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Updates » Design
Last call to sign up for GDC Masterclass!  
by Staff [02.25.21]
It's your last chance to register for GDC Masterclass. Don't delay!
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Blog: Creating traditional sprites with Unity's new 2D animation package  
by Gamasutra Community [02.25.21]
Diving into Unity's new 2D animation package and finding a lot to love for the creation of sprite-based 2D games.
Art, Design

Blog: Companions and creating player bonds  
by Gamasutra Community [02.25.21]
A short look at companion characters in non-linear games: How can we make them shine with limited spotlight? What are the key ingredients that make us feel so attached to these characters?
Design

Deep dive: how Steam followers and wishlists relate  
by Gamasutra Staff [02.24.21]
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
Console/PC, Indie, Design, Production, Business/Marketing

Introducing GDC Showcase's Platinum Sponsors: Connect to your audience with the power of Facebook 2
by Staff [02.24.21]
Check out the great content that Facebook is offering for developers at GDC Showcase.
Console/PC, Design, GDC

Blog: Writing slapstick and narrative as one  
by Gamasutra Community [02.24.21]
How to define "slapstick" dynamic scenes in a way that they are configurable, expandable and integrated with their narrative contents? A practical solution using dialogue flows.
Design

How Blightbound approaches individual storytelling in a co-op game  
by Gamasutra Community [02.24.21]
This post discusses how to do storytelling in a co-op game where each player is at a different point in the story.
Design

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Staff [02.23.21]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Indie, Design, Production

Marvel’s Spider-Man: Miles Morales’ creative director is answering your questions at GDC Showcase  
by Staff [02.23.21]
Get your questions in front of Brian Horton, creative director of Marvel's Spider-Man: Miles Morales at GDC Showcase!
Console/PC, Design, GDC

Grow your UX knowledge in Celia Hodent's GDC Masterclass  
by Staff [02.23.21]
Register today for Celia Hodent's GDC Masterclass on the psychology of the human brain!
Console/PC, Design, GDC

Blog: Urban Japan and megacities expert discusses Cyberpunk 2077  
by Gamasutra Community [02.23.21]
History Respawned talks with Professor Andre Sorensen about Cyberpunk 2077. Topics include Night City as an urban dystopia and the history of cities as a corrupting influence.
Console/PC, Design

Don't Miss: Dreaming Spires - Dynamic narrative, layer by layer 2
by Jon Ingold [02.22.21]
Jon Ingold of Inkle goes in-depth on the studio's game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Indie, Design

ink, Inkle's open-source IF scripting language, hits version 1.0  
by Alissa McAloon [02.22.21]
After nearly five years of open-source beta development, Inkle's IF-centric scripting tool ink has reached version 1.0.
Console/PC, Programming, Design

Video: The story behind competitive speedcubing  
by Staff [02.22.21]
In this 2019 GDC session, Spry Fox's Andrew Fray explains how in 2003, a group of independent players and organizations took the Rubik's Cube toy and turned it into a competitive sport.
Console/PC, Design, Production, Business/Marketing, Video

Sponsored: Deconstructing Epic's cross-play approach: Paragon, Fortnite, and what comes next
by Epic Games [02.22.21]
Seamless cross-play across competing platforms once seemed like a pipedream. Now, it’s not just a reality, it's becoming the industry norm, and at the forefront of championing this change has been Epic Games.
Console/PC, Social/Online, Programming, Design, Production

Don't Miss: Blizzard's postmortem of Diablo II 5
by Staff [02.19.21]
20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months.
Console/PC, Social/Online, Programming, Design

Introducing GDC Showcase's Platinum Sponsors: Bring your vision to life with Unity  
by Staff [02.19.21]
Check out what GDC Showcase Platinum Sponsor Unity has to offer at GDC Showcase!
Console/PC, Programming, Art, Audio, Design, Production, GDC

Don't Miss: In It To Minit - Designing a world of one-minute adventures  
by Staff [02.18.21]
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Indie, Design

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Improving the AI of Mafia III  
by Staff [02.18.21]
In this 2018 GDC talk, Hangar 13 Games' Sergio Ocio Barriales and Kate Johnson explain the methods crafted at Hangar 13 to improve the AI of Mafia III.
Console/PC, Design, Video