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June 25, 2018
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  • Editor-In-Chief:
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    Emma Kidwell
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    Katherine Cross
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Updates » Business/Marketing
Gamelynx raises $1.2 million to develop esports games on mobile 2
by Emma Kidwell [05.18.18]
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
Smartphone/Tablet, Business/Marketing

ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games  
by Emma Kidwell [05.18.18]
The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
Serious, Business/Marketing

Valve threatens to pull games now deemed 'sexually explicit' from Steam 35
by Chris Kerr [05.18.18]
Valve is taking aim at adult content on Steam, and has threatened to delist a number of games it had already approved unless they're amended to remove sexual content.
Console/PC, Business/Marketing

OrangeGames picks up majority stake in Habbo dev Sulake  
by Chris Kerr [05.18.18]
It's not clear how much OrangeGames shelled out for its chunk of the Finnish studio, which also created the free-to-play social adventure Hotel Hideaway.
Business/Marketing

Battlegrounds mobile attracting over 10 million daily active users  
by Chris Kerr [05.18.18]
The popular battle royale title landed on smartphones in March this year, at around the same time as its main competitor Fortnite
Smartphone/Tablet, Business/Marketing

Call of Duty: Black Ops 4 ditches Steam in favor of Battle.net 1
by Alex Wawro [05.17.18]
Like Destiny 2, the PC version of Treyarch's upcoming Call of Duty game will be sold exclusively through Battle.net, suggesting this will be parent company Activision's MO going forward.
Console/PC, Business/Marketing

Rovio sees profits rise amid strong revenues from Angry Birds 2  
by Emma Kidwell [05.17.18]
Rovio Entertainment, the studio behind Angry Birds, released its financial report earlier today.
Smartphone/Tablet, Business/Marketing

Weekly Jobs Roundup: FoxNext, Telltale, and more are hiring now!  
by Staff [05.17.18]
From QA and community management to programming and VFX work, here are just some of the jobs currently taking accepting applications on the Gamasutra Job Board
VR, Console/PC, Indie, Programming, Art, Production, Business/Marketing

Far Cry 5 and Assassin's Creed Origins lead to record profit and sales for Ubisoft  
by Alissa McAloon [05.17.18]
Ubisoft exceeded its own sales projections by 92 million euros (~$108.5 million), something that helped the company achieve both record sales and profitability for the fiscal year.
Console/PC, Social/Online, Business/Marketing

GTA V has sold over 95 million copies worldwide  
by Chris Kerr [05.17.18]
Take-Two broke the news in a recent earnings call, where company CEO and chairman Strauss Zelnick suggested the title's longevity is rooted in the broad appeal of the core game and GTA Online
Console/PC, Business/Marketing

Microsoft launches Xbox Adaptive Controller to make games more accessible 1
by Chris Kerr [05.17.18]
Earlier this week the internet was hit with leaked photos of an all new, accessible Xbox One controller, and now Microsoft has officially lifted the lid on the device. 
Programming, Design, Business/Marketing

Less management, more success: Inside Supercell's 'upside-down' organization 6
by Kris Graft [05.17.18]
"The traditional approach will try to creep in. [You] need to fight back,” says Supercell CEO Ilkka Paananen. “The interesting thing…is that it gets harder and harder the more successful you are.”
Smartphone/Tablet, Business/Marketing

Take-Two CEO: Legal (e)sports gambling 'meaningfully positive' for games  
by Alex Wawro [05.16.18]
"The recent Supreme Court decision on the potential for sports gambling...we certainly think it’s a good decision," said CEO Strauss Zelnick. "And a meaningfully positive influence on our business."
Console/PC, Business/Marketing

THQ Nordic saw more sales in 3 months than all of 2017, thanks to Koch Media  
by Alex Wawro [05.16.18]
The Swedish company made more in the last three months than it did in all of 2017, thanks in large part to its recent purchase of Deep Silver (Saint's Row, Dead Island) owner Koch Media.
Console/PC, Business/Marketing

Take-Two's fortunes on the rise ahead of Red Dead Redemption 2 debut  
by Alex Wawro [05.16.18]
Take-Two's full-year earnings are out and it appears the U.S. publisher had another good year fueled primarily by recurrent spending in games like Grand Theft Auto Online.
Console/PC, Social/Online, Business/Marketing

Bulletstorm dev People Can Fly opens new UK and Poland studios  
by Alissa McAloon [05.16.18]
People Can Fly has opened up two new studios to support the development of a triple-A shooter the developer is working on in partnership with Square Enix.
Business/Marketing

Sony winding down production of physical PlayStation Vita titles  
by Chris Kerr [05.16.18]
Update: Although the decision marks the beginning of the end for physical Vita releases, Sony has reassured fans of the console that digital distribution will continue. 
Production, Business/Marketing

Icelandic social game studio Teatime Games raises $9M 1
by Chris Kerr [05.16.18]
"We are building Teatime Games on the premise that mobile games players crave a more social and personalized experience than they are currently getting."
Smartphone/Tablet, Production, Business/Marketing

Beat Saber sells 50,000 copies in its first week 1
by Emma Kidwell [05.15.18]
The VR rhythm game Beat Saber has sold 50,000 copies in its first week.
VR, Business/Marketing

Gran Turismo franchise has sold 80M units in two decades  
by Chris Kerr [05.15.18]
Developed by Polyphony Digital and published by Sony Interactive Entertainment, the series burst onto the scene over 20 years ago with the launch of the first-ever Gran Turismo in December 1997. 
Console/PC, Business/Marketing