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February 18, 2019
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Updates » Console/PC
Weekly Jobs Roundup: Heart Machine, Crystal Dynamics, and more are hiring now!  
by Staff [01.25.19]
The developers of games like Smite, Farpoint, Tomb Raider, and Hyper Light Drifter are looking to expand their teams!
Console/PC, Indie, Programming, Art, Design, Recruitment

Ubisoft will modify Assassin's Creed Odyssey DLC following feedback  
by Emma Kidwell [01.25.19]
Ubisoft has announced that it's making changes to the controversial Assassin's Creed Odyssey DLC which came under fire recently.
Console/PC, Design, Business/Marketing

Don't Miss: How Subnautica plunges deeper into rendering realistic water 2
by Staff [01.25.19]
'In the real world, it's actually pretty hard to see underwater,' says Max McGuire of Unknown Worlds Entertainment. 'There's a strong blue cast, and the sunlight doesn't penetrate very deeply.'
Console/PC, Indie, Programming, Art, Design, Production

GLAAD Media Awards list nominees for video games with outstanding LGBTQ themes  
by Alissa McAloon [01.25.19]
The nominations make for the first time the Gay and Lesbian Alliance Against Defamation has considered video games in its annual award show celebrating LBGTQ-inclusive media.
Console/PC, Smartphone/Tablet

Nintendo isn't considering a Switch price cut or successor quite yet 2
by Alissa McAloon [01.25.19]
Speaking to the Sankei News, Nintendo president Shuntaro Furukawa said that the company’s focus right now supporting is the current model (and current price) of the Switch.
Console/PC

Come out to GDC for an inside look at the making of Divinity: Original Sin 2!  
by Staff [01.25.19]
Larian Studios' Divinity: Original Sin 2 has been called one of the best role-playing games of its time, and at GDC 2019 Larian chief Swen Vincke will show you how it was made!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Chat with Futuregrind dev Owen Goss at 3PM ET  
by Bryant Francis [01.25.19]
Learn about the making of FutureGrind and ask your questions for game developer Owen Goss starting at 3PM ET.
Console/PC, Design, Video

Nintendo restarts Metroid Prime 4 development with series originator Retro Studios 1
by Kris Graft [01.25.19]
Nintendo revealed Friday that it is scrapping current development of the long-awaited Metroid Prime 4 and completely restarting the game's production with series originator Retro Studios out of Austin.
Console/PC, Production, Business/Marketing, Video

Get Valve's perspective on the future of brain-computer interfaces at GDC 2019 1
by Staff [01.25.19]
As part of the GDC 2019 Vision Track, Valve's Mike Ambinder will fill you in on what the future holds for brain-computer interfaces, and how they might change the way we make games.
VR, Console/PC, GDC

Video: The real-time rendering of Rogue One 1
by Staff [01.24.19]
In this GDC 2017 talk, ILM's John Knoll ILMxLab's Roger Cordes and Naty Hoffman discuss the rendering technology inspired by video games that the team created for Rogue One: A Star Wars Story.
Console/PC, Design, Production, Video

GDC Speaker Q&A: Riley Pietsch explores Call of Duty: WWII's social spaces
by Staff [01.24.19]
Sledgehammer Games' Riley Pietsch chats about the making of Call of Duty: WWII's social hub in advance of his GDC talk.
Console/PC, Design

Sea of Thieves experiencing second wind thanks to Twitch  
by Emma Kidwell [01.24.19]
After launching with a few bumps last year, Sea of Thieves is experiencing a resurgance of players thanks to notable streamers showcasing the game on Twitch. 
Console/PC, Business/Marketing

DeepMind AI faces off against (and defeats) StarCraft II pro players  
by Alissa McAloon [01.24.19]
A DeepMind AI agent trained on the ins and outs of StarCraft II went head to head with a pair of StarCraft Pro players to showcase the potential of the Google-owned artificial intelligence tech.
Console/PC, Video

PUBG esports introducing profit-sharing for its teams
by Emma Kidwell [01.24.19]
PUBG Corp., developer behind PlayerUnknown’s Battlegrounds, announced today that it will support its esports scene by introducing a profit-sharing program for team and league-branded in-game items.
Console/PC, Business/Marketing

Don't Miss: The undying allure of the Metroidvania 18
by Christian Nutt [01.24.19]
Gamasutra speaks to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Design

Attend GDC and see how Arkane's innovative Prey DLC Mooncrash was made!
by Staff [01.24.19]
Come to GDC 2019 in March for a rare behind-the-scenes look at the making of Mooncrash, a fresh and innovative piece of DLC for the already remarkably well-crafted immersive sim Prey.
Console/PC, Design

So you want to compete with Steam: Epic, Discord, Kartridge, and RobotCache
by Gamasutra Community [01.24.19]
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.
Console/PC, Indie, Business/Marketing

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Solving interdimensional crimes in Double Cross  
by Gamasutra Community [01.24.19]
A unique feature in Double Cross is its investigation system, unusual in action-platforming games. How did it come to be, and how did it evolve to the one that shows up in the final game?
Console/PC, Design, Production

GDC Speaker Q&A: Roblox's Genevieve C. Johnson uses games to educate  
by Staff [01.23.19]
GDC speaker Genevieve C. Johnson chats with us about her career and upcoming GDC 2019 session.
Console/PC, Programming