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May 21, 2019
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Updates » Production
See how Ubisoft tested The Division with automated players at GDC 2019!  
by Staff [02.19.19]
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Console/PC, Programming, Production, GDC

Nitro Games begins layoff talks, could cut workforce in half  
by Chris Kerr [02.19.19]
Finnish mobile studio Nitro Games could lay off over half of its workforce in an attempt to reduce operating costs.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

US labor organization AFL-CIO urges game developers to unionize in open letter 13
by Alissa McAloon [02.15.19]
“This is a moment for change. It won't come from CEOs. It won't come from corporate boards. And, it won't come from any one person," says the AFL-CIO's Liz Shuler.
Console/PC, Production

Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games  
by Chris Kerr [02.15.19]
Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
Console/PC, Production, Business/Marketing

Video: Concrete practices to be a better game dev leader  
by Staff [02.14.19]
At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
Console/PC, Indie, Production, Video, Vault

Don't Miss: Common problems when translating games into Japanese  
by Clyde Mandelin [02.14.19]
A game dev friend of mine hired a translation agency to translate his latest game into Japanese. I skimmed through it to make sure everything was okay… and it turned out to be a sheer disaster.
Console/PC, Production

BOY, God of War won big at the DICE Awards
by Brandon Sheffield [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Australian publishing partner 18Point2 acquired by THQ Nordic 1
by Chris Kerr [02.13.19]
"THQ Nordic and Koch Media will through the acquisition access an established platform on an exciting and growing market."
Production, Business/Marketing

THQ Nordic to acquire Kingdom Come: Deliverance dev for $37.5 million 1
by Chris Kerr [02.13.19]
The cash deal will see THQ acquire 100 percent of the shares in Warhorse through Koch, along with all of the intellectual property rights to Kingdom Come
Console/PC, Production, Business/Marketing

Get a job: Nintendo of America is hiring a Product Marketing Manager  
by Staff [02.12.19]
Nintendo is looking for an experienced manager with proven leadership skills to advocate for and champion third-party partner marketing opportunities within Nintendo of America.
Production, Recruitment

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

Blog: Being gay in the games industry - Research from the field 12
by Gamasutra Community [02.12.19]
In this blog post, I share my preliminary results regarding the experiences of LGBTQ employees working in the video game industry.
Production

Sony 'open for business' on cross-play, but Wargroove dev claims otherwise  
by Chris Kerr [02.12.19]
"We made many requests for cross-play all the way up until release month. We were told in no uncertain terms that it was not going to happen."
Console/PC, Production, Business/Marketing

Sonic Mania developers establish new 'boutique' studio Evening Star  
by Chris Kerr [02.12.19]
"Being a 'boutique' game studio has a specific meaning. Every member pursues a goal to make their own great games."
Production, Business/Marketing

Video: The production behind Shadow Tactics  
by Staff [02.11.19]
In this GDC 2018 talk, Mimimi Productions' Moritz Wagner goes over the design challenges he and his team faced creating Shadow Tactics
Console/PC, Design, Production, Video

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Hardsuit shutting down Blacklight: Retribution to focus on new projects  
by Chris Kerr [02.11.19]
The Blacklight servers will go dark on March 11, although the PS4 version will continue to operate as-is since there are no game servers being hosted for it. 
Console/PC, Production

Report: Activision Blizzard to make significant layoffs this week 8
by Chris Kerr [02.11.19]
Those "familiar with the matter" claim Activision Blizzard plans to cut hundreds of jobs in a bid to centralize functions and boost profits.
Production, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing