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June 13, 2021
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Updates » Design
HTC launches Vive Facial Tracker and third-generation Vive Tracker 1
by Chris Kerr [03.10.21]
HTC has launched an upgraded Vive Tracker and brand new Vive Facial Tracker to expand its range of VR tech.
VR, Console/PC, Programming, Design

Blog: Rendered #3 - Meshes and metahumans  
by Gamasutra Community [03.09.21]
Let's talk about Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else.
Programming, Design, Production

Blog: 15 lessons I learned from Bioshock Infinite  
by Gamasutra Community [03.09.21]
This is a standalone article recapping everything I learned from 'Bioshock Infinite: A level analysis from a gameplay point of view,' my previous publications series.
Console/PC, Design

Opinion: When choice becomes a metric, narrative design suffers 12
by Nicholas O'Brien [03.09.21]
Professor and game developer Nicholas O'Brien argues for subtlety in player choice and consequence, versus the "Clementine will remember that" route: "By overtly validating a players choice as 'mattering' you unintentionally subvert their agency," he says.

Cyberpunk 2077, expectation management & your game 1
by Gamasutra Staff [03.08.21]
For Cyberpunk 2077, obviously there was a major gulf between expectations and reality. But whose expectations? We look at how devs should manage pre-release hype for their game carefully.
VR, Console/PC, Indie, Design, Production, Business/Marketing

Happy International Women's Day from GDC!  
by Katie Stern [03.08.21]
GDC General Manager Katie Stern celebrates the women presenting at GDC Showcase on 2021's International Women's Day.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing, GDC

Start building your schedule for GDC Showcase  
by Staff [03.08.21]
The platform for GDC Showcase is open! You can now start building your schedule for this all-free, all-digital event.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [03.08.21]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Blog: Destroying hope in Ori and the Will of the Wisps  
by Gamasutra Community [03.08.21]
A cohesive narrative is important to stories of all kinds, not just video games. Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.
Console/PC, Design

Don't Miss: Breaking down the complex anatomy of a stealth encounter 3
by Gamasutra Community [03.05.21]
Triple-A game designer Travis Hoffstetter draws from his experience in creating Tomb Raider, Battlefield Hardline and Visceral's recently-cancelled Star Wars game to formulate a philosophy for stealth design.

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Six examples of UI worth studying  
by Gamasutra Community [03.05.21]
These six games managed to solve complex problems with some excellent (and rather stylish) UI design.
Design, Production

After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier  
by Chris Kerr [03.05.21]
Square Enix has warned Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Console/PC, Social/Online, Design, Business/Marketing

Walk through the history of game development tools at GDC Showcase  
by Staff [03.05.21]
Dive into the history of gamemaking tools at GDC Showcase with veteran tool designer David Lightbown.
Console/PC, Programming, Design, GDC

Blog: Adding 'long arcs' and strategic depth to tactical game design  
by Gamasutra Community [03.05.21]
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
Design, Production

The ESA Foundation launches $1 million education initiative with Black Girls Code  
by Chris Kerr [03.05.21]
"By cultivating the next generation of developers, we hope to grow the number of women of color in the technology sector who will ultimately become the future leaders in this space."
Programming, Design, Production, Business/Marketing

Blog: Leading a writers' room in the games industry  
by Gamasutra Community [03.05.21]
"Writers' Room" is a well-known technique used in movies, TV, and other productions, but only recently started being applied to games. This post looks at how it can serve video game production.
Design, Production

Don't Miss: A 2018 economic deep dive into Valve's card game Artifact 13
by Staff [03.04.21]
Game developer Lars Doucet offers a comprehensive deep dive into Artifact's economy using the "four currencies" model, plus a fifth -- Skill.
Console/PC, Design, Business/Marketing

Video: Creating Anthem's flight system  
by Staff [03.04.21]
In this 2019 GDC talk, BioWare's David Hoang and Daniel Nordlander the process of creating some of the unique traversal system of Anthem.
Console/PC, Design, Video

Blog: How a two-person team made an open world alien galaxy 1
by Gamasutra Community [03.04.21]
Our space adventure slash survival game holds a galaxy filled with more than 1000 unique worlds, over 20 interactive space businesses, and various points of interest. Here's how we made it.
Design, Production