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August 1, 2021
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Updates » Indie
The Stanley Parable, Tacoma, and Minecraft alum join forces for new studio Ivy Road  
by Alissa McAloon [07.29.21]
Annapurna Interactive's showcase today brought news of both familiar and new projects, including the announcement of a new studio working on its first project with Annapurna Interactive's backing.
Indie

Spelunky, indie life, and finding success with Derek Yu - GDC Podcast Ep. 22  
by Kris Graft [07.29.21]
Spelunky developer Derek Yu joins Gamasutra's Kris Graft and Alissa McAloon in a live GDC Podcast to talk all things Spelunky, how indie game development has changed over the years, and how game development is an exploration of ideas.
Indie, Design, GDC

The faces of 'the creator economy' for DIY games  
by Gamasutra Staff [07.29.21]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Q&A: Defining the detail-driven gameplay of Dyson Sphere Program  
by John Harris [07.28.21]
Dyson Sphere Program tasks players with building an impossibly massive power source capable of saving all of humanity. Here's how a team of five took on a project of planetary scale.
Console/PC, Indie, Design, Video

When Steam wishlists don't convert: a case study  
by Gamasutra Staff [07.26.21]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
VR, Console/PC, Social/Online, Indie, Design, Business/Marketing

Washing the worries away: Inside the surprisingly relaxing design of PowerWash Simulator 3
by John Harris [07.26.21]
"Video games don't need to be antagonistic in order to find an audience, and I think this game and other sims show there is still a huge gap in the market for games that simply offer relaxing escapism."
Console/PC, Indie, Design, Business/Marketing, Video

Multiple Borderlands 3 developers depart Gearbox for indier pastures  
by Alissa McAloon [07.22.21]
Several now-former Gearbox developers are getting in on one of the biggest trends of the 2020s: quitting triple-A to go indie.
Console/PC, Indie

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Console/PC, Indie, Programming, Art, Audio

Discovering your game's regional appeal, pre-launch?  
by Gamasutra Staff [07.21.21]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our discovery latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored Content
Q&A: Make your game a social platform and retain players with Agora  
by Staff [07.19.21]
Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Analysis: Let's talk about Steam Deck, shall we? 4
by Gamasutra Staff [07.15.21]
Ah, look, Valve has released its plans for a Steam-related handheld. What's all that about, then? We look into the announce and what is means for platforms...
Console/PC, Indie, Design, Production, Business/Marketing

Game discovery: where do short/niche games fit?  
by Gamasutra Staff [07.12.21]
How can games that don’t hew to today’s discoverability ideals actually get alone and do well in the market? Maybe we need a new business model for this...
Console/PC, Indie, Design, Production, Business/Marketing

Are these really the 'ugly truths' for indie publishers? 1
by Gamasutra Staff [07.09.21]
A look at some controversial views on indie publishers, the latest public contract in the game publisher space, and lots more besides.
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [07.08.21]
Take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Console/PC, Indie, Design

Blog: Initial thoughts on Rational Design 2
by Gamasutra Community [07.08.21]
The idea of Rational Design, born more than 10 years within the walls of Ubisoft, is still living and breathing. Here, Alexis Jolis-Desautels provides some initial thoughts on why the idea is more relevant now than ever
VR, Console/PC, Indie, Design, Production

The relaxing, open-world puzzle design of A Monster's Expedition  
by Joel Couture [07.08.21]
"The way that the music is calming, and even quiets down as you pause to think about a tricky puzzle, really lends itself to a sort of “puzzle-solving meditation” style of play..."
Console/PC, Indie, Video, IGF

Blog: An ode to optimization video games 3
by Gamasutra Community [07.07.21]
A subgenre of strategy games, optimization/logistics games have attracted fans to a different kind of gameplay and thinking that I wanted to talk about today.
Console/PC, Indie, Design

Q&A: Developing the visually striking Death Trash  
by John Harris [07.07.21]
"There’s depth in the Death Trash world," says creator Stephan Hövelbrinks. "It's just consumed in a different way."
Console/PC, Indie, Art, Design, Production, Video

Exploring the subliminal spaces between strobing lights in Gaël Bourhis' Kristallijn  
by Joel Couture [07.06.21]
The developer of Kristallijn share what interested them in exploring the space between the blinks of a strobe light, and what questions the game aims to ask as players see what lies in the moments of darkness.
Console/PC, Indie, Video, IGF