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February 18, 2019
IllFonic
Senior to Lead Engineer
Sony PlayStation
Sr. Program Manager
Sony PlayStation
Sr. eSports Manager (Competitive Gaming Content)
Curriculum Associates
Senior Software Engineer - Learning Games (Unity)
Boston Dynamics
Software Engineer
Deep Silver Volition
Effects (VFX) Artist
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February 18, 2019
Assassin's Creed: The Illusion of Scale
Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style
Kliuless #23: Company Strategy & Ownership Model
What Is A Meta-Game?
How Does the Future of the Streamer-Developer Relationship Look?
[
3
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Press Releases
February 18, 2019
Games Press
Fanatical kicks off
BundleFest with the
Colossus...
Fanatical kicks off
BundleFest with the
Colossus...
New Black Ops 4 Season of
Content Begins Tomorrow
Buka Entertainment
chooses Koch Media for
future...
Buka Entertainment
chooses Koch Media for
future...
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» Console/PC
Ubisoft aims to help machine learning find a place in every stage of game dev
 
by
Alissa McAloon
[02.12.19]
The role AI and machine learning play in game development is changing, and Ubisoft is eager to explore the possibilities that evolving tech introduces.
Console/PC
,
Programming
,
Art
Layden recalls PS3 'Icarus moment,' looks ahead to expanding PlayStation's audience
 
by Kris Graft
[02.12.19]
At DICE Summit 2019, Shawn Layden offered a brief survey of PlayStation's past, present, and future, and touted a "quality above all" approach to shipping video games.
Console/PC
,
Social/Online
,
Business/Marketing
Sony 'open for business' on cross-play, but
Wargroove
dev claims otherwise
 
by Chris Kerr
[02.12.19]
"We made many requests for cross-play all the way up until release month. We were told in no uncertain terms that it was not going to happen."
Console/PC
,
Production
,
Business/Marketing
Longtime exec Jim Ryan tapped to be Sony Interactive's new CEO
 
by
Alex Wawro
[02.11.19]
Sony Interactive Entertainment deputy president is to drop the "deputy" and become president and CEO of SIE as of April 1st, effectively swapping roles with current president and CEO John Kodera.
Console/PC
,
Business/Marketing
Starbreeze sells back publishing rights to
System Shock 3
1
by Emma Kidwell
[02.11.19]
Starbreeze announced today that it has sold the publishing rights for
System Shock 3
back to developers OtherSide Entertainment.
Console/PC
,
Business/Marketing
Video: The production behind
Shadow Tactics
 
by Staff
[02.11.19]
In this GDC 2018 talk, Mimimi Productions' Moritz Wagner goes over the design challenges he and his team faced creating
Shadow Tactics
Console/PC
,
Design
,
Production
,
Video
Report: Unity is looking to go public in 2020
6
by Emma Kidwell
[02.11.19]
Unity Technologies is planning to go public with an IPO during the first half of 2020, so long as market conditions are favorable.
Console/PC
,
Indie
,
Business/Marketing
Sony's Shawn Layden on making fewer PlayStation games: 'We're spending more energy on them'
 
by Emma Kidwell
[02.11.19]
SIE Worldwide Studios chairman and former SIE president and CEO Shawn Layden discusses Sony's future regarding acquiring studios as it looks to expand the types of games it produces.
Console/PC
,
Business/Marketing
Don't Miss: An oral ('Sporal'?) history on the development of Maxis'
Spore
 
by Staff
[02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
E3 has lost its impact in a changing industry, says Sony's Shawn Layden
2
by
Alissa McAloon
[02.11.19]
Shawn Layden, SIE Worldwide Studios chairman and former SIE president and CEO, touches on Sony’s decision to skip E3 this year.
Console/PC
,
Business/Marketing
Activision offers to refund some
Guitar Hero Live
players following GHTV shutdown
 
by
Alissa McAloon
[02.11.19]
Activision has outlined how
Guitar Hero Live
players can apply for a voluntary refund, as long as they purchased the game after December 2017.
Console/PC
,
Social/Online
Hardsuit shutting down
Blacklight: Retribution
to focus on new projects
 
by Chris Kerr
[02.11.19]
The
Blacklight
servers will go dark on March 11, although the PS4 version will continue to operate as-is since there are no game servers being hosted for it.
Console/PC
,
Production
Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies
 
by Gamasutra Staff
[02.10.19]
This week's highlights include interviews on the much-vaunted
Apex Legends
, info on AI thriller
Observation
& the loneliness of
Sunless Skies
, as well as Russian Doll,
Art Sqool
, and lots more.
VR
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
Video: How
Overwatch's
gameplay architecture creates variety
 
by Staff
[02.08.19]
In this GDC 2017 session, Blizzard's Timothy Ford explains how
Overwatch
uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay.
Console/PC
,
Design
,
Video
Federal court orders
Grand Theft Auto V
cheat creator to pay $150,000
 
by Emma Kidwell
[02.08.19]
Rockstar Games' parent company Take-Two Interactive has won its copyright infringement lawsuit against Jhonny Perez, the developer behind the
Grand Theft Auto V
cheat "Elusive".
Console/PC
,
Business/Marketing
PUBG
takes home Steam Awards 2018 Game of the Year
 
by Emma Kidwell
[02.08.19]
Valve's third annual Steam Awards was live-streamed earlier today, with
PlayerUnknown's Battlegrounds
taking home the award for 2018 Game of the Year.
Console/PC
,
Business/Marketing
Don't Miss: How devs design the Lego games to appeal to all ages
4
by Staff
[02.08.19]
In this timeless feature, TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages!
Console/PC
,
Design
American Sign Language emotes added to
Star Citizen
1
by Emma Kidwell
[02.08.19]
In collaboration with its community, Cloud Imperium Games has added American Sign Language support to
Star Citizen
for its deaf and hard of hearing players.
Console/PC
,
Design
Quality over quantity is Nintendo's first-party focus as the Switch nears year 3
 
by
Alissa McAloon
[02.08.19]
Despite the strong install base Nintendo now has with the Switch, the company’s leadership is hesitant to put the quality of its first-party releases at risk in order to get more titles out the door.
Console/PC
Here are your GDC 2019 Narrative Summit poster session winners!
 
by Staff
[02.08.19]
Organizers of
GDC
and the Game Narrative Summit are happy to announce the 2019 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC
,
Indie
,
Design
,
GDC
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