Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
German org calls on Sony to fix 'customer-hostile' terms & conditions 1
by Emma Kidwell [09.10.18]
Sony is facing possible legal action in Germany after the Consumer Association of North Rhine-Westphalia issued a complaint regarding the terms and conditions imposed on customers using PSN. 
Console/PC, Business/Marketing

Get a job: Sucker Punch Productions is hiring an Animator  
by Staff [09.10.18]
Sucker Punch is looking for an Animator to work with its proprietary tools and engine to create a wide range of compelling character experiences for Ghost of Tsushima.
Console/PC, Art, Recruitment

Don't Miss: A postmortem of Kingdoms of Amalur: Reckoning 12
by Staff [09.10.18]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Programming, Design, Production

Nintendo: Restrictions on cloud saves for certain Switch games are to curb cheaters 4
by Alissa McAloon [09.10.18]
While most Switch titles support cloud saves, some games have disabled the feature in order to prevent players from manipulating online features.
Console/PC, Social/Online

PUBG logs 1 million peak concurrent players for 365 days in a row, a Steam first 1
by Alissa McAloon [09.10.18]
According to the third-party Steam tracker SteamDB, PlayerUnknown's Battlegrounds has attracted over one million players at daily peak for one year straight, a first for any game on Steam.
Console/PC, Social/Online

XRDC attendee Q&A: Steve Biegun and how healthcare is using VR and AR  
by Bryant Francis [09.10.18]
VR/AR developer Steve Biegun explains how healthcare companies are innovating in the fields of VR, AR, and beyond.
Console/PC, Design

Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

China's video game licensing freeze could last another six months  
by Chris Kerr [09.10.18]
The Chinese government is tightening video game restrictions in what it claims is an attempt to combat myopia in children and teenagers.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: Putting The AR in Artifact?  
by Gamasutra Staff [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Two Riot employees depart after defending controversial PAX panel 22
by Emma Kidwell [09.07.18]
Systems designer Daniel Klein and communications associate Mattias Lehman departed Riot Games after defending controversial Pax West panels lead by women from Riot.
Console/PC, Business/Marketing

Don't Miss: Treyarch's classic 2002 postmortem of Spider-Man 3
by Alissa McAloon [09.07.18]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man developer Jamie Fristrom writes about what went right and what went wrong with the game's development process.
Console/PC, Programming, Design, Production

Weekly Jobs Roundup: Cold Iron Studios, Endnight Games, and more are hiring now!  
by Staff [09.07.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Bad North's Richard Meredith talks about making good 'gamefeel'  
by Bryant Francis [09.07.18]
We talked to one of the lead developers behind Bad North talks about making good 'gamefeel' in simplified strategy games.
Console/PC, Programming, Design, Video

In the name of accessibility, Spider-Man offers toggleable puzzles and QTEs 1
by Alissa McAloon [09.07.18]
Insomniac’s recent Spider-Man game has a number of options directed at making the game more accessible to a wide variety of players, something that is becoming more common in modern games.
Console/PC

Blog: Things to consider when porting to consoles  
by Gamasutra Community [09.07.18]
I give a overview of the small but important console features that we have not considered when we were developing Lightfield for PlayStation4 and Xbox One.
Console/PC, Programming, Design

We're talking to Bad North's lead developer at 12PM EDT  
by Bryant Francis [09.07.18]
The lead developer of Bad North is taking your questions at 12PM EDT on the Gamasutra Twitch channel.
Console/PC, Design, Video

Blog: Could Red Dead Redemption 2 and Fortnite be Trojan Horses? 6
by Morgan Jaffit [09.07.18]
Red Dead Redemption 2 will be the biggest release of the year, and there's no reason to believe it won't launch on Steam. But what happens if it doesn't?
Console/PC, Business/Marketing

Obituary: Square Enix America and Europe COO Mike Sherlock  
by Chris Kerr [09.07.18]
"Mike was a principled and charismatic leader who led by example. He was extremely proud of the progress and success we have shared over the years."
Console/PC

Devs recount the making of Golden Axe: Beast Rider, a crunch-ridden $15M flop 2
by Alex Wawro [09.06.18]
"That was a firefighting exercise," one dev tells Variety in this look back at the game's crunch-ridden development. "That took the crunch out of me. I’m not doing crunches anymore."
Console/PC, Production, Business/Marketing

New LA Times owner makes big esports investment into Daybreak Games  
by Bryant Francis [09.06.18]
The new owner of the Los Angeles Times has bought a controlling stake in a new joint venture with Daybreak Game Company.
Console/PC, Design