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September 21, 2019
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Updates » Console/PC
ReadySet Heroes is the first Sony-published game to debut on Epic's Games Store  
by Alex Wawro [08.20.19]
The debut of Robot's PS4 co-op dungeon crawler on the Epic Games Store suggests Epic's efforts to lure devs to its young storefront are compelling enough to sway even big, platform-holding publishers.
Console/PC, Business/Marketing

Starbreeze posts $6.6 million loss amid ongoing reconstruction  
by Alissa McAloon [08.20.19]
Starbreeze has been in dire financial straits for a while now, and the company is still in the process of refocusing its attention and efforts on core businesses to stay above water.
Console/PC, Social/Online, Business/Marketing

Phoenix Labs acquires Bot School Inc to further Dauntless cross-play efforts  
by Chris Kerr [08.20.19]
Phoenix Labs, the Vancouver-based studio behind Dauntless, has acquired game and platform developer Bot School Inc for an undisclosed fee.
Console/PC, Production, Business/Marketing

Sony-owned studios may lean into a wider, non-PlayStation install base in the future  
by Alissa McAloon [08.19.19]
PlayStation-owned game development studios, like the recently acquired Insomniac Games, may look outside of their parent platform for some future releases.
Console/PC

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Before Stadia came along, Robot had shelved the Orcs Must Die series  
by Alissa McAloon [08.19.19]
Robot Entertainment CEO Patrick Hudson says that the recently announced Orcs Must Die 3 wouldn’t have happened without Google's involvement.
Console/PC

Xbox Game Studios-published Ori and the Blind Forest headed to Switch  
by Alissa McAloon [08.19.19]
Update Ori and the Blind Forest is headed to the Nintendo Switch later this year, a move that brings the Xbox Game Studios-published title to a non-Microsoft platform for the first time.
Console/PC, Indie

Sony announces it's buying Spider-Man developer Insomniac Games 2
by Bryant Francis [08.19.19]
Sony has announced that it's purchasing longtime PlayStation exclusives developer Insomniac Games.
Console/PC, Business/Marketing

Video: Designing for color blindness in games  
by Staff [08.19.19]
In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces you to best practices and solutions that can help you make games that are more accessible to the colorblind.
Console/PC, Design, Video, Vault

Cyberpunk 2077, exclusive Orcs Must Die 3, and many more now headed to Stadia 1
by Alissa McAloon [08.19.19]
Google has added several new games to the lineup for Google Staida, in turn addressing some of the concerns about the cloud-based platform's library being a little light despite its coming launch.
Console/PC, Social/Online, Smartphone/Tablet

Immerse yourself in the future of AR/VR games & entertainment at XRDC!  
by Staff [08.19.19]
This is your last week to register for XRDC early at a discounted rate, so don't delay; there's a smorgasbord of great stuff lined up for you, including these cutting-edge Games & Entertainment talks!
VR, Console/PC, Design, XRDC

PUBG is rolling out console crossplay to Xbox One and PS4 this year  
by Alissa McAloon [08.19.19]
The team behind PlayerUnknown’s Battlegrounds is bringing cross-platform play to its Xbox One and PlayStation 4 versions.
Console/PC, Social/Online

Mojang partners with Nvidia to bring real-time ray tracing to Minecraft 1
by Chris Kerr [08.19.19]
Less than a week after Mojang canceled Minecraft's high-end graphics overhaul, the developer has revealed the game will be getting a new lick of paint with some help from Nvidia.
Console/PC, Design, Production

Halo Infinite and Halo 5: Guardians creative director has left 343 Industries  
by Chris Kerr [08.19.19]
Halo Infinite creative director Tim Longo has left developer 343 Industries as part of a leadership reshuffle.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Great game audio choreography for battle design  
by Staff [08.16.19]
In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
Console/PC, Indie, Audio, Video, Vault

Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games  
by Xsolla [08.16.19]
Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [08.16.19]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Design

My.Games is launching its own PC video game storefront  
by Alissa McAloon [08.16.19]
The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
Console/PC, Social/Online

Steam's 'Follower' counts: A discoverability gem hidden in plain sight  
by Gamasutra Community [08.16.19]
GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
Console/PC, Indie, Business/Marketing