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October 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
How Serious Sam set itself apart in the era of Duke Nukem and Quake  
by Alissa McAloon [10.03.18]
Croteam’s chief creative officer Davor Hunski tells the story of how Serious Sam’s hand-made engine came to be and how a vertical slice demo ultimately saved the game.
Console/PC, Programming, Video

Don't Miss: 7 great minigames that game developers should study 21
by Staff [10.03.18]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Indie, Design

Konami's Dance Dance Revolution is getting a movie adaptation 1
by Alissa McAloon [10.03.18]
The arcade game Dance Dance Revolution is being reimagined as a film where only dancing can save the world from a coming apocalypse.
Console/PC

Warner Bros. Interactive Entertainment signs on to distribute Cyberpunk 2077  
by Alissa McAloon [10.03.18]
The role sees WBIE taking over both distribution and promotion for CD Projekt Red's upcoming game based on the longrunning Cyberpunk 2020 tabletop franchise.
Console/PC, Business/Marketing

Ubisoft chief: The games industry needs to find its soul 12
by Chris Kerr [10.03.18]
"You know what is missing in this industry? A soul. Video games are about gaming, and gaming is not about entertainment, it's about learning."
Console/PC, Design, Production

World Rally Championship dev Kylotonn acquired by Bigben  
by Chris Kerr [10.03.18]
French publisher Bigben Interactive has fully acquired World Rally Championship and TT Isle of Man developer Kylotonn. 
Console/PC, Business/Marketing

How The Universim's 'god game' twist charmed Early Access players  
by Joel Couture [10.03.18]
Gamasutra speaks with the devs of The Universim about making living worlds and beings that react to player decisions rather than directly obey them, as well as Steam Early Access challenges.
Console/PC, Design, Production, Business/Marketing, Video

After bankruptcy and layoffs, Toys 'R' Us contemplates a comeback 1
by Alex Wawro [10.02.18]
The folks in charge of selling off Toys 'R' Us assets after the bankrupt retailer closed nearly 1,000 stores and laid off ~33,000 people this year have decided to cancel and revamp the brand instead.
Console/PC, Business/Marketing

Game devs call for better working conditions via #AsAGamesWorker 5
by Bryant Francis [10.02.18]
Game developers have begun sharing their demands for a better game industry future via the Twitter hashtag #AsAGamesWorker.
Console/PC, Design

Video: A retrospective look at 'girl games' of the '90s  
by Staff [10.02.18]
At GDC 2018 devs Laura Groppe, Brenda Laurel, Jesyca Durchin Schnepp, Sheri Graner Ray & Ernest Adams revisit and deconstruct the whole genre of "girl games" that found success in the 1990s.
Console/PC, Design, Video, Vault

PUBG has banned 13 million cheating players to date  
by Alissa McAloon [10.02.18]
PlayerUnknown’s Battlegrounds has banned over 13 million players since the game's publisher started sharing ban numbers in June 2017.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Mega Man 9's producer on making a NES game -- in 2008 10
by Staff [10.02.18]
In this classic 2008 interview, Capcom's Hironobu Takeshita speaks to the difficulties (and freedoms) of crafting a true retro experience, and to his vision for the future of video game development.
Console/PC, Business/Marketing

Valve kicks 179 rule-breaking games off Steam  
by Alissa McAloon [10.02.18]
Valve is keeping rule-breakers from getting too comfortable on its massive digital game platform, even as Steam shifts toward a more open platform.
Console/PC

Report: Netflix's Black Mirror is getting the choose-your-own-adventure treatment 2
by Alissa McAloon [10.02.18]
Sources speaking to Bloomberg say that Netflix’s sci-fi series Black Mirror is set to kick off an initiative announced by the company late last year.
Console/PC, Smartphone/Tablet

The Witcher author wants $16 million in royalties from CD Projekt Red 10
by Chris Kerr [10.02.18]
The Witcher author Andrzej Sapkowski has demanded $16 million in additional royalties from CD Projekt Red, and the Polish game studio has politely declined. 
Console/PC, Business/Marketing

Block party: Minecraft has over 90 million monthly active players  
by Chris Kerr [10.02.18]
Minecraft might be approaching it seventh birthday, but the evergreen game is proving that age really is just number.
Console/PC, Business/Marketing

How EVE Online has evolved in the era of F2P 6
by Nate Ralph [10.02.18]
We chat with some recently-promoted leads of EVE Online to learn how the long-running space spreadsheet MMORPG is faring as it transitions to F2P -- and experiments with new "Abyssal Deadspace" zones.
Console/PC, Social/Online, Design

Even a decade in, GOG doesn't want to try and be the Steam-slayer 1
by Alissa McAloon [10.01.18]
GOG's managing director and global communications head reflect on the platform’s growth and its differences from Steam in an interview with Eurogamer.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Crafting the visuals of 20XX for maximum comprehensibility  
by Staff [10.01.18]
"The game's second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game's quick pace and need for instant player reactions."
Console/PC, Indie, Art, Design

Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey  
by Alissa McAloon [10.01.18]
Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection.
Console/PC, Social/Online, Video