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September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
China's console market might be small, but it's starting to take shape  
by Chris Kerr [09.18.18]
Is it worth keeping an eye on the console market in China? Market research outfit Niko Partners certainly thinks so.
Console/PC, Business/Marketing

Boss Key's multiplayer shooter LawBreakers has officially shut down 1
by Chris Kerr [09.18.18]
The online shooter struggled to find an audience since launching in August 2017.
Console/PC, Business/Marketing

Creating the satisfying 'swoosh' effect in Super Lucky's Tale
by Michael Voeller [09.18.18]
Hot on the...tail...of the recent Steam launch of Super Lucky's Tale, game dev Michael Voeller shares exactly how he created the game's satisfying "swoosh" effect.
Console/PC, Programming, Art, Design

Video: Rapid prototyping for Titanfall 2's single-player mode  
by Staff [09.17.18]
In this GDC 2018 talk, Respawn Entertainment's Christopher Dionne explains a rapid-prototyping technique that helped the studio quickly build levels in Titanfall 2's single-player mode.
Console/PC, Design, Video

Warren Spector shares how to find personal success in the game industry  
by Emma Kidwell [09.17.18]
Deus Ex director Warren Spector delivered a keynote about developer success at the Midwest Game Developers Conference, which the Wisconsin Game Alliance has uploaded to their YouTube channel.
Console/PC, Design, Video

Obituary: Game industry veteran Gene Mauro  
by Emma Kidwell [09.17.18]
In addition to the impactful work Mauro did as founder of CEG, he co-founded Myelin Media, a video game publishing company that would go on to release titles on PC and console in over 50 countries.
Console/PC, Business/Marketing

Australian study warns of link between loot boxes and problem gambling 3
by Alissa McAloon [09.17.18]
"These results support the position of academics who claim that loot boxes are psychologically akin to gambling," reads a statement shared along with the findings published by the committee today.
Console/PC, Social/Online

Don't Miss: A look at what makes Kirby's Epic Yarn work so well 5
by Gamasutra Community [09.17.18]
Zack Wood takes a critical look at Nintendo and Good-Feel's Wii platformer Kirby's Epic Yarn, exploring how its cohesive fabric-based worldview sets it apart from other games.
Console/PC, Design

Check out the pitch documents for the original Pokemon games  
by Chris Kerr [09.17.18]
The documents offer some interesting insights into the formative days of the now globally recognized franchise, including concept art, sprite designs, and map layouts.
Console/PC, Design, Business/Marketing

Assassin's Creed III creative director explains how he'd update the remaster 1
by Chris Kerr [09.17.18]
For starters, he'd incorporate some of the optional side-missions into the main narrative, primarily because they help present a more well-rounded view of protagonist Connor.
Console/PC, Design

Game Design Deep Dive: Creating Falcon Age's feathered companion
by Outerloop Games [09.17.18]
Let’s do a deep dive of the design of the falcon, animation and rig setup, AI and navigation, feather tech, and raptor sounds.
Console/PC, Programming, Design, Production, Video

Video: The iterative programming pipeline of Far Cry 4  
by Staff [09.14.18]
In this 2015 GDC talk, Ubisoft Montreal's Remi Quenin discusses game-changing improvements applied to the programming pipeline of Far Cry 4.
Console/PC, Design, Video

Long-running game dev interview series Don't Die now available in audio form  
by Emma Kidwell [09.14.18]
Interviews with game developers from the series Don't Die have been converted as audio and uploaded to YouTube, featuring discussions with individuals from experimental indies to triple-A vets.
Console/PC, Indie, Design

Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!  
by Staff [09.14.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Production

Assassin's Creed for Switch adopts pay-as-you-play pricing in Japan  
by Emma Kidwell [09.14.18]
Assassin's Creed Odyssey is coming to the Switch in Japan as a "Cloud Edition".
Console/PC, Production

Don't Miss: The strange, unresolved conflict in Animal Crossing 6
by Ian Bogost [09.14.18]
In this classic 2013 feature Ian Bogost explores how, through the years, Animal Crossing's overall themes remain constant: the strange, unresolved conflict between consumption and naturalism.
Console/PC, Design

Nintendo requires online subscription to purchase Switch NES controller 3
by Alissa McAloon [09.14.18]
Sale of the wireless NES controllers recently announced for the Switch is limited to one per Nintendo account as well.
Console/PC, Social/Online

Nintendo will erase cloud saves once Switch Online subscription ends 5
by Chris Kerr [09.14.18]
"Save data stored with Save Data Cloud cannot be kept outside of the duration of your Nintendo Switch Online membership."
Console/PC, Business/Marketing

Treyarch: Being able to adapt is 'most important' aspect of game dev 3
by Chris Kerr [09.14.18]
"Everything tends to work together for a reason. Internally, we have built a culture of adaptation. The most important aspect of game development is being able to adapt."
Console/PC, Production

Blog: The story of Turkey's video game pioneers 5
by Gamasutra Community [09.14.18]
A fascinating interview with Özgür Özol, designer of Legends of Istanbul: Tulip Warriors, one of the first games developed in Turkey.
Console/PC, Business/Marketing