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April 20, 2019
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Updates » Console/PC
FoxNext VP on turning Marvel: Strike Force into the Starbucks of mobile games  
by Chris Kerr [03.29.19]
"If you think about it, say Starbucks; a lot of people spend $15 or $20 a week on Starbucks on coffee and snacks and stuff and that’s a great value for them and they’ll do that forever."
Console/PC, Business/Marketing

Designing for deck-building in video games  
by Diego Arguello [03.29.19]
Gamasutra speaks with designers behind SteamWorld Quest, Hand of Fate, Slay the Spire, and Cultist Simulator to find out tips and methods for card-based design in video games.
Console/PC, Indie, Design

Twitch Prime users are being gifted a free year of Nintendo Switch Online  
by Chris Kerr [03.29.19]
It's interesting to see Nintendo and Twitch join forces for the promotion, and shows the Japanese console maker is searching for ways to maintain and stoke interest in its fledgling online service.
Console/PC, Business/Marketing

Into the Pixel exhibit calls for submissions of game art  
by Emma Kidwell [03.28.19]
The AIAS and ESA announced that the annual "Into the Pixel" video game art exhibit is now accepting submissions for its sixteenth collection.
Console/PC, Indie, Art

Hyper Light Drifter dev confirms TV series is in the works  
by Emma Kidwell [03.28.19]
Hyper Light Drifter is receiving its own animated TV show led by Heart Machine's Alx Preston and producer Adi Shankar, best known for the Netflix adaptations of Castlevania.
Console/PC, Indie, Business/Marketing

Tencent opens new cloud streaming platform 'Start' for public testing  
by Emma Kidwell [03.28.19]
Tencent has opened up its own cloud gaming platform, "Start", for public testing by users in Shanghai and Guangdong.
Console/PC, Business/Marketing

Risk of Rain 2 is running a buy-one-get-one free launch promo 1
by Alissa Mcaloon [03.28.19]
The 3D followup to the 2013 release Risk of Rain is running a limited time promotion to get more eyes on the game and encourage players to team up in its co-op mode.
Console/PC, Social/Online, Indie

Xsolla introduces new funding opportunity for indie developers  
by Staff [03.28.19]
Xsolla has announced a new funding opportunity for indie developers with the launch of their investment club, Xsolla Funding Club (XFC). 
Console/PC, Business/Marketing

Minecraft update removes mentions of creator Notch from splash screens 2
by Chris Kerr [03.28.19]
Minecraft custodians Microsoft have removed some mentions of controversial creator Markus "Notch" Persson from the game with a new snapshot update.
Console/PC, Smartphone/Tablet, Business/Marketing

Sony veteran Kaz Hirai has left the company after 35 years  
by Chris Kerr [03.28.19]
"I have decided to depart from Sony, which has been a part of my life for the past 35 years. I would like to extend my warmest gratitude to all our employees and stakeholders who have supported me."
Console/PC, Business/Marketing

Xenoblade developer Monolith Soft staffing up for Zelda project  
by Chris Kerr [03.28.19]
Xenoblade developer Monolith Soft is hiring developers to work on another entry in The Legend of Zelda series. 
Console/PC, Production, Business/Marketing

Wash your game's windows: An argument for clean mechanics 3
by Gamasutra Community [03.28.19]
Independent game dev Lars Doucet (Defender's Quest) says: "Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!"
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Video: Systemic AI design in Just Cause 3  
by Staff [03.27.19]
In this 2017 GDC session, Avalanche Studios' Robert Meyer discusses the technical designs, interfaces, and methods the studio used to develop a robust AI system that was flexible for level designers.
Console/PC, Programming, Design, Video

GameStop moving into esports with new events venue  
by Emma Kidwell [03.27.19]
GameStop has announced its partnership with esports organization Complexity Gaming to open up the GameStop Performance Center in Frisco, Texas.
Console/PC, Social/Online, Business/Marketing

GDC 2019, as told through livetweets  
by Bryant Francis [03.27.19]
Here are some high-quality livetweets of GDC 2019 that may help you learn more about the game-making process.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

'Buddy pass' will let Wolfenstein: Youngblood players share with friends 2
by Chris Kerr [03.27.19]
The newly unveiled Wolfenstein: Youngblood is taking the Nazi-hunting series into co-op territory, and publisher Bethesda Softworks has come up with a novel way to ensure friends can play together. 
Console/PC, Business/Marketing

Blog: A design examination of Resident Evil 2 Remastered 5
by Gamasutra Community [03.27.19]
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.
Console/PC, Design

Cyberpunk 2077 developer CD Projekt spent heavily on R&D in 2018 1
by Chris Kerr [03.27.19]
The cumulative balance of the company's R&D expenditures topped $65.4 million during 2018, with the Polish outfit keen to scale up its production capabilities on home soil. 
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Video: Understanding player autonomy in game design  
by Staff [03.26.19]
In this 2017 GDC session, Immersyve's Scott Rigby explains why it's valuable for developers to have a nuanced understanding of player autonomy. 
Console/PC, Design, Video

Judgment has sold through 97% of stock following controversy 1
by Emma Kidwell [03.26.19]
Sega chief creative officer Toshihiro Nagoshi confirmed that Judgment sold through roughly 97 percent of its stock since the company halted sales of the game.  
Console/PC, Business/Marketing