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November 21, 2019
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Updates » Design
Get up to speed on how AR/VR is transforming healthcare at XRDC!  
by Staff [08.21.19]
Healthcare as we know it is evolving to incorporate all sorts of cutting-edge AR/VR/MR technologies, and there's no better place to learn all about it than XRDC in San Francisco this October!
VR, Design, Production, Business/Marketing, XRDC

Come to XRDC for expert insight on how AR/VR is transforming business!  
by Staff [08.20.19]
Businesses around the world are adapting and upgrading to use the latest AR/VR/MR tech, and that means there's a ton of new opportunities for AR/VR/MR experts -- discover them at XRDC in October!
VR, Design, Business/Marketing, XRDC

Engaging level design for combat
by Gamasutra Community [08.20.19]
I break down what I believe helps make a strong combat space, and explain how you can create combat spaces that feel engaging and challenging.
Design

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Designing for color blindness in games  
by Staff [08.19.19]
In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces you to best practices and solutions that can help you make games that are more accessible to the colorblind.
Console/PC, Design, Video, Vault

Immerse yourself in the future of AR/VR games & entertainment at XRDC!  
by Staff [08.19.19]
This is your last week to register for XRDC early at a discounted rate, so don't delay; there's a smorgasbord of great stuff lined up for you, including these cutting-edge Games & Entertainment talks!
VR, Console/PC, Design, XRDC

Mojang partners with Nvidia to bring real-time ray tracing to Minecraft 1
by Chris Kerr [08.19.19]
Less than a week after Mojang canceled Minecraft's high-end graphics overhaul, the developer has revealed the game will be getting a new lick of paint with some help from Nvidia.
Console/PC, Design, Production

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!  
by Staff [08.16.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [08.16.19]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Design

GDC YouTube Top 5: Mohawk Games' Soren Johnson 1
by Staff [08.16.19]
Soren Johnson, founder of Mohawk Games and designer on Civilization III and IV, curates his top 5 videos from the GDC YouTube archive in this new series of articles.
Design, GDC

Blog: How I translated Ancient Greek punishment games into Bitsy  
by Gamasutra Community [08.16.19]
Here are some reflections on translating the continuing series of Ancient Greek punishment games into the Bitsy game engine.
Programming, Design

Don't Miss: How enemy AI works in Dicey Dungeons 4
by Terry Cavanagh [08.15.19]
A detailed write up how the new Enemy AI works in my game, Dicey Dungeons! I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers.
Indie, Programming, Design

Video: Designing multiplayer ranking systems like Elo and TrueSkill  
by Staff [08.15.19]
In this 2017 GDC talk, Twitch's Mario Izquierdo exposes the math behind standardized ranking systems like Elo and TrueSkill to help you develop your own ranking system.
Social/Online, Programming, Design, Video, Vault

Don't miss these career-expanding Training & Safety talks at XRDC  
by Staff [08.15.19]
AR/VR creators, take note: Your skills can make a meaningful difference in the world when you apply them to creating great teaching tools and safety systems; find out how at XRDC this October!
VR, Design, XRDC

Discover what it takes to build great medical AR/VR/MR apps at XRDC!  
by Staff [08.15.19]
Attend XRDC in October to learn firsthand what it takes to design effective AR/VR experiences that can provide meaningful benefits to the healthcare industry and improve patient outcomes!
VR, Design, Business/Marketing, XRDC

Blog: How to make a casual mobile game  
by Gamasutra Community [08.15.19]
While it is absolutely impossible to describe all technical decisions made in the project in the scope of a single article, we’ll try to outline a generic approach that you could possibly use.
Smartphone/Tablet, Design

Don't Miss: Exploring the secret depths of Bubble Bobble's design 5
by Staff [08.14.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

Watch Age of Wonders: Planetfall's lead dev discuss updating the series for a new age  
by Bryant Francis [08.14.19]
Watch the lead developer of Age of Wonders: Planetfall break down the development process of Triumph Studios' new 4X strategy game.
Console/PC, Design, Video

Chat with Age of Wonders: Planetfall lead dev Lennart Sas at 1PM EST  
by Bryant Francis [08.14.19]
Triumph Studios cofounder Lennart Sas is taking your questions on the GDC Twitch channel starting at 1PM EST.
Console/PC, Design, Video