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October 22, 2019
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Updates » Console/PC
Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

GDC YouTube Top 5: No More Robots' Mike Rose  
by Kris Graft [10.22.19]
In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month: Mike Rose of Hypnospace Outlaw publisher No More Robots.
Console/PC, Indie, Design, Business/Marketing, GDC

Children's Commissioner for England wants urgent action to combat loot boxes  
by Chris Kerr [10.22.19]
The Children's Commissioner for England has said urgent action needs to be taken to better regulate online games, and claims some aspects of game design are starting to "look more like gambling."
Console/PC, Business/Marketing

Youtubers Life has brought in more than $12 million in revenue  
by Alissa McAloon [10.22.19]
U-Play Online says its management sim Youtubers Life has brought in over $12 million in revenue since the game first launched into early access back in 2016.
Console/PC, Smartphone/Tablet

Blog: Pursuing playability - Part 1  
by Gamasutra Community [10.22.19]
For this multi-part piece, we're going to be talking about how to improve playability in games, starting with quality of life features and improvements.
Console/PC, Design

Syberia publisher Anuman Interactive has rebranded as Microids  
by Chris Kerr [10.22.19]
Syberia publisher Anuman Interactive is changing its name to Microids, and has opened a new office in Japan.
Console/PC, Production, Business/Marketing

Paring down the elegant control scheme of Sayonara Wild Hearts  
by Diego Arguello [10.22.19]
Simon Flesser of Simogo outlines how his team kept controls simple, and resisted the temptation of over-complication, when designing the controls of the gorgeous action game Sayonara Wild Hearts.
Console/PC, Smartphone/Tablet, Indie, Design

Oxford researchers say clinical 'gaming disorder' lacks sufficient evidence 3
by Alissa McAloon [10.21.19]
Based on the findings of a recent study, Oxford researchers say they "do not believe sufficient evidence exists to warrant thinking about gaming as a clinical disorder in its own right."
Console/PC, Social/Online, Smartphone/Tablet

Video: How changing Halo 3's sniper rifle fire rate by 0.2 seconds changed the game  
by Staff [10.21.19]
In this classic 2010 GDC talk, Bungie's Jaime Griesemer discusses the decision to change the reload of Halo 3's sniper rifle from .5 to .7 seconds -- and its surprising ramifications.
Console/PC, Design, Video, Vault

Don't Miss: 7 influential immersive sims that all devs should play 5
by Richard Moss [10.21.19]
Gamasutra checks in with some devs from around the industry to highlight some key games in the genre that all developers should study, in an effort to understand the strengths of the immersive sim.
Console/PC, Indie, Art, Audio, Design

Steam launches beta for Remote Play Together, taking couch co-op online  
by Alissa McAloon [10.21.19]
Valve has launched its Steam Remote Play Together feature into beta, a program that aims to make local multiplayer games playable through an online connection.
Console/PC, Social/Online

Key design lessons devs can learn from The Church in the Darkness  
by Bryant Francis [10.21.19]
Here's how morality, reliability, and "choices per second" influenced the design of The Church in the Darkness.
Console/PC, Design

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production

Building a basic story bible for your game  
by Bryant Francis [10.18.19]
Ubisoft Massive lead writer Anna Megill shares explains how to build a story bible for your game that can help communicate core narrative elements to the rest of your team.
Console/PC, Design

Humble Monthly is lightly rebooting as Humble Choice later this year  
by Alissa McAloon [10.18.19]
Humble is giving its monthly game subscription plan Humble Monthly a fresh coat of paint, and a new tiered approach that removes the mystery from the service.
Console/PC, Social/Online, Business/Marketing

A look at the studio-building process at Avalanche Malmo  
by Bryant Francis [10.18.19]
Avalanche Malmö studio manager Sara Ponnert discusses the process of building a studio from the ground up.
Console/PC, Business/Marketing

Unity is raising Pro and Plus prices for new subscriptions in 2020  
by Alissa McAloon [10.18.19]
Developers with existing Unity subscriptions won’t be affected by the change, but those that sign up after January 1, 2020 will end up paying a little bit extra.
Console/PC, Social/Online, Smartphone/Tablet

Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles 2
by Andrew King [10.18.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Indie, Programming, Design, Production

Capcom plans to 'revive dormant IP' as Resident Evil, Monster Hunter take off 2
by Alissa McAloon [10.17.19]
Capcom has plans to dip into its library of older intellectual properties and breathe new life into long-dormant franchises.
Console/PC

Nintendo has sold over 15 million Switch systems in North America 1
by Alissa McAloon [10.17.19]
The Nintendo Switch has officially crossed 15 million sales in North America, a milestone that includes sales of the original model as well as the recently released Nintendo Switch Lite.
Console/PC