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September 21, 2019
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Updates » Design
FIFA's loot boxes don't count as gambling, says UK Gambling Commission 2
by Alissa McAloon [07.23.19]
The UK Gambling Commission maintains that a lack of rewards with real-world value keeps loot boxes from tipping over into gambling.
Console/PC, Social/Online, Smartphone/Tablet, Design

Learn to 'sketch' VR game design ideas during a live demo at XRDC!  
by Staff [07.23.19]
At XRDC in San Francisco this October you'll have a chance to see CloudGate president Steve Bowler design new VR game mechanics live -- with audience participation!
VR, Design, XRDC

A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Kris Graft [07.23.19]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Console/PC, Indie, Design, Business/Marketing

Don't Miss: Deconstructing the success of The Witcher 3's open world 6
by Staff [07.22.19]
An analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

Girls' Game Lab launches to host game development workshops for young girls  
by Alissa McAloon [07.22.19]
Girls' Game Lab aims to give girls aged 8-12 access to workshops that introduce them to both coding and game design, and offer guidance to those that someday hope to have a job in the game industry.
Programming, Design

Blog: Designing sounds and music for a casual mobile game 1
by Gamasutra Community [07.22.19]
Sounds and music are one of the most important parts of the game atmosphere -- as equally important as visuals. Here's how you can put them to use on mobile.
Audio, Design

Blog: A NASA historian considers Kerbal Space Program  
by Gamasutra Community [07.22.19]
To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger Launius about Kerbal Space Program.
Design

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus 1
by Staff [07.19.19]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Audio, Design

Get a job: Sony PlayStation, Tequila Works, and more are hiring now!  
by Staff [07.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Art, Design, Production, Recruitment

A look at The Sims 1 design docs, and a dev's argument for including same-sex romance  
by Alissa McAloon [07.19.19]
The Sims programmer Don Hopkins has uploaded a smattering of design documents from the development of the influential life simulation game.
Console/PC, Design

Come out to XRDC and learn how your VR skills can be used for public good!  
by Staff [07.19.19]
Hey innovators, the National Institute of Standards and Technology (NIST) is using virtual reality to improve public safety, and you can learn from their work firsthand at XRDC this October!
VR, Design

How Satisfactory's network optimizations keep multiplayer factories humming along 6
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Console/PC, Social/Online, Programming, Design

Don't Miss: Making Insomniac's Spider-Man do what a spider can 2
by Staff [07.18.19]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Get a job: Disruptor Beam is hiring a Senior Game Designer  
by Staff [07.18.19]
As a Senior Game Designer, you will work with a team of producers, designers, engineers, product managers and marketers to lead the creation of world-class free-to-play mobile games.
Smartphone/Tablet, Design, Recruitment

Video: Letting Go - The Florence postmortem  
by Staff [07.18.19]
In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
Smartphone/Tablet, Indie, Design, Production, Video, Vault

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Console/PC, Serious, Programming, Design, Production, GDC

Blog: Turning my grandmother's childhood memories into a game  
by Gamasutra Community [07.18.19]
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so.
Audio, Design, Production

Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide 4
by Martin Wahlund [07.17.19]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production

Blog: Finding the fun in monetizing Archero - Part 3  
by Gamasutra Community [07.17.19]
Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.
Design, Business/Marketing