Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Production
Get a job: Remedy is hiring a Development Director  
by Staff [09.18.20]
We are looking for a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

Bandai Namco acquires Unknown 9 developer Reflector Entertainment  
by Chris Kerr [09.18.20]
The deal includes both the Canadian studio and its subsidiary Reflector Interactive Productions, and is expected to close in Q4 2020.
Console/PC, Production, Business/Marketing

Directing The Outer Worlds' first narrative expansion The Peril on Gorgon  
by Bryant Francis [09.18.20]
The Peril on Gorgon game director Carrie Patel shares some insight on developing DLC for The Outer Worlds.
Console/PC, Design, Production

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Console/PC, Indie, Production, Video

Keywords acquires development studio Heavy Iron for $13.3 million  
by Chris Kerr [09.17.20]
Based in California, Heavy Iron offers a range of services including co-development, porting, and live operations, and also develops its own titles in-house.
Console/PC, Production, Business/Marketing

Get a job: Join New Moon Production as a Product Manager  
by Staff [09.16.20]
You will be working in one of our small, but highly motivated teams to bring Goodgame branded cross platform games to the market.
Production, Recruitment

Asobu launches support initiative to help Japan's indie scene flourish  
by Chris Kerr [09.15.20]
Japanese independent game developer community Asobu has launched a new initiative to nurture and support the country's indie scene.
Design, Production, Business/Marketing

Nvidia to acquire processor and software design company Arm for $40 billion 1
by Chris Kerr [09.14.20]
Graphics card maker Nvidia has agreed to purchase semiconductor and software design company Arm for $40 billion.
Production, Business/Marketing

Video: Strategies for small developers launching their first game  
by Staff [09.11.20]
In this 2020 GDC Summer talk, Decoy Games' Khalil Abdullah & Ahmed Abdullah share their story and best tips to help small developers & publishers ship their games on console.
Console/PC, Production, Video

Behind the dizzying ride to the top for Among Us  
by Simon Carless [09.11.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Procedural map generation in The Riftbreaker  
by Gamasutra Community [09.11.20]
This article explains our approach to procedural map generation in The Riftbreaker. It offers a step-by-step description of the entire process and explains our workflow for level design.
Console/PC, Programming, Design, Production

Behind the music: Crafting the score for Ori and the Will of the Wisps - Part 2  
by Chris Kerr [09.11.20]
This is the second part of our full, unedited Q&A with Ori and the Will of the Wisps composer Gareth Coker.
Console/PC, Audio, Production

Get a job: Insomniac Games is hiring a Story Lead  
by Staff [09.10.20]
The Story Lead is responsible for the role of writing game narrative at Insomniac. This position ensures engaging story by leading a team of writers and narrative designers across multiple games
Console/PC, Production, Recruitment

Don't Miss: The making of Prince of Persia: The Sands of Time  
by Staff [09.10.20]
In this classic postmortem, learn what worked and what didn't during the development of Ubisoft's Prince of Persia: The Sands of Time.
Console/PC, Programming, Art, Design, Production

Video: Tips for jumpstarting creativity and finishing your games 1
by Staff [09.10.20]
In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same.
Indie, Production, Video, Vault

Behind the music: Crafting the score for Ori and the Will of the Wisps - Part 1  
by Chris Kerr [09.10.20]
In this unedited Q&A, Gareth Coker explains how he crafted the score to Ori and The Will of the Wisps. This is the first half of a rich two-parter filled with tales and tidbits from the game audio trenches.
Console/PC, Audio, Production

Video: Using project management to tame the chaos of game dev  
by Staff [09.09.20]
In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team.
Console/PC, Indie, Production, Video, Vault

Don't Miss: What was it like developing for the Dreamcast? 2
by Brandon Sheffield [09.09.20]
For the Dreamcast's birthday, we spoke to developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Programming, Art, Design, Production, Business/Marketing

No More Robots and Game Devs of Color Expo launch $75,000 grant program  
by Chris Kerr [09.09.20]
Descenders publisher No More Robots and the Game Devs of Color Expo (GDoC Expo) have joined forces to launch a $75,000 Grant Program. 
Production, Business/Marketing

Blog: A Neon Climber postmortem 1
by Gamasutra Community [09.09.20]
The Fear and Loathing of one no-budget mobile game production. How we failed and why.
Design, Production