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December 2, 2020
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Updates » Production
Dauntless dev Phoenix Labs opens two new studios to support growth  
by Chris Kerr [12.02.20]
Dauntless developer Phoenix Labs has established two new studios in Montreal and Los Angeles to help facilitate growth.
Console/PC, Production, Business/Marketing

Don't Miss: Why do devs love Slack, and how do they get the most out of it? 11
by Staff [12.01.20]
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Social/Online, Indie, Production, Business/Marketing

Blog: Key ingredients for compelling video game characters  
by Gamasutra Community [12.01.20]
A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games.
Design, Production

Blog: How to fix miscommunication issues in your team 2
by Gamasutra Community [12.01.20]
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.
Production, Business/Marketing

Implementing raytraced shadows in The Riftbreaker  
by Gamasutra Community [12.01.20]
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we used.
Design, Production

Universal Studios Japan will open Super Nintendo World in February  
by Chris Kerr [11.30.20]
Universal Studios Japan will open Super Nintendo World on February 4, 2021 after some delays.
Production, Business/Marketing

The one key Steam stat that you're not checking... 4
by Gamasutra Staff [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Console/PC, Indie, Design, Production, Business/Marketing

Fall Guys developer Mediatonic opens new UK studio  
by Chris Kerr [11.27.20]
The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines."
Console/PC, Production, Business/Marketing

Tinybuild sinks $3 million into Secret Neighbor developer Hologryph  
by Chris Kerr [11.27.20]
American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph.
Console/PC, Production, Business/Marketing

Remnant: From the Ashes tops 1.7 million base game sales in just over a year  
by Chris Kerr [11.26.20]
The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year. 
Console/PC, Production, Business/Marketing

MechWarrior developer Piranha Games acquired by EG7 for $24.2 million  
by Chris Kerr [11.26.20]
MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million).
Console/PC, Production, Business/Marketing

Don't Miss: A PC game for consoles - Remaking Divinity: Original Sin 1
by Staff [11.25.20]
Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
Console/PC, Production, Business/Marketing

Square Enix to implement permanent work-from-home program in December  
by Chris Kerr [11.25.20]
Final Fantasy developer Square Enix will be implementing a permanent work-from-home program as of December 1, 2020.
Console/PC, Production, Business/Marketing

Only six days left to register for GDC Masterclass!  
by Staff [11.24.20]
You only have six days left to sign up for the first-ever GDC Masterclass program. Register now before time runs out!
Console/PC, Design, Production, Business/Marketing, GDC

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Staff [11.23.20]
In this classic piece, Some folks from Control dev Remedy recap how they began experimenting with mocapping a dog, what they learned about putting pups in mocap suits, and how to use the results!
Console/PC, Production

Does Apple's 15% platform cut change the game? 4
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Deep Dive: Evolving the UX/UI of A Total War Saga: Troy using player feedback 1
by Alex Tokmakchiev [11.20.20]
With the latest content drop for A Total War Saga: Troy, I figured it was a good time to talk about how user testing and community feedback have helped us evolve the UI/UX of Troy both pre- and post-release.
Console/PC, Art, Production, Deep Dive

Report: Activision Blizzard laying off staff at Asia-Pacific offices  
by Chris Kerr [11.19.20]
Activision Blizzard is preparing to lay off another 100 employees following the closure of its Versailles office in October.
Console/PC, Production, Business/Marketing

5 years below minimum wage: the financial history of Awesomenauts dev Ronimo  
by Gamasutra Community [11.19.20]
It took us two years to make any money from Ronimo at all, four years to earn (almost) minimum wage and six years to receive a more decent monthly salary from our own company.
Design, Production, Business/Marketing

Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog  
by Chris Kerr [11.18.20]
THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog.
Console/PC, Smartphone/Tablet, Production, Business/Marketing