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February 19, 2019
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Updates » GDC
No Man's Sky, Dreams, and a game dev’s journey come to new GDC Main Stage!  
by Staff [01.09.19]
Organizers of the Game Developers Conference this year introduce the GDC Main Stage, a first-of-its-kind marquee presentation on the opening day of GDC’s Main Conference!
Console/PC, Indie, GDC

Come to GDC 2019 and learn to help more people find (and play!) your game  
by Staff [01.08.19]
Knowing how to get your game in front of the people who will enjoy it most has never been more important, and if you want to sharpen your skills, GDC 2019 in March is the place to be!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Get an inside look at the making of Into the Breach at GDC 2019!  
by Staff [01.08.19]
Specifically, Subset Games' own Matthew Davis will be at GDC 2019 to give you an unprecedented look at how this critically-lauded strategy game was made.
Indie, Design, GDC

GDC 2019 to host a Classic Game Postmortem of Lemmings!  
by Staff [01.07.19]
One of the creators of the original Lemmings is coming to GDC 2019 in March to present a unique look at the making of this classic game! 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!  
by Staff [01.04.19]
Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Attend GDC and see how a real escape room became an Alexa audio adventure  
by Staff [01.04.19]
At GDC 2019 veteran game dev Dave Grossman will give you a rare look at the unique game dev challenges presented by voice-controlled narrative for voice assistants and, by extension, AR/VR!
Social/Online, Audio, Design, GDC

Come to GDC for an inside look at how Destiny 2 was updated to support HDR  
by Staff [01.03.19]
Come to GDC 2019 to learn the techniques used to achieve high-quality HDR output in Destiny 2 that preserves Destiny's unique look, as well as the lessons learned from the work!
Console/PC, Programming, Art, GDC

2019 Independent Games Festival reveals this year's finalists!  
by Staff [01.03.19]
From Return of the Obra Dinn to Speed Dating for Ghosts to Noita, IGF organizers are excited to announce the finalists for the 21st annual IGF Awards!
Indie, Design, GDC, IGF

Attend GDC to see how Bethesda made Elder Scrolls: Blades look good on mobile  
by Staff [12.28.18]
There was no clear demand for a game that switches seamlessly between portrait and landscape orientation, but Bethesda decided to design a game that adapted to both anyway. Why? Find out at GDC 2019!
Smartphone/Tablet, Art, Design, GDC

Attend GDC for a postmortem look at the making of Candy Crush Friends Saga!  
by Staff [12.26.18]
Come to GDC 2019 in March to get a postmortem look at the game design, art vision, and strategy behind the making of the new Candy Crush game, as well as the goals and challenges of expanding the world of this successful IP.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC

Magic Leap will share cutting-edge spatial audio techniques at GDC 2019!  
by Staff [12.21.18]
Attend GDC in March and get the inside scoop on spatial audio techniques, designing for a wearable experience, and more from the talented folks at augmented reality headset maker Magic Leap!
VR, Smartphone/Tablet, Audio, GDC

Come to GDC 2019 and spend a day learning to build better esports  
by Staff [12.20.18]
Learn to inspire better sportsmanship in your players, build out an international playerbase, and more at GDC 2019's Esports Day, a full day of learning from some of the leaders in the field!
Social/Online, Programming, Design, Production, GDC

Get under the hood of Just Cause 4's vehicle physics at GDC 2019!  
by Staff [12.20.18]
Come to GDC in March and learn how the latest Just Cause game copes with a wide range of vehicles and playstyles through thoughtful design of its tire dynamics and vehicle physics!
Console/PC, Programming, Design, GDC

Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Come to GDC for an inside look at what makes mobile hit Merge Dragons tick  
by Staff [12.19.18]
Come out to GDC 2019 in March and get insightful mobile game design advice from the folks behind the popular mobile puzzle-'em-up Merge Dragons!
Smartphone/Tablet, Design, GDC

Get a technical look inside the Shadow of the Colossus remake at GDC 2019! 1
by Staff [12.18.18]
Veteran port house Bluepoint Games will be at GDC 2018 to show you how it built a technical pipeline capable of remaking classic games like God of War and Shadow of the Colossus!
Console/PC, Programming, GDC

See Blizzard deconstruct Overwatch's social systems at GDC 2019!  
by Staff [12.17.18]
It's a promising talk for those interested in systems design & curbing disruptive player behavior, as you'll learn how & why Blizzard implemented Overwatch endorsements and "Looking For Group" systems.
Social/Online, Production, GDC

Dive deep into the sound design of Crackdown 3 at GDC 2019  
by Staff [12.14.18]
Come out to the Game Developers Conference in March for a unique behind-the-scenes look at Crackdown 3's advanced sound, dialog, and music systems.
Console/PC, Audio, GDC

Applications are now open for GDC 2019's low-income free pass program!  
by Staff [12.13.18]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2019 passes that will be given away (via lottery) as part of a special low-income GDC pass program!
Serious, GDC

Get game design tips and tricks from Dead Cells' co-creator at GDC 2019  
by Staff [12.12.18]
Motion Twin's Sebastien Benard will be at GDC to deliver a neat Design track talk about the little things (from controls to particles) that turned out to make Dead Cells a significantly better game. 
Indie, Design, GDC