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November 29, 2020
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Updates » Console/PC
Video: Bridging community divides in cross-platform online games  
by Staff [10.28.20]
In this 2018 GDC talk, Eric Cleaver, EM Stock, Linda Carlson, John Bergman and Troy Hewitt discuss the nuances of managing communities for games that are available on multiple platforms.
Console/PC, Business/Marketing

Longtime Hearthstone, World of Warcraft designer Dave Kosak departs Blizzard  
by Alissa McAloon [10.28.20]
Dave Kosak has left Blizzard after a decade of design leadership on games like World of Warcraft and Hearthstone.
Console/PC, Smartphone/Tablet

Another top Halo Infinite dev has stepped away from the project  
by Alissa McAloon [10.28.20]
The development team for Halo Infinite has seen its fair share of high profile departures, with the latest being project director Chris Lee.
Console/PC

Don't Miss: Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable 1
by Bryant Francis [10.28.20]
Veteran game designer Clint Hocking shares his thoughts about making every NPC playable in Ubisoft's new game Watch Dogs: Legion.
Console/PC, Design

Excel at the art of the pitch in Jason Della Rocca's GDC Masterclass  
by Staff [10.28.20]
Entrepreneur and investor Jason Della Rocca is teaching the art of the pitch in his GDC Masterclass. Register now!
Console/PC, Business/Marketing, GDC

Facebook's cloud gaming push, why social gaming took off, more!  
by Gamasutra Staff [10.28.20]
What's up with Facebook's cloud gaming push? Why did social gaming take off during COVID? And how do you write the perfect pitch email? Discovery news galore within...
Console/PC, Indie, Design, Production, Business/Marketing

Control and Hitman 3 are heading to the Switch via the cloud 1
by Chris Kerr [10.28.20]
Nintendo has revealed that both Control and Hitman 3 are launching on the Switch via the power of cloud streaming.
Console/PC, Business/Marketing

Taking the citybuilding genre to the skies in Airborne Kingdom  
by Bryant Francis [10.28.20]
Zach Mumbach and Ben Wander break down the design decisions for their studio's upcoming game Airborne Kingdom.
Console/PC, Design, Video

First-party releases are driving sales and operating income at Sony  
by Chris Kerr [10.28.20]
First-party releases are driving sales and operating income within Sony's video game division, according to the company's fiscal report for the second quarter ended September 30, 2020.
Console/PC, Business/Marketing

Microsoft's game revenue up by $550 million as Xbox readies for Series X debut  
by Alissa McAloon [10.27.20]
While the Xbox One generation is winding down, the Xbox brand is holding strong and is even listed as a driving force behind year-over-year growth in the “more personal computing” as a whole.
Console/PC

Don't Miss: Looking back at Left 4 Dead's dynamic AI 6
by Staff [10.27.20]
Take a look back at this 2013 blog about the unique way the series' AI system fueled the procedural narrative of the classic zombie game.
Console/PC, Social/Online, Design

Report: Latest Cyberpunk 2077 delay announcement blindsides its dev team 4
by Alissa McAloon [10.27.20]
CD Projekt Red has delayed Cyberpunk 2077, but according to comments now circulating online it did so without first informing the developers currently working on the game.
Console/PC

Call for data: (Steam) game revenue over time?  
by Gamasutra Staff [10.27.20]
So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.)
Console/PC, Indie, Design, Production, Business/Marketing

Unity teams up with Lego to teach game development fundamentals  
by Alissa McAloon [10.27.20]
A new Unity Microgame aims to introduce fledgling game makers to the building blocks needed to make their own short games.
Console/PC, Video

Sony delays PS5 launch title Destruction AllStars until 2021  
by Chris Kerr [10.27.20]
Sony has delayed its multiplayer vehicular brawler Destruction AllStars to February 2021, meaning the PlayStation 5's launch lineup just got a little bit lighter. 
Console/PC, Business/Marketing

Video: A better way of depicting war in games  
by Staff [10.27.20]
In this 2018 GDC session Bohemia Interactive's Andrew Barron discusses his experience making game-based training simulators for military use to help developers better understand the realities of war.
Console/PC, Design, Video

Ubisoft and Netflix partner for live action Assassin's Creed series  
by Chris Kerr [10.27.20]
Ubisoft and Netflix are partnering up to create a new live action series based on the Assassin's Creed franchise. 
Console/PC, Business/Marketing

Uplay+ subscription rebrands as Ubisoft+ and adds multi-platform support  
by Chris Kerr [10.27.20]
Ubisoft is rebranding its Uplay+ subscription service as Ubisoft+ and adding multi-platform support.
Console/PC, Business/Marketing

Starbreeze CEO Mikael Nermark resigns with immediate effect  
by Chris Kerr [10.27.20]
Mikael Nermark has resigned as CEO of Payday 2 developer Starbreeze with immediate effect due to personal reasons.
Console/PC, Production, Business/Marketing

Bending the world of Blightbound to lower the horizon  
by Gamasutra Community [10.27.20]
This blog shows how in Blightbound we kept the horizon on-screen by subtly bending the world.
Console/PC, Design