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May 21, 2019
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Updates » Production
Weekly Jobs Roundup: PlayStation, FoxNext Games, and more are hiring now!  
by Staff [02.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Former Wargaming execs establish new studio GanyMede Games  
by Chris Kerr [02.08.19]
The new opening is based in New Mexico, and will use the state's Refundable Film Production Tax Credit to reclaim around 25 percent of its production expenses. 
Design, Production, Business/Marketing

Apex Legends crossed 1 million concurrent players in under 72 hours  
by Chris Kerr [02.08.19]
EA chief exec Vince Zampella broke the news in a short blog post, and revealed the title has also amassed over 10 million players. 
Console/PC, Production, Business/Marketing

Don't Miss: A postmortem of Big Huge Games' Kingdoms of Amalur: Reckoning 12
by Staff [02.07.19]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Production

Don't miss these illuminating interviews with the IGF 2019 finalists!  
by Staff [02.07.19]
Gamasutra has published short, interesting interviews with about half of this year's IGF award finalists, so now's a great time to jump in and get caught up on what these innovative devs are up to!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, IGF

EA CEO claims poor marketing, delays, and battle royale woes hurt Battlefield V 1
by Chris Kerr [02.07.19]
"If I think about Battlefield V more holistically, I think we did not do a great job of building momentum early in the project."
Console/PC, Production, Business/Marketing

Get a job: PlayStation is hiring a Sr. eSports Manager  
by Staff [02.06.19]
PlayStation is looking for someone to develop and manage content creation and curation for an esports/competitive gaming hub or destination.
Production, Recruitment

Warface dev team leaves Crytek to form Blackwood Games  
by Chris Kerr [02.06.19]
The new opening will be led by Crytek Kiev's (now former) creative director Michael Khaimzon, and will take over all further development of the Warface franchise.
Console/PC, Production, Business/Marketing

Blog: Writing non-player characters for Double Cross  
by Chris Kerr [02.06.19]
The process of making a new character is long and goes through several people. This is how four of Double Cross' characters were crafted, as told by the writer.
Design, Production

The history of how Pac-Man encouraged women to pursue game dev  
by Emma Kidwell [02.05.19]
Some recordings from the game history panel held at MAGfest 2019 are now available for the public to enjoy.
Console/PC, Indie, Design, Production, Video

Video: Wrangling development teams at Bungie for Destiny 2  
by Staff [02.04.19]
Bungie's Linda Fane shares how the studio tackled the monumental challenge of building Destiny 2 at scale, and how dedicated "planning days" saved the game's development.
Console/PC, Production, Video

Sledgehammer co-founder Michael Condrey to build and lead new 2K studio  
by Chris Kerr [02.04.19]
2K parent company Take-Two interactive broke the news, revealing the former Visceral Games COO has joined the company as president of the as yet unnamed game studio.
Production, Business/Marketing

Wargroove breaks even after three days on sale 1
by Chris Kerr [02.04.19]
Developer-publisher Chucklefish broke the news in a blog post, revealing it has already covered the cost of development. 
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Gamasutra Staff [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo will bring Dr. Mario to smartphones this summer  
by Chris Kerr [02.01.19]
The news comes a day after the company chose to push back the launch of Mario Kart Tour for a few months in a bid to improve the quality of the mobile racer. 
Smartphone/Tablet, Production, Business/Marketing

Software driving sales in Sony's games division as hardware stutters  
by Chris Kerr [02.01.19]
Sony has released its financials for the third quarter ended December 31, 2018, and software is bringing home the bacon for the Japanese giant.
Production, Business/Marketing

Sumo Digital acquires work-for-hire studio Red Kite  
by Chris Kerr [02.01.19]
Founded by former Rockstar Games developer Simon Iwaniszak, Red Kite has spent a number of years offering engineering and code support services to a variety of clients, including Sumo.
Production, Business/Marketing

Blog: How are the Steam algorithm changes affecting indies? 12
by Chris Kerr [02.01.19]
On October 5, Valve introduced changes to Steam's algorithms that resulted in less traffic to many games that aren't top sellers. But how have those changes affected indie devs?
Console/PC, Production, Business/Marketing

Halo and Call of Duty co-developer Certain Affinity expanding into Canada  
by Chris Kerr [01.30.19]
The company is best known for its work as a co-developer on the Halo, Call of Duty, and DOOM franchises, but is now looking to create its own original titles from scratch. 
Console/PC, Production, Business/Marketing

Blog: Why did we DMCA our own game a few weeks after launch? 8
by Gamasutra Community [01.30.19]
In 2018 we launched our first indie title through Steam Early Access. Nothing prepared us for what was to come, however, and we were soon forced to DMCA our own title as we struggled to stay afloat.
Console/PC, Production, Business/Marketing