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December 9, 2019
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Updates » Deep Dive
Game Design Deep Dive: Amnesia's 'Sanity Meter' Exclusive 17
by Thomas Grip [08.27.14]
Amnesia: The Dark Descent's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the evolution of the meter's design.
Console/PC, Design, Exclusive, Deep Dive

Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order Exclusive 18
by Jerk Gustafsson [08.21.14]
MachineGames' Jerk Gustafsson writes about a very specific game design decision in Wolfenstein: The New Order, as part of a new Gamasutra series.
Console/PC, Design, Exclusive, Deep Dive