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Updates » Production
Last call to sign up for GDC Masterclass!  
by Staff [02.25.21]
It's your last chance to register for GDC Masterclass. Don't delay!
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Mobile studio BebopBee nets $2 million to boost live ops and user acquisition  
by Chris Kerr [02.25.21]
California-based mobile studio BebopBee has secured $2 million in funding to drive user acquisition and build out its live ops.
Smartphone/Tablet, Production, Business/Marketing

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler  
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Webinar

Deep dive: how Steam followers and wishlists relate  
by Gamasutra Staff [02.24.21]
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
Console/PC, Indie, Design, Production, Business/Marketing

Tencent grabs minority stake in TerraTech developer Payload Studios  
by Chris Kerr [02.24.21]
Payload said the cash will be used to expand its team and develop new titles with its "signature community-driven model.
Console/PC, Production, Business/Marketing

Thunderful acquires Bridge Constructor publisher Headup for $13.3 million  
by Chris Kerr [02.24.21]
Headup is best known as the publisher behind the Bridge Constructor franchise, and has also worked on the special edition releases of titles like Limbo and The Binding of Issac.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Staff [02.23.21]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production

Crusader Kings III helps Paradox to best financial year in history  
by Chris Kerr [02.23.21]
"Crusader Kings III broke several of our previous records at release, in terms of both number of simultaneous players and copies sold."
Console/PC, Production, Business/Marketing

Paradox removes Hardsuit Labs as Bloodlines 2 developer, title delayed indefinitely  
by Chris Kerr [02.23.21]
Hardsuit Labs has been removed as the developer of Vampire: The Masquerade - Bloodlines 2, which has now been delayed indefinitely.
Console/PC, Production, Business/Marketing

Video: The story behind competitive speedcubing  
by Staff [02.22.21]
In this 2019 GDC session, Spry Fox's Andrew Fray explains how in 2003, a group of independent players and organizations took the Rubik's Cube toy and turned it into a competitive sport.
Console/PC, Design, Production, Business/Marketing, Video

Sponsored: Deconstructing Epic's cross-play approach: Paragon, Fortnite, and what comes next
by Epic Games [02.22.21]
Seamless cross-play across competing platforms once seemed like a pipedream. Now, it’s not just a reality, it's becoming the industry norm, and at the forefront of championing this change has been Epic Games.
Console/PC, Social/Online, Programming, Design, Production

Introducing GDC Showcase's Platinum Sponsors: Bring your vision to life with Unity  
by Staff [02.19.21]
Check out what GDC Showcase Platinum Sponsor Unity has to offer at GDC Showcase!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Larian opens UK development studio to work on Baldur's Gate 3  
by Chris Kerr [02.19.21]
The new opening will help with the development of Baldur's Gate 3, which launched in early access form on October 6, 2020.
Console/PC, Production, Business/Marketing

Get a job: Join Game Circus as a Development Manager  
by Staff [02.18.21]
An effective communicator, team player and planner, the Development Manager is a key position, a multiplier for the company who will work with our Central Technology team and help them deliver their goals on time and to the highest standards.
Production, Recruitment

The secret to Final Fantasy XIV's longevity lies in the room its devs are given to innovate  
by Alissa McAloon [02.18.21]
A recent chat with The Washington Post offers insight into Final Fantasy XIV's content development and why efficiency shouldn't prevent creativity.
Console/PC, Social/Online, Production

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Bungie scaling up to expand Destiny 'into additional media' and create new IPs  
by Chris Kerr [02.18.21]
Destiny developer Bungie has detailed some major expansion plans designed to prepare the company for "expected and rapid future growth."
Console/PC, Production, Business/Marketing

EA completes $1.2 billion acquisition of Dirt developer Codemasters  
by Chris Kerr [02.18.21]
"With the greatest minds in racing entertainment all under one roof, you’re going to see even more innovation and we’re going to bring all new ideas to life."
Console/PC, Production, Business/Marketing

The 'GaaS or subscription service' squeeze in games  
by Gamasutra Staff [02.17.21]
With the rise of subscription game services like Apple Arcade or Game Pass, do game devs have to choose between crafting games as a service (GaaS) titles or games made specifically for sub services?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Report: Stadia boss praised first-party studios for 'great progress' days before closure 1
by Chris Kerr [02.17.21]
Google Stadia vice president and general manager Phil Harrison praised the company's first-party studios for making "great progress," before shutting them down a few days later.
Production, Business/Marketing