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November 29, 2020
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Updates » Console/PC
Video: Bugsnax's devs discuss launching on the PS5  
by Staff [11.19.20]
Young Horses' Kevin Geisler and John Murphy discuss the development of Bugsnax on the GDC YouTube channel.
Console/PC, Design, Video

Roblox moves toward IPO, discloses revenue and net losses for last three years 1
by Alissa McAloon [11.19.20]
According to the data shared in the filing, revenue at Roblox has increased since 2018 though it has reported net losses for that same period.
Console/PC, Social/Online

Yakuza: Like a Dragon's turn-based combat came from an April Fools joke that went too well 1
by Alissa McAloon [11.19.20]
It was originally pitched--and developed--with traditional Yakuza combat, but the team made a mid-development switch after an RPG-inspired April Fools joke was received better than expected.
Console/PC, Design, Video

Report: Activision Blizzard laying off staff at Asia-Pacific offices  
by Chris Kerr [11.19.20]
Activision Blizzard is preparing to lay off another 100 employees following the closure of its Versailles office in October.
Console/PC, Production, Business/Marketing

Nintendo issues new Animal Crossing guidelines to keep politics out of the game  
by Chris Kerr [11.19.20]
Nintendo wants Animal Crossing: New Horizons users to keep politics out of the cushy capitalism simulator, and has released a new set of guidelines to help organisations play within the rules.
Console/PC, Design, Business/Marketing

Don't Miss: Inside the development of Supergiant Games' Hades  
by Staff [11.18.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Console/PC, Design

The Last of Us Part II and Hades lead The Game Awards 2020 nominations  
by Alissa McAloon [11.18.20]
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
VR, Console/PC, Indie

GDC Masterclass instructor Jason Della Rocca has some pitching advice for you  
by Staff [11.18.20]
Get some pitching advice in advance of Jason Della Rocca's GDC Masterclass.
Console/PC, Business/Marketing, GDC

Iron Galaxy Studios names new co-CEO, communications head  
by Alissa McAloon [11.18.20]
Chicago-based Iron Galaxy Studios has lightly reshuffled its leadership team, and added a new name to that roster in doing so.
Console/PC

Ubisoft Singapore MD stepping down after misconduct allegations  
by Chris Kerr [11.18.20]
Hugues Ricour is stepping down as managing director of Skull & Bones developer Ubisoft Singapore after being accused of workplace misconduct -- although he'll remain at the French publisher in an unspecified role.
Console/PC, Business/Marketing

Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog  
by Chris Kerr [11.18.20]
THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Inside the Xbox Series X|S with Microsoft's Jason Ronald - GDC Podcast ep 15  
by Kris Graft [11.18.20]
On GDC Podcast episode 15 we're featuring Jason Ronald, director of program management for the Xbox Platform Team, where he leads development of the new Xbox Series X and S hardware.
Console/PC, Production, Business/Marketing

Prototypes, publishing, pitching, oh my!  
by Gamasutra Staff [11.17.20]
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This and other notable game discovery stories within...
Console/PC, Indie, Design, Production, Business/Marketing

Freshly founded Gunzilla Games aims to take on triple-A shooter development  
by Alissa McAloon [11.17.20]
Former Far Cry, Crysis, and Assassin's Creed developers have come together under the recently founded Gunzilla Games, with an eye on creating a new IP in the triple-A shooter genre.
Console/PC

Video: Lessons in developing functional artificial intelligence using VR  
by Staff [11.17.20]
In this 2019 XRDC session, NVIDIA's Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
VR, Console/PC, Programming, Video

Assassin's Creed Valhalla debuts with record launch week sales for the franchise  
by Alissa McAloon [11.17.20]
Assassin's Creed Valhalla's launch has made the biggest splash sales-wise of any Assassin's Creed game in the series' 13 year history.
Console/PC

Submissions are now open for GDC 2021 Core Concepts talks  
by Staff [11.17.20]
Talk submissions for GDC 2021 have begun! Submit your talk now to be considered for GDC's Core Concepts presentations.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Thunderful Group intends to go public to raise cash for further acquisitions  
by Chris Kerr [11.17.20]
Nordic development and publishing group Thunderful is preparing to go public on the NASDAQ First North Premier Growth Market.
Console/PC, Production, Business/Marketing

Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million  
by Chris Kerr [11.17.20]
Swedish publisher Paradox has reported record quarterly revenues thanks, in part, to the successful launch of Crusader Kings III.
Console/PC, Business/Marketing

Q&A: Why Assassin's Creed Valhalla did away with side quests 3
by Bryant Francis [11.17.20]
Assassin's Creed Valhalla narrative director Darby McDevitt and game director Eric Baptizat break down the process for trading sidequests for a new "World Events" system.
Console/PC, Design