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April 21, 2019
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Updates » GDC
Come to GDC and see how Killer Queen built an esport on an indie budget!  
by Staff [02.21.19]
There's a healthy competitive scene around the (up to) ten-player competitive arcade game Killer Queen, and now the game's creators are coming to GDC next month to share how they pulled it off!
Social/Online, Indie, Design, Business/Marketing, GDC

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Come and play these lovely indie games at the GDC 2019 Mild Rumpus!  
by Staff [02.20.19]
The much-loved Mild Rumpus is back again and open to all GDC 2019 passholders, so stop by to relax for a bit and check these games out while you're at the show this year! 
Indie, GDC

Ico animator shows you how to create memorable, non-speaking characters at GDC!  
by Staff [02.20.19]
Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters!
Console/PC, Indie, Art, GDC

The Making of GDC: What are Community Spaces, anyway??  
by Staff [02.19.19]
In this "Making of GDC" blog post, GM Katie Stern opens up about the process of establishing "Community Spaces" at GDC, and what organizers are doing to help attendees find their place at the show.
Social/Online, Business/Marketing, GDC

See how Ubisoft tested The Division with automated players at GDC 2019!  
by Staff [02.19.19]
The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
Console/PC, Programming, Production, GDC

Wizards of the Coast shares community-building tips at GDC 2019!  
by Staff [02.18.19]
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
Console/PC, Social/Online, Business/Marketing, GDC

Peek under the hood of Ubisoft's AI assistant for players at GDC 2019  
by Staff [02.15.19]
Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
Console/PC, Programming, Design, GDC

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

GDC Dev Days deliver fresh insights from top game tech companies!  
by Staff [02.14.19]
Cutting-edge game tech companies are presenting Dev Day sessions this year, and today organizers are excited to highlight offerings from Google, Autodesk, Xsolla, Substance, and The Khronos Group!
Console/PC, GDC

Attend GDC and get Swery's perspective on designing The Missing!  
by Staff [02.14.19]
Game designer Hidetaka "SWERY" Suehiro is coming to GDC 2019 next month discuss the design of his 2018 puzzle-platformer The Missing: J.J. Macfield and the Island of Memories!
Indie, Design, GDC

Get an inside look at The Division 2's advanced rendering tech at GDC 2019  
by Staff [02.13.19]
At GDC 2019's Advanced Graphics Techniques Tutorial AMD and Ubisoft will present a practical, in-depth talk on how The Division 2 team squeezed maximum rendering efficiency out of the Snowdrop engine!
Console/PC, Programming, Art, GDC

Come to GDC and see how VR was used to build a 'micro-amusement park'  
by Staff [02.13.19]
Last year the team at Two Bit Circus opened an innovative interactive 'micro-amusement park' in L.A. that's full of wild VR experiences, and now they're coming to GDC 2019 to show you how they did it!
VR, Design, Business/Marketing, GDC

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

PSA: Book your GDC 2019 travel and accommodations! Soon!  
by Staff [02.12.19]
Please act fast: GDC 2019 housing partners have reserved a set number of rooms for GDC attendees to book at a discounted rate, and those reserved rooms tend to go quickly!
Console/PC, Indie, Business/Marketing, GDC

Get a Dream Daddy dev's guide to surviving while terminally online at GDC 2019  
by Staff [02.12.19]
At GDC 2019 Fullbright's Leighton Gray will present a talk, based on her own experiences of Dream Daddy's success, aimed at helping you establish a healthier relationship with the internet. 
Indie, Business/Marketing, GDC

PSA: 1 week left to register for childcare services at GDC 2019!  
by Staff [02.11.19]
Hey devs, just a quick heads-up today that if you're thinking of bringing children with you while you attend GDC 2019, the advance deadline to register for the program is next Monday, February 18th!
Serious, GDC

Attend GDC and check out a thought experiment using auto-generated games  
by Staff [02.11.19]
Indie devs Alex Schwartz & Ziba Scott will take the stage at GDC 2019 to tell you what happened after they flooded the market with over 1,500 auto-generated slot machine games. Turns out, a lot!
Smartphone/Tablet, Business/Marketing, GDC

Here are your GDC 2019 Narrative Summit poster session winners!  
by Staff [02.08.19]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2019 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC

What makes Hitman 2 levels tick? Find out at GDC 2019!  
by Staff [02.08.19]
If crafting believable, authentic levels where it feels like real people live and work is important to you, check out this GDC 2019 talk on the anthropologically-influenced level design of Hitman 2!
Console/PC, Design, GDC