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June 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Onrush dev breaks down the prototyping of Codemasters' arcade racer  
by Bryant Francis [06.20.18]
Watch the director of Onrush explain the process behind making an off-kilter racing game.
Console/PC, Design, Video

Following hardware exploit, Nintendo bans Switch consoles with pirated games 7
by Emma Kidwell [06.20.18]
After a hardware exploit for the Nintendo Switch was noticed back in April, a hacker warns against individuals pirating games by pointing out how Nintendo cracks down on illegal downloads.
Console/PC, Design

PlayerUnknown's Battlegrounds introduces a paid event pass  
by Emma Kidwell [06.20.18]
Starting this week, PlayerUnknown's Battlegrounds will introduce the Event Pass, a 4 week limited time add-on for players where they can unlock exclusive content and missions.
Console/PC, Business/Marketing

Get a job: Creative Assembly is hiring an Animation Programmer for Total War  
by Staff [06.20.18]
As Animation Programmer, you will be making Total War’s uniquely epic battles look visually dynamic and immersive, ensuring the studio stays on the cutting edge.
Console/PC, Programming, Recruitment

Don't Miss: Creating audio that matters 2
by Staff [06.20.18]
Dead Space 2's J White, Limbo's Martin Stig Andersen, and One Single Life's Thom Kellar explore what goes into the creation of audio that really sticks with players and brings more to the game
Console/PC, Indie, Audio

Mojang revives Scrolls as the free-to-play PC game Caller's Bane  
by Alissa McAloon [06.20.18]
Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name.
Console/PC, Social/Online

Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands 2
by Alissa McAloon [06.20.18]
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
Console/PC, Social/Online, Business/Marketing

Chat with the developers of Onrush at 3PM EDT  
by Bryant Francis [06.20.18]
We're talking to the makers of Onrush about making a hero...driver racing game starting at 3PM EDT.
Console/PC, Design, Video

Layoffs at Shroud of the Avatar developer Portalarium  
by Chris Kerr [06.20.18]
Texas-based game studio Portalarium has made some layoffs in order to "right-size" its Shroud of the Avatar development team.
Console/PC, Business/Marketing

'It can never be that simple': Designing the quests of Cyberpunk 2077 1
by Bryant Francis [06.20.18]
CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's open-world quests.
Console/PC, Design, Video, E3

Video: How Primal Rage II bounced back 20 years after being cancelled  
by Staff [06.19.18]
In this GDC 2018 session, Hitsparks Games' Chris Tang discusses the death and rebirth of Primal Rage II an Atari arcade fighting game cancelled back in 1997 and brought back by fans.
Console/PC, Design, Video

Unity moving entire infrastructure to Google Cloud for 'connected games'  
by Emma Kidwell [06.19.18]
Unity is migrating its entire infrastructure over to Google Cloud as part of a new partnership that will allow for game developers to access development tools for "connected games."    
Console/PC, Business/Marketing

Human: Fall Flat surpasses 4 million sold  
by Alissa McAloon [06.19.18]
Though Human: Fall Flat got its start in early access in 2016, the game’s publisher notes that the online multiplayer patch released in late 2017 helped to “greatly expand” the game’s audience.
Console/PC, Indie, Business/Marketing

After a strong start, Nintendo wants Labo to reach a broader demographic  
by Emma Kidwell [06.19.18]
In an Interview with The Verge, Nintendo discusses the Labo's strong start and its desire to reach a wider demographic outside traditional players.
Console/PC, Design, Business/Marketing

Editor roundtable: What did E3 2018 mean for game developers?  
by Bryant Francis [06.19.18]
Gamasutra's editorial roundtable sits down to share their thoughts on what E3 2018 meant for game developers as a whole.
Console/PC, Design, E3

Don't Miss: Owlchemy Labs' game dev postmortem of Job Simulator  
by Staff [06.19.18]
Alexander Schwartz & Devin Reimer speak frankly about the challenges of building, sharing, shipping, & sustaining Job Simulator on multiple platforms
VR, Console/PC, Production

Nintendo and Disney join forces for a Switch-themed game show  
by Alissa McAloon [06.19.18]
Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges.
Console/PC, Social/Online, Business/Marketing

Sony revives greatest hits program for PS4 games as PlayStation Hits  
by Alissa McAloon [06.19.18]
Sony has once again revived its greatest hits line of notable PlayStation games, this time offering a number of notable titles for $20 each as PlayStation Hits.
Console/PC, Business/Marketing

Steam devs and publishers can now create customizable homepages 3
by Chris Kerr [06.19.18]
Steam's new Creator Homepages feature has entered open beta, meaning developers and publishers using the marketplace can now create customizable homepages to better showcase their game portfolios. 
Console/PC, Business/Marketing

How useful errors and evolving player skills shape Fortnite's UX 7
by John Harris [06.19.18]
Ben Lewis-Evans, lead UX researcher at Epic Games, discusses his work on games like Fortnite and how UX researchers can preserve the roughness of good game design.
Console/PC, Design