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August 24, 2019
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Updates » Console/PC
Odyssey and Siege push Ubisoft to a better-than-expected quarter 3
by Alissa McAloon [07.17.19]
Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began.
Console/PC, Social/Online, Business/Marketing

Terraforming Mars dev LuckyHammers has closed down 3
by Alissa McAloon [07.17.19]
LuckyHammers, the developer behind Terraforming Mars and the unreleased game Mansions of Madness: Mother’s Embrace, has closed its doors.
VR, Console/PC, Smartphone/Tablet

Indie publisher Private Division splits from Swedish dev The Outsiders  
by Chris Kerr [07.17.19]
Private Division, the indie publishing label owned by Take-Two, has parted ways with Swedish developer The Outsiders.
Console/PC, Business/Marketing

Nintendo is boosting Switch battery life through a slight hardware refresh  
by Chris Kerr [07.17.19]
Nintendo is releasing an upgraded version of the original Switch that will offer more battery life for your buck.
Console/PC, Business/Marketing

Q&A: Designing for deception in Werewolf-inspired Project Winter  
by John Harris [07.17.19]
There are a lot of survival games out there these days, but none that are quite like Other Ocean's Project Winter. We speak with Other Ocean to dig into this Werewolf-inspired multiplayer game of deception.
Console/PC, Design

GOG puts Heaven's Vault up for sale after declining to sell the game at launch 3
by Alissa McAloon [07.16.19]
The CD Projekt-owned storefront GOG has walked back an earlier decision about Inkle Studios' Heaven's Vault, announcing that it has changed its mind and will now sell the game on the digital store.
Console/PC, Indie, Business/Marketing

Gearbox wants crossplay in Borderlands 3, but it won't launch with it  
by Alissa McAloon [07.16.19]
Gearbox wants Borderlands 3 to be one of a growing number of games that have bridged the console gap for online multiplayer, but the feature won't be in the game on day one.
Console/PC, Social/Online

GameStop taps design firm R/GA to help keep its stores relevant 1
by Alex Wawro [07.16.19]
Struggling retailer GameStop is working with design firm R/GA to come up with new designs for its storefronts that offer 'streamlined' venues focused on things like eSports, or retro games.
Console/PC, Business/Marketing

Don't Miss: 20 difficult games worth revisiting and learning from  
by Staff [07.16.19]
In this classic feature 20 games with intriguing, influential, or otherwise notable difficulty systems are profiled to help game devs broaden their perspective on difficulty and learn some new tricks!
Console/PC, Indie, Design

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ubisoft's Uplay+ subscription library launches this fall with 100+ games 1
by Alissa McAloon [07.16.19]
Ubisoft has offered more details on the games that will be available under its Uplay+ subscription service when the service launches this fall.
Console/PC, Social/Online

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Kickstarter suspends funding campaign for online game RAW over honesty concerns 1
by Chris Kerr [07.16.19]
Kickstarter has pulled the plug on the funding campaign for RAW, a sandbox MMORPG inspired by Grand Theft Auto Online and Rust.
Console/PC, Production, Business/Marketing

The aggressive resource management of Doom Eternal 3
by Kris Graft [07.16.19]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Console/PC, Design

Don't Miss: Memoirs of a video producer who put Madden in Madden  
by Staff [07.15.19]
In this classic article, Ernest Adams recounts the hilariously strange and true '90s tale of how he struggled to put legendary football coach John Madden into EA's Madden NFL Football.
Console/PC, Art, Production

Video: Improving game dev tool design through editor triage  
by Staff [07.15.19]
In this 2017 GDC talk, tools designer Robin-Yann Storm discusses multiple approaches for tool and editor triage, intended for immediate application in a game development environment.
Console/PC, Indie, Design, Production, Video, Vault

Overwatch's new cheat detection will end matches when cheats are used  
by Alissa McAloon [07.15.19]
Blizzard has already been testing new changes to Overwatch’s cheat detection system on the PTR that shuts down matches when the game detects cheating is taking place.
Console/PC, Social/Online

Respawn will deal with Apex Legends cheaters by making them fight each other 3
by Chris Kerr [07.15.19]
Apex Legends developer Respawn is looking to deter cheating by forcing those who break the rules to play together.
Console/PC, Design, Business/Marketing

Red Candle won't be re-releasing Devotion (yet) following China controversy 1
by Chris Kerr [07.15.19]
Devotion dev Red Candle claims a scandal involving an art asset that mocked Chinese president Xi Jinping has caused "immeasurable harm," and said it won't be re-releasing the game anytime soon.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing