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    Emma Kidwell
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Updates » Console/PC
Indiegogo working with debt collectors to refund Sinclair ZX Vega+ backers  
by Emma Kidwell [06.06.18]
Indiegogo is working with debt collectors to refund those who backed Retro Computers' Sinclair ZX Vega+ project, a console based on the ZX Spectrum personal computer.
Console/PC, Business/Marketing

Don't Miss: 7 memorable boss fights that every developer should study 5
by Staff [06.06.18]
We reached out to developers to ask for their favorite examples of great boss fights that are worthy of close study. They tended to favor the classics.
Console/PC, Design

Valve: We shouldn't be choosing what you're allowed to create or play 48
by Alissa McAloon [06.06.18]
In a post shared to the Steam Blog today, Valve details why its official stance is to offer devs systems and tools while leaving the content-policing to players and devs.
Console/PC, Social/Online, Business/Marketing

As The Binding of Isaac winds down, Edmund McMillen looks back on how it all began  
by Alissa McAloon [06.06.18]
The Binding of Isaac creator Edmund McMillen reflects on seven years of The Binding of Isaac and how the game became an early indie darling.
Console/PC, Indie

56% of Bloodstained: Curse of the Moon's 100k week-one sales were on Switch 1
by Alissa McAloon [06.06.18]
Inti Creates' spinoff of the spiritual Castlevania successor Bloodstained: Ritual of the Night has surpassed 100,000 sales just one week after its release.
Console/PC, Business/Marketing

Chat with Cultist Simulator devs Alexis Kennedy & Lottie Bevan at 4PM EDT  
by Bryant Francis [06.06.18]
We're talking to two of the developers behind Cultist Simulator starting at 4PM EDT.
Console/PC, Design, Video

Rare Japanese games rediscovered after 67GB folder leaks online  
by Chris Kerr [06.06.18]
Around 70 rare Japanese video games have surfaced online after being leaked from a private file-sharing directory. 

Nier: Automata has shipped 3M copies worldwide  
by Chris Kerr [06.06.18]
Nier: Automata has reached 3 million in worldwide shipments and digital downloads since launching back in February 2017.
Console/PC, Business/Marketing

Noclip doc charts a path from Bethesda's Terminator game to Fallout & beyond  
by Bryant Francis [06.05.18]
Sit back, grab a Nuka-Cola, and watch Bethesda's veteran game-makers discuss their experiences making some of the company's most successful role-playing games.
Console/PC, Design, Video, E3

Square Enix now has a dev group devoted to making Switch games  
by Alex Wawro [06.05.18]
Square Enix vet Tomoya Asano tells Game Informer the company effectively now has a division working on games for the Switch, starting with its upcoming Nintendo-published Switch RPG Octopath Traveler.
Console/PC, Business/Marketing

Video: How Media Molecule squashed its open bug counts  
by Staff [06.05.18]
As part of GDC 2018's Tools Tutorial Day, Media Molecule's Amy Phillips showcased how the Tearaway and Dreams dev has built and iterated on a range of tools and tech that optimize its bug flow.
Console/PC, Production, Video, Vault

Don't Miss: Building and balancing Battletech's procedural missions 3
by Staff [06.05.18]
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
Console/PC, Design

State of Decay 2 exceeds 2M players in under two weeks  
by Chris Kerr [06.05.18]
While the player-count might seem impressive at first glance, it's worth remembering that figure doesn't translate directly into sales. 
Console/PC, Business/Marketing

How a whip came to define City of Brass' combat  
by Alex Wiltshire [06.05.18]
Uppercut Games' Ed Orman opens up about how the studio's Arabian Nights-inspired roguelike City of Brass was designed around the BioShock-esque "one-two punch" of a whip and a scimitar.
Console/PC, Indie, Design

Porting iOS games to MacOS should be easier next year, says Apple  
by Alex Wawro [06.04.18]
At WWDC today Apple confirmed it's been working to update its UIKit framework to work well on MacOS, demonstrating by showing its own iOS apps running on MacOS and promising a 2019 release to devs.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple pushes devs to adopt Metal as it deprecates MacOS OpenGL support 3
by Alex Wawro [06.04.18]
The big deal here is that the company is encouraging devs to update their MacOS games to use Apple's own Metal graphics tech, rather than OpenGL's actual successor Vulkan.
Console/PC, Business/Marketing

[email protected] chief shares tips on what makes a good Achievement  
by Alex Wawro [06.04.18]
"Brutal achievements [beat entire game without taking a hit] are going to be fun for an extremely small part of your user base," writes [email protected]'s Chris Charla. "Are you sure you want to do them?"
Console/PC, Indie, Design

Video: A postmortem look at Rocket League's language ban system  
by Staff [06.04.18]
Psyonix's Devin Connors delivers a great GDC 2018 Community Management Summit talk on the design and implementation of the language ban system in the studio's hit car soccer game Rocket League.
Console/PC, Social/Online, Indie, Design, Video, Vault

Don't Miss: Looking back at how Evolve was retrofitted for accessibility  
by Staff [06.04.18]
Though support for the multiplayer-only shooter is slowly winding down, developers can still learn from Turtle Rock's decision to implement new accessibility changes to the game post-launch.
Console/PC, Social/Online, Design

MacOS has an updated App Store on the way, complete with a new review API  
by Alissa McAloon [06.04.18]
Apple is bringing an updated App Store to MacOS, similar in many ways to the one they launched for iOS devices last year.