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June 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Updates » Console/PC
Video: Procedurally generating history in Caves of Qud  
by Staff [06.22.18]
In this GDC 2018 talk, Freehold Games' Jason Grinblat goes over the approach he used to generate histories for Caves of Qud.
Console/PC, Design, Video

Hellblade: Senua's Sacrifice passes 1 million sold  
by Alissa McAloon [06.22.18]
The game itself first launched for PlayStation 4 and PC in August 2017 before arriving on Xbox One in April 2018.
Console/PC

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design 20
by Brandon Sheffield [06.22.18]
Today is the 27th anniversary of the first Sonic the Hedgehog game, and you should mark the occasion by reading this classic interview with co-creator Hirokazu Yasuhara.
Console/PC, Design

Westworld bug outs stolen Fallout Shelter code, alleges Bethesda lawsuit 4
by Alissa McAloon [06.22.18]
Bethesda is suing Warner Bros. over the recently released Westworld mobile game, alleging that the Behaviour-developed game is based on code from Fallout Shelter.
Console/PC, Smartphone/Tablet, Business/Marketing

Valve's updated Knuckles VR controller brings pinpoint finger-tracking  
by Chris Kerr [06.22.18]
Valve has given us a look at the latest version of its SteamVR Knuckles motion controller, alongside a Portal-inspired 'Moondust' demo showing the tech in action. 
VR, Console/PC, Production, Video

Friday the 13th developer scraps all future content plans  
by Chris Kerr [06.22.18]
"Development on games can’t just pause indefinitely and pick back up again; it doesn't work that way. Especially when you have no idea when that future date will occur."
Console/PC, Production

How player feedback is shaping the way Avalanche makes Just Cause 4  
by Bryant Francis [06.22.18]
One of the executive producers on Just Cause 4 talks about how an evolving feedback process has led to weather systems and a new focus on narrative design.
Console/PC, Design, E3

Video: How Blizzard created the visual effects of Diablo III  
by Staff [06.21.18]
In this GDC 2013 session, Blizzard Entertainment's Julian Love discusses the implementation of visual effects in Blizzard's Diablo franchise.
Console/PC, Art, Video

Nintendo and Microsoft partner to bring cross-play of Minecraft on Switch  
by Emma Kidwell [06.21.18]
Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles.
Console/PC, Business/Marketing

Microsoft says original Crackdown 3 dev no longer working on the game  
by Emma Kidwell [06.21.18]
Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown franchise is no longer involved in the game's development.
Console/PC, Business/Marketing

Don't Miss: Veteran director Khris Brown on the secrets of great voice acting 4
by Staff [06.21.18]
Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together.
Console/PC, Indie, Audio, Design, Production

Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!  
by Staff [06.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Design, Production, Recruitment

Discord takes a page from Steam's book with a new, game-focused hub page 1
by Alissa McAloon [06.21.18]
Discord is launching a new Games Tab that aims to put games in the spotlight.
Console/PC, Social/Online

Nintendo stole the show during E3, at least as far as Twitter is concerned  
by Alissa McAloon [06.21.18]
Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
Console/PC, Social/Online

Blog: Making a tabletop-style party game for consoles  
by Gamasutra Community [06.21.18]
Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles.
Console/PC, Design, Production

Microsoft scraps plans for VR support on Xbox  
by Chris Kerr [06.21.18]
Microsoft no longer plans to support virtual or mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."
VR, Console/PC, Business/Marketing

Pokemon Quest hits 2.5M Switch downloads ahead of mobile launch  
by Chris Kerr [06.21.18]
The notable milestone, which was confirmed by the official Japanese Pokemon Twitter account, has been reached before the title's scheduled mobile launch later this month.
Console/PC, Business/Marketing

Designing a true first-person camera in Unreal Engine 4 5
by Gamasutra Community [06.21.18]
"There is little to no documentation on this specific type of first-person view...[so] I wanted to write about it. Especially since I had a few issues which took me a bit of time to resolve."
Console/PC, Indie, Design

Video: How EA manages source control for globally distributed games  
by Staff [06.20.18]
In this GDC talk, EA's Josh Nixdorf goes over his team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA.
Console/PC, Programming, Video

Onrush dev breaks down the prototyping of Codemasters' arcade racer  
by Bryant Francis [06.20.18]
Watch the director of Onrush explain the process behind making an off-kilter racing game.
Console/PC, Design, Video