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June 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
By 2019, Steam will no longer run on Windows XP or Vista  
by Alex Wawro [06.12.18]
After January 1st, Steam will no longer run on XP or Vista, and so anyone who owns your games through Steam and runs either OS will have to upgrade.
Console/PC, Business/Marketing

Video: Building the coop-friendly levels of Dead Space 3  
by Staff [06.12.18]
At GDC 2013, (now former) Visceral Games dev Seth Marinello explains how the team built Dead Space 3's levels and encounters to work for both one and two players in drop-in/drop-out cooperative play.
Console/PC, Design, Video, Vault

Get a job: Sucker Punch is hiring an Outsource Artist for Ghost of Tsushima  
by Staff [06.12.18]
Sucker Punch is looking for a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
Console/PC, Art, Recruitment

Valve unveils new, Discord-like chat features for Steam  
by Alissa McAloon [06.12.18]
Valve has revealed an all new look and feel for its community-focused features that bring its game platform a bit more inline with game-centric communication tools like Discord.
Console/PC, Social/Online, E3

Fortnite uses the Switch hardware for voice chat, not the Switch mobile app  
by Alissa McAloon [06.12.18]
The Nintendo Treehouse team offered a look at the Fortnite Switch following the game’s announcement and revealed that, unlike Splatoon 2, Fortnite will use the Switch’s own hardware for voice chat.
Console/PC, Social/Online, E3

Don't Miss: How Nintendo designed the inviting mini-world of Animal Crossing 4
by Staff [06.12.18]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Super Mario Party introduces a mode that links two Switch displays together  
by Alissa McAloon [06.12.18]
Nintendo announced Super Mario Party for the Switch earlier today and quietly showcased a small new feature for the console at the same time.
Console/PC, Video, E3

Fortnite comes to Switch, though with slightly limited cross-platform play 1
by Alissa McAloon [06.12.18]
Fortnite has been announced and simultaneously launched on the Nintendo Switch and, like most versions of the game, will feature cross-platform play with everything but the PlayStation 4.
Console/PC, Social/Online, E3

LawBreakers shutting down in September following Boss Key closure  
by Chris Kerr [06.12.18]
The news comes shortly after Boss Key founder Cliff Bleszinski announced the studio would be closing its doors.
Console/PC, Business/Marketing

The sales & design thinking that gave SpyParty a strong launch  
by Bryant Francis [06.12.18]
We chatted with Chris Hecker, lead developer on SpyParty to explore what other developers can learn from the game's launch on Steam Early Access.
Console/PC, Design, Business/Marketing

Obituary: Bomberman dev and Hudson Soft vet Shoji Mizuno  
by Alex Wawro [06.11.18]
Word is spreading today that Shoji Mizuno, a longtime game dev and Hudson Soft staffer best known for his work on the Bomberman franchise, has passed away.
Console/PC

Valve partners with Perfect World to bring Steam to China 2
by Emma Kidwell [06.11.18]
Steam China is in development thanks to a partnership between Perfect World and Valve.
Console/PC, Business/Marketing, E3

Video: How environment artists can learn from modern interior design  
by Staff [06.11.18]
In this GDC 2014 session, Ubisoft Toronto's Dan Cox discusses the parallels between interior design techniques and how they intersect with level art and design.
Console/PC, Design, Video

Ubisoft works with HitRECord to crowdsource assets for Beyond Good & Evil 2  
by Emma Kidwell [06.11.18]
Ubisoft is collaborating with the creative platform HitRECord to let developers contribute assets for Beyond: Good and Evil 2.
Console/PC, Business/Marketing, E3

Don't Miss: Using Assassin's Creed III to trace the dos and don'ts of open world design 2
by Staff [06.11.18]
Ubisoft game designer Stanislav Costiuc on the dos and don'ts of open-world game design.
Console/PC, Design

'This is not okay': EA minces no words on backlash against women in Battlefield 12
by Kris Graft [06.11.18]
"These are people who are uneducated—they don't understand that this is a plausible scenario," EA's Patrick Soderlund tells Gamasutra. "And today gaming is gender-diverse, like it hasn't been before."
Console/PC, E3

Devs say no Friday the 13th DLC due to copyright dispute  
by Emma Kidwell [06.11.18]
Future DLC for Friday the 13th: The Game is put on indefinite hold due to a long-running copyright dispute.
Console/PC, Business/Marketing

Two weeks in, Detroit: Become Human surpasses 1M sold  
by Staff [06.11.18]
Quantic Dream’s latest PlayStation exclusive narrative-based adventure has surpassed 1 million copies sold worldwide.
Console/PC, Business/Marketing

EA adds new releases to Origin Access via $100 Premier membership tier  
by Alissa McAloon [06.11.18]
EA is expanding its existing Origin Access program with a new $100-per-year membership tier that grants subscribers full access to new releases in addition to the company’s Access catalog.
Console/PC, Business/Marketing, E3

Xbox using machine learning to load Game Pass titles 'twice as fast' 1
by Chris Kerr [06.11.18]
The new feature uses machine learning to understand how people play, allowing it to identify which files are essential when starting a new game.
Console/PC, Business/Marketing, E3