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November 14, 2019
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Updates » Design
Get a job: Ubisoft RedLynx is hiring a Senior Game Designer  
by Staff [07.09.19]
Ubisoft RedLynx is looking for a senior game designer to work on South Park: Phone Destroyer as well as other ideas in the works at the Helsinki-based studio.
Smartphone/Tablet, Design, Recruitment

Don't Miss: Monsters from the id: The making of the original Doom 8
by Staff [07.09.19]
This 1994 retrospective on Id Software's then-contemporary Doom and Wolfenstein 3D paints a unique portrait of a legendary developer whose games would launch a genre.
Console/PC, Design, Production

Opinion: Less is more - Why Observation's ending fell flat 2
by Katherine Cross [07.09.19]
No Code's voyeuristic space mystery Observation is an excellent game, but the final seconds of storytelling fall flat. Gamasutra columnist Katherine Cross explains.
Console/PC, Indie, Design

Chat with the developers behind Children of Morta starting at 3PM EST  
by Bryant Francis [07.09.19]
The developers behind Children of Morta are taking your questions starting at 3PM EST.
Console/PC, Design, Video

Grab the new XRDC Healthcare Report and see how AR/VR is changing medicine! 1
by Staff [07.09.19]
XRDC presents the second edition of its AR/VR Healthcare Report, free to download and packed with useful insights on how AR/VR/MR is shaping the state and future of healthcare!
VR, Serious, Design, XRDC

Exploring special game modes in a roguelike context 3
by Gamasutra Community [07.09.19]
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
Design

Video: Zachtronics' approach to open-ended puzzle design  
by Staff [07.08.19]
In this 2019 GDC talk, podcaster Drew Messinger-Michaels talks to Zachtronics' Zach Barth about the studio's puzzle design process, from the initial concept to mechanics to how story is integrated.
Indie, Design, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

My Friend Pedro's journey from Flash cult hit to indie success 2
by Cian Maher [07.08.19]
'The game grew very organically and it was all about discovering as I went along,' creator Victor Agren explains in this inside look at how My Friend Pedro went from Flash cult hit to indie success.
Indie, Design

Blog: Generating world maps for Unexplored 2  
by Gamasutra Community [07.08.19]
Find out how we used two different resolution Voronoi diagrams to generate world maps in a way that optimizes gameplay opportunities and makes it fun to simply read the maps.
Design, Production

Video Game Deep Cuts: Speedrunning The Sea Of Solitude  
by Gamasutra Staff [07.05.19]
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!  
by Staff [07.05.19]
Here are just some of the many, many positions hiring right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Don't Miss: How to design for coziness 3
by Gamasutra Community [07.05.19]
What do Dark Souls, Harvest Moon, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.
Design

Video: Game design tools beyond spreadsheets and flowcharts  
by Staff [07.05.19]
In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work.
Console/PC, Design, Video, Vault

Q&A: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by John Harris [07.05.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Video: Designing the control and progression schemes of Brawl Stars  
by Staff [07.04.19]
In this 2019 GDC session, Supercell's Antti Summala explores the many control schemes and progression systems designed for Brawl Stars.
Smartphone/Tablet, Design, Video, Vault

Video: Designing Uncharted: The Lost Legacy's remarkable elephant ride  
by Staff [07.03.19]
In this 2019 GDC talk, Naughty Dog story animator Marianne Hayden covers the story and design evolution of the remarkable elephant ride in Uncharted: The Lost Legacy.
Console/PC, Design, Video, Vault

Don't Miss: Breaking down the art of web-slinging in Marvel's Spider-Man 1
by Staff [07.03.19]
Insomniac Games' Marvel's Spider-Man is the fastest and most fluid open-world game in recent memory. So we had to catch up with game director Ryan Smith to dive deeper into the philosophy of the swing.
Console/PC, Design

Get a job: Disruptor Beam is hiring a Senior Game Designer  
by Staff [07.03.19]
As a Senior Game Designer, you will work with a team of producers, designers, engineers, product managers and marketers to lead the creation of world-class free-to-play mobile games.
Smartphone/Tablet, Design, Recruitment

Blog: MVP like Nintendo in 1980 5
by Gamasutra Community [07.03.19]
How one of Nintendo's least-known Minimum Viable Products shaped the history of handheld gaming.
Design, Business/Marketing