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June 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
How useful errors and evolving player skills shape Fortnite's UX 7
by John Harris [06.19.18]
Ben Lewis-Evans, lead UX researcher at Epic Games, discusses his work on games like Fortnite and how UX researchers can preserve the roughness of good game design.
Console/PC, Design

Reverse-engineered Diablo source code released on GitHub 7
by Alex Wawro [06.18.18]
Someone who goes by "GalaxyHaxz" has uploaded what appears to be a reverse-engineered version of the original source code (sans game assets) for Blizzard's pioneering 1996 game Diablo to GitHub. 
Console/PC, Programming

Video: Creating the narrative of Rise of the Tomb Raider  
by Staff [06.18.18]
In this GDC 2016 talk, writers and narrative designers from Rise of the Tomb Raider discuss how they worked together to build the next stage of Lara Croft's adventures.
Console/PC, Design, Video

Sensible Object raises $3.2M for R&D toward board games using Alexa 1
by Emma Kidwell [06.18.18]
Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R&D for board games that will utilize Amazon Alexa.
Console/PC, Social/Online, Business/Marketing

Analyst: 66% of console players still prefer physical games over digital 4
by Alissa McAloon [06.18.18]
The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC.
Console/PC, Social/Online, Business/Marketing

Don't Miss: A Game Design Deep Dive into Darkest Dungeon's Affliction System 3
by Staff [06.18.18]
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Console/PC, Indie, Design

Valve introduces limits for new games to prevent 'fake' ones from gaming Steam 3
by Alissa McAloon [06.18.18]
“We don’t believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone.”
Console/PC, Social/Online, Business/Marketing

PUBG dev says store-bought assets help teams 'work smart' 3
by Chris Kerr [06.18.18]
"Hiring an art team of 40 people to 'try a game' and 'see if it's fun' is simply not a smart way to work. This is what the asset store is for."
Console/PC, Production

How Avalanche and id are working together to build a new Rage  
by Kris Graft [06.18.18]
Rage 2 game director Magnus Nedfors explains how Avalanche and id started collaborating, shedding some light on what he and his team have learned about making open-world games that feel dynamic.
Console/PC, Design

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Building the touchy-feely world of Media Molecule's Tearaway  
by Staff [06.15.18]
At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players.
Console/PC, Design, Video, Vault

Sales from Fallout 76 'Country Roads' cover will be donated to charity  
by Emma Kidwell [06.15.18]
Bethesda Softworks will donate 100 percent of sales made from the song used in Fallout 76's trailer to Habitat for Humanity.
Console/PC, Business/Marketing

Behind the motion-capture kiss in The Last Of Us Part II 1
by Emma Kidwell [06.15.18]
Advanced facial capture helped orchestrate the kiss featured in the trailer for The Last Of Us Part II.
Console/PC, Art, Design

Weekly Jobs Roundup: Rabbit, Digital Extremes, and more are hiring now!  
by Staff [06.15.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Design, Recruitment

Editor Roundtable: How does Ubisoft's HitRecord partnership impact devs? 6
by Bryant Francis [06.15.18]
The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord to bring crowdsourced assets into Beyond Good and Evil 2.
Console/PC, Production, Business/Marketing, E3

Review manipulators aren't as sneaky as they think they are, warns Valve 3
by Alissa McAloon [06.15.18]
“We ban games and partners all the time for this,” said Valve’s Tom Giardino. “It’s really easy for us to see when you do, even if you you do it slowly.”
Console/PC, Social/Online, Business/Marketing

Microsoft is making changes to its Xbox app to better reflect PC users  
by Emma Kidwell [06.15.18]
Microsoft's Xbox app for Windows 10 is being reworked to reflect the wishes of PC users.
Console/PC, Business/Marketing

Cultist Simulator beats sales target after selling 40,000 copies  
by Chris Kerr [06.15.18]
Weather Factory's roguelike narrative card game has smashed internal sales expectations by selling 40,000 copies in its first two weeks on shelves.
Console/PC, Business/Marketing

Designing Wizard of Legend's fighting game-inspired spell combos 1
by Joel Couture [06.15.18]
"We took a lot of lessons from fighting games and manually adjusted a number of variables for each spell that made them feel good to use," says dev Dahoon Lee of the spell design for Wizard of Legend.
Console/PC, Indie, Design, Video

Naughty Dog's Last Of Us games have sold over 17M copies in 5 years  
by Alex Wawro [06.14.18]
It's been five years to the day since Naughty Dog released The Last Of Us, and the studio confirms it's now sold over 17 million copies of the game across PlayStation 3 and 4.
Console/PC, Business/Marketing