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November 13, 2019
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Updates » Console/PC
Get a job: Insomniac Games is hiring a Lighting Artist  
by Staff [11.04.19]
Insomniac Games is looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools.
Console/PC, Art, Recruitment

Don't Miss: Designing the stealth, economy, and encounters of Horizon Zero Dawn  
by Staff [11.04.19]
Horizon Zero Dawn designer Eric Boltjes shares some of the lessons learned making an open-world game filled with machines meant to act like living creatures.
Console/PC, Design

Jeff Kaplan: Leaks impact developer morale more than anything else  
by Alissa McAloon [11.04.19]
Overwatch game director Jeff Kaplan explores the impact leaks have on developers when high-profile announcements are uncovered before their big planned reveal.
Console/PC, Social/Online

Global second party games head Gio Corsi departs PlayStation  
by Alissa McAloon [11.04.19]
Longtime PlayStation developer and famed PlayStation Vita advocate Gio Corsi has announced his time at the company has come to a close.
Console/PC, Business/Marketing

Improbable and Tencent Cloud team up to help devs bring games to China  
by Alissa McAloon [11.04.19]
Improbable's partnership with Tencent Cloud both brings its platform to devs in China and sets up a program to aid teams to build games for the Chinese market.
Console/PC, Social/Online

Designing the gameplay and aesthetic of Diablo IV 2
by Bryant Francis [11.04.19]
Diablo IV lead systems designer David Kim and lead lighting artist Sean Murphy share insights into how the development of Blizzard's latest loot-driven RPG is proceeding.
Console/PC, Design

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Inside BioWare's embedded QA process  
by Staff [11.01.19]
In this 2017 GDC session, BioWare's Barbara Klimek explains why BioWare QA has invested in its internal QA analysts, embedding them directly in the teams they support.
Console/PC, Production, Video, Vault

Don't Miss: David Brevik's tale of designing the original Diablo 13
by Alex Wawro [11.01.19]
With Diablo IV recently confirmed, take a moment to refresh yourself on where the series started with this report from designer David Brevik's GDC 2016 postmortem of the original Diablo.
Console/PC, Smartphone/Tablet, History

ZeniMax to grant Fallout 76 refunds under pressure from Australian commission 1
by Alissa McAloon [11.01.19]
Bethesda parent company ZeniMax has admitted it was "likely to have misled" Australian Fallout 76 purchasers about their consumer rights after initially denying several refund requests.
Console/PC, Social/Online

Blizzard announces Overwatch sequel at BlizzCon 2
by Bryant Francis [11.01.19]
Blizzard debuted a new Overwatch that remixes the game's multiplayer design and introduces a new focus on co-op, story driven gameplay.
Console/PC, Business/Marketing

Hearthstone Battlegrounds is Blizzard's card-based take on auto chess  
by Bryant Francis [11.01.19]
Blizzard is getting into the 'auto chess' business with a new mode for Hearthstone that appears to pit 8 players against each other in combat akin to DotA Auto Chess and other 'auto chess' games.
Console/PC, Business/Marketing

Report: Amazon cracking down on third-party sales of Nintendo products  
by Alex Wawro [11.01.19]
Some merchants who sell Nintendo products have reportedly received notices they will need to get Nintendo's approval if they wish to continue selling old and new Nintendo games and hardware on Amazon.
Console/PC, Business/Marketing

Blizzard confirms Diablo IV is coming to consoles and PC  
by Alex Wawro [11.01.19]
After a brief apology at BlizzCon today for bungling its handling of Hearthstone pro Blitzchung political message, Blizzard has confirmed it's working on Diablo IV for PlayStation, Xbox, and PC.
Console/PC, Social/Online, Business/Marketing, Video

Epic Games Store update brings new navigation and in-game store options  
by Alissa McAloon [11.01.19]
Epic has rolled out a new look for the Epic Games Store, along with a new checkout overlay that allows Epic’s payment platform to be used within in-game stores.
Console/PC, Social/Online

Blizzard president J. Allen Brack apologizes for bungled Hearthstone punishment 5
by Bryant Francis [11.01.19]
At the BlizzCon opening ceremony, Blizzard president J. Allen Brack has issued a formal apology for how the company handled the banning of Hearthstone pro player Blitzchung.
Console/PC, Business/Marketing

Nintendo has nearly doubled its first-party game sales in 2019  
by Bryant Francis [11.01.19]
According to Nintendo's latest financial briefing, the company has managed to sell more first-party titles during the summer of 2019 compared to the same time in 2018.
Console/PC, Business/Marketing

Game sales drive strong profit growth for Sega  
by Alex Wawro [10.31.19]
The big news out of Sega this week is that its revenues and profits were up for the second half of its fiscal year, with especially strong profit growth from its video game businesses.
Console/PC, Business/Marketing

Watch Tim Cain and Leonard Boyarsky discuss the development of The Outer Worlds  
by Bryant Francis [10.31.19]
Check out this conversation with Tim Cain and Leonard Boyarsky as they share stories about the making of The Outer Worlds.
Console/PC, Design, Video

Video: Advice for game devs on creating believable heroes  
by Staff [10.31.19]
In this 2017 GDC talk, Infinity Ward's Brian Horton proposes some guidelines and approaches for game developers with a desire to create a hero that will feel real to the player.
Console/PC, Art, Design, Video, Vault