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February 17, 2019
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Updates » Console/PC
Breaking down nearly 50 years of video game revenue 2
by Alissa McAloon [01.30.19]
In a recent story, Bloomberg shared data from the analyst Pelham Smithers that tracks video game revenue across the last 50 years or so, broken down by platform.
VR, Console/PC, Smartphone/Tablet

12 years in, Nintendo is closing down the Wii Shop Channel  
by Alissa McAloon [01.30.19]
Today marks the last day for the Wii's built-in digital marketplace and many of the WiiWare games that were available exclusively through the storefront. 
Console/PC, Social/Online

February marks the final round of PlayStation Plus games for Vita and PS3  
by Alissa McAloon [01.30.19]
PlayStation has revealed the games it’ll be offering free to PlayStation Plus subscribers next month, and in doing so revealed the last games to come to both the Vita and PS3 through the program.
Console/PC, Social/Online

You should put your name on your game! Find out why at GDC 2019  
by Staff [01.30.19]
Most artists sign their work, so why don't most game developers? Enjoy a thoughtful dive into this surprisingly tricky topic at GDC 2019 this March, courtesy of indie devs Zach Gage and Bennett Foddy!
Console/PC, Indie, Business/Marketing, GDC

THQ Nordic CEO 'fully supports' Metro Exodus exclusivity deal  
by Chris Kerr [01.30.19]
"I firmly believe that Deep Silver and Koch Media have carefully considered the advantages and disadvantages, opportunities and risks in their decision to go solely with Epic Games Store."
Console/PC, Business/Marketing

Halo and Call of Duty co-developer Certain Affinity expanding into Canada  
by Chris Kerr [01.30.19]
The company is best known for its work as a co-developer on the Halo, Call of Duty, and DOOM franchises, but is now looking to create its own original titles from scratch. 
Console/PC, Production, Business/Marketing

Blog: Why did we DMCA our own game a few weeks after launch? 8
by Gamasutra Community [01.30.19]
In 2018 we launched our first indie title through Steam Early Access. Nothing prepared us for what was to come, however, and we were soon forced to DMCA our own title as we struggled to stay afloat.
Console/PC, Production, Business/Marketing

How do you rejuvenate the skateboarding genre? Put a bird on it! 2
by Aron Garst [01.30.19]
Glass Bottom Games programmer and designer Megan Fox tells us how her upcoming game SkateBird takes the best parts of Tony Hawk's Pro Skater and Skate -- while adding a dose of bird.
Console/PC, Indie, Design, Video

See what ray tracing can do to a game like Quake 2  
by Alex Wawro [01.29.19]
Quake 2 has never been lit like this.
Console/PC, Programming, Design, Video

Video: A game dev's guide to designing great tutorials  
by Staff [01.29.19]
Can you design a tutorial so good your players don't know they're in it? Those Awesome Guys' Nicolae Berbece thinks so, and in this GDC Europe 2016 talk he explores how to pull it off.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Nvidia trims quarterly revenue forecast as its RTX cards undersell 1
by Alissa McAloon [01.29.19]
The company says that the lower-than-expected sales are partly because economic factors have pushed its customers to be cautious.

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC State of the Industry: Nearly half of devs say they're most interested in the Switch  
by Staff [01.29.19]
The latest GDC State of the Industry report reveals a lot about how devs are making and selling games, including the fact that nearly 25% say their games sell best on Switch versus other platforms.
Console/PC, Business/Marketing, GDC

GameStop is looking at other options after plans to sell the company fall through 4
by Alissa McAloon [01.29.19]
Instead, GameStop plans to use the funds from its recent sale of Spring Mobile to either pay off debt, fund share repurchases, reinvest in its core game and collectibles business, or some mix of the three.
Console/PC, Business/Marketing

Learn to design immersive worlds the Disney Imagineering way at GDC 2019  
by Staff [01.29.19]
As part of the GDC 2019 Vision Track, Walt Disney Imagineering leaders will discuss the challenges of building interactive worlds and explore the overlap between designing theme parks and video games
VR, Console/PC, Smartphone/Tablet, Design, GDC

NetEase grabs stake in Quantic Dream as studio prepares for multi-platform future  
by Chris Kerr [01.29.19]
"Our objective is to be present on all platforms where there is an audience that can enjoy our experiences."
Console/PC, Business/Marketing

Deep Silver owner THQ Nordic distances itself from Metro Exodus exclusivity deal 4
by Chris Kerr [01.29.19]
THQ Nordic owns both Koch Media and its publishing division Deep Silver, but today explained Metro is still the intellectual property of Koch, and that the exclusivity agreement was its baby.
Console/PC, Business/Marketing

EA amends FIFA loot boxes in Belgium after regulators increase pressure  
by Chris Kerr [01.29.19]
The publisher had initially refused to remove or amend loot boxes in its FIFA titles, but "after further discussions with Belgian authorities" has agreed to pull FIFA points from sale by January 31.
Console/PC, Design, Business/Marketing

Resident Evil 2 remake has shipped 3 million copies in four days  
by Chris Kerr [01.29.19]
The survival horror title launched on Xbox One and PlayStation 4 on January 25, more than 20 years after the original hit shelves way back in 1996.
Console/PC, Production, Business/Marketing

GDC Speaker Q&A: Noah Alzayer goes under the mask of Marvel's Spider-Man  
by Staff [01.28.19]
At GDC 2019, hear from Insomniac Games character TD Noah Alzayer about the making of Marvel's Spider-Man's 150+ facial rigs.
Console/PC, Design