Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Former Activision Blizzard devs launch Mythical Games, securing $16M in funding
by Emma Kidwell [11.16.18]
Mythical Games has secured $16 million dollars in funding to be used toward supporting the company’s first-to-market plans ing developing and co-producing games on both mobile and PC consoles. 
Console/PC, Business/Marketing

The devs behind experimental 1D address bar games 1
by Emma Kidwell [11.16.18]
Rock Paper Shotgun has published an interview speaking with some developers who create address bar games, which are meant to be played entirely within a website's URL.
Console/PC, Indie, Design

Delver devs release their tech publicly under open source license 2
by Emma Kidwell [11.16.18]
Priority Interrupt has open sourced the tech behind its first-person action roguelike Delver for public use.
Console/PC, Programming, Design

Fortnite and God of War win big at the Golden Joystick awards  
by Emma Kidwell [11.16.18]
God of War takes home a total of four awards from the Golden Joystick Awards, with Fortnite ultimately being named game of the year for 2018. 
Console/PC, Business/Marketing

Don't Miss: The tricky task of implementing Atreus as a companion in God of War 10
by Steven T. Wright [11.16.18]
"I was told multiple times, 'scale it back, change it so he’s simpler,'" says God of War director Cory Barlog. "I was even told to consider cutting him out of the game."
Console/PC, Design

Hi-Rez Studios bringing cross-platform play to Smite, Paladins, and Realm Royale 1
by Alissa McAloon [11.16.18]
The PlayStation 4, however, is notably absent once again from the list of platforms supported in the move.
Console/PC, Social/Online

Report: Microsoft plans to launch a disc-free Xbox One in 2019 2
by Alissa McAloon [11.16.18]
Rumors are circulating that Microsoft is working on a version of its current-gen console that lacks a disc drive, a move that reportedly seeks to shave as much as $100 off of the Xbox One’s current price tag of $299.
Console/PC

Chat with one of WWI game 11-11: Memories Retold's designers at 3PM ET  
by Bryant Francis [11.16.18]
Tune into the GDC Twitch channel to discuss the making of 11-11: Memories Retold starting at 3PM ET.
Console/PC, Design, Video

Video: Saints Row: The Third and designing over the top  
by Staff [11.15.18]
Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game.
Console/PC, Design, Video

Sony will not be present at E3 2019 1
by Emma Kidwell [11.15.18]
Sony Interactive Entertainment will not be present during E3 2019, choosing to pull PlayStation from the annual trade show and focus on looking for "inventive opportunities to engage the community."
Console/PC, Business/Marketing

Optimization techniques for developing new NES games in the modern age  
by Emma Kidwell [11.15.18]
Morphcat Games, a studio that develops new NES games for the retro console, released an interesting video discussing optimization techniques used for its upcoming NES platformer Micro Mages.
Console/PC, Design, Video

GTA, Call of Duty, and FIFA claim the top 5 best-selling PS4 games of all time  
by Alissa McAloon [11.15.18]
PlayStation has assembled a round-up of some game and console milestones to mark the 5th anniversary of the PlayStation 4’s 2013 launch.
Console/PC

Tune in to The Strong Museum's women in games panel tonight at 6 PM EST  
by Emma Kidwell [11.15.18]
The Strong Museum is live streaming its Women in Games: Inspire! panel November 15 at 6 PM EST
Console/PC, Design

Don't Miss: A look back at the development of Choice Provisions' Bit. Trip Beat 3
by Staff [11.15.18]
In this 2009 postmortem, Gaijin Games' (now Choice Provisions) Alex Neuse looks at the creation of abstract action game Bit. Trip Beat, detailing what went right and wrong during the game's development.
Console/PC, Indie, Audio, Design, Production

Engagement is the lifeblood of online games, says Overwatch producer  
by Chris Kerr [11.15.18]
What the most important aspect of developing an online game right now? According to Overwatch executive producer Chacko Sonny, the answer is player engagement.
Console/PC, Design, Production, Business/Marketing

Discord's digital storefront now supports early access games  
by Alissa McAloon [11.15.18]
The community chat app Discord is bringing an early access program to its recently-launched digital game storefront.
Console/PC, Social/Online, Business/Marketing

THQ Nordic acquires rights to Expeditions franchise  
by Chris Kerr [11.15.18]
THQ Nordic has acquired the rights to the Expeditions franchise, and has begun work on a third game with series creator Logic Artists.
Console/PC, Business/Marketing

Telltale games delisted from Steam as studio begins liquidation process  
by Chris Kerr [11.15.18]
Game series including Jurassic Park, Tales of Monkey Island, and Back to the Future have all been delisted on Steam.
Console/PC, Business/Marketing

Two years on, Overwatch's producers talk toxicity, crunch, and live game dev 1
by Bryant Francis [11.15.18]
Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success.
Console/PC, Production

Watch Question's Jordan Thomas and Michael Kelly discuss The Blackout Club  
by Bryant Francis [11.14.18]
Jordan Thomas and Michael Kelly, two triple-A industry veterans, drop by the GDC Twitch channel to discuss the production and design of The Blackout Club.
Console/PC, Design, Production, Video