Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Design
Video: Inside the design of Subnautica  
by Staff [07.10.19]
In this 2019 GDC session, Unknown Worlds' Charlie Cleveland discusses the design of hit underwater survival sim Subnautica and how it created feelings of exploration, discovery and the unknown.
Indie, Design, Video, Vault

Attend XRDC and see how VR helps caregivers see the world through their patients' eyes!  
by Staff [07.10.19]
At XRDC this October you'll have a rare chance to see how cutting-edge VR training apps help caregivers literally see the world the way their patients do, improving their empathy and understanding.
VR, Design, XRDC

Watch Children of Morta's lead dev explain its family-focused game design  
by Bryant Francis [07.09.19]
Children of Morta lead def Amir Fassihi discusses the game's family-driven progression system, how a Unity pipeline bug slowed down game iteration, and more.
Console/PC, Design, Video

Get a job: Ubisoft RedLynx is hiring a Senior Game Designer  
by Staff [07.09.19]
Ubisoft RedLynx is looking for a senior game designer to work on South Park: Phone Destroyer as well as other ideas in the works at the Helsinki-based studio.
Smartphone/Tablet, Design, Recruitment

Don't Miss: Monsters from the id: The making of the original Doom 8
by Staff [07.09.19]
This 1994 retrospective on Id Software's then-contemporary Doom and Wolfenstein 3D paints a unique portrait of a legendary developer whose games would launch a genre.
Console/PC, Design, Production

Opinion: Less is more - Why Observation's ending fell flat 2
by Katherine Cross [07.09.19]
No Code's voyeuristic space mystery Observation is an excellent game, but the final seconds of storytelling fall flat. Gamasutra columnist Katherine Cross explains.
Console/PC, Indie, Design

Chat with the developers behind Children of Morta starting at 3PM EST  
by Bryant Francis [07.09.19]
The developers behind Children of Morta are taking your questions starting at 3PM EST.
Console/PC, Design, Video

Grab the new XRDC Healthcare Report and see how AR/VR is changing medicine! 1
by Staff [07.09.19]
XRDC presents the second edition of its AR/VR Healthcare Report, free to download and packed with useful insights on how AR/VR/MR is shaping the state and future of healthcare!
VR, Serious, Design, XRDC

Exploring special game modes in a roguelike context 3
by Gamasutra Community [07.09.19]
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
Design

Video: Zachtronics' approach to open-ended puzzle design  
by Staff [07.08.19]
In this 2019 GDC talk, podcaster Drew Messinger-Michaels talks to Zachtronics' Zach Barth about the studio's puzzle design process, from the initial concept to mechanics to how story is integrated.
Indie, Design, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

My Friend Pedro's journey from Flash cult hit to indie success 2
by Cian Maher [07.08.19]
'The game grew very organically and it was all about discovering as I went along,' creator Victor Agren explains in this inside look at how My Friend Pedro went from Flash cult hit to indie success.
Indie, Design

Blog: Generating world maps for Unexplored 2  
by Gamasutra Community [07.08.19]
Find out how we used two different resolution Voronoi diagrams to generate world maps in a way that optimizes gameplay opportunities and makes it fun to simply read the maps.
Design, Production

Video Game Deep Cuts: Speedrunning The Sea Of Solitude  
by Gamasutra Staff [07.05.19]
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!  
by Staff [07.05.19]
Here are just some of the many, many positions hiring right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Don't Miss: How to design for coziness 3
by Gamasutra Community [07.05.19]
What do Dark Souls, Harvest Moon, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.
Design

Video: Game design tools beyond spreadsheets and flowcharts  
by Staff [07.05.19]
In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work.
Console/PC, Design, Video, Vault

Q&A: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by John Harris [07.05.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Video: Designing the control and progression schemes of Brawl Stars  
by Staff [07.04.19]
In this 2019 GDC session, Supercell's Antti Summala explores the many control schemes and progression systems designed for Brawl Stars.
Smartphone/Tablet, Design, Video, Vault

Video: Designing Uncharted: The Lost Legacy's remarkable elephant ride  
by Staff [07.03.19]
In this 2019 GDC talk, Naughty Dog story animator Marianne Hayden covers the story and design evolution of the remarkable elephant ride in Uncharted: The Lost Legacy.
Console/PC, Design, Video, Vault