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June 26, 2019
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Updates » Console/PC
Xbox head commits to building a safe and inclusive game community 1
by Alissa McAloon [05.20.19]
Xbox head Phil Spencer discusses his 'two fundamental truths' for video games and explores how Microsoft aims to promote inclusion and safety in its communities.
Console/PC, Social/Online

Don't Miss: Looking back at the development of the original Rage 21
by Staff [05.20.19]
John Carmack talks to Gamasutra about finishing up work on Rage in this 2011 interview.
Console/PC, Programming, Production

Access to Red Dead Online's poker restricted by regional gambling laws 2
by Alissa McAloon [05.20.19]
Rockstar Games added poker to Red Dead Online when it brought the game out of beta last week, but the feature now looks to be restricted in certain regions due to varying gambling laws.
Console/PC, Social/Online

Marvel, The Pokemon Company partner with NetEase to launch games in China  
by Chris Kerr [05.20.19]
NetEase has formed strategic partnerships with Marvel and The Pokemon Company to help the pair launch new games in China.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Sony launches PlayStation Productions to turn games into movies and TV shows  
by Chris Kerr [05.20.19]
Sony Interactive Entertainment has launched a new production studio called PlayStation Productions that will develop film and television projects based on the company's extensive video game catalog.
Console/PC, Production, Business/Marketing

Defiant Studios axed as Lords of the Fallen 2 developer  
by Chris Kerr [05.20.19]
CI Games claims it was forced to end its development partnership with Defiant after the studio failed to meet key milestones and delivered work of subpar quality; Defiant disagrees with the assessment.
Console/PC, Production

Game Design Deep Dive: Environmental storytelling in Generation Zero  
by Emil Kraftling [05.20.19]
Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever.
Console/PC, Design, Production

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The world design of Diablo III 21
by Staff [05.17.19]
Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series, talking about what has both worked and what has not.
Console/PC, Social/Online, Design

CD Projekt Red talks Cyberpunk 2077 crunch, vows to be 'more humane' to devs 10
by Alissa McAloon [05.17.19]
CD Projekt Red leadership says speaking publicly about crunch acts as a commitment to treat its devs more humanely.
Console/PC, Social/Online, Production

Video: Writing and designing Star Trek: Bridge Crew for VR  
by Staff [05.17.19]
In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew.
VR, Console/PC, Design, Video, Vault

Minecraft has sold 176 million copies in 10 years 2
by Alissa McAloon [05.17.19]
This week marks the 10th anniversary of Minecraft’s very first release and Microsoft now says that the game has sold over 176 million copies worldwide in that decade.
Console/PC, Social/Online

Teething pains for Epic Games Store as publishers opt out of debut 'Mega Sale' 4
by Chris Kerr [05.17.19]
UPDATE The Epic Games Store made a little bit of history yesterday by kicking off its first ever 'Mega Sale,' but it seems some publishers aren't keen to take part.
Console/PC, Business/Marketing

'Herd' is the word: Developing the Pikmin-inspired The Wild at Heart  
by Aron Garst [05.17.19]
Gamasutra speaks with Moonlight Kids, who aim to expand on the ideas of Nintendo's Pikmin and add their own twist to "herd-like" game design.
Console/PC, Indie, Design

A peek at the design process behind Astro Bot Rescue Mission  
by Alissa McAloon [05.16.19]
The PlayStation Blog's latest developer interview offers a look at the creation of the PlayStation VR platformer Astro Bot Rescue Mission.
VR, Console/PC, Design

Sony and Microsoft teaming up to develop cloud and AI tech 1
by Alissa McAloon [05.16.19]
Sony and Microsoft had announced a partnership that centers around joint development of cloud tech using Microsfot’s Azure platform, with the goal of supporting their individual game and content-streaming services.
Console/PC, Social/Online

Ubisoft: The Division 2 missed sales goals on consoles due to crowded market 1
by Alissa McAloon [05.16.19]
Ubisoft’s The Division 2 matched sales of its predecessor on PC, but Ubisoft says the game failed to gain the traction on PlayStation 4 and Xbox One as it had hoped.
Console/PC, Business/Marketing

Epic footing the bill for some discounts in the Epic Games Store's first sale 9
by Alissa McAloon [05.16.19]
Epic has launched the Epic Games Store's first big sale event, and the company is chipping in to sweeten the pot for players without cutting into how much devs see from some sales.
Console/PC, Social/Online, Indie, Business/Marketing

Nintendo offers Switch Online voucher to serve up digital discounts  
by Chris Kerr [05.16.19]
Nintendo has unveiled a new limited-time voucher offer that lets Switch Online subscribers purchase two digital titles worth up to $59.99 each for $99.99, saving them a cool $20.
Console/PC, Business/Marketing

Steam Link streaming app launches on iOS a year after Apple rejection  
by Chris Kerr [05.16.19]
Valve's Steam Link streaming app has finally arrived on iOS almost a year after it was rejected by Apple for "business conflicts."
Console/PC, Smartphone/Tablet, Business/Marketing