Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Head like a hole: The wisdom of Donut County dev Ben Esposito  
by Alex Wawro, Bryant Francis [09.14.18]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Take-Two CEO: U.S. gov't needs to take a stand on China's game trade  
by Alex Wawro [09.13.18]
"Our government actually does need to take a position with regard to our trade with China," Zelnick said this week. "China has been stealing our intellectual property for a really long time. Those things just have to change."
Console/PC, Social/Online, Business/Marketing

Finding the balance between too little and too much to do in Destiny 2  
by Alissa McAloon [09.13.18]
“We found with Destiny 2 – and this is the case, I think, on any game – that players don’t want to be told when to stop playing.”
Console/PC, Social/Online, Design

Don't Miss: Creating Assassin's Creed III's memorable seafaring experience 4
by Staff [09.13.18]
One of the most impressive components in Ubisoft's Assassin's Creed III was the game's naval battles. Ubisoft Singapore's Hugues Ricour explains how the studio made that possible.
Console/PC, Design

Ubisoft details its blockchain-powered game HashCraft  
by Alissa McAloon [09.13.18]
Ubisoft showed off its in-development title HashCraft at Blockchain Gamer Connects San Francisco this year
Console/PC, Social/Online

Obituary: Celebrated Austin artist Micael Priest 1
by Alex Wawro [09.13.18]
In addition to his impactful work in the Austin music scene, Priest also contributed to a number of game projects in collaboration with Origin Systems, including Ultima Online.
Console/PC, Art

Pitch your exciting, insightful game UX talks for GDC 2019's UX Summit!  
by Staff [09.13.18]
GDC organizers are still accepting UX Summit talk submissions -- but only until Friday, October 5th at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Video: How writers can utilize Wikipedia in their research  
by Staff [09.12.18]
In this GDC 2016 talk, Seasun's Chris Hepler explains how game writers can learn facts fast enough to make their game stand up to expert scrutiny and sound like an expert.
Console/PC, Design, Video

Watch our chat with the devs behind Shadow of the Tomb Raider  
by Bryant Francis [09.12.18]
We talked to two developers who worked on Shadow of the Tomb Raider to learn more about the practical challenges of making a giant tomb raiding game.
Console/PC, Design, Video

Don't Miss: The uneasy merging of narrative and gameplay 22
by Ara Shirinian [09.12.18]
This classic 2010 feature picks apart the gameplay/narrative question by examining how games handle cinematic interactivity, how movies handle fight sequences, and how the two forms of media differ.
Console/PC, Design

Remedy's Alan Wake is being adapted for TV  
by Alissa McAloon [09.12.18]
Remedy has teamed up with Contradiction Films to bring the darkness imbued world of Alan Wake to TV.
Console/PC

Chat with Shadow of the Tomb Raider's narrative director at 3PM EDT  
by Bryant Francis [09.12.18]
Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty are answering your questions at 3PM EDT.
Console/PC, Design, Video

Nintendo Switch Online finally has a concrete launch date  
by Chris Kerr [09.12.18]
The premium service was originally slated to arrive in late 2017, but was eventually pushed back by almost a year.
Console/PC, Business/Marketing

7 great stealth encounters in games that are worth studying 4
by Richard Moss [09.12.18]
From The Last Of Us to Deus Ex to Hitman: Blood Money, devs share some of their favorite stealth encounters in games and explain why they're so memorable -- and so worth studying.
Console/PC, Design

'To stay relevant', U.S. adds select PC games to national software registry  
by Alex Wawro [09.11.18]
Some were donated by Valve, EA and Blizzard, others were purchased, but the important thing for devs to know is that these games are now embalmed in a national registry of popular computer software.
Console/PC

Don't Miss: Breaking down the mechanics of tension 7
by Gamasutra Community [09.11.18]
"Good horror games have an agenda, and it goes beyond cheap haunted house titillation. Horror design is about maximizing player engagement and creating a deep emotional investment."
Console/PC, Design

NPD survey: 34% of players exclusively play mobile games  
by Alissa McAloon [09.11.18]
The NPD Group's EEDAR has released a report examining the platforms typically favored by players, offering devs insight into how groups of people prefer to play games.
Console/PC, Smartphone/Tablet, Business/Marketing

Valve approves uncensored adult game for release on Steam 4
by Alissa McAloon [09.11.18]
Valve’s most recent Steam update has paved the way for games featuring adult content to launch on the platform, though even seeing the store page for adult games requires an account to first opt-in.
Console/PC, Indie

Report: EA risking prosecution after refusing to comply with Belgian loot box laws 1
by Chris Kerr [09.11.18]
EA is risking legal prosecution in Belgium after refusing to remove or amend loot boxes in FIFA 18 in accordance with the country's new gambling laws. 
Console/PC, Business/Marketing

Developing Spore: An oral ('Sporal'?) history 10 years on  
by Aron Garst [09.11.18]
Ten years ago, Maxis released Spore. Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing