Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 16, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
Game Tech Deep Dive: A window into Playground Games' latest shader development 2
by Gareth Harwood [12.10.18]
Gareth Harwood, technical art director at Playground Games, offers an in-depth run-down of the shaders used to give buildings realistic rooms in the fast and beautiful Forza Horizon 4.
Console/PC, Art, Design, Deep Dive

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The GDC 2011 game design challenge  
by Staff [12.07.18]
In this classic 2011 GDC game design challenge, Jenova Chen, Jason Rohrer and John Romero all pitch hypothetical games that create a combination of gameplay and religious concepts.
Console/PC, Design, Video

Daybreak Games lays off estimated 70 employees 6
by Emma Kidwell [12.07.18]
H1Z1 developer Daybreak Games has laid off a portion of its workforce, cutting jobs across various departments within the studio in the process.
Console/PC, Business/Marketing

Dauntless to provide cross-platform play across all devices  
by Emma Kidwell [12.07.18]
Phoenix Labs announced that its RPG Dauntless will be heading to Xbox One and PlayStation 4 for free in April 2019, with a Switch release to follow later on. 
Console/PC, Business/Marketing

Farming Simulator 19 sells over 1M units 10 days after launch 1
by Emma Kidwell [12.07.18]
Farming Simulator 19 has sold over one million copies worldwide within the first 10 days of launch, making it the fastest in the franchise's history to reach this milestone.
Console/PC, Business/Marketing

BioWare says Anthem won't rely on big-spending 'whales' for success 4
by Bryant Francis [12.07.18]
BioWare lead producer Mike Gamble breaks down some of the ways the company plans to support players for its new online RPG hybrid.
Console/PC, Production, Business/Marketing

Epic Games Store launches with handful of games 7
by Chris Kerr [12.07.18]
Although the store has opened its doors, there are currently only a handful of titles actually available for purchase.
Console/PC, Business/Marketing, Video

How enemy AI works in Dicey Dungeons 4
by Gamasutra Community [12.07.18]
A detailed write up how the new enemy AI works in my game, Dicey Dungeons. I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers.
Console/PC, Programming, Design

Hasbro & Wizards of the Coast invest in Magic: The Gathering esports with $10M prize pool  
by Emma Kidwell [12.07.18]
Hasbro and Wizards of the Coast have unveiled Magic Esports, a new competitive program with a restructured tournament format for Magic: The Gathering and Magic: The Gathering Arena.
Console/PC, Business/Marketing

Video: The process of polishing Uncharted 3 for release  
by Staff [12.06.18]
In this GDC 2012 session, Naughty Dog's Benson Russell goes over the approach and principles that Naughty Dog used to make games like Uncharted 3 as polished as possible.
Console/PC, Design, Video

Counter-Strike: Global Offensive adds battle royale mode, goes free-to-play 1
by Emma Kidwell [12.06.18]
Valve announced today that online multiplayer shooter Counter Strike: Global Offensive is receiving a battle royale mode titled Danger Zone, in addition to the base game adopting a free-to-play model. 
Console/PC, Design

Black Ops 4's 'Battle Edition' offers only classic multiplayer and Blackout for $30  
by Alissa McAloon [12.06.18]
Call of Duty: Black Ops 4, Treyarch’s multiplayer-only Call of Duty game, is now offering a ‘Battle Edition’ for $30 that only features two of the three game modes offered in the full game.
Console/PC, Social/Online

Making exposition optional in Red Dead Redemption II 1
by Emma Kidwell [12.06.18]
Co-head of the Rockstar Games studio in Scotland Rob Nelson speaks with VentureBeat about the development of Red Dead Redemption II.
Console/PC, Design

Don't Miss: Balancing storytelling and player choice in Prey 1
by Alex Wiltshire [12.06.18]
Lead designer Ricardo Bare gives a detailed (and spoiler-heavy) breakdown of the narrative design of Arkane Studio's emergent sim Prey.
Console/PC, Design

Enabling ads in Street Fighter V boosts in-game currency rewards  
by Alissa McAloon [12.06.18]
All in all, Capcom says that optional ads will hit the game on December 11 and will "be displayed in several locations in-game to remind you about costumes, bundles, and the Capcom Pro Tour."
Console/PC, Social/Online, Business/Marketing

Enjoy deep dives into two classic Spider-Man games (one old, one new) at GDC 2019!  
by Staff [12.06.18]
Love Spider-Man games? Then you'll love GDC 2019, which boasts both a ton of insightful talks on Insomniac's Marvel's Spider-Man and a postmortem of the web-swinging in Treyarch's 2004 classic Spider-Man 2!
Console/PC, Design, GDC

Epic Game Store will give devs as much information as legally possible  
by Chris Kerr [12.06.18]
"Contractually we can't share other companies' sales data, but we can share other useful stats, especially in an aggregated format."
Console/PC, Business/Marketing

Blog: Embracing the pseudo-hallucinatory phenomena induced by games 4
by Gamasutra Community [12.06.18]
Is the marketing campaign for Tetris Effect one of first to acknowledge that games are capable of producing hallucinatory-like phenomena?
Console/PC, Design

Phil Spencer: Xbox Game Pass will eventually be available on 'every device'  
by Chris Kerr [12.06.18]
"As somebody sitting back and taking a longer-term view of where our business is going, you should look at that as a business model that we think scales to billions of people."
Console/PC, Business/Marketing