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April 8, 2020
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Updates » Console/PC
Get a job: Be a Gameplay Designer at Remedy Entertainment  
by Staff [04.07.20]
The team at Control developer Remedy Entertainment seek a Gameplay Designer to take a key role on a project currently in development at the studio's offices in Finland.
Console/PC, Design, Recruitment

Don't Miss: Mark Cerny's 2013 'no holds barred' PlayStation 4 hardware deep dive 71
by Staff [04.07.20]
With PlayStation unveiling more and more about the next-generation PS5 and its controller, take a look back at what system architect Mark Cerny had to say ahead of the current-gen PS4's reveal.
Console/PC

The PS5 DualSense controller doubles down on PlayStation's dream of next-gen immersion 1
by Alissa McAloon [04.07.20]
Sony Interactive Entertainment has unveiled its next generation controller, and, at face value, is leaving many of the familiar features of past controllers behind including PlayStation’s long running DualShock branding.
Console/PC

The ESA isn't planning to replace E3 2020 with a digital event 1
by Alissa McAloon [04.07.20]
The Entertainment Software Association isn't planning on filling the void left by E3 2020’s cancellation with a comparable digital summer event.
Console/PC, Social/Online, Business/Marketing

Valve's breakdown of Steam launch earnings says 'success' is on the rise 1
by Alissa McAloon [04.07.20]
The Steam team over at Valve has poked at the platform's earnings data to paint a picture of how earnings trends on the digital storefront have shifted over the years.
Console/PC, Business/Marketing

Japanese game rating board CERO suspends operations due to COVID-19  
by Chris Kerr [04.07.20]
Japanese entertainment rating organization CERO (Computer Entertainment Rating Agency) will be shutting down for a month as a result of the COVID-19 pandemic. 
Console/PC, Business/Marketing

Report: Animal Crossing has sold over 2.6 million retail copies in Japan alone 1
by Chris Kerr [04.07.20]
Animal Crossing: New Horizons surpassed 2.6 million physical sales in Japan after just 10 days on shelves.
Console/PC, Business/Marketing

Game discoverability: to demo, or not to demo?  
by Simon Carless [04.07.20]
How should you position your game demo on Steam? We look at a couple of options, as well as a whole bunch of other news around game discoverability - how people find and play your game.
Console/PC, Indie, Design, Production, Business/Marketing

How height, audio cues, and trust sculpted VR locomotion in Half-Life: Alyx  
by Alissa McAloon [04.06.20]
Creating comfortable and believable movement for players in virtual reality is one of those game development puzzles where there isn’t a one-size-fits-all answer
VR, Console/PC, Design, Video

Video: Writing great ensemble casts (instead of lone heroes) in games  
by Staff [04.06.20]
In this 2020 GDC virtual talk, Die Gute Fabrik's Hannah Nicklin discusses the key techniques, challenges and potential of writing for ensemble casts compared to 'heroes' tales' in video games.
Console/PC, Indie, Design, Video, Vault

Don't Miss: 7 JRPGs game developers should study 6
by Staff [04.06.20]
We reached out to some game makers and asked them to name some JRPGs that they believe all devs should study.
Console/PC, Design

After over 300 weeks of releases, Ubisoft is ending work on new Rocksmith DLC  
by Alissa McAloon [04.06.20]
Ubisoft's Rocksmith team is getting to work on something new, and ending the creation of new Rocksmith DLC as a result.
Console/PC

Analgesic has open-sourced its 'Zelda-like' adventure game Anodyne  
by Chris Kerr [04.06.20]
The studio has uploaded the game's source code, art, level editor, and music to Github, and has implored fans to get creative.
Console/PC, Programming, Design, Production

Blog: Best virtual development practices for a COVID-19 world 1
by Gamasutra Community [04.06.20]
As game dev teams around the world figure out how to work remotely in a pandemic, I thought I would share a few best practices we've discovered in the past two weeks.
Console/PC, Production, Business/Marketing

Phil Spencer: Launch price will be 'critical' to the success of Xbox Series X 3
by Chris Kerr [04.06.20]
"I think if we look back at this generation at the beginning, I don't think the difference was the games."
Console/PC, Business/Marketing

Blog: Balancing fun gameplay and realism when introducing new classes 1
by Gamasutra Community [04.06.20]
Adding a brand new class to a game five years after its release isn't easy, so here are some tips we learned after bringing submarines to World of Warships.
Console/PC, Design

Don't Miss: How Rogue Legacy handles tutorials without being boring 5
by Staff [04.03.20]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Console/PC, Indie, Design

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: What does games culturalization involve?  
by Gamasutra Community [04.03.20]
This article introduces the 'Three Levels of Culturalization' model to demonstrate why knowing your global players and their context is critical to the success of games studios.
Console/PC, Design, Production

Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021  
by Alissa McAloon [04.03.20]
A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
Console/PC, Social/Online