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September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Don't Miss: Crafting an evocative score for Hollow Knight 5
by Alissa McAloon [08.24.18]
The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs.
Console/PC, Indie, Audio, Design

World of Warcraft devs explore the history of the long-running MMO  
by Alissa McAloon [08.24.18]
A number of past and current World of Warcraft devs talk shop with USgamer and explore the nearly 20 years of history at the back of the still-thriving MMORPG.
Console/PC, Social/Online

Chat with Unavowed lead developer Dave Gilbert at 3PM EDT 1
by Bryant Francis [08.24.18]
We're talking to adventure game veteran Dave Gilbert starting at 3PM EDT on Twitch.
Console/PC, Design, Video

Blog: Where's my money, dude? What Steam is silent about 12
by Gamasutra Community [08.24.18]
Let’s take a critical look at how publishing works nowadays. We’ll be talking about Steam a lot since its a huge player, starting with prices, discounts, and how Steam wishlists work.
Console/PC, Business/Marketing

Why the Dead by Daylight devs balance multiplayer by avoiding 'knee-jerk' reactions  
by Chris Kerr [08.24.18]
Keeping players happy when you're expanding a multiplayer title that pits one supercharged killer against four would-be victims isn't easy. Just ask the folks over at Dead by Daylight developer Behaviour Digital.
Console/PC, Programming, Production

Riot using League of Legends to drive blood donations in the Netherlands  
by Chris Kerr [08.24.18]
The developer is incentivizing the program by offering players who sign up for their first Sanquin appointment a unique 'Blood Moon Thresh' skin.
Console/PC, Business/Marketing

Game Maker's Toolkit explores how devs can design for colorblindness  
by Emma Kidwell [08.23.18]
Game Maker's Toolkit's Mark Brown discusses how developers can better design for players with colorblindness and low vision in a new video from his designing for disability series.
Console/PC, Design

The meticulous process of fine-tuning the God of War series' very first boat 1
by Alissa McAloon [08.23.18]
Bringing a boat to the God of War series required over 600 animations and no small amount of mechanical tuning from developers to make the inclusion feel just right.
Console/PC, Design

Fortnite dev Epic offers in-game reward for players that turn on 2FA  
by Alissa McAloon [08.23.18]
Epic Games is incentivizing Fortnite players to up their security settings by offering an exclusive in-game emote to players that enable two-factor authentication on their accounts.
Console/PC, Social/Online

Battle for Azeroth beats out past World of Warcraft expansions in day-one sales  
by Alissa McAloon [08.23.18]
The most recent expansion for the nearly 14-year-old MMORPG surpassed 3.4 million sold on its first day out.
Console/PC, Social/Online

Report: New Microsoft subscription service will include an Xbox One, Xbox Live, and Game Pass  
by Chris Kerr [08.23.18]
Microsoft is cooking up a new all-in-one subscription service called Xbox All Access that would bundle together an Xbox One console with Xbox Live and Xbox Game Pass for a monthly fee.
Console/PC, Business/Marketing

Video: How to foster diversity in games
by Staff [08.22.18]
In this GDC 2018 talk, developers discuss their unique perspectives, struggles, and available tools as they work to improve diversity in games.
Console/PC, Design, Video

How Not Tonight went from workplace sim to twisted Brexit vision 1
by Bryant Francis [08.22.18]
We talked to the lead developer of Not Tonight to discuss how workplace simulators make a strong foundation for different types of games.
Console/PC, Design, Video

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a Sr. Community Manager  
by Staff [08.22.18]
The Sr. Community Manager strives to provide personal support by engaging, educating, informing, and entertaining players, while maintaining an ongoing dialogue with the community at large.
Console/PC, Business/Marketing

Developing GoldenEye 007 when the technology didn't exist 5
by Emma Kidwell [08.22.18]
In an oral history published by MEL Magazine, several members from the development team behind GoldenEye 007 discuss the unique challenges that came with designing for the Nintendo 64. 
Console/PC, Design, Production

Ubisoft's once-yearly Assassin's Creed series is skipping a 2019 release 1
by Alissa McAloon [08.22.18]
Ubisoft CEO Yves Guillemot told Gamescom attendees that the franchise is going to take a year off following the release of Assassin’s Creed: Odyssey this year.
Console/PC, Production

Don't Miss: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [08.22.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

EVE Online players further scientific research using pattern-matching minigame  
by Chris Kerr [08.22.18]
EVE Online players taking part in developer CCP Games' 'Citizen Science' project have helped scientists broaden their understanding of protein patterns within human cells.
Console/PC, Programming, Design

XRDC Speaker Q&A: Noah Falstein explores the world of FDA-approved games  
by Bryant Francis [08.22.18]
Veteran game designer Noah Falstein is speaking about his experiences making games and experiences for the healthcare field at XRDC 2018.
Console/PC, Design

Chat with one of the devs behind Brexit-themed Not Tonight at 1PM EDT  
by Bryant Francis [08.22.18]
We're talking to one of the developers behind Not Tonight at 1PM EDT.
Console/PC, Design, Video