Video Game Deep Cuts: Flipping Out On Primal Rage
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing
Blog: Imbuing video games with a potent atmosphere
Atmosphere can elevate an already attractive environment to new heights when elegantly conceived and conveyed. Its ethereal nature, however, means it's not clear-cut from a development standpoint.
Blog: Game design and gamification in real life
For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I assess some of the techniques they've used.