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November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Updates » Console/PC
Income from player recurring investment rises to $297 million for Ubisoft  
by Alissa McAloon [10.30.18]
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
Console/PC, Social/Online, Business/Marketing

PSA: You're almost out of time to pitch talks for the GDC 2019 Tutorials!  
by Staff [10.30.18]
Hey devs, the deadline for submissions to all but one GDC 2019 Tutorial is next Wednesday, November 7th! (The deadline for the Level Design Workshop is even sooner: this Friday, November 2nd!)
Console/PC, Indie

The Switch has surpassed 22M units in lifetime sales  
by Chris Kerr [10.30.18]
The hybrid console has sold 22.86 million units to be exact, almost 10 million more than its predecessor the Wii U, which managed 13.56 million lifetime sales over its four-year lifespan.
Console/PC, Business/Marketing

Switch sales remain steady as Nintendo reports bump in profits  
by Chris Kerr [10.30.18]
Nintendo revealed that Switch hardware continues to be "quite popular," with the console selling 5.07 million units during the first half of the fiscal year
Console/PC, Smartphone/Tablet, Business/Marketing

Red Dead Redemption 2 made $725 million over the weekend 2
by Chris Kerr [10.30.18]
According to Rockstar, it's a figure that means the game has achieved the "single biggest opening weekend in the history of entertainment." 
Console/PC, Business/Marketing

How to make a roguelike (from someone who's made a bunch of 'em)
by Gamasutra Community [10.30.18]
This is a comprehensive primer on how to get started with roguelike development, featuring guidance and tips in 5,500 words and 84 images.
Console/PC, Design, Production

Video: The implementation of pro guitar mode in Rock Band 3  
by Staff [10.29.18]
In this classic GDC 2011 talk, Harmonix's Jason Booth and Sylvain Dubrofsky break down the production and implementation of Pro Guitar mode in Rock Band 3.
Console/PC, Design, Video

Twitch teams up with Harmonix to develop a streaming karaoke game  
by Emma Kidwell [10.29.18]
Twitch is teaming up with Harmonix to develop Twitch Sings, a streaming karaoke game, to the platform.
Console/PC, Social/Online, Design

Conde Nast owner Advanced Publications acquires The Esports Observer  
by Emma Kidwell [10.29.18]
The Esports Observer, an esports business news site, has been acquired by Condé Nast and American City Business Journals owner Advance Publications.
Console/PC, Business/Marketing

Bethesda hasn't forsaken the Switch, despite Fallout 76 skipping the console 1
by Alissa McAloon [10.29.18]
Bethesda marketing exec Pete Hines says that Bethesda considers the Switch to be a viable platform, despite Fallout 76 and The Elder Scrolls: Online both passing the console by.
Console/PC, Social/Online

Game Design Deep Dive: The creation of Necrosoft Games' Gunhouse  
by Brandon Sheffield [10.29.18]
A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Don't Miss: A postmortem of the memorable Jurassic Park game Trespasser 4
by Staff [10.29.18]
"The parallels between the Trespasser project and [in-game character] John Parker Hammond's cloning project were numerous: ambitious beginnings, years of arduous labor, and the eventual tragic ending."
Console/PC, Programming, Art, Design, Production

A peek at Nintendo's early Wii Remote prototype for the GameCube 1
by Alissa McAloon [10.29.18]
A piece of tech that emerged on Yahoo’s online auction platform grants developers a peek at the motion tracking tech that would eventually transform into the Nintendo Wii.

Monster Hunter: World continues to drive sales at Capcom  
by Chris Kerr [10.29.18]
Profits have doubled at Capcom thanks to the success of Monster Hunter: World, which has shipped over 10 million units since launching in January this year.
Console/PC, Business/Marketing

Here are all 20 games you'll get with the PlayStation Classic 5
by Chris Kerr [10.29.18]
Sony has revealed the full list of retro games that'll be crammed onto the PlayStation Classic when it launches this December. 
Console/PC, Business/Marketing, Video

Don't mean a thing if you ain't got that Spider-Man 1
by Alan Bradley [10.29.18]
Insomniac Games' Marvel's Spider-Man is the fastest and most fluid open world game in recent memory. So we had to catch up with game director Ryan Smith to dive deeper into the philosophy of the swing.
Console/PC, Design

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Square Enix, Monomi Park, and more are hiring now!  
by Staff [10.26.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Programming, Art, Production, Recruitment

Massive apples, cubes draw ire in ranked SoulCalibur VI online play 6
by Alissa McAloon [10.26.18]
Sometimes a well-intended feature can become more of a liability in the wrong hands. A current trend in SoulCalibur VI’s online play is a perfect example of that. 
Console/PC, Social/Online

Rockstar devs detail the studio's history with 'mandatory' crunch 1
by Alissa McAloon [10.26.18]
A recent story from Eurogamer adds to the ongoing conversation about overtime, mandatory or otherwise, at Rockstar Games.
Console/PC, Business/Marketing