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January 21, 2020
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Updates » Console/PC
Fantasy Flight Interactive to close after company-wide layoffs  
by Alex Wawro [01.07.20]
Updated: Fantasy Flight Interactive, the Fantasy Flight Games branch overseeing the tabletop game company's digital games, will close next month after a number of employees were laid off.
Console/PC, Smartphone/Tablet, Business/Marketing

Labor union CWA takes steps to organize game workers  
by Bryant Francis [01.07.20]
The Labor Union Communication Workers of America is stepping into the ring to help organize video game and tech developers.
Console/PC, Business/Marketing

Sony reveals PlayStation 5 logo, touts PlayStation 4 sales milestones 1
by Chris Kerr [01.07.20]
Sony shared a deluge of PlayStation tidbits during its CES 2020 press conference, including a first-look at the PlayStation 5 logo and some impressive PlayStation 4 sales milestones.
Console/PC, Business/Marketing

Alienware's handheld Concept UFO PC takes cues from the Nintendo Switch 1
by Alissa McAloon [01.06.20]
A concept for a handheld gaming PC unveiled by Alienware at CES shares similarities to Nintendo’s portable console, the Nintendo Switch.
Console/PC

Report: Rumors suggest a new Switch model is due out this year  
by Alissa McAloon [01.06.20]
Information from "sources from the related upstream supply chain" obtained by DigiTimes suggest that the new system would boast a magnesium alloy body as well as an improved CPU.
Console/PC

Don't Miss: How classic games make smart use of random number generation 2
by John Harris [01.06.20]
Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG.
Console/PC, Programming

Square Enix eyes potential of XR, blockchain, and cloud gaming in 2020  
by Alissa McAloon [01.06.20]
Square Enix president Yosuke Matsuda outlines the trends the company expects to play a part in 2020, noting some particular developments it is keeping a watchful eye in the new year.
VR, Console/PC, Social/Online, Smartphone/Tablet

Crytek wants to dismiss its own lawsuit against Star Citizen developers 4
by Chris Kerr [01.06.20]
Crytek is attempting to temporarily dismiss its own lawsuit against Star Citizen creator Cloud Imperium Games and Roberts Space Industries until spin-off Squadron 42 has launched.
Console/PC, Production, Business/Marketing

Video blog: Historians discuss Assassin's Creed II  
by Bob Whitaker [01.06.20]
Topics include Renaissance Florence, the Medici family, Leonardo da Vinci, popular historical fiction, and the Teenage Mutant Ninja Turtles.
Console/PC

Gamasutra's Best of 2019: The top 10 game developers of the year 1
by Staff [01.06.20]
2019 was a total blur of a year because of a relentless firehose of great games. Behind those games of 2019 were developers who we want to recognize here.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Doom, Final Doom, Doom 2020  
by Gamasutra Staff [01.04.20]
The latest highlights include two standout articles about id Software's classic Doom, plus the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: Free-to-play games pushed digital game spend over $109 billion in 2019  
by Alissa McAloon [01.03.20]
Superdata released the first few snippets of data from its annual year in review report, tracing the financial gains and trends throughout the mobile, PC, and console arms of the game industry for 2019 as a whole.
VR, Console/PC, Smartphone/Tablet

Don't Miss: Indie game marketing tips with Failbetter's Hannah Flynn  
by Staff [01.03.20]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing

Blog: How Disco Elysium's interjections turn information into gameplay 3
by Artur Ganszyniec [01.03.20]
A look at how Disco Elysium's interjection mechanic reflects the Kuleshov effect.
Console/PC, Indie, Design

GDC welcomes new talk on how side projects help with game dev burnout  
by Staff [01.03.20]
Veteran game developer Laralyn McWilliams returns to GDC 2020 in March to deliver an important talk about how you can battle burnout by cultivating healthy, creative rituals around a side project!
Console/PC, Indie, GDC

These are the highest grossing Steam games of 2019  
by Chris Kerr [01.03.20]
Valve has revealed which games made the most bank on Steam in 2019, and there are more than a few familiar names at the top of the list.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Respawn co-founder Vince Zampella steps in to head DICE LA  
by Alissa McAloon [01.02.20]
Current plans see Zampella remaining at Respawn while also heading up, and later rebranding, Respawn’s sister company DICE LA.
Console/PC

The Witcher 3 hits new peak player record on Steam in wake of Netflix show 1
by Alissa McAloon [01.02.20]
The Witcher 3 continues to see a rise in interest following the debut of a Netflix series based on the same source material.
Console/PC

Come to GDC and learn the secrets of Manifold Garden's impossible geometry  
by Staff [01.02.20]
It's a remarkable feat of level design, and GDC organizers are excited to confirm that Manifold Garden creator William Chyr will be at GDC 2020 in March to show you exactly how he pulled it off!
Console/PC, Design, GDC