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August 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
An overlooked line of code led to slow performance for Warhammer Online 1
by Emma Kidwell [07.26.18]
Former game designer at Mythic Entertainment Leah Miller discusses how an unnoticed typo in the MMO Warhammer Online: Age of Reckoning was discovered years after the game had shuttered. 
Console/PC, Design

Detroit dev Quantic Dream loses in court case brought by ex-employee 1
by Alissa McAloon [07.26.18]
Quantic Dream has lost a court case filed against it by a former employee, essentially ruling that the employee's departure can be called a wrongful termination by way of a toxic work environment.
Console/PC

Don't Miss: A deep dive into Forza Horizon 3's online co-op multiplayer 2
by Staff [07.26.18]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Console/PC, Social/Online, Design

Hellblade's performance was boosted by optimizations made for the VR version  
by Alissa McAloon [07.26.18]
Members of the Ninja Theory dev team explore how tasking a small team with creating a VR version of Hellblade during development improved the graphics and performance of the original game.
VR, Console/PC, Indie, Video

Blog: The art of the dark in Sunless Skies  
by Gamasutra Community [07.26.18]
Sunless Skies (the sequel to Sunless Sea) just released its newest region: Eleutheria. Take a look at some of the approaches and processes the art team employed in its creation.
Console/PC, Art

Prominent Denuvo hacker arrested for breaching anti-piracy tech 5
by Chris Kerr [07.26.18]
Prominent Denuvo hacker Voksi, who compromised the anti-piracy tech in 2016 with a breakthrough workaround, has been arrested by Bulgarian authorities.
Console/PC, Business/Marketing

Video: The Game Outcomes Project: How teamwork, leadership and culture drive results  
by Staff [07.25.18]
In this GDC 2016 session, Mothership Entertainment's Paul Tozour discusses the Games Outcome Project, highlighting important data about the nature of game development workplaces.
Console/PC, Business/Marketing, Video

How Failbetter's artists process prose and make sumptuous nightmares  
by Bryant Francis [07.25.18]
One of the artists behind Sunless Skies discusses what he's learned translating fearful prose into a nightmarish aesthetic.
Console/PC, Art, Video

Designing accessible packaging for the Xbox One Adaptive Controller 2
by Emma Kidwell [07.25.18]
Microsoft explains how its packaging design team developed accessible packaging for the Xbox One Adaptive Controller.
Console/PC, Design

Don't Miss: The fragility and pain of friendship in We Know the Devil  
by Staff [07.25.18]
Friendship is a major theme of this visual novel about three teens stuck in a religious summer camp. It explores the difficulties and pain surrounding this precious aspect of our lives.
Console/PC, Indie, Design

No Man's Sky Next update attracts over 40,000 players on Steam 1
by Alissa McAloon [07.25.18]
No Man’s Sky Next, a sizable overhaul of the once infamous 2016 space sim, launched this week and brought a fair number of players back to the game on its 2-year anniversary.
Console/PC, Social/Online

Dota 2 loot boxes now reveal contents ahead of purchase for Dutch players 2
by Alissa McAloon [07.25.18]
The change is likely a response to complaints from regulatory boards in the Netherlands that previously caused Valve to disable certain features from both Dota 2 and Counter-Strike: Global Offensive.
Console/PC, Social/Online

Chat with one of Sunless Skies' artists today at 3PM EDT  
by Bryant Francis [07.25.18]
We're talking to one of the artists who has helped bring Failbetter's spooky sensation Sunless Skies to life at 3PM EDT.
Console/PC, Design, Video

GDC 2019 welcomes five new members to the Advisory Board!  
by Staff [07.25.18]
As preparations begin for GDC 2019, organizers are proud to welcome game dev luminaries Caryl Shaw, Nick Popovich, Carolin Krenzer, Andreas Fredriksson, and Jamie Cheng to the GDC Advisory Board!
Console/PC, Indie, GDC

Report: Epic's net worth could rise to $8B thanks to Fortnite  
by Chris Kerr [07.25.18]
The success of popular battle royale effort Fortnite means developer Epic Games could soon be worth as much as $8 billion.
Console/PC, Business/Marketing

Video: The unconventional launch of Fortnite  
by Staff [07.24.18]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royalde mode.
Console/PC, Business/Marketing, Video

Former BioWare dev James Ohlen discusses creative freedom and burnout  
by Emma Kidwell [07.24.18]
In a recent interview with Game Informer, former creative director at BioWare James Ohlen discusses his retirement from games and how liberating it feels to work on new projects.
Console/PC, Business/Marketing

Writers discuss the evolving role narrative has in game development  
by Alissa McAloon [07.24.18]
A recent USGamer piece explores how Dragon Quest pioneered character-driven storytelling and how League of Legends then brought a similar but opposite spin on narrative to the world of online games. 
Console/PC, Social/Online

Mini Metro surpasses 1 million sold  
by Alissa McAloon [07.24.18]
The public transportation themed puzzle strategy game first launched on PC in 2015, then mobile in 2016, and, just this year, on the Nintendo Switch.
Console/PC, Smartphone/Tablet, Indie

Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment