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August 24, 2019
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Updates » Console/PC
Microsoft is 'well positioned' to succeed in larger game market, claims CEO 1
by Chris Kerr [07.22.19]
Microsoft chief exec Satya Nadella claims the company is already "well positioned" to succeed in what's going to be a much larger gaming market.
Console/PC, Business/Marketing

Tekken 7 has crossed 4 million sales worldwide 1
by Chris Kerr [07.22.19]
Tekken 7 has now sold over 4 million copies worldwide, according to a tweet from developer Capcom. 
Console/PC, Business/Marketing

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

After 28 years, cofounder Frank Pearce is leaving Blizzard 2
by Alex Wawro [07.19.19]
Blizzard Entertainment published a blog post today in which company cofounder Frank Pearce lays out his plan to leave the company after 28 years and "pass the torch to the next generation."
Console/PC, Business/Marketing

A look at The Sims 1 design docs, and a dev's argument for including same-sex romance  
by Alissa McAloon [07.19.19]
The Sims programmer Don Hopkins has uploaded a smattering of design documents from the development of the influential life simulation game.
Console/PC, Design

Tools to manage Stadia's data usage are in the works, says Google 2
by Alissa McAloon [07.19.19]
Andrey Doronichev, Google’s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform.
Console/PC, Social/Online, Smartphone/Tablet

How Satisfactory's network optimizations keep multiplayer factories humming along 6
by Gamasutra Community [07.19.19]
Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
Console/PC, Social/Online, Programming, Design

Don't Miss: Making Insomniac's Spider-Man do what a spider can 2
by Staff [07.18.19]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Microsoft sees dip in quarterly Xbox revenue as hardware sales slow  
by Alissa McAloon [07.18.19]
Microsoft has closed out the fourth quarter of its 2019 fiscal year with year-over-year decreases in both its game and Xbox businesses, though full-year game revenue is on the rise.
Console/PC

Zynga is growing its presence in India with a studio expansion  
by Alissa McAloon [07.18.19]
Zynga is moving into a new space in Bengaluru, noting that the city has become a game development hub in India.
Console/PC, Smartphone/Tablet

Ubisoft says porting games to Stadia hasn't been a costly affair  
by Alissa McAloon [07.18.19]
Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn’t been incredibly expensive.
Console/PC, Social/Online

Kongregate acquires mobile and browser game Bit Heroes  
by Alissa McAloon [07.18.19]
Bit Heroes launched on Kongregate's online game portal in 2016, and has now been acquired by the San Francisco-based developer and publisher.
Console/PC, Smartphone/Tablet

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Console/PC, Serious, Programming, Design, Production, GDC

id Software studio director Tim Willits is stepping down after 24 years  
by Chris Kerr [07.18.19]
Tim Willits, the studio director, level designer, and former co-owner of id Software, is leaving the company after 24 years.
Console/PC, Production, Business/Marketing

PC overtakes PlayStation 4 as Ubisoft's most lucrative platform this quarter 1
by Chris Kerr [07.18.19]
There's been a changing of the guard at Ubisoft, with PC replacing the PlayStation 4 as the company's most lucrative platform.
Console/PC, Business/Marketing

Inside Steam Diving Bell, a tool for 'Wikipedia binging' Steam games 7
by Lars Doucet [07.18.19]
"Diving Bell's chief strength is its dumbness," says dev Lars Doucet, creator of the recommendation tool. "It's dead simple, transparent, & predictable, but the results are delightful and surprising."
Console/PC, Indie, Business/Marketing

Alienware co-founder Frank Azor is now AMD's chief architect of gaming solutions  
by Alissa McAloon [07.17.19]
"The builder and creator in me is ready for the next challenge,” wrote Azor.
Console/PC

Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide 4
by Martin Wahlund [07.17.19]
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Console/PC, Indie, Programming, Design, Production

Switch owners say Joy-Con controllers are prone to drifting after just months 1
by Alissa McAloon [07.17.19]
The Nintendo Switch launched back in 2017, but owners of the system say that the console’s detachable controllers still feature a defect that makes their joysticks prone to 'drifting.'
Console/PC

Video: Living the freelancing dream while avoiding the nightmare  
by Staff [07.17.19]
In this 2019 GDC talk, game writer Greg Buchanan discuses strategies to cope with the positive and negative aspects of freelance work, and ultimately build your career and reputation!
Console/PC, Indie, Business/Marketing, Video, Vault