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June 17, 2019
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Updates » Console/PC
Watch Void Bastards' co-designer break down its punchy, randomized design  
by Bryant Francis [06.06.19]
Watch the co-designer of Void Bastards break down some of the core design ideas that brought the game to life.
Console/PC, Design, Video

Stadia 'Founder's Edition' launches in November, base version in 2020 11
by Alissa McAloon [06.06.19]
Google has finally offered more details on the Stadia game streaming service it announced earlier this year, shedding light on pricing details and the platform’s game offerings in a pre-E3 stream today.
Console/PC, Social/Online, Smartphone/Tablet, E3

Naughty Dog is shutting down PS3 servers for Uncharted 2, 3, and The Last of Us  
by Chris Kerr [06.06.19]
Naughty Dog is shutting down the PlayStation 3 servers for Uncharted 2, Uncharted 3, and The Last of Us after almost 10 years.
Console/PC, Business/Marketing

Blog: Admiring the design in hyper-casual games 20
by Gamasutra Community [06.06.19]
Game designers: here's what you can (probably) learn from hyper-casual games, no matter how much you hate seeing them on App Stores.
Console/PC, Smartphone/Tablet, Design

Don't Miss: 9 things we can learn about game design from Dark Souls 19
by Gamasutra Community [06.05.19]
In this article, Robert Boyd examines nine areas that Dark Souls excels in and discuss how devs can apply those lessons towards improving game design.
Console/PC, Design

Video: Rebooting the immersive sim with Prey's Mooncrash DLC  
by Staff [06.05.19]
In this 2019 GDC talk, Arkane Studios' Rich Wilson dissects the design and development of the Mooncrash DLC, which introduces a roguelike structure and systems to its 2017 sci-fi immersive sim Prey.
Console/PC, Design, Video, Vault

Report: Destiny 2 is coming to Google Stadia  
by Alissa McAloon [06.05.19]
Multiple sources speaking to Kotaku say that Bungie’s online space shooter is launching on the cloud-based game platform,
Console/PC, Social/Online

Chat with Void Bastards' co-designer at 7PM EST  
by Bryant Francis [06.05.19]
The co-designer of Void Bastards is taking your questions starting at 7PM EST on the GDC Twitch channel.
Console/PC, Design, Video

Blog: Marketing an upcoming Steam game 9
by Gamasutra Community [06.05.19]
This is a collection of guidelines for building a marketing plan of upcoming Steam games. I am not an expert on this area, but I gathered some resources to guide myself and others about the topic.
Console/PC, Business/Marketing

Sony could use 'cross-generational play' to soften next-gen transition 1
by Chris Kerr [06.05.19]
Sony Interactive Entertainment boss Jim Ryan has explained the company wants cross-generational unity between PlayStation 4 and PlayStation 5 owners when its next-gen console finally hits shelves.
Console/PC, Business/Marketing

BlueStacks Inside aims to give mobile devs a painless way to launch on Steam 6
by Alissa McAloon [06.04.19]
BlueStacks says its upcoming SDK allows mobile developers to bring their mobile games to Steam in a single step.
Console/PC, Smartphone/Tablet

Video: How Blizzard brought Orphea to Heroes of the Storm  
by Staff [06.04.19]
In this GDC 2019 talk Blizzard's Lana Bachynski covers the company's art and animation process, from first concept to final pass, through the lens of Orphea's development for Heroes of the Storm.
Console/PC, Art, Design, History

PSA: Tomorrow's your last day to save by registering early for XRDC!  
by Staff [06.04.19]
Heads up: The deadline to register for premier AR/VR/MR dev event XRDC at a discount is tomorrow, Wednesday June 5th, at 11:59 PM PT!
VR, Console/PC, Social/Online, Indie, Business/Marketing, XRDC

Hardware and software sales on the decline at GameStop  
by Alissa McAloon [06.04.19]
GameStop has wrapped up the first quarter of its 2019 fiscal year, reporting a 13.3 percent decrease in sales as demand for new and pre-owned hardware and software falters.
Console/PC

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 27
by Alissa McAloon [06.04.19]
In this 2016 story, Gamasutra speaks with the developers of games that are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art

Microsoft rebrands Windows 10 Xbox app as the Xbox Console Companion 1
by Alissa McAloon [06.04.19]
Microsoft has renamed the Windows 10 Xbox app the "Xbox Console Companion," a move that comes as the company is working on bridging the gap between its console and PC-based game offerings.
Console/PC

Starbreeze is laying off a quarter of its entire workforce 1
by Chris Kerr [06.04.19]
Struggling Payday 2 developer Starbreeze intends to lay off 60 members of staff, which is around a quarter of its entire workforce.
Console/PC, Production, Business/Marketing

Stillfront acquires War Commander dev Kixeye for $90 million  
by Alissa McAloon [06.03.19]
Stillfront Group has penned a deal to fully acquire the strategy game developer Kixeye for $90 million, or up to $120 million depending on the results of the current financial year.
Console/PC, Smartphone/Tablet

tvOS 13 and iOS 13 will support PlayStation 4 and Xbox One controllers  
by Alissa McAloon [06.03.19]
A coming Apple TV update will bring support for Xbox One and PlayStation 4 controllers to the company’s tvOS, a move announced early on in the company’s WWDC 2019 keynote.
Console/PC, Smartphone/Tablet

Cloud platform Coherence wants to 'democratize' online game development 2
by Chris Kerr [06.03.19]
Former Playdead co-founder Dino Patti and Unity co-founder David Helgason have unveiled a new online game development platform called Coherence.
Console/PC, Smartphone/Tablet, Production