Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Get a job: Spatialand is hiring a Lead Technical Artist  
by Staff [09.06.18]
Spatialand is looking for a Lead Technical Artist with a skill set that includes some Unity expertise to help shape the future of immersive experiences, global V-Commerce, and interactive media. 
VR, Console/PC, Art, Recruitment

Honour of Kings to require players use real names to comply with new Chinese policies  
by Alissa McAloon [09.06.18]
The system will check registered players against China’s public security database to ensure that children don’t exceed playtime restrictions put in place.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Alissa McAloon [09.06.18]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Art, Design

NCSoft shuts down WildStar dev Carbine Studios  
by Alissa McAloon [09.06.18]
The coming closure will ultimately leave around 50 developers out of a job and the studio’s massively multiplayer online game WildStar is to shut down after 4 years of operation.
Console/PC, Social/Online

Roblox raises $150 million and sets sights on China  
by Alissa McAloon [09.06.18]
Roblox, the company behind the social game platform of the same name, has raised an additional $150 million in funding through a funding round led by Greylock Partners and Tiger Global. 
Console/PC

Submit your talks now for the GDC 2019 Community Management Summit!  
by Staff [09.06.18]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Xbox testing voice commands for Xbox One via Amazon Alexa and Cortana  
by Alissa McAloon [09.06.18]
This allows Xbox owners to turn their system on or off, launch games and apps, control media, grab screen-captures, start and stop Mixer broadcasts, and more using compatible smart assistant devices.
Console/PC

Valve's new Steam content filters have finally arrived 3
by Chris Kerr [09.06.18]
The news is notable for both consumers and devs, with Valve recently choosing to withhold certain 'adult' titles from the marketplace while it worked on these changes. 
Console/PC, Business/Marketing

Blog: Assessing the impact of China's changing game regulations  
by Gamasutra Community [09.06.18]
On August 30th, China's Ministry of Education issued a notice aimed at preventing myopia among minors, and it could have a significant impact.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ Nordic has acquired the rights to Kingdoms of Amalur 2
by Chris Kerr [09.06.18]
The Swedish publisher seems intent on filling its roster with forlorn fan favorites, having also recently picked up the rights to Timesplitters.
Console/PC, Business/Marketing

Blog: Understanding my approach to modding in Reset Hard  
by Gamasutra Community [09.06.18]
Some technical background on how I'm approaching modding in Reset Hard, and why I've made some unconventional choices.
Console/PC, Programming, Design

Pearl Abyss acquires EVE Online creator CCP Games for $425 million 3
by Chris Kerr [09.06.18]
"CCP has done an incredible job of engaging and maintaining its playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss' general practices across all our games."
Console/PC, Business/Marketing

Video: How to design multiplayer games that will build friendships  
by Staff [09.05.18]
In this GDC 2018 session, Spry Fox's Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games.
Console/PC, Design, Video

Sea of Thieves bug resulted in players wielding the spyglass differently  
by Emma Kidwell [09.05.18]
An unexpected bug in Sea of Thieves will be patched out tomorrow, but Rare explains how a mistake lead to an unfortunate animation.
Console/PC, Design

Games intelligence firm SuperData acquired by analytics company Nielsen  
by Emma Kidwell [09.05.18]
Nielsen Holdings announced in a press release today its acquisition of games market intelligence firm SuperData Research, known for collecting and interpreting data from customers.
Console/PC, Smartphone/Tablet, Business/Marketing

Ben Esposito breaks down the personal process behind Donut County  
by Bryant Francis [09.05.18]
We sat down with Ben Esposito, lead developer on Donut County for a chat about making dense yet personal games.
Console/PC, Design, Video

How CD Projekt Red aims to improve side quests in Cyberpunk  
by Emma Kidwell [09.05.18]
Quest director on Cyberpunk 2077 Patrick Mills discusses the process of designing encounters for an open world environment.
Console/PC, Design

Don't miss: How Superhot (and 6 more games) grew from jam prototypes 8
by Staff [09.05.18]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Programming, Production

More competition means players won't always stay for DLC, warns Anthem dev  
by Alissa McAloon [09.05.18]
Anthem devs talk to USGamer about the evolution of live games, and why Anthem's post-release content plans might look different than other multiplayer cooperative live games out there.
Console/PC, Social/Online

Rainbow Six Siege takes after Fortnite by offering in-game reward for using 2FA  
by Alissa McAloon [09.05.18]
This gentle push toward a more secure account comes shortly after the announcement that enabling 2-Step Verification will soon be required for players to compete in ranked matches.
Console/PC, Social/Online