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May 26, 2020
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Updates » Indie
Video: Making better games by understanding human error  
by Staff [03.18.20]
To err is human, and in this 2018 GDC talk Epic Games' Ben Lewis-Evans discusses the science of human error and how error can be prevented or encouraged to help create your intended game experience.
Console/PC, Indie, Design, Video, Vault

Road to the IGF: Goblin Rage's BORE DOME  
by Joel Couture [03.18.20]
BORE DOME is a game of the dull, tedious, awkward moments in our lives, asking players to examine and reflect on the less-than-amazing things that happen to us all.
Indie, Video, IGF

Road to the IGF: Nyamyam's Astrologaster  
by Joel Couture [03.18.20]
Astrologaster takes players back to Renaissance London to have them practice medicien using astrology, seeking answers to your patients' problems in the stars.
Indie, Video, IGF

Road to the IGF: Foam Sword's Knights and Bikes  
by Joel Couture [03.17.20]
Knights and Bikes follows a pair of young girls on wild, imagined adventures throughout their seaside home town, petting geese, throwing frisbees, and overcoming evil together.
Indie, Video, IGF

Road to the IGF: Barnaque's Infini  
by Joel Couture [03.17.20]
Infini explores the interactions of personified concepts like hope, time, and technology as players work their way through looping puzzles built around infinity.
Indie, Video, IGF

Video: How a game changes based on the music you compose for it  
by Staff [03.17.20]
At GDC 2018 composers Becky Allen, Jason Graves, Arnold Nesis and Inon Zur discuss differences in their approaches to composition, and the effect that different music can have on the same game.
Console/PC, Indie, Audio, Video, Vault

Nintendo's latest Indie World welcomes more (timed) exclusives to the Switch  
by Alissa McAloon [03.17.20]
Nintendo's newest Indie World showcase maintains the company's recent focus on bringing indie games to the Switch through timed exclusivity deals.
Console/PC, Indie, Video

Road to the IGF: Patrick Traynor's Patrick's Parabox  
by Joel Couture [03.16.20]
Patrick's Parabox is a puzzle game of exploring recursion and infinity, having players move boxes into other boxes that also contain a full reality within them.
Indie, IGF

GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup 1
by Staff [03.15.20]
Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?  
by Gamasutra Staff [03.15.20]
The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Check out the lineup of GDC 2020 virtual talks and awards you can stream next week!  
by Staff [03.13.20]
Just a quick reminder that while GDC is no longer happening next week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020! 
Console/PC, Social/Online, Indie, GDC

A look at how different-sized studios approach the challenges of QA 3
by Jack Yarwood [03.13.20]
We speak to experts from small, medium, and larger game companies to find out how they handle the oft-under-appreciated discipline of quality assurance.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Deep Dive: Turning phone UX into game mechanics in horror game SIMULACRA 2  
by Jeremy Ooi [03.12.20]
Jeremy Ooi, co-founder of Kaigan Games, explains how he and his team turned the common mobile phone user experience into game mechanics in the "found phone" SIMULACRA horror games.
Console/PC, Smartphone/Tablet, Indie, Design

Don't Miss: Moon Studios' Ori and the Blind Forest postmortem 5
by Staff [03.11.20]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori and The Blind Forest.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The tale of porting No Code's text-based Stories Untold to Switch 1
by Andrew King [03.11.20]
When No Code ported the text-based adventure game Stories Untold from PC to Nintendo Switch, the studio had to alter the game's original input method--keystrokes--and make it work for a game controller, among other challenges.
Console/PC, Indie, Design, Production, Video

Game Developers Conference 2020 announces virtual awards and talk schedule  
by Staff [03.10.20]
The organizers of the Game Developers Conference are excited to announce plans to stream talks during the week GDC 2020 would have taken place, March 16-20!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Pixel Pets: How game developers bring animals to life  
by Stacey Henley [03.10.20]
We speak with developers behind games including Shelter 3, Pupperazzi and more to find out various approaches to imbuing virtual animals with real emotions.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

How John Wick Hex establishes character through action 1
by Jack Yarwood [03.09.20]
"While we copy the tropes of the action movies, the idea that you should be able to define a character by what the gameplay verbs are is just something that we don’t really talk about, but it just seems really obvious to me," says John Wick Hex dev Mike Bithell.
Console/PC, Indie, Design, Video

Video Game Deep Cuts: Not For Broadcast, The Longing Of Kirby  
by Gamasutra Staff [03.07.20]
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Be a Gameplay Engineer at Heart Machine  
by Staff [03.06.20]
The folks at Hyper Light Drifter dev Heart Machine seek a gameplay engineer skilled in UE4 to join the team at their Culver City, California studio!
Indie, Programming, Design, Recruitment