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February 19, 2019
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February 19, 2019
Assassin's Creed: The Illusion of Scale
Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style
Kliuless #23: Company Strategy & Ownership Model
What Is A Meta-Game?
[
1
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Video game music composer: Getting your big break
Press Releases
February 19, 2019
Games Press
FIRST IMAGES OF THE DWARF
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» Design
Berlin museum opens exhibition exploring the queer history of games
 
by
Chris Kerr
[01.09.19]
The major exhibition will encompass over 30 years of media history, and will spotlight playable titles, concept art, fan-made mods, and documents from notable online communities.
Design
,
Production
Blog: The importance of spatiality in game design
1
by Gamasutra Community
[01.09.19]
A strong focus on spatiality can lead to a large variety of interesting situations, incentivize intuitive decision-making and foster depth and emergence.
Design
,
Production
Video: A classic postmortem of
Bejeweled
 
by Staff
[01.08.19]
In this GDC 2011 talk, PopCap Games' Jason Kapalka delivers a postmortem of
Bejeweled
, one of the most popular puzzle games of all time.
Console/PC
,
Design
,
Video
The Sims
is integrating with Amazon Alexa devices
 
by Emma Kidwell
[01.08.19]
The
Sims
development team announced earlier today that
The Sims
will be integrated into Amazon Alexa devices, and is scheduled to launch next week.
Console/PC
,
Design
Don't Miss: How Capcom tackled Western fantasy with
Dragon's Dogma
6
by Staff
[01.08.19]
In this notable 2011 interview,
Dragon's Dogma
director Hideaki Itsuno & producer Hiroyuki Kobayashi explain how the team that made
Devil May Cry 4
ended up on a road inspired by Lord of the Rings.
Console/PC
,
Design
Blog: Squeaky Wheel's 2018 Year in Review
 
by Gamasutra Community
[01.08.19]
I reflect on Squeaky Wheel's 2018, opining on conventions, keeping up motivation, and how the Steam algorithm changes affected us.
Design
,
Production
,
Business/Marketing
Get an inside look at the making of
Into the Breach
at GDC 2019!
 
by Staff
[01.08.19]
Specifically, Subset Games' own Matthew Davis will be at GDC 2019 to give you an unprecedented look at how this critically-lauded strategy game was made.
Indie
,
Design
,
GDC
Blog: What I learned designing
Sausage Sports Club
1
by Gamasutra Community
[01.08.19]
Here are some of the lessons I learned while designing
Sausage Sports Club
, including a few deep dives into specific features.
Design
,
Production
Cosmic Top Secret
, and a path to autobiographical game design
 
by John Harris
[01.08.19]
Produced by Danish film and game studio Klassefilm,
Cosmic Top Secret
recounts the experience of game director Trine Laier as she discovers her parents' role in the national security of her country.
Console/PC
,
Design
,
Video
Video: How to encourage cooperative behavior during co-op play
 
by Staff
[01.07.19]
In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers.
Console/PC
,
Social/Online
,
Design
,
Video
Cory Barlog on rebooting
God of War
: 'We don't just want to erase the past'
 
by Emma Kidwell
[01.07.19]
God of War's
Cory Barlog discusses how leaving Sony Santa Monica to help reboot
Tomb Raider
gave him the perspective he needed to reboot his own franchise.
Console/PC
,
Design
Alt.Ctrl.GDC Showcase:
The Book Ritual
 
by Joel Couture
[01.07.19]
The Book Ritual
has players exploring loss and grief through taking a book, defacing it, and then destroying it with a shredder.
Indie
,
Design
,
Video
,
alt ctrl gdc
Unity opens $25k contest for in-dev games with meaningful impact
 
by Emma Kidwell
[01.07.19]
Unity has announced its first annual Unity for Humanity contest, where one developer will be awarded $25,000 in funding to help bring their project to fruition.
Console/PC
,
Serious
,
Design
God of War
,
Marvel's Spider-Man
among Writers Guild award nominees
 
by Emma Kidwell
[01.07.19]
The Writers Guild of America has announced the nominees for its annual video game writing award, with the winners to be announced February 17th.
Console/PC
,
Design
Don't Miss: Design lessons learned from a decade at Nintendo's EAD
2
by Staff
[01.07.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Console/PC
,
Design
,
Production
,
Business/Marketing
Get a job: Join the Crystal Dynamics team as a Camera Designer
 
by Staff
[01.07.19]
Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics.
Design
GDC 2019 to host a Classic Game Postmortem of
Lemmings
!
 
by Staff
[01.07.19]
One of the creators of the original
Lemmings
is coming to GDC 2019 in March to present a unique look at the making of this classic game!
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
,
GDC
Breaking down the metagame design in a mobile RPG
10
by Pol Vilaseca, Pietro Guardascione
[01.07.19]
The senior economy designer and senior director of envelope design at King go in-depth on the metagame design of their cancelled mobile RPG,
Hero
.
Smartphone/Tablet
,
Design
Video Game Deep Cuts: Welcome To 2019, Already
 
by Gamasutra Staff
[01.06.19]
This week's highlights include a detailed look at what 2019 may bring in terms of business trends & games - as well as a whole host of other leftover 2018 highlights, daily 'meditations' on games, a Chinese indie megahit, and lots more.
VR
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Video: Making games better with psychology, the
Uncharted
way
 
by Staff
[01.04.19]
In this GDC 2012 session, Richard Lemarchand (formerly of Naughty Dog) tries to dispel some of the confusion about how video games keep players engaged.
Console/PC
,
Design
,
Video
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