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April 21, 2019
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Updates » Console/PC
Aiming for affordability, Xbox announces the Xbox One S All Digital Edition 2
by Alissa McAloon [04.16.19]
Microsoft has officially unveiled the Xbox One S All Digital, a disc-less version of the company’s current generation console priced at $50 less than the regular Xbox One S.

Rocket League halts loot box use in Belgium and the Netherlands  
by Alissa McAloon [04.16.19]
Rocket League dev Psyonix has removed the ability for players in Belgium and the Netherlands to unlock the loot box-esque crates that show up in-game, citing government regulations for the decision.
Console/PC, Business/Marketing

Sony has internal policies in place to reduce sexual content in PS4 games  
by Alissa McAloon [04.16.19]
Sony has its own rules in place for what content makes it onto the PlayStation 4, rules that are sometimes stricter than those of regional rating systems like the ESRB.

The Sims 4 is getting mouse and keyboard support on consoles  
by Alissa McAloon [04.16.19]
The PlayStation 4 and Xbox One versions of The Sims 4 now support mouse and keyboard input.

Don't Miss: Layering challenges in Klei's survival sim Oxygen Not Included 1
by Staff [04.16.19]
"It's the layering that makes intense decisions. In Oxygen Not Included, the player must balance all the needs of their Duplicants simultaneously. Each need is not so difficult, but it's easy to let something slip."
Console/PC, Indie, Design

A now-fixed Origin vulnerability potentially opened the client to hackers  
by Alissa McAloon [04.16.19]
Until just recently, Electronic Arts’ digital game platform Origin had a security vulnerability that could be used run malicious apps on a user’s computer.
Console/PC, Social/Online

Capcom debuts its own classic system, a $260 plug-n-play home arcade 6
by Alissa McAloon [04.16.19]
Capcom’s take on the classic console trend is a plug-n-play, two-person arcade setup with 16 classic arcade games baked in.

Chat with the lead developers of Heaven's Vault at 5PM ET  
by Bryant Francis [04.16.19]
Drop by the GDC Twitch channel for a chance to chat with the makers of Heaven's Vault starting at 5PM ET.
Console/PC, Design, Video

Sony teases next-gen PlayStation specs in new interview 3
by Chris Kerr [04.16.19]
Sony's chief system architect Mark Cerny has revealed the company's next-gen console will support 8K graphics, 3D audio, a lightning quick SSD, and backwards compatibility with PS4 titles.
VR, Console/PC, Production, Business/Marketing

OpenAI's machine learning bots defeat Dota 2 champion team  
by Alissa McAloon [04.15.19]
A team of AI agents created and trained by the artificial intelligence startup OpenAI has taken down the reigning Dota 2 The International champions Team OG.
Console/PC, Social/Online, Video

Don't Miss: A look back at the creation of Octodad 4
by Staff [04.15.19]
This 2014 story offers a look back at the development of Octodad, and how a team of 18 came together to create the chaotically charming fatherhood simulator.
Console/PC, Production

Hajime Tabata's first post-Square Enix project is a licensed Paralympics game  
by Alissa McAloon [04.15.19]
The Final Fantasy XV director says his studio aims to "represent fully the wonders that are unique to Paralympic sports" through an upcoming RPG.
Console/PC, Smartphone/Tablet

Superhot VR has out-earned the original Superhot  
by Alissa McAloon [04.15.19]
Superhot VR has now brought in more revenue across all VR platforms than the original version of the game.
VR, Console/PC

Report: Fresh disc-less Xbox One S leaks suggests pricing shake up  
by Chris Kerr [04.15.19]
Previous reports have indicated the new digital console will be called the 'Xbox One S All-Digital Edition,' and will launch on May 7, 2019. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Gamasutra Staff [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, the trickiness of marketing your weed tycoon game & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Xbox exec: Game streaming competitors like Stadia lack content 2
by Alissa McAloon [04.12.19]
“Emerging competitors like Google have a cloud infrastructure, a community with YouTube, but they don’t have the content,” argues Microsoft's Xbox marketing head.
Console/PC, Social/Online

Creating Sigil, Doom's unofficial fifth episode  
by Alissa McAloon [04.12.19]
Doomdesigner John Romero talks about creating Sigil as both a mod for the original game and an (unofficial) follow-up to Doom's "final" chapter.
Console/PC, Production

In lieu of Store-hosted forums, Epic wants devs to link to external communities 6
by Alissa McAloon [04.12.19]
Epic's Tim Sweeney says the company is encouraging developers to link to external communities on a game's Epic Games Store page rather than host entirely new forum on its own store.
Console/PC, Social/Online

Esports teams and players to get revenue from new Rocket League Esports Shop  
by Chris Kerr [04.12.19]
Rocket League developer Psyonix is opening an Esports Shop that'll funnel revenue back to esports teams and players. 
Console/PC, Business/Marketing

Postmortem: Throwback roleplaying adventure Hero-U: Rogue to Redemption 1
by Gamasutra Community [04.12.19]
Hero-U: Rogue to Redemption, from the creators of Quest for Glory, saw hard-fought successes as well as tough-to-swallow shortfalls. Here's the dev team on what went right, and what went wrong.
Console/PC, Indie, Production