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January 21, 2020
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Updates » Console/PC
Exclusives helped the Epic Games Store earn $680 million during 2019 1
by Chris Kerr [01.14.20]
The Epic Games Store has generated over $680 million in revenue during its first year.
Console/PC, Business/Marketing

Sony's skipping E3 again in 2020 1
by Alex Wawro [01.13.20]
Today a Sony representative told GamesIndustry.biz that the company won't be attending E3 because 'we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.'
Console/PC, Business/Marketing

GameStop says its unexpectedly low holiday sales follow an industry-wide trend  
by Alissa McAloon [01.13.20]
GameStop CEO George Sherman chalked the slow season, a 27.5 percent yoy drop in holiday sales, up to anticipation for new hardware due out at the end of 2020.
Console/PC

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [01.13.20]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us."
Console/PC, Programming, Design

Riot Games sets up Riot Tabletop to take another stab at board games  
by Alissa McAloon [01.13.20]
Riot set up Riot Tabletop to focus on the creation of new tabletop games, and announced the first title the team plans to release.
Console/PC

Video: Art direction advice for crafting triple-A game UI  
by Staff [01.13.20]
In this 2018 GDC talk, DICE LA's Omer Younas explains how to create consistent, engaging UI art for triple-A games using relevant theory and best practice.
Console/PC, Art, Video, Vault

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rockstar says defunct Games for Windows Live to blame for GTA IV delisting 1
by Alissa McAloon [01.13.20]
Grand Theft Auto IV vanished from Steam this month, but the usual delisting suspects don’t seem to be at fault this time around.
Console/PC

Get live game-pitching advice at GDC Pitch during GDC 2020!  
by Staff [01.13.20]
If you're coming to GDC 2020 don't miss your chance to participate in GDC Pitch, an event designed to help select GDC Play participants practice their game-pitching skills in front of a live audience!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Go behind the scenes of Jedi: Fallen Order's design at GDC 2020 1
by Staff [01.13.20]
At GDC in March you'll have a rare opportunity to hear how Respawn navigated the pitfalls of making a great Star Wars game -- along with all the practical lessons they learned along the way!
Console/PC, Design, GDC

Awesome Games Done Quick 2020 raises a record $3.13 million for charity  
by Chris Kerr [01.13.20]
Charity speedrunning event Awesome Games Done Quick 2020 has raised $3.13 million for the Prevent Cancer Foundation, breaking the previous fundraising record by over $100,000.
Console/PC, Business/Marketing

Blog: A Kirby Super Star retrospective 1
by Gamasutra Community [01.13.20]
A deep dive into one of the more unique game releases on the SNES. Kirby Super Star managed to redefine what it means to be a Kirby game.
Console/PC, Design

Video Game Deep Cuts: Punk Nomad Disco Elysium Switch  
by Gamasutra Staff [01.11.20]
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Xbox won't kick off the Series X generation with next-gen exclusives 4
by Alissa McAloon [01.10.20]
Xbox Game Studios head Matt Booty says the plan is to be more PC like in the first few years of the next generation.
Console/PC

Video: Understanding the bottom-up design philosophy behind Crashlands  
by Staff [01.10.20]
In this 2018 GDC talk Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach & discusses the implications for project and team management on games like Crashlands.
Console/PC, Indie, Design, Video, Vault

Come to GDC for the inside track on how Riot re-imagines League of Legends music  
by Staff [01.10.20]
Come to GDC in March and learn all the tricks and techniques Riot uses to remix and re-imagine League of Legends champion themes to complement their alternate skins!
Console/PC, Audio, GDC

Control and Death Stranding lead nominations for 2020 DICE Awards 1
by Chris Kerr [01.10.20]
The Academy of Interactive Arts & Sciences has announced the nominees for the 23rd Annual D.I.C.E. Awards, and both Control and Death Stranding are leading the charge.
VR, Console/PC, Smartphone/Tablet, Design, Business/Marketing

Sign up now for GDC Connect and start making connections for GDC 2020!  
by Staff [01.10.20]
The GDC Connect tools for arranging meetings with business contacts & mentors at GDC 2020 is now online with significantly expanded access -- so sign up today and start setting up productive meetings!
Console/PC, Social/Online, Indie, Business/Marketing

Terry Cavanagh has released the source code for VVVVVV on Github 1
by Chris Kerr [01.10.20]
The source code for acclaimed 2D puzzler platformer VVVVVV has been released by creator Terry Cavanagh to celebrate the title's 10th anniversary.
Console/PC, Programming, Design, Business/Marketing

Report: China to further regulate online games and streaming to curb addiction 1
by Chris Kerr [01.10.20]
Regulators in China intend to further scrutinize the impact games and online content can have on mental health in a bid to protect young people.
Console/PC, Business/Marketing