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April 21, 2019
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Updates » Console/PC
Video: A classic game postmortem of Westwood Studios' Command & Conquer 2
by Staff [04.11.19]
Four of the minds behind the 1995 release Command & Conquer sat down at GDC to share an hour-long deep dive into the creation of the classic RTS game.
Console/PC, Design, Video, Vault

Ubisoft patches art containing homophobic slur out of The Division 2 3
by Alissa McAloon [04.11.19]
Ubisoft has issued an apology for the slur, which appeared in a large piece of graffiti along the side of an in-game building.
Console/PC, Social/Online

The legal dispute between Take-Two, Rockstar, and Pinkerton has ended  
by Alissa McAloon [04.11.19]
A dismissal filed by Take-Two and Rockstar marks the end of a legal dispute that sprung up in response to Red Dead Redemption 2's in-game use of the Pinkerton name.
Console/PC

Nepal bans PUBG over addiction concerns in children  
by Alissa McAloon [04.11.19]
The Nepal Telecommunications Authority has ordered a ban on PlayerUnknown's Battlegrounds "because it is addictive to children and teenagers."
Console/PC, Social/Online

Weedcraft Inc facing advertising hurdles due to subject matter 2
by Alissa McAloon [04.11.19]
Weedcraft Inc's very nature has led to some advertising difficulties on platforms like Facebook and YouTube. 
Console/PC, Social/Online

Sekiro: Shadows Die Twice sold 2 million copies in under 2 weeks  
by Alissa McAloon [04.11.19]
The latest release from Dark Souls dev FromSoftware has already sold 2 million copies worldwide, a milestone publisher Activision says comes less than 10 days after its launch.
Console/PC

Blog: How we made twin-stick shooter Flutter Bombs  
by Chris Kerr [04.11.19]
A brief overview of the production of Flutter Bombs, an indie game on console. How a multi-platform study in game design released as a twin-stick shooter on Xbox One.
Console/PC, Design

Sony will start replacing offensive PSN IDs with temporary placeholders  
by Chris Kerr [04.11.19]
From now on, any PSN ID that violates the PSN terms of service will be swapped out for a temporary placeholder ID that reads 'TempXXXX.'
Console/PC

An inside look at Wargroove's wicked design choices 1
by Bryant Francis [04.11.19]
The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy game developers.
Console/PC, Art, Design, Production

Video: Embracing change on the road to reinventing God of War  
by Staff [04.10.19]
Creative director Cory Barlog walks through the countless gut-wrenching failures and joyfully sweet successes experienced on the road to releasing God of War.
Console/PC, Design, Production, Video, Vault

Moonlighter sells 500,000 copies in less than a year 1
by Alissa McAloon [04.10.19]
Digital Sun’s 2-in-one shop management sim and dungeon crawler Moonlighter has sold over 500,000 copies across all platforms. 
Console/PC, Smartphone/Tablet, Indie

Ubisoft CEO: Live games give devs a chance to refine rather than start from scratch 3
by Alissa McAloon [04.10.19]
Ubisoft's Yves Guillemot explores the company's trend toward live games and the company's habit of improving a game over rather than "redoing everything each year."
Console/PC, Social/Online

Don't Miss: Crafting the bizarre, off-kilter gameworld of Little Nightmares  
by Alissa McAloon [04.10.19]
"We want it to feel like you could almost reach into the rooms and touch things, but maybe also wonder whether you should," says Little Nightmare's's senior narrative designer Dave Mervik.
Console/PC, Indie, Design

Survey: More teenagers are getting into video games because of Fortnite  
by Alissa McAloon [04.10.19]
A survey from Piper Jaffray says that Fortnite has both boosted teen game spending overall and attracted a handful of first-time-players to video games.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation launches PSN ID change option, though not all games are supported 1
by Alissa McAloon [04.10.19]
The PSN ID name changes first previewed late last year are set to go live for all PlayStation 4 users this week, though there are some caveats in the full rollout.
Console/PC, Social/Online

Chat with Falcon Age creative director Chandana Ekanayake at 3PM ET  
by Bryant Francis [04.10.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake is taking your questions starting at 3PM ET about the making of Falcon Age.
VR, Console/PC, Design, Video

Vampyr has surpassed 1 million sales in 10 months  
by Chris Kerr [04.10.19]
The title, which lets players experience the ups and downs of life as a bamboozled bloodsucker, hit the milestone in around 10 months. 
Console/PC, Business/Marketing

How to effectively use procedural generation in games 4
by Darius Kazemi [04.10.19]
In this rich excerpt from "Procedural Storytelling in Game Design," developer and proc-gen expert Darius Kazemi shares some ways to use procedural generation more effectively in game development.
Console/PC, Indie, Programming, Design

Video: Creating the visceral and compelling action of Devil May Cry 5  
by Staff [04.09.19]
Three minds behind Devil May Cry 5 offer a look at the team's development process, walking through how they work backward from player experience to create a compelling cast, world, and gameplay
Console/PC, Design, Video, Vault

Get a job: Digital Extremes is hiring a PR Manager for Warframe  
by Staff [04.09.19]
The team is looking for someone to help plan, produce and execute world-class strategic PR initiatives to broaden the awareness of Warframe, its amazing community, and the company’s other products.
Console/PC, Production, Recruitment