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October 31, 2020
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Updates » Indie
Road to the IGF: Sisi Jiang's LIONKILLER  
by Joel Couture [01.28.20]
The Excellence in Narrative-nominated LIONKILLER casts the player as Hua Mulan, conscripted into into the First Opium War against the British Empire.
Indie, IGF

The State Of Game Discoverability: January 2020 2
by Simon Carless [01.28.20]
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.
Console/PC, Indie, Design, Business/Marketing

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

Q&A: How Steam co-op hit GTFO chooses depth over breadth in game design  
by John Harris [01.28.20]
"Our philosophy was that we’d rather be one of few ducks in a small pond, than being one of many ducks--and probably a comparatively small one--in a big pond," says 10 Chambers Collective co-founder Simon Viklund.
Console/PC, Indie, Design, Video

Video: Subtitles are changing; don't be left behind 2
by Staff [01.27.20]
In this 2019 GDC talk, advocate Ian Hamilton breaks down the best practices for developers to accommodate the growing demand for well-executed subtitles.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Breaking down the scenography of Kentucky Route Zero  
by Staff [01.27.20]
Kentucky Route Zero developer Tamas Kemenczy breaks down the game's artistic inspiration.
Console/PC, Indie, Art, Design

GDC State of the Industry: Most devs feel Steam's 30% cut isn't justified; many prefer 10-15% 2
by Staff [01.27.20]
The majority of the nearly 4,000 game makers surveyed for the GDC 2020 State of the Industry survey feel Steam's benefits don't justify a 30% revenue cut; learn more by downloading the free report!
Console/PC, Indie, Business/Marketing, Whitepaper, GDC

Cast your vote in the 2020 IGF and Game Developers Choice Audience Awards!  
by Staff [01.27.20]
Online voting for the Audience Awards for both the 2020 Game Developers Choice Awards and the Independent Games Festival Awards is now open through next Monday, February 10th at 11:59pm PT!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, IGF

Road to the IGF: Zachtronics' Eliza 1
by Joel Couture [01.27.20]
Seumas McNally Grand Prize-nominated Eliza puts therapy in the hands of an AI, using algorithm and data to attempt to solve humanity's problems and asking what problems will come of this.
Indie, Video, IGF

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

GDC State of the Industry: Game devs shifting focus to next-gen consoles 1
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Whitepaper, GDC

Road to the IGF: inkle's Heaven's Vault  
by Joel Couture [01.24.20]
Heaven's Vault follows an archaeologist trying to translate a lost language in an ancient Nebula, finding its hidden meanings one symbol at a time.
Indie, Video, IGF

Stardew Valley has sold 10 million copies in 4 years  
by Alissa McAloon [01.23.20]
ConcernedApe’s charming farming sim Stardew Valley has officially surpassed 10 million copies sold across all platforms.
Console/PC, Indie

Don't Miss: A deep dive into how Nex Machina creates and maintains tension 2
by Staff [01.23.20]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge'."
Indie, Programming, Design, Production

Gabby DaRienzo wants to talk about burnout  
by Staff [01.23.20]
Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block, and why it's so important for game devs to talk about burnout.
Indie, Art, Production, GDC

Road to the IGF: kaleidoscube's A Juggler's Tale  
by Joel Couture [01.23.20]
A Juggler's Tale has players acting out puppet theater, guiding Abby the puppet on a journey to freedom through a grim fairy tale world.
Indie, IGF

Koji Igarashi will share Bloodstained lessons learned at GDC 2020!  
by Staff [01.23.20]
At GDC 2020 in March veteran game developer Koji "IGA" Igarashi will present an in-depth look at what he learned while shepherding his first crowdfunded game project from Kickstarter to completion!
Indie, Business/Marketing, GDC

Video: Showcasing your indie game with the right messaging and video  
by Staff [01.22.20]
In this 2019 GDC talk editor Derek Lieu and marketer Dana Trebella teach a practical process to find your indie game's unique message, and how to explain the hook via strong visuals and trailers.
Indie, Business/Marketing, Video, Vault

Get practical advice on overcoming game dev creative block at GDC 2020  
by Staff [01.22.20]
Burnout and creative blocks are common game dev concerns, which is why GDC 2020 will feature a practical talk from Gabby DaRienzo on how to reinvigorate yourself and overcome creative low points!
Indie, Design, GDC

GDC Main Stage returns for 2020 with marquee talks on game dev's social impact!  
by Staff [01.22.20]
This multi-part presentation about the impact of games and game dev will be delivered at GDC 2020 in March by three esteemed game creators: Osama Dorias, Ziba Scott, and Lyndsay Pearson!
Console/PC, Indie, Serious, GDC