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Updates » Console/PC
SIE boss: The 'biggest, more unique' PS5 features have yet to be revealed  
by Chris Kerr [01.09.20]
We already know a fair bit about the next-generation PlayStation 5, but according to Sony boss Jim Ryan the console's "biggest" and "more unique" features are still being kept under wraps. 
Console/PC, Design, Business/Marketing

A former Microsoft exec is PlayStation's new head of global business operations  
by Chris Kerr [01.09.20]
Sony Interactive Entertainment has appointed former Microsoft and Dell exec Veronica Rodgers as its new senior vice president of global business operations. 
Console/PC, Business/Marketing

Video: Valve's perspective on brain-computer interfaces in games  
by Staff [01.08.20]
In this GDC 2019 talk Valve's Mike Ambinder explores the state of brain-computer interface research and offers insights on how its applications might help game devs today -- and in the future.
Console/PC, Design, Video, Vault

The number of Steam releases remained relatively flat from 2018 to 2019 3
by Alissa McAloon [01.08.20]
While past years have shown a rise in the number of games hitting Steam, the jump from 2018 to 2019 was significantly less dramatic than years past.
Console/PC, Social/Online

Learn the secrets of Red Dead Redemption 2's player locomotion at GDC  
by Staff [01.08.20]
Sign up now for GDC 2020, where Rockstar Games' Mike Jones will walk you through the creative and technical choices made to create the locomotion systems and distinctive walk of Arthur Morgan!
Console/PC, Art, GDC

Don't Miss: How Rare designed Sea of Thieves' infinite pirate generator 2
by Staff [01.08.20]
Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves.
Console/PC, Programming, Art

At 10 million players, Xbox calls Sea of Thieves its most successful new IP this gen  
by Alissa McAloon [01.08.20]
Xbox itself says the 10 million players milestone reaffirms that the Xbox Game Studios-published Sea of Thieves is the most successful IP from Xbox to debut during the current console generation.
Console/PC, Social/Online

Death Stranding leads the pack of 2020 Game Developers Choice Awards nominees 3
by Staff [01.08.20]
Control, Outer Wilds, Disco Elysium, and Untitled Goose Game are also among the many remarkable games up for honors at the 2020 Game Developers Choice Awards during GDC 2020!
Console/PC, Business/Marketing, GDC

The Universim dev Crytivo makes revenue pledge to help Australian wildfire relief  
by Chris Kerr [01.08.20]
The Universim developer-publisher Crytivo has pledged to support those affected by the Australian wildfires by donating two months' worth of revenue to the cause. 
Console/PC, Business/Marketing

Twitter reveals which games dominated the online chatter in 2019  
by Chris Kerr [01.08.20]
Fate/Grand Order was the most talked about video game on Twitter during 2019, beating out the likes of Fortnite, Minecraft, and PlayerUnknown's Battlegrounds.
Console/PC, Smartphone/Tablet, Business/Marketing

Enter the Gungeon has topped 3 million sales in just under four years  
by Chris Kerr [01.08.20]
Dodge Roll Games’ bullet hell roguelike Enter the Gungeon has sold over 3 million copies in just under four years.
Console/PC, Business/Marketing

Breaking linear character progression with Outer Worlds' flaw system 4
by Aron Garst [01.08.20]
The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
Console/PC, Design

Video: What cats can teach you about empathic game design  
by Staff [01.07.20]
In this 2019 GDC session, Mew and Me's Willem Delventhal explains how designing games for house cats helped him think about designing games for humans as well.
Console/PC, Indie, Design, Video, Vault

Fantasy Flight Interactive to close after company-wide layoffs  
by Alex Wawro [01.07.20]
Updated: Fantasy Flight Interactive, the Fantasy Flight Games branch overseeing the tabletop game company's digital games, will close next month after a number of employees were laid off.
Console/PC, Smartphone/Tablet, Business/Marketing

Labor union CWA takes steps to organize game workers  
by Bryant Francis [01.07.20]
The Labor Union Communication Workers of America is stepping into the ring to help organize video game and tech developers.
Console/PC, Business/Marketing

Sony reveals PlayStation 5 logo, touts PlayStation 4 sales milestones 1
by Chris Kerr [01.07.20]
Sony shared a deluge of PlayStation tidbits during its CES 2020 press conference, including a first-look at the PlayStation 5 logo and some impressive PlayStation 4 sales milestones.
Console/PC, Business/Marketing

Alienware's handheld Concept UFO PC takes cues from the Nintendo Switch 1
by Alissa McAloon [01.06.20]
A concept for a handheld gaming PC unveiled by Alienware at CES shares similarities to Nintendo’s portable console, the Nintendo Switch.

Report: Rumors suggest a new Switch model is due out this year  
by Alissa McAloon [01.06.20]
Information from "sources from the related upstream supply chain" obtained by DigiTimes suggest that the new system would boast a magnesium alloy body as well as an improved CPU.

Don't Miss: How classic games make smart use of random number generation 2
by John Harris [01.06.20]
Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG.
Console/PC, Programming

Square Enix eyes potential of XR, blockchain, and cloud gaming in 2020  
by Alissa McAloon [01.06.20]
Square Enix president Yosuke Matsuda outlines the trends the company expects to play a part in 2020, noting some particular developments it is keeping a watchful eye in the new year.
VR, Console/PC, Social/Online, Smartphone/Tablet