Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 24, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1  
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Podcast

Paradox touts positive cash flow despite record marketing and dev spend  
by Alissa McAloon [08.14.19]
Paradox Interactive CEO comments that the key to its business is keeping a balance between short-term profitability and investing in future projects, and he believes Paradox has done well with that so far.
Console/PC, Social/Online

Xbox head: Cloud gaming is inevitable but 'years and years' away from mainstream  
by Alissa McAloon [08.14.19]
"I think this is years away from being a mainstream way people play," says Xbox head Phil Spencer. "And I mean years, like years and years."
Console/PC, Social/Online

Video: Achieving high-quality, low-cost skin textures in games  
by Staff [08.14.19]
In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types!
Console/PC, Indie, Art, Video, Vault

Don't Miss: Exploring the secret depths of Bubble Bobble's design 5
by Staff [08.14.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

Watch Age of Wonders: Planetfall's lead dev discuss updating the series for a new age  
by Bryant Francis [08.14.19]
Watch the lead developer of Age of Wonders: Planetfall break down the development process of Triumph Studios' new 4X strategy game.
Console/PC, Design, Video

Chat with Age of Wonders: Planetfall lead dev Lennart Sas at 1PM EST  
by Bryant Francis [08.14.19]
Triumph Studios cofounder Lennart Sas is taking your questions on the GDC Twitch channel starting at 1PM EST.
Console/PC, Design, Video

Tencent doubling down on season passes as mobile titles drive revenue  
by Chris Kerr [08.14.19]
Revenues and profits were up at Tencent during the last quarter, thanks in part to the performance of mobile games including Honour of Kings and PUBG Mobile.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires Darksiders dev Gunfire and racing studio Milestone  
by Chris Kerr [08.14.19]
THQ Nordic has closed out the first quarter of the fiscal year by announcing a flurry of acquisitions, including Darksiders developer Gunfire and racing game specialist Milestone.
VR, Console/PC, Production, Business/Marketing

Managing the evolving state of Destiny 2: 'the game cannot grow infinitely forever'  
by Alissa McAloon [08.13.19]
Destiny 2 game director Luke Smith shares a candid discussion of balance changes, encounter design, and the game's relationship with microtransactions.
Console/PC, Social/Online

Don't Miss: Training players right, so they don't hate learning to play 13
by Mike Stout [08.13.19]
In this 2015 feature, designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game.
Console/PC, Design

Multi-platform games from Xbox-owned studios must 'make sense for the franchise'  
by Alissa McAloon [08.13.19]
Xbox Game Studios head Matt Booty won't rule out multi-platform first-party launches, but says the decision needs to make sense for that specific franchise.
Console/PC, Social/Online

US tariffs on video game consoles imported from China delayed to December 4
by Alissa McAloon [08.13.19]
Video game consoles are on a list of Chinese imports that won't face tariffs until December 15, while other imports not granted an exemption will see a 10 percent tariff starting September 1.
Console/PC

Bohemia Interactive will modify all versions of DayZ to avoid Australia ban  
by Chris Kerr [08.13.19]
DayZ developer Bohemia Interactive has confirmed it plans to modify all versions of the game after it was banned by the Australian Classification Board.
Console/PC, Production, Business/Marketing

Singularity 6 secures $16.5 million to fund tech and game development  
by Chris Kerr [08.13.19]
Singularity 6, the fledgling LA studio founded by a group of former Riot staffers, has secured $16.5 million in Series A funding.
Console/PC, Production, Business/Marketing

Don't Miss: How data miners shed light on P.T.'s ghost story 1
by Staff [08.12.19]
In this excerpt of his ebook "P.T. - A Video Game Ghost Story," Gamasutra contributor Joel Couture chats with P.T. data miner luxox18 about some of the secrets he's found in the game.
Console/PC, Design

Video: Using AI to build a better future for game art production  
by Staff [08.12.19]
In this 2019 GDC session, Promethean AI founder Andrew Maximov breaks down 3 categories of potential applications for AI in art production:in content creation, at runtime and as creative partner.
Console/PC, Art, Video, Vault

Mojang cancels Minecraft's big graphics overhaul after performance struggles 1
by Alissa McAloon [08.12.19]
Announced back in 2017, the Super Duper Graphics Pack has been canceled due to the overhaul’s inescapable impact on Minecraft’s performance.
Console/PC

Blog: Delivering a closed alpha build to a store channel on Discord  
by Gamasutra Community [08.12.19]
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option.
Console/PC, Production

Valve turns to hands-on moderation to solve Steam Workshop woes  
by Alissa McAloon [08.12.19]
Valve has tweaked the approval process for Steam Workshop submissions, adding a human element to the second step of the process for "certain Workshops."
Console/PC, Social/Online