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November 13, 2019
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Updates » Console/PC
Steam game sales for 'the other 50%' 11
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Console/PC, Indie, Design, Business/Marketing

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others  
by Alissa McAloon [11.07.19]
Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

CoD and WoW push Activision Blizzard to better-than-expected Q3 1
by Alissa McAloon [11.07.19]
Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Designing decisions that matter in Orwell 2
by Daniel Marx [11.07.19]
"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game."
Console/PC, Indie, Programming, Design

Nintendo's 3DS support will continue into 2020  
by Alissa McAloon [11.07.19]
Nintendo doesn't yet consider the 3DS a dead platform, and NoA president Doug Bowser tells The Verge that current plans see Nintendo supporting the "3DS this holiday and into 2020."
Console/PC

Video: Creating better game audio with tools for live performance  
by Staff [11.07.19]
In this 2017 GDC session, GL33K's Matt Piersall explains why using tools primarily intended for live electronic music performance can open up an inspiring work flow for game audio.
Console/PC, Indie, Audio, Video, Vault

China details new play time and spending restrictions for minors playing online games  
by Alissa McAloon [11.07.19]
A notice shared by China's State Administration of Press and Publication dives into six new measures that aim to better track and restrict how much time and money minors spend playing PC and mobile games.
Console/PC, Social/Online, Smartphone/Tablet

Revenue down at Nexon as Dungeon&Fighter works to win back players  
by Alissa McAloon [11.07.19]
Quarterly revenue is down year-over-year for Nexon, a decline the company says was expected after exchange rate woes and an unpopular update cut revenue and engagement for Dungeon&Fighter in China.
Console/PC, Social/Online, Smartphone/Tablet

Sony's Yoshida steps down as head of WWS to focus on independent devs  
by Kris Graft [11.07.19]
Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears.
Console/PC, Indie, Business/Marketing

Blog: When theme and mechanics collide 4
by Gamasutra Community [11.07.19]
Examining the disconnect between mechanics and theme in games like Overland and The Banner Saga.
Console/PC, Design

So far, game spending is over $27 billion for 2019 in the US  
by Alissa McAloon [11.06.19]
Consumers in the United States have spent just over $27 billion on video games and related goods in 2019, a slight 1 percent increase from the same 9 month period in 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Free Range Games is hiring a Senior Engineer  
by Staff [11.06.19]
Free Range Games is looking for a Senior Engineer to help jump-start its transition to Unreal for AAA console games.
Console/PC

Video: How Inkle created a dynamic detective story in Heaven's Vault  
by Staff [11.06.19]
In this 2018 GDC talk, inkle's Jon Ingold outlines the strategies the team employed to design their sci-fi detective game Heaven's Vault.
Console/PC, Indie, Design, Video, Vault

Zordix secures $1.4 million in funding, acquires Dimfrost Studio  
by Alissa McAloon [11.06.19]
Moto Racing developer Zordix has acquired fellow game developer Dimfrost Studio, the Swedish team behind the in-development Bramble: The Mountain King.
Console/PC

Vainglory dev Super Evil Megacorp raises $10.5 million as it refocuses on next project  
by Alissa McAloon [11.06.19]
Vainglory developer Super Evil Megacorp is turning its attention toward its next project and handing off day-to-day management of Vainglory to a different studio.
Console/PC, Social/Online, Smartphone/Tablet

How Blasphemous' level design iterates on classic Metroidvanias  
by Jack Yarwood [11.06.19]
The Game Kitchen's Enrique Colinet, level designer on Blasphemous, gives a behind the scenes look at the design and iteration of levels, from whiteboard to final product.
Console/PC, Indie, Design, Video

Don't Miss: Composing the music of Red Dead Redemption  
by Jeriaska [11.05.19]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC, Audio

Video: Game preservation lessons learned on EA's biggest sports games  
by Staff [11.05.19]
In this 2019 GDC talk EA's Garrett Fredley discusses the struggles and challenges of his work preserving releases for AAA sports franchises, detailing processes nearly every team can benefit from.
Console/PC, History, Video, Vault

The Nintendo Switch has sold over 10 million units in Japan  
by Chris Kerr [11.05.19]
The Nintendo Switch has sold over 10 million units in Japan, according to the latest official figures from Nintendo.
Console/PC, Business/Marketing

Hong Kong protesters shine, but don't quite spark at BlizzCon 3
by Bryant Francis [11.05.19]
Pro-Hong Kong shared their stories with Gamasutra this weekend, but it's unclear if their presence will spark change in how Blizzard approaches the ban of Hearthstone pro player Blitzchung.
Console/PC, Business/Marketing