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December 14, 2019
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Updates » Console/PC
Watch the lead dev of Age of Empires II: Definitive Edition break down the game's rebirth  
by Bryant Francis [12.13.19]
Forgotten Empires lead developer Bert Beeckman discusses the making of Age of Empires II: Definitive Edition in this video interview.
Console/PC, Design, Video

Chat with Age of Empires II: Definitive Edition lead dev Bert Beeckman at 3PM EST  
by Bryant Francis [12.13.19]
Age of Empires II: Definitive Edition lead developer Bert Beeckman is answering your questions today on the GDC Twitch channel at 3PM EST.
Console/PC, Design, Video

Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

A QA breakdown of The Outer Worlds' elusive companion killing bug 1
by Alissa McAloon [12.13.19]
A Twitter thread from QA lead Taylor Swope thread chronicles the team’s many efforts to figure out why some companions were being marked as dead in-game.
Console/PC, Production

Xbox's next-gen Project Scarlett revealed as Xbox Series X 1
by Alissa McAloon [12.12.19]
Xbox revealed a new name and look for the console that until now has been known only under the codename Xbox Scarlett. That next-generation console is Xbox Series X, due out Holiday 2020.
Console/PC

Mortal Kombat 11 will soon bring cross-console 'Krossplay' into the fray 1
by Alissa McAloon [12.12.19]
Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, "Krossplay."
Console/PC, Social/Online

Developing Switch-first eases the porting process, says Axiom Verge dev  
by Alissa McAloon [12.12.19]
Speaking to USGamer, Happ shared his past experience with the Switch and lightly explained why it feels like the 'natural platform' to debut Axiom Verge 2.
Console/PC

Video: Designing efficient, effective branching narratives for games  
by Staff [12.12.19]
In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

High Fidelity lays off half of studio in pivot away from VR  
by Alissa McAloon [12.12.19]
High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
VR, Console/PC, Social/Online, Smartphone/Tablet

Local split-screen has been added to Fortnite on the PS4 and Xbox One  
by Chris Kerr [12.12.19]
Epic Games is doing its bit to keep the age old tradition of local multiplayer alive by bringing split-screen to Fortnite.
Console/PC, Design

Naughty Dog to donate all cash from Jak and Daxter re-releases to charity 1
by Chris Kerr [12.12.19]
Naughty Dog will donate every bit of revenue from sales of Limited Run Games’ physical Jak and Daxter re-releases to charity.
Console/PC, Business/Marketing

Case Study: A 'peek' at Golf Peaks' multiplatform sales 2
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries  
by Bryant Francis [12.11.19]
Check out this conversation with one of the lead developers behind MechWarrior 5: Mercenaries and learn more about the game's design and development.
Console/PC, Design, Video

Bethesda updating Doom 1, 2 to include select mods like John Romero's Sigil  
by Alissa McAloon [12.11.19]
Doom co-creator John Romero's unofficial fifth episode for the original Doom is headed to console versions of the game via an official patch announced during a Bethesda stream today.
Console/PC

Video: How women-in-games initiatives make a difference  
by Staff [12.11.19]
In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
Console/PC, Indie, Serious, Video, Vault

Best of 2019: Exploring the secret depths of Bubble Bobble's design 5
by John Harris [12.11.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

Steam to host demos for The Game Awards digital spin-off event The Game Festival  
by Alissa McAloon [12.11.19]
The Game Awards creator Geoff Keighley describes the digital event as a sort of trade show for the developers or players that wouldn't typically be able to attend those on-location festivals.
Console/PC, Social/Online, Indie

Double Fine veteran Greg Rice is Sony's new global head of indie accounts  
by Chris Kerr [12.11.19]
Double Fine’s former VP of business development Greg Rice has joined Sony Interactive Entertainment as the global head of indie accounts.
Console/PC, Business/Marketing

Chat with MechWarrior 5: Mercenaries dev chief Russ Bullock at 3PM EST  
by Bryant Francis [12.11.19]
Piranha Games CEO Russ Bullock is taking your questions about the making of MechWarrior 5: Mercenaries starting at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Video

Apply now to participate in the GDC 2020 low-income pass lottery! 1
by Staff [12.11.19]
Game Developers Conference organizers have once again donated a number of complimentary passes for GDC 2020 that will be given away (via lottery) as part of a special low-income GDC pass program!
Console/PC, Indie, Business/Marketing, GDC