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September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Console/PC
2K tweaks loot boxes in NBA 2K to comply with new Belgian gambling laws 6
by Chris Kerr [08.22.18]
"While we disagree with this position, we are working to comply with the Belgian Gaming Commission's current interpretation of these laws."
Console/PC, Business/Marketing

Valve makes Windows games playable on Linux with Steam Play update 7
by Bryant Francis [08.21.18]
A new update to Steam Play means that Linux users will be able to play more Windows versions of Steam games in the near future.
Console/PC, Programming, Business/Marketing

Video: How the nemesis system in Shadow of War was designed 1
by Staff [08.21.18]
Monolith Productions' Chris Hoge describes how the nemesis system in Middle-earth: Shadow of War was expanded upon to give players an antagonistic relationship with their enemies.
Console/PC, Design, Video

Starbreeze sets sales record in a quarter devoid of new releases  
by Alissa McAloon [08.21.18]
The company also pulled its profit out of the negative range thanks to a boost from the sale of the Dead by Daylight publishing rights.
Console/PC

Don't Miss: Perfecting the axe recall mechanic in God of War 15
by Staff [08.21.18]
With God of War players flocking back to check out the New Game+ update, take a look at this blog post explaining how much care the dev team took to make Kratos' axe throws feel astonishingly satisfying.
Console/PC, Design

THQ Nordic team-up brings select Microsoft Studios games to Steam  
by Alissa McAloon [08.21.18]
Microsoft has penned an agreement with THQ Nordic that will see the two companies give five Microsoft Studios-published games both Steam and physical releases.
Console/PC

Until Dawn dev Supermassive is creating a horror game anthology 1
by Chris Kerr [08.21.18]
The studio has just announced plans to release a series of standalone, cinematic horror games dubbed 'The Dark Pictures Anthology.'
Console/PC, Design, Production, Video

Video: How Riot partners with players to positively impact the world  
by Staff [08.20.18]
In this GDC 2018 talk, Riot Games' Jeffrey Burrell and Tash Elliott discuss the extensive research Riot Games has done to understand the underlying social values their players have across the world.
Console/PC, Business/Marketing, Video

Amazon removes its 20 percent preorder discount on games 2
by Emma Kidwell [08.20.18]
Two years after the perk was introduced to Amazon Prime members, Amazon has announced that it will be discontinuing its 20 percent preorder discount on physical copies of video games on August 28.
Console/PC, Business/Marketing

Despite millions of downloads, publishers won't sign the sequel to Velocity 2X 2
by Emma Kidwell [08.20.18]
FuturLab, the studio behind 2D shoot-em-up game Velocity 2X, details the struggle of trying to find a publisher to sign a sequel despite millions of players having enjoyed the first game.
Console/PC, Business/Marketing

Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege 5
by Louis Philippe Dion [08.20.18]
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Console/PC, Social/Online, Audio, Design

Citing 'Sony's plans to discontinue the Vita,' Bloodstained dev cancels port  
by Alissa McAloon [08.20.18]
Kickstarter darling Bloodstained: Ritual of the Night has been delayed into 2019 and is no longer coming to Sony’s neglected handheld system.
Console/PC, Indie

Valve's nearly $25M The International prize pool sets esports-wide record 1
by Alissa McAloon [08.20.18]
Once again, Valve has beat out its own record-setting numbers from the previous year’s event to launch its annual Dota 2 tournament with a record-breaking prize pool.
Console/PC, Social/Online

Capcom has shipped 10M copies of Monster Hunter: World 3
by Alissa McAloon [08.20.18]
Between digital sales and units shipped, Capcom says that its most recent Monster Hunter game has moved 10 million copies across all platforms. 
Console/PC

The Witcher creator CD Projekt has opened a new mobile studio  
by Chris Kerr [08.20.18]
"We want to expand our business with innovative concepts and solutions, and the vision presented to us by the Spokko team represents an entirely novel creative angle."
Console/PC, Smartphone/Tablet, Business/Marketing

Valve accidentally unveils Steam.tv broadcasting platform 1
by Chris Kerr [08.20.18]
Valve unwittingly made a behind-closed-doors test feed public on the website Steam.tv, showcasing its new broadcasting platform to the world.
Console/PC, Business/Marketing

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sebastien Benard breaks down the fine details of Dead Cells' design  
by Bryant Francis [08.17.18]
Motion Twin game designer Sebastien Benard took some time to break down the fine design details of Dead Cells over on the Gamasutra Twitch channel.
Console/PC, Design, Video

EA, Unity, Epic, and others unite to promote best practices for HDR 1
by Alissa McAloon [08.17.18]
A number of key game industry players have teamed up under the HDR Gaming Interest Group with the goal of streamlining high dynamic range practices across game development as a whole.
Console/PC

We're talking to one the devs behind Dead Cells at 12PM EDT  
by Bryant Francis [08.17.18]
Join us for a conversation with one of the brains behind Dead Cells starting at 12PM EDT.
Console/PC, Design, Video