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October 15, 2019
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Updates » Console/PC
Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Control's Epic Games Store exclusivity initially cost Epic $10.45 million 4
by Alissa McAloon [09.20.19]
There’s not much context given for the payment, but 505 parent Digital Bros attributed €9.49 million in Control-related income to a digital marketplace that sought an exclusivity agreement in a recent financial report.
Console/PC, Social/Online, Business/Marketing

Ubisoft is taking legal action against Rainbow Six Siege DDoS attackers  
by Alissa McAloon [09.20.19]
Ubisoft is taking a number of steps to try and cut down on the impact DDoS attacks have on Rainbow Six Siege matches, including steps toward legal action against regular offenders.
Console/PC, Social/Online

Google Stadia 'Founder's Edition' pre-order bundle has sold out in Europe  
by Chris Kerr [09.20.19]
Google's director for games Jack Buser explained the Founder's Edition is also close to selling out in other territories like the U.S. and Canada.
Console/PC, Business/Marketing

Unity acquires game marketing and analytics specialist deltaDNA  
by Chris Kerr [09.20.19]
The engine maker claims the deal will help developers manage and optimize projects from creation towards release and beyond by integrating deltaDNA's suite of LiveOps tools into Unity.
Console/PC, Business/Marketing

Steam must allow digital games to be resold, rules French court 19
by Alissa McAloon [09.19.19]
A French court has ruled against Valve at the close of a 2015 case, finding that a number of aspects of Steam aren’t up to snuff as far as the law is concerned.
Console/PC, Social/Online

Apple Arcade's debut heralds the launch of dozens of games on iOS (and Steam?) 1
by Alissa McAloon [09.19.19]
Apple has all at once opened the flood gates to Apple Arcade, its subscription library of semi-exclusive mobile games. Over 70 games launched alongside the platform, still with many more on the way.
Console/PC, Smartphone/Tablet

Video: How to be an effective, high-performance game producer  
by Staff [09.19.19]
In this 2017 GDC session, Gearbox Software's Aaron Thibault shares advice on how producers can work smarter to help game development teams work more efficiently while building trust with each other.
Console/PC, Indie, Production, Video, Vault

Steam Labs rolls out new discoverability experiments  
by Chris Kerr [09.19.19]
The boffins over at Steam Labs have provided more details on two new experimental discoverability features heading to Steam.
Console/PC, Business/Marketing

Don't delay: Pitch a talk for GDC 2020's Production Essentials Summit!  
by Staff [09.19.19]
If you're an expert in game production and want to share what you know with your peers, consider submitting a talk to the Production Essentials Summit for GDC 2020 next March!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Get a job: Sony PlayStation is hiring a Lead Character Rigger  
by Staff [09.18.19]
We are looking for a Rigging Lead to join our sunny San Diego, CA development team.
Console/PC, Art, Recruitment

Watch two of GreedFall's developers discuss their new colonial RPG  
by Bryant Francis [09.18.19]
Learn some of the design and development secrets behind Spiders' new action RPG GreedFall in this discussion from the GDC Twitch channel.
Console/PC, Design, Video

Esports tournament platform XY Gaming raises $2.5 million  
by Alissa McAloon [09.18.19]
XY Gaming has raised $2.5 million to bolster its cash-prize driven esports platform of the same name.
Console/PC, Social/Online

Chat with the developers behind GreedFall at 11AM EST  
by Bryant Francis [09.18.19]
Drop by the GDC Twitch channel for a conversation about the development of GreedFall starting at 11AM EST.
Console/PC, Design, Video

How do people find your game on Switch?: A discoverability run-down  
by Simon Carless [09.18.19]
"Switch versions are still selling better than Steam or other console versions. But sometimes nowadays I believe that’s ‘not enough copies on Switch vs. REALLY not enough copies outside of Switch.'"
Console/PC, Indie, Business/Marketing

Football Manager 2020 studio swaps to recyclable packaging, wants others to do the same  
by Alissa McAloon [09.17.19]
The standard edition of Football Manager 2020 will feature almost entirely recyclable packaging, including plant-based inks and a box made from 100 percent recycled fibers.
Console/PC

Don't Miss: How Sonic Mania's devs made the old new (and good) again 3
by Staff [09.17.19]
"I've been researching for this project for the last 26 years. The wealth of knowledge amongst our team is so vast that between us, we have the entire tapestry of Sonic on the back of our hands."
Console/PC, Design

Valve launches revamped Steam Library in open beta  
by Alissa McAloon [09.17.19]
The overhauled Steam Library detailed by Valve a few weeks back is now open to the public, or at least open to those that opt into the Steam Client beta program.
Console/PC, Social/Online

Rockstar Games now has its own game launcher on PC 2
by Alissa McAloon [09.17.19]
Grand Theft Auto dev Rockstar Games has rolled out a hub for all of its digital games on PC, accurately dubbed the Rockstar Games Launcher.
Console/PC, Social/Online, Business/Marketing

One decade in, League of Legends still averages 8M peak concurrent players daily  
by Alissa McAloon [09.17.19]
Riot Games says that its free-to-play MOBA League of Legends still averages around 8 million peak concurrent players on a daily basis.
Console/PC, Social/Online