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April 20, 2019
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Updates » Production
Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!  
by Staff [04.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Production, Recruitment

Video: Procedurally creating Manhattan for Marvel's Spider-Man  
by Staff [04.18.19]
At GDC 2019 Insomniac's David Santiago shares a behind-the-scenes look at the open world pipeline of Marvel's Spider-Man and how it was architected to procedurally author an open-world Manhattan.
Console/PC, Programming, Production, Video, Vault

Blog: Why game jams can be a necessary distraction 2
by Gamasutra Community [04.18.19]
Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.
Programming, Design, Production

Freshly founded All-in Games set to publish Daymare: 1998, Paradise Lost  
by Alissa McAloon [04.18.19]
The new Poland-based company has lined up publishing deals for 16 games since opening its doors and is actively looking for more devs to sign.
Production

Amy Hennig thinks game streaming could spark a creative revolution  
by Chris Kerr [04.17.19]
Veteran writer and director Amy Hennig hopes the advent of game streaming services like Google Stadia will spark a creative revolution within the games industry.
Console/PC, Production, Business/Marketing

Video: A classic game postmortem of Panzer Dragoon  
by Staff [04.16.19]
The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.
Console/PC, Programming, Art, Design, Production, Video, Vault

Blog: Turning your community into an extension of your team  
by Gamasutra Community [04.16.19]
In this post I'll cover branding, communication and content strategy, how to find your community and how to build a Hub and work with your community to develop better games.
Production, Business/Marketing

The source code for Infocom's classic text adventures is now on Github 1
by Chris Kerr [04.16.19]
The entire source code for a huge array of Infocom text adventures and interactive stories is now available on Github, thanks to historian and archivist Jason Scott. 
Programming, Design, Production

Sony teases next-gen PlayStation specs in new interview 3
by Chris Kerr [04.16.19]
Sony's chief system architect Mark Cerny has revealed the company's next-gen console will support 8K graphics, 3D audio, a lightning quick SSD, and backwards compatibility with PS4 titles.
VR, Console/PC, Production, Business/Marketing

The new grammar of television (and games): Lessons from an avocado
by Dan Hill [04.16.19]
Designer and academic Dan Hill takes an in-depth look at a game about an avocado, drawing fascinating insight about interactivity in both television and video games.
VR, Design, Production

Video: Creating a living open world for Assassin's Creed Odyssey  
by Staff [04.15.19]
In this talk from GDC 2019, Ubisoft's Benjamin Hall and Thierry Dansereau discuss the creation of Assassin's Creed Odyssey's ancient Greece, the largest world ever created for an Assassin's Creed team.
Design, Production, Video, Vault

Don't Miss: A look back at the creation of Octodad 4
by Staff [04.15.19]
This 2014 story offers a look back at the development of Octodad, and how a team of 18 came together to create the chaotically charming fatherhood simulator.
Console/PC, Production

Blog: A postmortem for Das Geisterschiff  
by Gamasutra Community [04.15.19]
This is the official Postmortem for Das Geisterschiff, a survival horror adventure dungeon crawler and the first game by Graverobber Foundation.
Design, Production

Report: Apple willing to spend over $500 million bringing games to Arcade 5
by Chris Kerr [04.15.19]
Apple is reportedly willing to spend "hundreds of millions" of dollars to fill out its Apple Arcade premium game subscription service with quality titles. 
Smartphone/Tablet, Production, Business/Marketing

Blog: Tough questions to improve your leadership  
by Gamasutra Community [04.15.19]
Tough Questions to Improve Your Leadership is the name of my GDC 2019 talk, which came with a handout full of questions for the audience to ponder. This post is about the talk and those questions!
Production, Business/Marketing

Video: Practical advice for saving video game history before it's too late  
by Staff [04.12.19]
The current state of commercial video game preservation is in rough shape, but there's something developers can do to help.
Social/Online, Production, Video, Vault

Get a job: Paradox Tectonic, Sucker Punch Productions, and more are hiring now!  
by Staff [04.12.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Creating Sigil, Doom's unofficial fifth episode  
by Alissa McAloon [04.12.19]
Doomdesigner John Romero talks about creating Sigil as both a mod for the original game and an (unofficial) follow-up to Doom's "final" chapter.
Console/PC, Production

Respawn and Infinity Ward co-founder Jason West has joined Epic Games 1
by Chris Kerr [04.12.19]
Epic Games has made a notable hire in the form of Respawn and Infinity Ward co-founder Jason West. 
Production, Business/Marketing

Postmortem: Throwback roleplaying adventure Hero-U: Rogue to Redemption 1
by Gamasutra Community [04.12.19]
Hero-U: Rogue to Redemption, from the creators of Quest for Glory, saw hard-fought successes as well as tough-to-swallow shortfalls. Here's the dev team on what went right, and what went wrong.
Console/PC, Indie, Production