensions for dev feedback  
by Chris Kerr [03.17.20]
Khronos hopes the release will go some way towards establishing the "first open, cross-vendor, cross-platform standard for ray tracing acceleration."
Programming, Production

Mobile studio Bazooka Tango raises $2.5 million to expand portfolio  
by Chris Kerr [03.16.20]
Mobile game studio Bazooka Tango has raised $2.5 million in seed funding to create new titles based on original and existing properties.
Smartphone/Tablet, Production, Business/Marketing

GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup 1
by Staff [03.15.20]
Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?  
by Gamasutra Staff [03.15.20]
The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Staff [03.13.20]
In this classic piece, Some folks from Control dev Remedy recap how they began experimenting with mocapping a dog, what they learned about putting pups in mocap suits, and how to use the results!
Console/PC, Art, Production

Aragami developer Lince Works nets $3.4 million to fund next project  
by Chris Kerr [03.13.20]
Aragami developer-publisher Lince Works has received $3.4 million in funding to push ahead with the development of its sophomore title. 
Console/PC, Production, Business/Marketing