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August 20, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
Blizzard does away with World of Warcraft Battle Chest pricing 2
by Bryant Francis [07.17.18]
An update to the Blizzard store appears to confirm that purchasing the base game of World of Warcraft will no longer be required, only a subscription to the game.
Console/PC, Business/Marketing

Video: Populating the open world of Horizon Zero Dawn  
by Staff [07.17.18]
In this GDC 2018 talk, Guerrilla Games' Daniel Calvert explains how the studio approached the challenges of making characters for Horizon Zero Dawn.
Console/PC, Design, Video

Pirated copies of Surviving Mars and Frostpunk sold on Amazon 1
by Emma Kidwell [07.17.18]
It was discovered over the weekend that Amazon had temporarily sold pirated copies of PC games like Frostpunk and Surviving Mars.
Console/PC, Business/Marketing

PAX 10 reveals Praey for the Gods, Shift Quantum, and more for 2018 showcase 1
by Alissa McAloon [07.17.18]
The folks behind PAX 10 have revealed the 10 games set to be featured in the annual showcase at PAX West this fall.
Console/PC, Indie

Back catalog games continue to drive growth for Ubisoft as Q1 sales hit $466M  
by Alissa McAloon [07.17.18]
Even beyond just back catalog titles, most categories reported in Ubisoft’s quarterly release saw a significant increase when compared to the first quarter of the 2017-2018 fiscal year.
Console/PC, Business/Marketing

GDC 2019 announces call for papers, submit your talks now!  
by Bryant Francis [07.17.18]
Now is the time to submit your talks for the 2019 Game Developers Conference!
Console/PC, Design

Blog: A Cultist Simulator retrospective 5
by Gamasutra Community [07.17.18]
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Console/PC, Programming, Design, Production

Blog: Multi-tiered horror design with Resident Evil Remastered  
by Gamasutra Community [07.17.18]
While plenty of people are talking about the Resident Evil 2 remake, I want to go back to the first remastered to see how it used enemy designs to ramp up the horror.
Console/PC, Design

Book Excerpt: Keeping the player at the heart of the story 2
by Toiya Kristen Finley [07.17.18]
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Console/PC, Smartphone/Tablet, Indie, Design

Saudi Arabia appears to ban 47 video games after deaths of children 3
by Bryant Francis [07.16.18]
UPDATED The Saudi General Commission for Audiovisual Media has banned several video games in the wake of the deaths of two children (though the deaths appear unrelated at this time).
Console/PC, Business/Marketing

Video: The 10-year evolution of the Assassins Creed franchise  
by Staff [07.16.18]
In this GDC 2018 presentation, Ubisoft's Jean Guesdon breaks down the evolution behind the Assassin's Creed brand.
Console/PC, Design, Video

Valve is temporarily withholding adult games from Steam 6
by Emma Kidwell [07.16.18]
Adult games are currently being temporarily withheld from Steam.
Console/PC, Business/Marketing

Get a job: Amazon Game Studios is hiring a Gameplay Animator  
by Staff [07.16.18]
The Crucible Team at Amazon Game Studios is looking for a hardworking, self-motivated, and talented animator to help give emotion and life to its games.
Console/PC, Recruitment

How Ubisoft approached revitalizing The Division, Siege, and other live games  
by Alissa McAloon [07.16.18]
“You keep on adding to the experience, and you see people talk about it later." Ubisoft's Laurent Detoc explores how post-launch support has benefitted games like The Division.
Console/PC, Social/Online

Game Maker's Toolkit debuts new series on designing for accessibility  
by Emma Kidwell [07.16.18]
Game Maker's Toolkit's Mark Brown discusses designing for disability in a new video series exploring how devs can design their games with accessibility in mind.
Console/PC, Design

Don't Miss: A postmortem for Naughty Dog's Uncharted: Drake's Fortune 6
by Gamasutra Community [07.16.18]
The developers behind the first game in the Uncharted series explain what made the game the 'biggest and most complex' challenge the studio had faced up to that point in this 2008 postmortem.
Console/PC, Design, Production

Klang Games secures $8.95M investment for SpatialOS-powered MMO 2
by Alissa McAloon [07.16.18]
That game, Seed, is one of several online titles being build with SpatialOS, tech that leans on cloud-computing to create living, persistent online worlds.
Console/PC, Social/Online, Business/Marketing

Ubisoft is now insta-banning toxic Rainbow Six Siege players 3
by Chris Kerr [07.16.18]
The French studio had previously pledged to curb toxicity within the game's community, and a new ban system will instantly punish those who use hate speech.
Console/PC

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Colonial Marines modder finds big AI fix by changing one letter of code 1
by Alex Wawro [07.13.18]
Word is spreading on ResetEra today about how an experienced modder of Gearbox's 2013 bomb Aliens: Colonial Marines found a way to significantly improve the game's AI by changing one letter of code.
Console/PC, Design