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April 21, 2019
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Updates » Console/PC
Update: Lucasfilm Games job postings apparently not linked to studio revival 7
by Chris Kerr [03.20.19]
Updated A new sub-division of Disney does appear to share the name of LucasArts precursor Lucasfilm Games, but a representative has confirmed no new company with that name is being formed.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Mapping out the subtle social cues throughout Hitman's level design 1
by Alissa McAloon [03.19.19]
“Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
Console/PC, Design, GDC

How indie devs can form their own worker cooperative  
by Emma Kidwell [03.19.19]
Given the current state of the games industry, there needs to be alternative ways to run indie and midsize studios. Worker cooperatives could be the solution.
Console/PC, Indie, Business/Marketing, GDC

Google unveils first-party game studio led by Jade Raymond  
by Kris Graft [03.19.19]
As Google took the wraps off its streaming game platform Stadia, the company also announced Stadia Games and Entertainment -- a new game studio headed up by industry vet Jade Raymond.
Console/PC, Social/Online, Business/Marketing, GDC

'No console required': Google unveils streaming game platform, 'Stadia' 27
by Kris Graft [03.19.19]
At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia.
Console/PC, Social/Online, GDC

Watch Google's highly anticipated GDC 2019 keynote right here
by Chris Kerr [03.19.19]
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, GDC

The Culling: Origins' servers are being switched off in May  
by Chris Kerr [03.19.19]
"Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations."
Console/PC, Design, Business/Marketing

Unity partners with Havok to roll out new physics systems  
by Alex Wawro [03.18.19]
Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
Console/PC, Indie, Programming, Design, GDC

Designing AI to do anything a spider can in Marvel's Spider-Man 1
by Alissa McAloon [03.18.19]
Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game.
Console/PC, Programming, GDC

Unity and Nvidia partner to launch real-time raytracing tech  
by Alissa McAloon [03.18.19]
Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia’s RTX platform and Unity's High Definition Render Pipeline.
Console/PC, GDC

Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay  
by Chris Kerr [03.18.19]
"Players are smart, they are social. But games often don’t reflect that and we think that can change. So we’re forming a new studio in Seattle that is itself co-operative."
Console/PC, Design, Production, Business/Marketing, GDC

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Unpopular opinion: All narrative is linear 1
by Staff [03.15.19]
In this 2017 GDC session, game designer Amy Claussen explains why it's essential for developers to unravel a game's core loop and ensure each player's path creates a compelling story.
Console/PC, Design, Video

Epic Games Store roadmap outlines cloud saves, achievements, user reviews  
by Emma Kidwell [03.15.19]
Epic Games has released a roadmap for the Epic Games Store which include plans for cloud saves, achievements, user reviews, a store page redesign, and more. 
Console/PC, Business/Marketing

Steam user reviews will no longer count 'off-topic review bombs' 3
by Emma Kidwell [03.15.19]
Valve has tweaked how the user review system works on Steam in an effort to combat review bombing, which has been an area of concern for some developers for quite some time. 
Console/PC, Indie, Business/Marketing

Axiom Verge getting its physical Wii U release after ongoing legal battle  
by Emma Kidwell [03.15.19]
Axiom Verge is finally getting a physical Wii U release in North America after it was delayed due to an ongoing legal battle between BadLands Publishing and Limited Run Games.
Console/PC, Production, Business/Marketing

Don't miss all the cool stuff happening next week on the new GDC Main Stage!  
by Staff [03.15.19]
Media Molecule, Hello Games' Sean Murray, and industry veteran Laralyn McWilliams will be part of this inspiring GDC Main Stage event (which will also be livestreamed!) next Wednesday at 12:30 PM PDT!
Console/PC, Indie, GDC

PSA: Know and abide by your GDC 2019 Code of Conduct! 2
by Staff [03.15.19]
As you lock in your plans for GDC in San Francisco next week, take time to review and commit to the Code of Conduct, which applies to everyone at the show!
Console/PC, Indie, GDC

Come to GDC for an inside look at the AI built to playtest Battlefield V!  
by Staff [03.15.19]
Come to GDC next week to learn about the birth of AutoPlayers, autonomous bots used for playtesting Battlefield V in scenarios ranging from full 64-player soak tests to specific scripted test cases.
Console/PC, Social/Online, Programming, GDC