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September 22, 2019
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Updates » GDC Next
Adapting the adventure game genre for the modern day with Broken Age 32
by Kris Graft [11.07.13]
Key members from Broken Age developer Double Fine were on hand at GDC Next to talk about updating the classic adventure game genre for the modern era.
Design, GDC Next

League of Legends and the evolution of eSports 7
by Kris Graft [11.07.13]
The idea of eSports -- a business built around watching people play video games professionally -- seemed like a fairly alien notion, even just a few years ago.
Social/Online, Business/Marketing, GDC Next

GDC Next Day 2 session highlights  
by Staff [11.07.13]
Missing out on GDC Next this week? Read Gamasutra's recap of session highlights from the second day of the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Have games already reached a singularity? 20
by Kris Ligman [11.07.13]
Speaking at GDC Next, Ouya's Tadhg Kelly suggested the approaching technological singularity was already here -- but it didn't represent an end-point.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC Next

Integrity, authenticity: Founding a principled new studio  
by Christian Nutt [11.07.13]
David Nottingham speaks about how inspiration touched off his journey to find new meaning in making games -- and how to found a studio based on integrity and creativity.
Console/PC, Indie, Design, Business/Marketing, GDC Next

Square Enix shares its publishing vision for Collective 1
by Kris Ligman [11.07.13]
Square Enix reached out to developers at GDC Next yesterday to talk about its Square Enix Collective initiative, addressing frequently asked questions and revealing its first three available IPs.
Console/PC, Business/Marketing, GDC Next

Swery dreams of D4: Making a next-gen Kinect game 3
by Kris Ligman [11.06.13]
In looking at how Access Games would develop the episodic D4: Dark Dreams Don't Die for the Xbox One's Kinect 2.0, Hidetaka "Swery" Suehiro found himself going back to the basics of gestural design.
Console/PC, Design, GDC Next

GDC Next: Day 1 session highlight recap  
by Staff [11.06.13]
Missing out on GDC Next this week? Read Gamasutra's recap of the first day's session highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Want interesting women in video games? There are binders full of them 59
by Kris Ligman [11.06.13]
Jill Murray, narrative designer at Ubisoft Quebec, said in her GDC Next talk today that there is very little excuse for the dearth of smartly-written women characters in games.
Console/PC, Design, GDC Next

Taking your game from jam to commercial release 4
by Kris Graft [11.05.13]
Game jams are great place for working concepts to emerge. Sometimes, those concepts are good enough to build upon for a "full" game release.
Indie, Design, Production, GDC Next

How to make your games better to stream, according to Day[9] 4
by Christian Nutt [11.05.13]
Sean "Day[9]" Plott has found fame as a streamer of games like StarCraft II -- and offers here ways in which developers can make their games better for streamers and audiences both.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Next

Embracing experimental game design at thatgamecompany 9
by Kris Graft [11.05.13]
Sunni Pavlovic, studio manager at Journey developer thatgamecompany, outlined several practical ways to approach experimental design for interactive entertainment.
Indie, Design, GDC Next

Raph Koster on 'play' - the possibility space for games 3
by Christian Nutt [11.05.13]
"Play" has more than one meaning -- and at his GDC Next talk, Raph Koster tried to show that the possibility space games afford is based around how much "play" they allow for.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next

Four AAA veterans share their transition to independence  
by Kris Ligman [11.05.13]
In this panel from GDC Next, devs from four recent startup studios -- Lucky Puppy, Moonshot, Plush Apocalypse and SomaSim -- share their lessons and experiences going from triple-A to independence.
Console/PC, Indie, Business/Marketing, GDC Next

9 trends for the next decade of video games 8
by Kris Graft [11.05.13]
Predicting the future of a space that's as dynamic as the video game industry is a difficult task, but it's still fun to speculate every now and then.
GDC Next, GDC

GDC Next 10: SWERY on the new Kinect and D4's inspiration Exclusive  
by Patrick Miller [11.04.13]
In advance of D4 creator Hidetaka "SWERY" Suehiro's GDC Next 10 talk this week, GDC briefly chatted with about D4's creative inspiration, and working with the new Kinect.
Console/PC, Design, Exclusive, GDC Next

GDC Next 10: Designing Project Spark to make game-building fun and easy Exclusive 2
by Patrick Miller [10.31.13]
Microsoft Studios's Soren Hannibal spoke to GDC about the inspiration and challenges behind making a free-to-play game-making-game for his upcoming GDC Next 10 talk.
Console/PC, Design, Business/Marketing, Exclusive, GDC Next

GDC Next 10: Toejam & Earl creator on making a 'sweet, simple, genuine' game Exclusive  
by Patrick Miller [10.30.13]
"You don't need great complexity to touch people." GDC spoke with HumaNature Studios founder Greg Johnson about the inspiration behind Doki-Doki Universe for his upcoming GDC Next 10 talk.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive, GDC Next

Discounted GDC Next/ADC registration ends on Thursday 10/31  
by Staff [10.30.13]
Discounted online registration ends October 31st for the inaugural GDC Next and ADC in Los Angeles. Attendees can save up to $200 off admission if registered before the deadline.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next, ADC

GDC Next 10: Why Lego and Neil Gaiman were key for Wayward Manor Exclusive  
by Patrick Miller [10.29.13]
"...Together we set out to make a story machine where game mechanics and story would blend together through play." The Odd Gentlemen's Matt Korba on working with Neil Gaiman on Wayward Manor.
Console/PC, Indie, Design, Exclusive, GDC Next