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December 15, 2018
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Updates » Business/Marketing
Capcom will focus on PC for the future of Monster Hunter: World  
by Emma Kidwell [11.06.18]
Capcom has published a summary of its investor Q&A following the release of its financial report last week.
Console/PC, Business/Marketing

Report: Japan's mobile game creators are losing out to China, South Korea  
by Alissa McAloon [11.06.18]
Japan has a sizable and still growing market for mobile games, but Japanese companies are turning away from mobile game development to pursue work in other industries.
Smartphone/Tablet, Business/Marketing

Payday 2 is responsible for 62% of Starbreeze's Q3 sales  
by Alissa McAloon [11.06.18]
The 2013 heist game continues to be a major earner for Starbreeze, bringing in a total of 20.9 million during the company's latest quarter.
Console/PC, Social/Online, Business/Marketing

Blizzard's Hearthstone reaches 100 million registered players  
by Emma Kidwell [11.05.18]
Blizzard Entertainment's Hearthstone has reached 100 million registered players just over five years after launch. 
Smartphone/Tablet, Business/Marketing

Tencent will use police databases to restrict playtime in China
by Chris Kerr [11.05.18]
Mobile game maker Tencent intends to start verifying the identifies of its players against police databases so it can more effectively restrict the playtime of youths in China
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: My PAX Australia indie showcase experience  
by Gamasutra Community [11.02.18]
This past weekend I showcased TeleBlast as part of the PAX Australia Indie Showcase. It was an absolutely unreal experience, so I thought I'd share some of the things I learned.
Business/Marketing

Pokemon: Let's Go to be last director role for Junichi Masuda  
by Bryant Francis [11.01.18]
Longtime Pokemon game director Junichi Masuda plans to step aside from the role after the Let's Go games are released.
Console/PC, Business/Marketing

Obituary: Amazon Digital Games biz dev boss Dan Winters passes at 55  
by Bryant Francis [11.01.18]
Veteran game industry exec and former professional baseball player Dan Winters has passed away at the age of 55.
Console/PC, Business/Marketing

Kartridge, Kongregate's game platform with generous rev share, launches in open beta  
by Alissa McAloon [11.01.18]
Kongregate’s digital game store, launching today in beta, takes an interesting approach to revenue share that sees developers claiming 100% of revenue for the first $10k in sales.
Console/PC, Business/Marketing

Profits down at Sega despite upswing in packaged game sales  
by Chris Kerr [11.01.18]
Sales and profits are on the wane at Sega, according to the company's financials for the six months ending September 30, 2018. 
Console/PC, Business/Marketing

Here's your first look at one of Telltale's final projects  
by Chris Kerr [11.01.18]
Netflix has released the first trailer for Minecraft: Story Mode, an interactive choose-your-own-adventure style television series that's being developed in partnership with Telltale Games. 
Design, Business/Marketing

Mixer introduces new monetization for streamers  
by Emma Kidwell [11.01.18]
Mixer is introducing new ways for streamers to monetize and strengthen their communities, beginning with what the live-streaming platform is calling 'Season 2.'
Social/Online, Business/Marketing

Super Mario Party passes 1.5 million sales in under a month  
by Chris Kerr [11.01.18]
The news comes from Nintendo's latest financial briefing, where the company also revealed it's seen an increase in Joy-Con sell-though following the game's release.
Console/PC, Business/Marketing

Zynga reports rising revenues and deals for Harry Potter & Game of Thrones games  
by Emma Kidwell [10.31.18]
Zynga has released financials for its third quarter ended September 30, reporting mobile revenue increased 9 percent to $212.5 million. 
Social/Online, Smartphone/Tablet, Business/Marketing

Child of Light and Talking Tom to be adapted for TV and film  
by Emma Kidwell [10.31.18]
It looks as though Child of Light and Talking Tom are the latest video games to be adapted for TV and film.
Console/PC, Production, Business/Marketing

Over 1,300 games from 500+ publishers have been released on the Switch's eShop  
by Alissa McAloon [10.31.18]
Nintendo’s sometimes-portable game console has had over 500 companies publish games on the platform in a little over a year and a half.
Console/PC, Business/Marketing

Report: Nintendo's latest mobile game Dragalia Lost earned $28M in first month  
by Chris Kerr [10.31.18]
Nintendo's latest mobile title Dragalia Lost has grossed roughly $28 million worldwide during its first month on digital shelves.
Smartphone/Tablet, Business/Marketing

See Cory Barlog deconstruct development of God of War at GDC 2019!  
by Staff [10.31.18]
Don't miss your chance to see game industry vet Cory Barlog open up about the long, complicated development of Sony Santa Monica's hit God of War at GDC 2019 next March!
Console/PC, Design, Production, Business/Marketing, GDC