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June 13, 2021
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Updates » Design
Blog: A design discussion on Death Stranding 2
by Gamasutra Community [01.27.21]
For this analysis, I looked at Death Stranding and how one of the most polarizing games of the last generation holds up from a design perspective.
Design

Don't Miss: Creating the 'hidden horror' of Observer  
by Staff [01.25.21]
Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0."
Console/PC, Indie, Design

Pitch your talks for GDC 2021’s Summits, VRDC, and Game Career Seminar!  
by Staff [01.25.21]
Submissions are now open for GDC 2021's Summits, VRDC, and Game Career Seminar!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The development decisions and design choices behind Speed Limit  
by Gamasutra Community [01.25.21]
A look into the game development process of Speed Limit and (un)popular game design choices we had to make to align gameplay perfectly with our vision for the game.
Design, Production, Business/Marketing

Blog: Microtransations and the race to the bottom 3
by Gamasutra Community [01.25.21]
Or the unexpected virtue of monetizing video games through microtransactions.
Design, Business/Marketing

Blog: The 'Boogle House' of cross-platform development - Part 2 1
by Gamasutra Community [01.22.21]
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached.
Design

Blog: Everything you need to know about LiveOps in 2021  
by Gamasutra Community [01.22.21]
The world of games today is unlike anything we’ve ever seen. Fast-moving. Boundary-pushing. Exploding with new features, new abilities, and new methods for keeping players engaged. Are you keeping up?
Design, Business/Marketing

Get a job: Join InnoGames as a Game Designer  
by Staff [01.21.21]
For a new unannounced game, InnoGames are looking for a Game Designer. Your task will be the design of new game features and the creation of new events for this game.
Smartphone/Tablet, Design, Recruitment

Don't Miss: The Cabal - Valve's design process for creating Half-Life 10
by Staff [01.21.21]
Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life into a groundbreaking success
Console/PC, Design, Production

New Masterclass addition: Susan O'Connor's narrative design course returns!  
by Staff [01.21.21]
Susan O'Connor returns with another GDC Masterclass session for narrative designers! Register now before seats are all gone.
Console/PC, Design, GDC

Here's what to expect from GDC Showcase  
by Staff [01.21.21]
Here's a quick breakdown of what kind of talks and sessions you can expect at GDC Showcase in March.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The scary secrets of horror design from Silent Hill 4 3
by Gamasutra Community [01.21.21]
We're revisiting Silent Hill for today's design post and how what many consider to be the start of the decline of the famous series still has essential lessons on horror design for modern titles.
Console/PC, Design

Steam 'prologues'... do they really help? 2
by Gamasutra Staff [01.21.21]
Steam prologues - those things where you take a short excerpt of your game and launch it on a completely separate Steam page? Are they a big booster of interest? Let's find out...
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring a Facial Character TD  
by Staff [01.20.21]
Insomniac is looking for a rockstar Facial Character TD’s to be responsible for authoring facial rigs and facial riggings systems from scratch or utilizing a variety of high-resolution scan-data.
Design, Recruitment

Blog: Understanding the types of game currencies in mobile free-to-play 3
by Gamasutra Community [01.20.21]
Currencies are the pillar of any F2P in-game economy. But what types of currencies are out there, and which ones does your game need?
Smartphone/Tablet, Design, Business/Marketing

You can now register for the free virtual GDC Showcase event in March  
by Staff [01.19.21]
Registration is how open for GDC Showcase taking place March 15-19. It's free!
Console/PC, Design, Business/Marketing, GDC

Using VR brushstrokes as an expressive art production tool in Sunlight  
by Chris Kerr [01.19.21]
"I think there’s something very valuable in just shaking up the process to the point where you can’t be concerned about individual vertices or edges, but rather form and shape."
VR, Art, Design, Video

Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Gamasutra Staff [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Console/PC, Indie, Design, Production, Business/Marketing

Mobile developer Savage Game Studios nets $4.4 million for competitive shooter  
by Chris Kerr [01.18.21]
Fledgling mobile developer Savage Game Studios has raised $4.4 million to establish two new studios in Helsinki and Berlin.
Smartphone/Tablet, Design, Business/Marketing

Blog: How can we improve support powers in RTS games?  
by Gamasutra Community [01.18.21]
In RTS titles, support powers' greatest strengths come hand-in-hand with their greatest weaknesses. This piece looks at how we can improve these abilities in RTS games.
Design, Production