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October 22, 2019
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Updates » Indie
Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Xbox Game Studios-published Ori and the Blind Forest headed to Switch  
by Alissa McAloon [08.19.19]
Update Ori and the Blind Forest is headed to the Nintendo Switch later this year, a move that brings the Xbox Game Studios-published title to a non-Microsoft platform for the first time.
Console/PC, Indie

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Great game audio choreography for battle design  
by Staff [08.16.19]
In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
Console/PC, Indie, Audio, Video, Vault

Steam's 'Follower' counts: A discoverability gem hidden in plain sight  
by Gamasutra Community [08.16.19]
GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
Console/PC, Indie, Business/Marketing

Don't Miss: How enemy AI works in Dicey Dungeons 4
by Terry Cavanagh [08.15.19]
A detailed write up how the new Enemy AI works in my game, Dicey Dungeons! I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers.
Indie, Programming, Design

Superhot Team aims to support 'weird but smart' devs with new indie fund  
by Alissa McAloon [08.15.19]
"We want to help enable a few more properly independent studios exist in the world," says the team. "Weird but smart money to weird but smart developers."
Indie, Business/Marketing

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1 2
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Podcast

Video: Achieving high-quality, low-cost skin textures in games  
by Staff [08.14.19]
In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types!
Console/PC, Indie, Art, Video, Vault

How moving from 2D to 3D shaped the design of Risk of Rain 2 1
by John Harris [08.14.19]
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
Indie

The IGF 2020 call for judges is now open!  
by Staff [08.13.19]
IGF organizers seek new game developers, journalists and academics to be a part of the judging body for this competition, so if you think you'd be a good fit, apply before September 3rd!
Indie, Business/Marketing, IGF

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A decade of improving the approachability of fighting games  
by Staff [08.09.19]
In this 2019 GDC talk, Iron Galaxy Studios' Noah Sasso surveys the ways devs have attempted to broaden the audience for one of the oldest and most exciting genres in the industry: fighting games.
Console/PC, Indie, Design, Business/Marketing, Video, Vault

Discoverability: A 'hot or not?' genre guide 10
by Gamasutra Community [08.09.19]
Some game genres are more discoverable than others. GDC's Simon Carless takes a look at individual genres and makes his case.
Indie, Business/Marketing

Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by Staff [08.08.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Now's the time to submit your best Design talk ideas for GDC 2020!  
by Staff [08.08.19]
If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC

Video: A postmortem of indie kingdom-builder Kingdoms and Castles  
by Staff [08.07.19]
In this 2019 GDC session, Lion Shield LLC's Peter Angstadt walks through the development and release of the studio's popular city-building game Kingdoms & Castles.
Indie, Design, Production, Video, Vault

GDC 2020 seeks smart game industry Business & Marketing talks!  
by Staff [08.07.19]
If you have a great pitch for a talk that would fit in the Business & Marketing track at Game Developers Conference 2020, organizers want to hear it -- but fast, because submissions close August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC