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Updates » Production
Blog: The Westworld fallout - A discussion on work-for-hire 5
by Gamasutra Community [06.28.18]
I want to discuss the recent lawsuit filed by Bethesda Softworks against Behaviour Interactive regarding the similarities between the new Westworld mobile game and Fallout Shelter.
Design, Production

Blog: Planning and game flow architecture 1
by Gamasutra Community [06.28.18]
Dead Body Falls is a VR story driven game published recently by Black River Studios and this post describe how the gameplay architecture was developed.
VR, Design, Production

Weekly Jobs Roundup: Telltale Games, Square Enix, and more are hiring now!  
by Staff [06.27.18]
From indie to triple-A, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Design, Production, Recruitment

A producer's guide to decision-making  
by Iain Angus [06.27.18]
Creative Assembly development manager Iain Angus writes in depth about how game devs (especially producers) can become better at decision-making and make better games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production

Don't Miss: Using a 3D pipeline for 2D animation in Dead Cells 5
by Thomas Vasseur [06.26.18]
"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake."
Console/PC, Indie, Art, Production

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [06.25.18]
As SGDQ kicks off its yearly charity speedrunning marathon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Console/PC, Indie, Programming, Design, Production

Get a job: Rovio is hiring a Sr. Game Designer for its Battle Studio  
by Staff [06.25.18]
Rovio's Battle Studio is looking for a Sr. Game Designer to help the team establish new IP and create mobile PvP games.
Production, Recruitment

Report: Telltale is replacing its in-house engine with Unity 4
by Alissa McAloon [06.25.18]
Sources speaking to Variety mention that Telltale’s upcoming Stranger Things game will be the first game to run on Unity rather than its internal Telltale Tool engine.
Console/PC, Production

Blog: How to report bugs 2
by Gamasutra Community [06.25.18]
Handling bugs in a proper way is essential for game quality. In this post I'll present a clear and effective method to report bugs.
Programming, Production

Video Game Deep Cuts: Flipping Out On Primal Rage  
by Gamasutra Staff [06.24.18]
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Good and bad at all times: Adriel Wallick on jamming for a year  
by Katherine Cross [06.22.18]
"The most immediate and quick lesson I learned is this: every game idea is too big. You need to pare down ideas to the smallest level." 
Programming, Design, Production

Valve's updated Knuckles VR controller brings pinpoint finger-tracking  
by Chris Kerr [06.22.18]
Valve has given us a look at the latest version of its SteamVR Knuckles motion controller, alongside a Portal-inspired 'Moondust' demo showing the tech in action. 
VR, Console/PC, Production, Video

Friday the 13th developer scraps all future content plans  
by Chris Kerr [06.22.18]
"Development on games can’t just pause indefinitely and pick back up again; it doesn't work that way. Especially when you have no idea when that future date will occur."
Console/PC, Production

Don't Miss: Veteran director Khris Brown on the secrets of great voice acting 4
by Staff [06.21.18]
Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together.
Console/PC, Indie, Audio, Design, Production

Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!  
by Staff [06.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Design, Production, Recruitment

Blog: Making a tabletop-style party game for consoles  
by Gamasutra Community [06.21.18]
Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles.
Console/PC, Design, Production

Blog: How much protection does Fair Use really offer? 4
by Gamasutra Community [06.20.18]
In this post I want to explain what Fair Use is, and why it doesn't mean you're protected when using copyrighted assets without permission.
Production, Business/Marketing

Stick or Twitch? How streaming is hurting single-player games 2
by Chris Kerr [06.20.18]
"Why would any major studio outside of a first party trying to sell consoles, or a studio with a reputation for single-player games, bother with an immersive, single-player campaign?"
Design, Production, E3

Don't Miss: Owlchemy Labs' game dev postmortem of Job Simulator  
by Staff [06.19.18]
Alexander Schwartz & Devin Reimer speak frankly about the challenges of building, sharing, shipping, & sustaining Job Simulator on multiple platforms
VR, Console/PC, Production

Blog: Using prefabs in game development 1
by Gamasutra Community [06.19.18]
If you've never heard of prefabs or want to know how to make them more powerful, give this a look.
Design, Production