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June 20, 2019
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Updates » Indie
Road to the IGF: Calis, Nijman, Kallio, and Johann's Minit  
by Joel Couture [03.06.19]
Minit takes a grand adventure across a sprawling world and breaks it into one-minute chunks, having players find secrets, defeat bosses, and delve through dungeons on a tight time limit.
Indie, Video, IGF

Steam's Popular Upcoming list may actually be hurting developers 2
by Emma Kidwell [03.05.19]
Update While the Popular Upcoming list on Steam is a great place for developers to get their games noticed on the front page, the system might be causing more harm than good. 
Console/PC, Indie, Business/Marketing

Shakedown: Hawaii coming first to the Epic Games Store  
by Emma Kidwell [03.05.19]
Shakedown: Hawaii, the upcoming game from the developers behind Retro City Rampage, will be making its debut first on the Epic Games Store. 
Console/PC, Indie, Business/Marketing

Don't miss these insightful interviews with 2019's alt.ctrl.GDC devs!  
by Staff [03.05.19]
Each of these offbeat alternative controller games has an interesting story behind it, and now's a great time to catch up on them via all these fantastic interviews with the Gamasutra team!
Indie, Design, GDC, alt ctrl gdc

Alt.Ctrl.GDC Showcase: Roambot  
by Joel Couture [03.05.19]
Roambot will have players moving a robot's body around so that they can explore its dreams.
Indie, Video, alt ctrl gdc

Get ready for GDC 2019 with help from the all-new Digital Tote Bag!  
by Staff [03.05.19]
With just weeks to go until GDC 2019 kicks off in San Francisco, GDC organizers have set up a new digital resource to reduce waste and help you prepare to get the most out of your time at the show!
Console/PC, Indie, GDC

Get legal experts' perspective on how the law is impacting game dev at GDC!  
by Staff [03.05.19]
A panel of legal experts will take to the stage at GDC 2019 to discuss top legal developments in games, from Fortnite dances to Nintendo's stance on ROMS!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Don't Miss: Rendering the player as a form of pure energy in Recompile 6
by Staff [03.04.19]
Phigames' Phi Dinh writes about how Recompile's humanoid protagonist is rendered as a form of pure energy, using instanced cube meshes with a custom shader.
Indie, Art

Night in the Woods devs set up worker co-op studio The Glory Society 1
by Alissa McAloon [03.04.19]
Two members of the three-person dev team behind Night in the Woods have set up The Glory Society, a worker cooperative game development studio.
Indie

Shut Up & Sit Down returns to GDC 2019 with great board games to play!  
by Staff [03.04.19]
From Richard Garfield's 'unique deck' card game KeyForge to Alderac's intriguing Space Base, here's what you can expect to play when you visit the Shut Up & Sit Down board game lounge at GDC 2019!
Console/PC, Indie, GDC

Top creators share real talk about making very personal games at GDC 2019  
by Staff [03.04.19]
At GDC 2019 some of the most interesting game makers working today will discuss why they create very personal games, and share practical advice about designing games that speak to deeper issues.
Indie, Serious, Design, GDC

Road to the IGF: En Garde! Team's En Garde!  
by Joel Couture [03.04.19]
En Garde! is a game of swashbuckling swordplay, tasking players with using environments, acrobatics, and taunts, as well as their blade, to overcome hordes of enemies in chaotic melees.
Indie, Video, IGF

Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories 1
by Gamasutra Staff [03.03.19]
This week's highlights include pieces on Ape Out & the Toejam & Earl reboot, plus the history of the 'game over' screen, the effects of Brexit on the UK game biz, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

There's confusion around an unofficial adaptation of One Hour One Life, says dev 2
by Emma Kidwell [03.01.19]
Jason Rohrer, the dev behind One Hour One Life, published a blog post earlier today detailing a confusing situation surrounding an unofficial mobile adaptation newly released in China.
Indie, Production, Business/Marketing

Framed developer opens new studio, MayDay  
by Emma Kidwell [03.01.19]
Framed designer and director Joshua Boggs announced the formation of a new studio yesterday, dubbed MayDay.
Indie, Business/Marketing

Merch maker Numskull Designs is getting into game publishing  
by Alissa McAloon [03.01.19]
Numskull Designs, the company behind official merchandise for games like Spyro: Reignited Trilogy, has launched Numskull Games to officially branch out into the world of video game publishing. 
Indie, Business/Marketing

Road to the IGF: Seemingly Pointless' eCheese Zone  
by Joel Couture [03.01.19]
eCheese Zone will have players playing some totally tubular eCheese-Brand minigames. So long as they don't accidentally break one of the game's rules and get locked out for an hour. Nice! 
Indie, Video, IGF

Designing friendly robot settlement sim The Colonists to be deep, yet inviting  
by Jupiter Hadley [03.01.19]
The Colonists dev Richard Wallis opens up about the challenges involved with building a cute robot colony sim, the trick to designing a clear, concise UI, and the importance of map editors.
Console/PC, Indie, Design, Production

Video: The evolution of Soft Body  
by Staff [02.28.19]
In this 2016 GDC Europe session, Bodysoft's Zeke Virant presents a post-mortem of the meditative action game Soft Body.
Console/PC, Indie, Design, Video

UK devs launch POC in Play initiative in partnership with ustwo Games  
by Emma Kidwell [02.28.19]
POC in Play is a new initiative launched earlier today in partnership with ustwo Games addressing the issue of a lack of people of color in the UK games scene. 
Console/PC, Indie, Business/Marketing