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October 28, 2020
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Updates » Podcast
Data-driven indie secrets with No More Robots' Mike Rose - GDC Podcast ep 13  
by Kris Graft [09.24.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games.
Console/PC, Indie, Business/Marketing, Podcast, GDC

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11 1
by Kris Graft [07.23.20]
On GDC Podcast episode 11, longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Podcast, GDC

Making evocative games with thatgamecompany's Jenova Chen - GDC Podcast ep. 10  
by Kris Graft [06.25.20]
Indie game dev original Jenova Chen of Journey developer thatgamecompany explains why he's drawn to designing evocative games like Flower, Journey, and the studio's latest game Sky: Children of the Light.
Console/PC, Indie, Podcast

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [05.06.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6  
by Kris Graft [01.31.20]
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death.
Indie, Art, Podcast, GDC

Indie game marketing tips with Failbetter's Hannah Flynn - GDC Podcast ep. 5  
by Kris Graft [12.19.19]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing, Podcast, GDC

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4  
by Kris Graft [11.20.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Console/PC, Indie, Design, Business/Marketing, Podcast, GDC

Don't Miss: Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Staff [11.06.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Kris Graft [10.17.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC

Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [09.11.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Podcast

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1 2
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Podcast

One Life Left x GDC podcast: Representation, storytelling, and war  
by Staff [03.26.18]
In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

One Life Left x GDC podcast: blood, wine, and how to pitch a game  
by Staff [03.07.17]
It’s the last day for GDC X One Life Left presented by Gamasutra 2017 and we are all very sad, but luckily we have a sofa full of guests to cheer us up. 
Audio, Design, Podcast, Video, GDC