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August 24, 2019
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Updates » Indie
Get a job: Rocket League dev Psyonix is hiring an experienced UI Lead  
by Alissa McAloon [03.26.19]
Psyonix, an independent video game developer located in downtown San Diego, is looking for an experienced UI Lead to oversee interface design and development on Rocket League.
Console/PC, Indie, Design, Recruitment

GDC in Pictures: Highlights from GDC 2019!  
by Staff [03.26.19]
Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

How submarine sims shaped the design of Objects in Space  
by Joel Couture [03.26.19]
Gamasutra sat down with Leigh and Elissa Harris of Flat Earth Games to talk about the making of Objects in Space, a game that gives players a starship and sets them free in a galaxy to do as they will.
Indie, Design

Catch up on Gamasutra's extensive GDC 2019 coverage! 3
by Staff [03.25.19]
GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Tuning Dead Cells to appeal to players both fast and slow 2
by Staff [03.25.19]
“It took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination.
Console/PC, Indie, Design

GDC celebrates record-breaking attendance and locks in 2020 dates! 2
by Staff [03.25.19]
After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video Game Deep Cuts: The Game Developers Conference Aftermath  
by Gamasutra Staff [03.24.19]
The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Game source code is a teaching tool, not a trade secret, argues VGHF founder  
by Alex Wawro [03.22.19]
“The industry sees source material as a trade secret,” Video Game History Foundation founder Frank Cifaldi said at GDC today. “We think it’s an educational tool."
Console/PC, Indie, History, GDC

Labor organizers share insight and tips on unionizing the game industry 2
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Indie, Serious, GDC

Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it 2
by Alex Wawro [03.21.19]
“I’m not here to talk about what good fashion is,” said Kitfox Games' Victoria Tran at GDC today. “I want to talk more about how we’ve ignored it as a serious mechanic."
Console/PC, Indie, Design, GDC

Opinion: After Christchurch - What we owe our game communities
by Katherine Cross [03.21.19]
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Slime Rancher dev: To sell your game, give it a pulse and make it feel like home 1
by Alex Wawro [03.21.19]
“The idea that friction exists in the game creates friction in the mind of anyone playing your game,” dev Nick Popovich said at GDC today. “The solution...is to give your game a place to call home.”
Indie, Business/Marketing, GDC

God of War wins Game of the Year at the 2019 Game Developers Choice Awards
by Staff [03.20.19]
Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019!
Console/PC, Smartphone/Tablet, Indie, GDC

Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!
by Staff [03.20.19]
Announced tonight, the 2019 IGF Awards featured an eclectic and impressive group of winners, from Lucas Pope's Return of the Obra Dinn to Cassie McQuater's Black Room and Zachtronics' Opus Magnum!
Indie, GDC

The next Crypt of the Necrodancer game is set in The Legend of Zelda's Hyrule  
by Alissa McAloon [03.20.19]
The indie developer behind Crypt of the Necrodancer is taking a crack at making its own Legend of Zelda game—with Nintendo’s blessing.
Console/PC, Indie, Video

After a worrisome start, Slay the Spire has sold more than 1.5 million copies 1
by Alissa McAloon [03.20.19]
MegaCrit’s roguelike Slay the Spire has sold more than 1.5 million copies since it first popped up as an early access title in late 2017.
Indie, GDC

Epic lays plans for Unreal Engine ray tracing and physics revamps  
by Alex Wawro [03.20.19]
Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system.
Console/PC, Indie, Programming, Production, GDC

3 indie leaders share tips on keeping your small studio afloat without a hit 1
by Alex Wawro [03.19.19]
Today at GDC three captains of indie-stry (Anemone Hug's Chris Langmuir, Temple Gate's Theresa Duringer, and Kitfox's Tanya x. Short) shared real talk about how to keep your small indie studio alive.
Indie, Business/Marketing, GDC

How simple mechanics and vignettes inspired Florence  
by Emma Kidwell [03.19.19]
Creative director of Mountains Ken Wong delivers a postmortem of the studio's debut game, Florence.
Indie, Design, GDC

'Care more about your streamers' advises Magic: The Gathering Arena dev  
by Alex Wawro [03.19.19]
“When you have happy streamers...you will get so much more than you could ever imagine," said Wizards of the Coast's Michelle Sutterfield today in a GDC talk on Wizards' community-building efforts.
Indie, Business/Marketing, GDC