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May 19, 2019
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Updates » Console/PC
Publishers see Stadia as an 'opportunity for a shift,' says Google CEO 2
by Alissa McAloon [04.30.19]
"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Steam crosses 1 billion registered accounts 1
by Alissa McAloon [04.30.19]
Over 1 billion accounts have now been made for Valve's digital games storefront, though the number of accounts on the platform isn't indicative of unique users.
Console/PC, Social/Online

Sega keen to improve profitability of digital titles after disappointing year 3
by Chris Kerr [04.30.19]
Sega has released its financials for the full-year ended March 31, 2019, and the company has lamented the performance of its digital games.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo pulls A Dark Room from eShop over secret code editor 1
by Alissa McAloon [04.29.19]
Nintendo has pulled A Dark Room from the Switch’s digital store after its developer revealed he had snuck a code editor into the game right before it shipped.
Console/PC, Programming

Report: Talks of developer walkouts prompt conversation inside Riot Games  
by Alissa McAloon [04.29.19]
Internal messages received and published by Waypoint show that, following threats of an employee walkout, Riot Games' diversity head calls for small group sessions to discuss concerns.
Console/PC, Social/Online

Don't Miss: How the developer of Dig Dog learned to make games without using his hands 1
by Staff [04.29.19]
Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI.
Console/PC, Indie, Programming

Microsoft distances itself from Minecraft creator Notch ahead of anniversary event 6
by Alissa McAloon [04.29.19]
A Microsoft spokesperson tells Variety that Persson’s “comments and opinions do not reflect those of Microsoft or Mojang and are not representative of Minecraft.”
Console/PC

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-NetherRealm devs: crunch and exploiting contractors was the studio norm 3
by Alissa McAloon [04.29.19]
Developers discuss crunch and on how contracted employees can be exploited by game development studios.
Console/PC, Production

Project Cars dev fails to secure 'Mad Box' trademark for new console  
by Chris Kerr [04.29.19]
Project Cars developer Slightly Mad Studios has failed to secure the 'Mad Box' trademark for its recently announced VR-friendly game console.
Console/PC, Business/Marketing

Mojang donates $100k to water charity after Minecraft players rally to the cause  
by Chris Kerr [04.29.19]
Minecraft maker Mojang has donated $100,000 to non-profit organization charity:water to help bring clean and safe drinking water to people across the globe.
Console/PC, Business/Marketing

Game Design Deep Dive: Creating an adaptive tech tree in Dawn of Man
by Martiño Figueroa [04.29.19]
"In order to advance to the next era quickly, you want to do a variety of actions, you probably want to hunt a variety of animals, experiment with all the tools, and try to build a larger settlement."
Console/PC, Design

Video: How Blizzard designed and built Overwatch's replay tech  
by Staff [04.26.19]
At GDC 2017, Blizzard's Philip Orwig gives an illuminating talk about how Overwatch's replay systems (including the kill cam and 'Play of the Game' highlights) were designed and built!
Console/PC, Design, Video, Vault

Don't Miss: Overhaul's Baldur's Gate: Enhanced Edition postmortem 5
by Staff [04.26.19]
Founding BioWare developer Trent Oster takes us behind the scenes of the development of the Baldur's Gate remake, and all of its complications.
Console/PC, Programming, Design, Production

Super Smash Bros. Ultimate driving new Switch sales for Nintendo  
by Alissa McAloon [04.26.19]
Nintendo says that the game was played by 26 percent of new Switch owners on their first day with the console, noting that it and other first-party games were a driving force behind this quarter’s sales.
Console/PC

Chat with one of Outward's developers at 2PM EST  
by Bryant Francis [04.26.19]
Join a conversation with the developers behind Outward starting at 2PM EST.
Console/PC, Design, Video

Over 9.8 million people are using Nintendo's premium Switch Online service 1
by Chris Kerr [04.26.19]
Over 9.8 million Nintendo Switch Online accounts have been created worldwide since the premium subscription service was launched in September 2018.
Console/PC, Business/Marketing

PS4 software sales up at Sony as hardware decline continues 1
by Chris Kerr [04.26.19]
Sony has released its financials for the fiscal year ended March 31, 2019, and once again software is driving sales at the Japanese company.
Console/PC, Business/Marketing

Get a job: Wizards of the Coast is hiring a Lead Software Engineer  
by Staff [04.25.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and lead a team of engineers who build and maintain scalable cloud services that will support vast legions of players. 
Console/PC, Programming, Recruitment

Ubisoft is rewarding players for reporting reproducible bugs in Rainbow Six Siege  
by Alissa McAloon [04.25.19]
Ubisoft is upping its bug reporting system, and offering players of Rainbow Six Siege an incentive to find and report issues that the dev team needs to address.
Console/PC, Social/Online