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August 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Activision Blizzard exceeds Q2 revenue goals thanks to in-game spending  
by Bryant Francis [08.02.18]
Thanks to in-game revenue and new content releases, Activision Blizzard managed to exceed expectations for revenue in Q2 2018.
Console/PC, Business/Marketing

Video: Watch top designers dissect a single system from their games  
by Staff [08.02.18]
In this GDC 2015 talk game designers Bennett Foddy, Tanya X. Short, and Dan Cassar each took the stage to dive into a system from each of their games!
Console/PC, Indie, Design, Video, Vault

Digital sales drive Take-Two's rising profits ahead of Red Dead Redemption 2  
by Alex Wawro [08.02.18]
GTA publisher Take-Two Interactive revealed its earnings for the three months leading up to June 30th, and while revenues were down year-over-year profits went up, beating some analysts' estimates.
Console/PC, Business/Marketing

Get a job: Republique dev Camouflaj is hiring a Gameplay Programmer  
by Staff [08.02.18]
Based in Bellevue, WA, Camouflaj is looking for a dev to work closely with its engineers and designers on core AI systems and mission mechanics.
Console/PC, Programming, Recruitment

Analyst: Fortnite streams have racked up over 600M hours viewed in 2018  
by Alissa McAloon [08.02.18]
A report from the streaming tools provider StreamElements finds that Fornite’s popularity continues to swell, leading the Battle Royale genre to eclipse MOBAs on streaming platforms.
Console/PC, Social/Online

Don't Miss: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [08.02.18]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-like that was self-published across multiple platforms.
Console/PC, Indie, Art, Design, Production

BioWare is still exploring new projects outside of Anthem  
by Alissa McAloon [08.02.18]
BioWare’s upcoming game Anthem is a departure from its established franchises, but BioWare says that it isn’t putting all of its development eggs in the new IP basket.
Console/PC

Now's the time to pitch your great Audio talks for GDC 2019!  
by Staff [08.02.18]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2019, organizers want to hear it -- and they're accepting submissions through Thursday, August 16th!
VR, Console/PC, Smartphone/Tablet, Indie, Audio

Harmonix signs multiplatform publishing deal with NCSoft  
by Chris Kerr [08.02.18]
The pair will work together to build and release an unannounced title that's still in the early stages of development.
Console/PC, Business/Marketing

Game revenue down at Sega despite increase in physical sales  
by Chris Kerr [08.02.18]
Sales are down in Sega's entertainment division, with combined digital and physical game revenue falling despite an encouraging performance from catalog titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Book Excerpt: Tips on negotiating key legal agreements in games 1
by S. Gregory Boyd, Brian Pyne, Sean F. Kane [08.02.18]
This detail-packed chapter from "Video Game Law: Everything You Need to Know about Legal and Business Issues in the Game Industry" may provide devs some interesting insight into how to negotiate.
Console/PC, Indie

Watch Dan Adelman's tips on marketing games like Chasm  
by Bryant Francis [08.01.18]
We talked with the former Nindie biz whiz about what he's learned helping indie games get out the door, with tips you can use marketing your own games.
Console/PC, Design, Video

This month's Humble Book Bundle includes tabletop and board game design 1
by Emma Kidwell [08.01.18]
Humble Bundle's Book Bundle for this month, titled Game Design & Puzzlecraft, includes eBooks and PDFs covering video game, tabletop, and board game design.
Console/PC, Design

Don't Miss: A postmortem of Failbetter Games' Sunless Sea 7
by Alexis Kennedy [08.01.18]
Failbetter Games co-founder Alexis Kennedy offers a look behind the scenes at what went right (and wrong) during development of the studio's darkly comedic roguelike game Sunless Sea.
Console/PC, Art, Audio, Design, Production

CCP to transition EVE Online publisher to NetEase in China  
by Alissa McAloon [08.01.18]
CCP has ended its arrangement with Tiancity, the previous publisher handling EVE Online’s Serenity server, and penned a deal with NetEase to keep the online game up and running going forward.
Console/PC, Social/Online, Business/Marketing

We're talking to Chasm's Dan Adelman at 3PM EDT  
by Bryant Francis [08.01.18]
We're talking to Chasm's Dan Adelman starting at 3PM EDT.
Console/PC, Design, Video

Animal Crossing: New Leaf becomes best-selling entry in franchise  
by Chris Kerr [08.01.18]
Animal Crossing: New Leaf for the 3DS has become the best-selling title in the popular mortgage repayment franchise after selling 11.78 million units worldwide.
Console/PC, Business/Marketing

Sea of Thieves has attracted over 5 million players  
by Chris Kerr [08.01.18]
Rare's pirate life simulator Sea of Thieves has attracted five million players across Xbox One and Windows 10 PC after launching back in March.
Console/PC, Business/Marketing

Steam user count has decreased 17 percent since January 9
by Emma Kidwell [07.31.18]
Steam is currently seeing a big decline in the number of people playing games (and even having Steam open on their computers) since January of this year.
Console/PC, Business/Marketing

The Sinclair ZX Vega+ is finally being shipped to Indiegogo backers  
by Emma Kidwell [07.31.18]
A version of the Sinclair ZX Vega+ console dubbed the 'Blankety Blank' has started to ship to backers, but it seems they aren't impressed with the product.
Console/PC, Production, Business/Marketing