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February 17, 2019
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Updates » Console/PC
Don't Miss: A postmortem of Big Huge Games' Kingdoms of Amalur: Reckoning 12
by Staff [02.07.19]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Production

Master the nuances that make a mobile F2P game story great at GDC 2019  
by Staff [02.07.19]
Come to GDC 2019 and enjoy an earnest look at the little tricks and narrative nuances that make stories sing -- even if players only engage with your game for a few minutes at a time!
Console/PC, Smartphone/Tablet, Indie, Design, GDC

EA CEO claims poor marketing, delays, and battle royale woes hurt Battlefield V 1
by Chris Kerr [02.07.19]
"If I think about Battlefield V more holistically, I think we did not do a great job of building momentum early in the project."
Console/PC, Production, Business/Marketing

New releases can't stop sales and profits falling at Square Enix  
by Chris Kerr [02.07.19]
That downturn is partly due to the restructuring of Luminous Productions, which saw Square book an extraordinary loss of to 3.7 billion yen ($33.7 million).
Console/PC, Smartphone/Tablet, Business/Marketing

Behind the AI of Horizon Zero Dawn - part 2 2
by Gamasutra Community [02.07.19]
In the final entry in his two-part series on Guerrilla Games' Horizon: Zero Dawn, AI researcher Tommy Thompson takes a closer look at the systems that dictate the behavior of individual enemy machines.
Console/PC, Programming, Design

Watch Jon Shafer discuss the highs and lows of making At The Gates  
by Bryant Francis [02.06.19]
The lead designer of Civilization V discusses the design decisions behind his newly released game At The Gates.
Console/PC, Design, Video

Video: Evolving and creating a style for Mirror's Edge Catalyst  
by Staff [02.06.19]
In this 2016 GDC Europe talk, DICE's Jhony Ljungstedt shares insight into how DICE developed and created the visual style for Mirror's Edge Catalyst.
Console/PC, Design, Video

Disney says its future video game efforts lie in licensing, not publishing  
by Alissa McAloon [02.06.19]
Disney isn't handing the publishing of games based on its vast (and growing) library of franchises, but the company is perfectly content working with external companies like Electronic Arts instead.
Console/PC

Don't Miss: Building truly cooperative play in Overcooked 7
by Staff [02.06.19]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Indie, Design

The sloth behind the scenes of 2019's biggest Twitch stream 1
by Katherine Cross [02.06.19]
The gaming streamer and cyber sloth Casey Explosion discusses how she helped make one of the best stories in gaming news come to life.
Console/PC, Business/Marketing

Chat with At The Gates designer Jon Shafer at 3PM ET  
by Bryant Francis [02.06.19]
Chat with one of the developers behind Civilization V about the making of At the Gates at 3PM ET.
Console/PC, Design, Video

Warface dev team leaves Crytek to form Blackwood Games  
by Chris Kerr [02.06.19]
The new opening will be led by Crytek Kiev's (now former) creative director Michael Khaimzon, and will take over all further development of the Warface franchise.
Console/PC, Production, Business/Marketing

Take-Two raises fiscal outlook as recurrent spending experiences record growth  
by Chris Kerr [02.06.19]
Recurrent consumer spending from virtual currency, add-on content, and in-game purchases now accounts for 24 percent of Take-Two's total net revenue.
Console/PC, Business/Marketing

Kingdom Two Crowns and the practical intersection of pixel art and roguelike design 3
by John Harris [02.06.19]
We speak with Kingdom's creator Thomas "noio" van den Berg about the most recent entry Kingdom Two Crowns, and how pixel art and roguelike design just make sense for some indies.
Console/PC, Indie, Design

Microsoft Studios renamed Xbox Game Studios in bid for better branding 1
by Alex Wawro [02.05.19]
"Today, Xbox is our gaming brand across all devices, no matter how or where you want to play, or who you want to play with," reads an excerpt of the announcement.
Console/PC, Business/Marketing

Video: Building better relationships with your players  
by Staff [02.05.19]
Players are people too, and in this GDC 2017 talk Big Viking Games' Jacob Van Rooyen offered fellow devs some useful advice on nurturing fruitful relationships with the people who play their games.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

EA will lean harder on Anthem and Apex Legends after a 'difficult quarter'  
by Emma Kidwell [02.05.19]
Electronic Arts published its latest earnings report today, and it was a weaker-than-expected third quarter based on the fact that the company has lowered its revenue outlook for the future.
Console/PC, Business/Marketing

Can 192x160 pixels make you scream? Find out at GDC 2019  
by Staff [02.05.19]
The creator of horror game Faith will show you how to make a marvelous horror aesthetic at GDC 2019!
Console/PC, Design

The history of how Pac-Man encouraged women to pursue game dev  
by Emma Kidwell [02.05.19]
Some recordings from the game history panel held at MAGfest 2019 are now available for the public to enjoy.
Console/PC, Indie, Design, Production, Video

PlatinumGames contract ends, no longer working on Granblue Fantasy: Relink  
by Emma Kidwell [02.05.19]
PlatinumGames announced today that its contract with Cygames has ended, and it will no longer be involved with developing the action role-playing game Granblue Fantasy: Relink.
Console/PC, Business/Marketing