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July 11, 2020
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Updates » Indie
IGF 2020 accepts over 550 innovative and exciting entries!  
by Staff [10.11.19]
These submissions came in from a diverse and widespread selection of veteran indie game makers, first-time entrants, and students, all of whom will compete to win at the IGF Awards in March!
Indie, Business/Marketing, IGF

'BARF!': Designing River City Girls' approachable, challenging brawling 1
by John Harris [10.11.19]
Gamasutra chats with WayForward's Adam Tierney about the design and development of River City Girls, a vibrant 2D brawler that pays tribute to the classic River City Ransom games.
Indie, Design

How to get your game on the front page of Imgur: A practical guide 7
by Gamasutra Community [10.10.19]
Game marketer Chris Zukowski offers specific steps on how to use image sharing platform Imgur to market your indie game.
Indie, Business/Marketing

Don't Miss: Building game mechanics to elevate narrative in Oxenfree  
by Staff [10.09.19]
Night School co-founder Sean Krankel delves deep into the design decisions the Oxenfree team made in the course of making a supernatural teen thriller about exploration and communication.
Console/PC, Indie, Design

An untitled Untitled Goose Game analysis 1
by Katherine Cross [10.09.19]
Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic.
Console/PC, Indie, Art, Design, Video

Behind the HONK: An Untitled Goose Game Q&A 1
by John Harris [10.09.19]
Everyone seems to be honking a bit more than usual with the recent release of House House's brilliant Untitled Goose Game. We speak with programmer Nico Disseldorp.
Indie, Design

Don't Miss: Punishing difficulty conveys a personal story in The End is Nigh 1
by Joel Couture [10.08.19]
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family."
Console/PC, Indie, Design, Production

Deep Dive: Telling Lies - Making a mechanic out of scrubbing video 1
by Sam Barlow [10.08.19]
Sam Barlow, writer and director of FMV game Her Story, offers a fantastic breakdown of the video scrubbing mechanic of Her Story follow-up Telling Lies.
Console/PC, Smartphone/Tablet, Indie, Design, Deep Dive

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Alex Wiltshire [10.07.19]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Console/PC, Smartphone/Tablet, Indie, Design

Video: A game dev's guide to better representing and supporting disabilities  
by Staff [10.07.19]
In this 2019 GDC talk Cherry Thompson explores why disabled representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future!
Console/PC, Indie, Video, Vault

Designing the personality-based narrative system of Jenny LeClue  
by Jack Yarwood [10.07.19]
Indie studio Mografi tells us how the team designed the narrative system of Jenny LeClue - Detectivu, and how choices were implemented to define character personality, as opposed to shaping the plot.
Console/PC, Smartphone/Tablet, Indie, Design, Video

Alt.Ctrl.GDC Inspirations: Neon Nemesis, the arcade cabinet with a twist  
by Staff [10.04.19]
Neon Nemesis is a remarkable feat of engineering and a one-of-a-kind arcade game, one that hopefully inspires more game devs to think outside the box and submit a project for Alt.Ctrl.GDC 2020!
Indie, Design, alt ctrl gdc

Don't Miss: In It To Minit: Designing a world of one-minute adventures  
by Alissa McAloon [10.03.19]
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Console/PC, Indie, Design

How to create effective, organic-feeling tilesets for your game 6
by Gamasutra Community [10.03.19]
"The best way to create more lively, organic feeling tilesets required not a change in technique," explains Butterscotch Shenanighans artist Samuel Coster. "But an increase in the number of tiles."
Indie, Art

Don't Miss: 7 horror games (plus some movies) every designer should study 22
by Alex Wawro [10.02.19]
In this timeless feature, Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Console/PC, Indie, Design

Astroneer's Wanderer update is a tribute to late System Era co-founder Paul Pepera 1
by Alissa McAloon [10.02.19]
The latest update for System Era’s spacefaring exploration game Astroneer contains designs and hidden images that pay tribute to cofounder Paul Pepera, who passed in 2017.
Console/PC, Indie

Video: Game artists offer advice on building a killer portfolio  
by Staff [10.01.19]
Artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson and Alison Kelly share advice on portfolio pitfalls, how to avoid them, and how to hold an art director's attention!
Console/PC, Indie, Art, Video, Vault

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC

Video: Crowdfunding your video game in 2019  
by Staff [09.30.19]
In this 2019 GDC session, ICO Partners' Thomas Bidaux goes over the current state of crowdfunding for video games and offers timely advice for devs considering it as a funding option.
Console/PC, Indie, Business/Marketing, Video, Vault

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing