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May 19, 2019
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Updates » Console/PC
An inside look at Wargroove's wicked design choices 1
by Bryant Francis [04.11.19]
The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy game developers.
Console/PC, Art, Design, Production

Video: Embracing change on the road to reinventing God of War  
by Staff [04.10.19]
Creative director Cory Barlog walks through the countless gut-wrenching failures and joyfully sweet successes experienced on the road to releasing God of War.
Console/PC, Design, Production, Video, Vault

Moonlighter sells 500,000 copies in less than a year 1
by Alissa McAloon [04.10.19]
Digital Sun’s 2-in-one shop management sim and dungeon crawler Moonlighter has sold over 500,000 copies across all platforms. 
Console/PC, Smartphone/Tablet, Indie

Ubisoft CEO: Live games give devs a chance to refine rather than start from scratch 3
by Alissa McAloon [04.10.19]
Ubisoft's Yves Guillemot explores the company's trend toward live games and the company's habit of improving a game over rather than "redoing everything each year."
Console/PC, Social/Online

Don't Miss: Crafting the bizarre, off-kilter gameworld of Little Nightmares  
by Alissa McAloon [04.10.19]
"We want it to feel like you could almost reach into the rooms and touch things, but maybe also wonder whether you should," says Little Nightmare's's senior narrative designer Dave Mervik.
Console/PC, Indie, Design

Survey: More teenagers are getting into video games because of Fortnite  
by Alissa McAloon [04.10.19]
A survey from Piper Jaffray says that Fortnite has both boosted teen game spending overall and attracted a handful of first-time-players to video games.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayStation launches PSN ID change option, though not all games are supported 1
by Alissa McAloon [04.10.19]
The PSN ID name changes first previewed late last year are set to go live for all PlayStation 4 users this week, though there are some caveats in the full rollout.
Console/PC, Social/Online

Chat with Falcon Age creative director Chandana Ekanayake at 3PM ET  
by Bryant Francis [04.10.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake is taking your questions starting at 3PM ET about the making of Falcon Age.
VR, Console/PC, Design, Video

Vampyr has surpassed 1 million sales in 10 months  
by Chris Kerr [04.10.19]
The title, which lets players experience the ups and downs of life as a bamboozled bloodsucker, hit the milestone in around 10 months. 
Console/PC, Business/Marketing

How to effectively use procedural generation in games 4
by Darius Kazemi [04.10.19]
In this rich excerpt from "Procedural Storytelling in Game Design," developer and proc-gen expert Darius Kazemi shares some ways to use procedural generation more effectively in game development.
Console/PC, Indie, Programming, Design

Video: Creating the visceral and compelling action of Devil May Cry 5  
by Staff [04.09.19]
Three minds behind Devil May Cry 5 offer a look at the team's development process, walking through how they work backward from player experience to create a compelling cast, world, and gameplay
Console/PC, Design, Video, Vault

Get a job: Digital Extremes is hiring a PR Manager for Warframe  
by Staff [04.09.19]
The team is looking for someone to help plan, produce and execute world-class strategic PR initiatives to broaden the awareness of Warframe, its amazing community, and the company’s other products.
Console/PC, Production, Recruitment

Charting the missteps that led to the decline of Telltale Games 2
by Alissa McAloon [04.09.19]
The full story published on Game Informer is an important read, and one that charts the life and eventual missteps of the prolific studio and through the voices of the developers that created its games.
Console/PC, Production

Fortnite un-features community build containing inappropriate imagery 1
by Alissa McAloon [04.09.19]
It's a very slight bump in the road for Epic and a reminder to other devs of the additional moderation needed when features that highlight user-made content are brought into the mix.
Console/PC, Social/Online

Black Desert franchise has crossed $1 billion in gross sales  
by Chris Kerr [04.09.19]
Developer Pearl Abyss announced the news earlier today, and explained the series now has 18 million registers users in over 150 countries across PC, mobile and Xbox One.
Console/PC, Smartphone/Tablet, Business/Marketing

Retro streaming platform picks up Arc System Works, SNK, others  
by Chris Kerr [04.09.19]
Those deals include the rights to popular franchises like Double Dragon, Fatal Fury: King of Fighters, Gridrunner, and Metal Slug
Console/PC, Smartphone/Tablet, Business/Marketing

Video blog: Historians discuss Return of the Obra Dinn  
by Chris Kerr [04.09.19]
Historians Bob Whitaker and Meaghan Walker consider Lucas Pope's Return of the Obra Dinn. Topics include seafaring in the Napoleonic Era, nostalgia for the Age of Sail, and the Memento Mortem.
Console/PC, Design

Respawn accidentally turns on quitting penalty in Apex Legends 1
by Chris Kerr [04.09.19]
In the most recent Apex Legends patch, Respawn accidentally implemented a work-in-progress cooldown deterrent designed to discourage people from leaving games early.
Console/PC, Design

Exploring the secret depths of Bubble Bobble's design 5
by John Harris [04.09.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

God of War director: accessibility isn't at odds with creative vision 1
by Alissa McAloon [04.08.19]
Cory Barlog, director of Sony Santa Monica’s recent 2018 release God of War, weighed in on the issue on Twitter, offering a succinct: "Accessibility has never and will never be a compromise to my vision."
Console/PC, Indie, Design