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November 29, 2020
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Updates » Console/PC
Don't Miss: Looking back to Mark Cerny's 2013 tech breakdown of the then-next-gen PS4 71
by Staff [11.12.20]
As of today, the PlayStation 4 is officially last gen tech. Take a moment to peer all the way back to its days as the next-gen system in this "no holds barred PlayStation 4 hardware expose."

Twitch eyes new tools, licensing deals after 'understandably frustrating' DMCA takedowns  
by Alissa McAloon [11.12.20]
Twitch is looking into ways to alleviate licensed music woes for the thousands upon thousands of streamers that use its platform after a sudden influx of DMCA takedowns blindsided its users last month.
Console/PC, Social/Online

The bright side of ray-traced global illumination  
by Ruben Torres Bonet [11.12.20]
Let's get back to ray tracing with Unity global illumination. See what’s a better fit for you: baked GI, screen-space GI and ray-traced GI.
VR, Console/PC, Programming, Art, Design

Blog: 12 misconceptions that hurt the player experience  
by Gamasutra Community [11.12.20]
In the following article, we explore 12 common misconceptions on Player Support that will affect operational efficiency, retention and revenue in video games.
Console/PC, Design, Business/Marketing

PUBG Corp is bringing a new version of banned PUBG Mobile to India  
by Chris Kerr [11.12.20]
PUBG Corp is planning to launch a new version of PUBG Mobile in India after the previous iteration was banned.
Console/PC, Smartphone/Tablet, Business/Marketing

Xbox Series X and S deliver Microsoft's biggest ever console launch  
by Chris Kerr [11.12.20]
Xbox has witnessed its biggest console launch to date with the Series X and S, which have broken sales records for Microsoft in their first 24 hours on shelves.
Console/PC, Business/Marketing

Class action lawsuit accuses EA of changing game difficulty to push loot boxes  
by Alissa McAloon [11.11.20]
Electronic Arts has been accused of using Dynamic Difficulty Adjustment to quietly adjust the difficulty of certain EA Sports games in a way that purposely pressures players into purchasing more loot boxes.

Hitman franchise crosses 70 million players in 20 years  
by Alissa McAloon [11.11.20]
IO Interactive's series of strategic stealth games have collectively captured the attention of 70 million lifetime players since the first Hitman game launched back in November 2000.

Don't Miss: What was it like programming Skyrim? 1
by Staff [11.11.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Video: Designing 'multiple middles' for Mutazione  
by Staff [11.11.20]
Die Gute Fabrik's Hannah Nicklin talks about the narrative design choices for her 'multiple middles' as opposed to 'multiple endings' approach to player agency in Mutazione.
Console/PC, Design, Video

Here's a short lesson from Susan O'Connor's GDC Masterclass  
by Staff [11.11.20]
Game writer and UT Austin instructor Susan O'Connor offers a quick lesson in good narrative design from her upcoming GDC Masterclass.
Console/PC, Design, GDC

Star Wars: Battlefront creative director Dennis Brannvall is leaving DICE  
by Chris Kerr [11.11.20]
Star Wars: Battlefront creative director Dennis Brannvall is leaving developer DICE after eight years. 
Console/PC, Design, Business/Marketing

Grounded tops 5 million players in under six months  
by Chris Kerr [11.11.20]
Grounded, the early access survival game developed by Obsidian, has amassed 5 million players in under six months.
Console/PC, Business/Marketing

Which publishers are the game subscription believers? 1
by Gamasutra Staff [11.11.20]
So, with the announcement that Ubisoft+ is now available on Amazon Luna, the premium game sub wars continue to stride forward, Terminator-style. But which big publishers dig the idea, and which don't?
Console/PC, Indie, Production, Business/Marketing

Don't Miss: Translating the humor & tone of the Yakuza games for the West 2
by Alex Wawro [11.10.20]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Design

PlayStation exec: Dual support for PS4 and PS5 planned for 3 years  
by Alissa McAloon [11.10.20]
SIE VP Hideaki Nishino reiterates that PlayStation's support for the PS4 won't immediately end with the launch of the PlayStation 5 this month, or for a couple years at least either.

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: The next-gen console race is Sony's to lose 1
by Chris Kerr [11.10.20]
Media and technology analyst firm Omdia believes the next-gen console race is Sony's to lose, despite Microsoft putting itself in a much stronger position this time around. 
Console/PC, Business/Marketing

Blog: Combining 2D and 3D effects in Blightbound  
by Gamasutra Community [11.10.20]
Analysing the tricks used to make Blightbound's VFX work in a 3D world while maintainig a 2D aesthetic.
Console/PC, Design

Take-Two confirms $994 million purchase of Dirt developer Codemasters  
by Chris Kerr [11.10.20]
Take-Two Interactive has confirmed it will acquire Dirt developer Codemasters in a deal worth approximately $994 million.
Console/PC, Production, Business/Marketing