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Updates » Production
Razor Edge Games offered tax incentives to establish studio in Arizona  
by Chris Kerr [02.14.20]
Razor Edge Games has struck a deal with the Arizona Commerce Authority to secure tax credits and incentives to set up shop in the town of Gilbert, AZ.
Console/PC, Production, Business/Marketing

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Supergiant weaves narrative rewards into Hades' cycle of perpetual death  
by Alissa McAloon [02.13.20]
Supergiant Games’ Greg Kasavin digs into the narrative structure in a recent interview with Rock Paper Shotgun, shedding light on how the studio’s foray into Early Access has fared so far.
Console/PC, Design, Production

Releasing an update archive benefits both devs and players, says Dead Cells dev  
by Alissa McAloon [02.13.20]
"There’s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers."
Console/PC, Social/Online, Production

Smilegate, Sony, and Tencent partner to give Crossfire the movie treatment  
by Chris Kerr [02.13.20]
Sony Pictures has partnered with South Korean developer Smilegate and Tencent to create a movie based on the popular free-to-play shooter Crossfire.
Production, Business/Marketing

Don't Miss: How composer Petri Alanko created the otherworldly score for Control 1
by Chris Kerr [02.12.20]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Video: Monitoring and validating world design data in Assassin's Creed Origins  
by Staff [02.12.20]
In this 2018 GDC talk Ubisoft's Nicholas Routhier reveals how the Assassin's Creed Origins team used daily automated tests/reports to monitor, validate & visually convey the state of world game data.
Console/PC, Production, Video, Vault

Former BioWare scribe Drew Karpyshyn joins Archetype Entertainment  
by Chris Kerr [02.12.20]
Former BioWare scribe Drew Karpyshyn has been appointed lead writer at Archetype Entertainment, the new game studio formed by Wizards of the Coast.
Production, Business/Marketing

EA handing Need for Speed franchise back to Criterion 1
by Chris Kerr [02.12.20]
EA is handing the Need for Speed franchise back to Criterion Games and turning current franchise custodian Ghost Games into an engineering support studio.
Production, Business/Marketing

Fledgling mobile studio Double Loop secures $2.5 million in seed funding  
by Chris Kerr [02.12.20]
Fledgling mobile studio Double Loop Games has netted over $2.5 million in seed funding from London Venture Partners and 1UP Ventures.
Smartphone/Tablet, Production, Business/Marketing

Don't Miss: Translating the humor & tone of Yakuza games for the West 2
by Alex Wawro [02.11.20]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Production

Clash of Clans maker Supercell to 'significantly' cut back on hiring  
by Chris Kerr [02.11.20]
Clash of Clans developer Supercell will slow down its employee growth significantly in a bid to preserve its company culture as it enters its second decade of existence. 
Production, Business/Marketing

Atari acquires Wonder assets to expand capabilities of VCS console  
by Chris Kerr [02.11.20]
Atari has acquired all an exclusive license for all the assets of gaming company Wonder for an undisclosed fee.
Console/PC, Production, Business/Marketing

Game development agency Amber opens support studio in Mexico  
by Chris Kerr [02.11.20]
Full-service game development agency Amber has opened a new support studio in Guadalajara, Mexico.
Production, Business/Marketing

And Yet it Hurt: How I made a game played in Notepad
by Gamasutra Community [02.11.20]
And yet it hurt is a game that is played entirely in Notepad. Ludum Dare-winning indie game developer Daniel Haazen explains how he made this unique game.
Console/PC, Indie, Programming, Design, Production

Get a job: Schell Games is hiring a Community Marketing Specialist  
by Staff [02.10.20]
Schell Games is looking for a skilled online community marketing specialist to build and grow communities for original games, as well as our corporate channels. 
Production, Recruitment

Don't Miss: Devs look back at the influential BioShock 2  
by Bryant Francis [02.10.20]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production

IronSource opens mobile studio Supersonic Games to create ad-based games  
by Chris Kerr [02.10.20]
Mobile marketing company IronSource has launched a new mobile game studio called Supersonic Games.
Production, Business/Marketing

The New Zealand games industry has doubled its annual revenue in two years  
by Chris Kerr [02.10.20]
The New Zealand games industry has more than doubled its annual revenue in the space of two years, according to a report from the New Zealand Game Developers Association.
Production, Business/Marketing

Blog: How my sci-fi adventure Aquamarine found Kickstarter success  
by Gamasutra Community [02.10.20]
As the Kickstarter for my sci-fi survival adventure Aquamarine teeters on the brink of success, I look back at how I got to this point and how my past failures made it all possible.
Production, Business/Marketing