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November 29, 2020
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Updates » Console/PC
Clever game dev tech is at the core of Watch Dogs Legion's London  
by Alissa McAloon [10.26.20]
A recent story from The Washington Post dives into how Ubisoft approached developing a game where the concept of a non-player character doesn't really exist.
Console/PC, Programming, Design

Don't Miss: 7 examples of game AI that every developer should study 5
by Staff [10.26.20]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

Analysis: Facebook gears up for ad-supported cloud gaming service  
by Staff [10.26.20]
Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple.
Console/PC, Social/Online, Business/Marketing

Video: How Jagex has evolved to change with the times over 16 years  
by Staff [10.26.20]
In this 2018 GDC talk, Jagex's Conor Crowley discusses the adaptations Jagex has made to processes, team structures and tools that have allowed RuneScape to survive and thrive for over 16 years.
Console/PC, Production, Video

Master your grasp of player psychology in Celia Hodent's UX Masterclass  
by Staff [10.26.20]
UX expert and consultant Celia Hodent is offering a GDC Masterclass on player psychology and user experience. Register today!
Console/PC, Design

Microsoft explains how the Xbox Series S and X will shape up on day one 1
by Chris Kerr [10.26.20]
Microsoft has put together an in-depth preview revealing what owners should expect when they boot up the next-gen machines on day one.
Console/PC, Design, Video

Tencent leads $100 million investment into Chinese esports company VSPN  
by Chris Kerr [10.26.20]
Tencent has led a $100 million investment into Chinese esports company VSPN (Versus Programming Network).
Console/PC, Business/Marketing

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Console/PC, Smartphone/Tablet, Business/Marketing

Implementing screen space reflections in Blightbound  
by Gamasutra Community [10.26.20]
SSR is a fun, useful way of creating detailed, dynamic reflections in games. This post shows how I implemented the technique in Blightbound and how it works.
Console/PC, Programming, Design

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Video: How internal game jams can help art teams.  
by Staff [10.23.20]
In this 2018 GDC session, Riot Games' Peet Cooper goes over his experiences and some invaluable lessons he has learned from doing internal game jams like Riot's Thunderdome.
Console/PC, Design, Video

Don't Miss: What Nintendo's indie program looked like way back in 2014 16
by Staff [10.23.20]
In this 2014 chat with Nintendo, Gamasutra digs into what Nintendo was doing for independent developers and what sort of indie games it wanted to land on its platforms.
Console/PC, Indie

Riot Games appoints first ever chief marketing officer to help expand player base  
by Chris Kerr [10.23.20]
League of Legends maker Riot Games has appointed its first chief marketing officer with a view to helping it reach new players.
Console/PC, Business/Marketing

Scopely acquires Spanish mobile studio Genjoy to expand match-3 roster  
by Chris Kerr [10.23.20]
Mobile developer-publisher Scopely has acquired Spanish casual mobile studio Genjoy for an undisclosed fee.
Console/PC, Business/Marketing

We need to talk about Steam & China 1
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Console/PC, Indie, Art, Design, Production, Business/Marketing

Get a job: Question is hiring a Level Designer  
by Staff [10.22.20]
The folks at Question are looking for a talented Level Designer for their team. Apply now!
Console/PC, Design, Recruitment

30 years later, Nintendo is localizing the first Fire Emblem game  
by Bryant Francis [10.22.20]
For the first time ever, Nintendo is selling the original Fire Emblem game outside of Japan.
Console/PC, Business/Marketing

Video: The lighting technology of Detroit: Become Human  
by Staff [10.22.20]
At GDC 2018, Quantic Dream's Guillaume Caurant discussed the technology behind the lighting of Detroit: Become Human.
Console/PC, Programming, Video

Why bringing Donkey Kong 64 into the third dimension required a mental shift  
by Chris Kerr [10.22.20]
Donkey Kong 64 is about to turn 20, and to celebrate that marvelous but inevitable milestone, GameSpot had a sit down chat with some of the creative leads behind the beloved platformer. 
Console/PC, Art, Production, Business/Marketing

EA hit with class action lawsuit in Canada over loot box usage  
by Chris Kerr [10.22.20]
A class action lawsuit has been filed against EA in Canada accusing the publisher of breaching the country's Criminal Code by including loot boxes in its games. 
Console/PC, Design, Business/Marketing