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June 13, 2021
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Updates » Production
Report: Stadia boss praised first-party studios for 'great progress' days before closure 1
by Chris Kerr [02.17.21]
Google Stadia vice president and general manager Phil Harrison praised the company's first-party studios for making "great progress," before shutting them down a few days later.
Production, Business/Marketing

Blog: How developers are dealing with toxic behaviour in social VR  
by Gamasutra Community [02.16.21]
Managing new behaviors emerging from the freedom that VR brings has many challenges for developers. I tried to find out more about these behaviors in my survey.
VR, Production, Business/Marketing

Go behind the scenes of The Walking Dead: Saints and Sinners at GDC Showcase  
by Staff [02.16.21]
Check out a postmortem of The Walking Dead: Saints and Sinners at GDC Showcase next month!
VR, Programming, Art, Audio, Design, Production

What are your game's pre-release 'story beats'?  
by Gamasutra Staff [02.15.21]
For your in-development game, story beats are the 3 or 4 ‘big pre-release announcements’ that you actually expect to get wider press and notice. What should you pick, and why?
Console/PC, Indie, Programming, Design, Production, Business/Marketing

Sponsored Content
5 reasons to join the games industry in Germany
by Staff [02.15.21]
Sponsored: Moving a game studio is a monumental change. All the information about Germany may seem daunting, but Games Germany can guide you through it and make the process much easier.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Get a job: Playco is hiring a Senior Product Manager - Games  
by Staff [02.12.21]
Senior Product Managers are creative problem-solvers who leverage data to understand product and platform health and use those insights to define new game functionality.
Production, Recruitment

Implementing raytraced ambient occlusion in The Riftbreaker  
by Gamasutra Community [02.12.21]
In this article we describe the process of implemention raytraced ambient occlusion into The Riftbreaker.
Console/PC, Programming, Design, Production

Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Why The Medium embraced a local Polish setting for a global audience 1
by Bryant Francis [02.11.21]
Two of The Medium's developers discuss making a horror game centered around Polish history, and the challenges of creating an authentic experience in a pandemic.
Console/PC, Design, Production

Call for data: your Steam wishlist to follower ratio!  
by Gamasutra Staff [02.11.21]
Followers are a useful metric for Steam interest! And nowadays, we think many unreleased Steam games fall in the 6 to 10 wishlists per follower range. But... we don’t know. So let’s find out!
VR, Console/PC, Indie, Design, Production, Business/Marketing

IGF 2021 accepts over 500 excellent entries!  
by Staff [02.10.21]
The organizers are pleased to announce that over 500 truly excellent games are up for consideration at the 2021 Independent Games Festival.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Epic Games' new MetaHuman Creator will let devs build hi-fi humans 1
by Chris Kerr [02.10.21]
Epic Games is working on a browser-based app called MetaHuman Creator that allows game developers to create realistic human characters in "under an hour."
Console/PC, Programming, Design, Production, Video

Totally Reliable Delivery Service dev among three studios acquired by TinyBuild  
by Chris Kerr [02.10.21]
Seattle-based publisher TinyBuild has acquired three game studios to bolster its development capabilities.
Production, Business/Marketing

Get a job: Join HB Studios as a Senior Producer  
by Staff [02.09.21]
As a Senior Producer, you will be providing organizational and creative leadership on video game development from initial design through to code release by managing projects to schedule and budget.
Production, Recruitment

Get certified in Agile Leadership in this GDC Masterclass  
by Staff [02.09.21]
Get certified in Agile Leadership at GDC Masterclass in March!
Console/PC, Production, GDC

Can you cheat to get ahead on Steam?  
by Gamasutra Staff [02.08.21]
Can you get your game more positive reviews than it would otherwise deserve on Steam, and is this actually a good idea? (Spoiler: it's not...)
Console/PC, Indie, Art, Design, Production

Kowloon Nights backs indies with funding deals for 23 titles  
by Chris Kerr [02.08.21]
Game investment fund Kowloon Nights has agreed to finance 23 titles from a range of indie studios.
Console/PC, Production, Business/Marketing

French mobile studio Homa nets $15 million to create hypercasual titles  
by Chris Kerr [02.08.21]
French mobile studio Homa Games has raised $15 million in funding to create new hypercasual titles.
Smartphone/Tablet, Production, Business/Marketing

Shadow of War publisher Warner Bros. has patented the series' Nemesis system  
by Chris Kerr [02.08.21]
Warner Bros. Interactive Entertainment has succeeded in patenting the Nemesis system at the heart of Middle-earth: Shadow of Mordor and its sequel Shadow of War.
Console/PC, Production, Business/Marketing

Match Masters dev Candivore nets $12 million to drive user acquisition  
by Chris Kerr [02.05.21]
Candivore has raised $12 million in funding to grow its match-3 puzzler, Match Masters.
Smartphone/Tablet, Production, Business/Marketing