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June 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Avalanche EP: livestreaming 'can't not' influence game development now  
by Bryant Francis [06.14.18]
One of the executive producers on Just Cause 4 explains how streaming has changed the studio's approach to game development.
Console/PC, Design, Production, E3

Sekiro: Shadows Die Twice will play much differently than Bloodborne  
by Emma Kidwell [06.14.18]
Sekiro: Shadows Die Twice director Hidetaka Miyazaki discusses how the upcoming FromSoftware title will differ from Bloodborne.
Console/PC, Design

HitRECord founder responds to backlash over crowdsourcing assets for Beyond Good and Evil 2 9
by Emma Kidwell [06.14.18]
HitRECord founder Joseph Gordon-Levitt posts a blog discussing the recent announcement to collaborate with Ubisoft on crowdsourcing assets for Beyond Good and Evil 2.
Console/PC, Business/Marketing

Don't Miss: 5 tips on making great DLC from Dying Light: The Following devs 1
by Staff [06.14.18]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Console/PC

THQ Nordic raises $168 million for future acquisitions  
by Emma Kidwell [06.14.18]
Swedish game publisher THQ Nordic announced earlier today that it has raised $168 million in funds to be used to finance future acquisitions.
Console/PC, Business/Marketing

Rare official arcade versions of Donkey Kong, Sky Skipper headed to Switch  
by Alissa McAloon [06.14.18]
Nintendo is officially bringing a pair of long lost arcade games to the Switch under the Arcade Archives series, one of which never saw a full release.
Console/PC, E3

Following GDPR, Steam now discloses a ton of collected account data to users  
by Alissa McAloon [06.14.18]
Now rounded up in one place, Steam users are able to see their past reports, inventory history, uploaded content, award nominations, and much much.
Console/PC, Social/Online, Business/Marketing

How Captain Spirit is helping Dontnod prep for Life is Strange 2 1
by Bryant Francis [06.14.18]
"Captain Spirit lets us prepare ourselves to completely launch a new game," says Dontnod's Raoul Barbet. "It allows us to train ourselves to design with those new ways of thinking and interaction."
Console/PC, Design, E3

Cyberpunk dev: QA can absolutely help your team prevent offensive moments 14
by Bryant Francis [06.13.18]
If you're trying to keep hateful moments from showing up in your game, your QA team may helpful in flagging them before they ship, says one quest designer from CD Projekt Red.
Console/PC, Design, E3

Get a job: Skydance Interactive is hiring a Systems Designer  
by Staff [06.13.18]
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on a The Walking Dead VR title.
VR, Console/PC, Design, Recruitment

Don't Miss: Remastering Double Fine's Day of the Tentacle and Grim Fandango  
by Alissa McAloon [06.13.18]
Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke dig into the interesting improvements and challenges they encountered while remastering both for PS4, PS Vita, PC, and mobile.
Console/PC, Indie, Art, Design, Production

Report: Microsoft to launch next Xbox console in 2020  
by Emma Kidwell [06.13.18]
According to leaked internal documents, Microsoft has plans to release a new Xbox console in 2020.
Console/PC, Production, Business/Marketing

One day in, Fortnite attracts 2 million downloads on Switch  
by Alissa McAloon [06.13.18]
Fortnite and its free-to-play Battle Royale mode have arrived on Switch with a bang, securing more than 2 million downloads in less than 24 hours.
Console/PC, Social/Online, Business/Marketing, E3

Telltale is bringing Minecraft: Story Mode to Netflix  
by Alissa McAloon [06.13.18]
The developer is launching an adapted version of Minecraft: Story Mode on Netflix that will be playable from within the video streaming platform.
Console/PC, Social/Online, Smartphone/Tablet

Playing Fortnite on PS4 blocks players from logging in on Switch 2
by Alissa McAloon [06.13.18]
Fortnite players receive an error message when they attempt to log in to the Switch version of the game, but the only if their account has been previously associated with Fortnite on PS4.
Console/PC, Social/Online, E3

Sony adds 7 games to the PS4's PlayLink lineup, including UNO and Ticket to Ride  
by Alissa McAloon [06.13.18]
Sony has added 7 more games to its PlayLink lineup, quietly reminding developers and players alike that it hasn’t abandoned the companion app-driven line of PlayStation 4 games just yet.
Console/PC, Smartphone/Tablet, E3

Analyst report: Xbox One install base at 39M as of March 2018  
by Chris Kerr [06.13.18]
Those figures would mean the Xbox One is someway behind the PlayStation 4, which had an install base of 76.6 million back in March.
Console/PC, Business/Marketing, E3

Fortnite has attracted 125M players in under a year  
by Chris Kerr [06.13.18]
Popular multiplayer shooter Fortnite has grown to 125 million registered players since launching less than year ago on July 25, 2017.
Console/PC, Smartphone/Tablet, Business/Marketing, E3

EA's Patrick Soderlund talks Anthem, loot boxes, and women in Battlefield  
by Kris Graft [06.13.18]
Electronic Arts' Patrick Söderlund explains the broad creative strategies at EA, giving us a rare birds-eye view of the motivations that drive EA as a game publisher.
Console/PC, Indie, Business/Marketing, E3

Noclip shares a look inside the making of multiplayer Fallout 76  
by Alex Wawro [06.12.18]
"[Fallout] 76 is the multiplayer design from Fallout 4," Bethesda's Todd Howard explains in a new Noclip minidocumentary about the game's development and production.
Console/PC, Production, Video