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October 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Three pain points in the production and design of Shadow of the Tomb Raider 4
by Alissa McAloon, Bryant Francis [09.27.18]
Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty give Gamasutra the run-down on some of the game's best features -- and how those features were a pain in the ass to implement.
Console/PC, Design, Production

French publisher Bigben scoops up Eko Software for nearly $10 million  
by Bryant Francis [09.26.18]
French publisher Bigben is buying up developer Eko Software, which is currently developing Warhammer: Chaosbane.
Console/PC, Business/Marketing

Telltale is pulling The Walking Dead: The Final Season from digital stores 2
by Bryant Francis [09.26.18]
For reasons not entirely clear, Telltale has ceased selling copies of The Walking Dead: The Final Season while it waits to announce plans for the series' completion.
Console/PC, Design

Video: Networking the online gameplay of Halo: Reach 1
by Staff [09.26.18]
Travel back in time and take a look at the networking that made Halo Reach's online gameplay possible.
Console/PC, Programming, Video

GLAAD Media Awards adds award for outstanding LGBTQ-inclusive games  
by Alissa McAloon [09.26.18]
GLAAD has introduced a new category to its annual GLAAD Media Awards that seeks to highlight video games with outstanding, authentic, and impactful LGBTQ characters or storylines.
Console/PC

Report: Telltale was in funding talks one day before majority shutdown  
by Chris Kerr [09.26.18]
Telltale Games' "majority closure," which resulted in the bulk of its staff being laid off without severance pay, came only a day after potential investors walked away from funding talks.
Console/PC, Business/Marketing

Sony (finally) agrees to PlayStation 4 cross-platform play 1
by Chris Kerr [09.26.18]
"This represents a major policy change for Sony Interactive Entertainment, and we are now in the planning process across the organization to support this change."
Console/PC, Design

Valve calls out surprising popularity of PS4, Switch Pro controllers on Steam 3
by Bryant Francis [09.25.18]
Valve wants you to know that players are interested in using the PS4 and Switch Pro Controllers more on Steam, and they're working to make them more compatible in the future.
Console/PC, Design

Don't Miss: A Myst classic postmortem from co-creator Robyn Miller 5
by Staff [09.25.18]
Myst co-creator and sound composer Robyn Miller shares the design and production details behind one of gaming's most iconic first-person adventures.
Console/PC, Programming, Design

Ex-Telltale dev files class action suit over sudden mass layoffs 2
by Alissa McAloon [09.25.18]
A former Telltale employee has filed a class action lawsuit against the company alleging a violation California’s WARN Act by failing to give 60 days notice ahead of mass layoffs.
Console/PC

2K launches 'Foundations' program to support underprivileged communities  
by Chris Kerr [09.25.18]
The initative will help underprivileged neighborhoods by providing "essential technology upgrades" in community centres, and also refurbishing local basketball courts.
Console/PC, Business/Marketing, Video

Telltale looking to work with 'potential partners' to finish The Walking Dead 1
by Chris Kerr [09.25.18]
Telltale claims it's working on a solution to finish The Walking Dead, but the news hasn't gone down too well with many game developers.
Console/PC, Production, Business/Marketing

Footage and concept art from Telltale's canceled Stranger Things project has surfaced  
by Chris Kerr [09.25.18]
Netflix has explained it's "evaluating other options for bringing the Stranger Things universe to life," meaning this could be the first and final glimpse we catch of Telltale's vision.
Console/PC, Design, Production

Postmortem: Midnight Hub's mystery puzzler Lake Ridden
by Gamasutra Community [09.25.18]
Lake Ridden is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Console/PC, Programming, Design, Production

Video: Psychosis and the making of Hellblade
by Staff [09.24.18]
In this GDC 2018 talk, Ninja Theory's Dominic Matthews and Tameem Antoniades discuss the delivery of the mental health themes in Hellblade: Senua's Sacrifice.
Console/PC, Design, Video

Archiving Will Wright's early design notes for The Sims  
by Emma Kidwell [09.24.18]
The Strong Museum of Play spoke with Game Informer recently about obtaining the design documents and sketches from The Sims creator Will Wright.
Console/PC, Design

Destiny 2 devs explain the evolution of Gambit's combo PvP and PvE play  
by Alissa McAloon [09.24.18]
Gambit aims to merge the mostly-separate player-vs-player and player-vs-everything sides of Destiny 2, but its creation didn't come without its fair share of struggles.
Console/PC, Social/Online, Design

Devil May Cry 5's microtransactions designed as an 'option...to save time' 10
by Emma Kidwell [09.24.18]
Devil May Cry 5 will include microtransactions for in-game orbs initially obtained through combat or exploration if players wish to speed up the upgrade process and add buffs earlier.
Console/PC, Business/Marketing

Don't Miss: The value of taking a narrative approach to level design 1
by Staff [09.24.18]
Game designer Jolie Menzel shared some advice on how storytelling techniques can be applied to level design, drawing on her experience making games at Ubisoft and, before that, Telltale.
Console/PC, Design

Free-to-play Warface grabs 1.3M registered players in one week on PS4  
by Alissa McAloon [09.24.18]
Overall, the top six countries, including the US, Germany, France, the UK, Brazil, and Russia, only represent around 62 percent of the title’s total registered PS4 players for week one.
Console/PC, Social/Online