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January 24, 2020
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Updates » Business/Marketing
Avakin Life developer Lockwood Publishing closes Leamington studio  
by Chris Kerr [12.05.19]
Avakin Life developer Lockwood Publishing has closed its Leamington Spa studio, but plans to expand its offices in Nottingham and Newcastle in 2020. 
Production, Business/Marketing

Blog: Lessons learned from building a digital board game business  
by Gamasutra Community [12.04.19]
How we built a digital board game studio, the lessons we learned, and how we managed to sustain a successful business without feeling the need to succumb to the dark arts of free-to-play.
Design, Business/Marketing

Learn about lost histories of labor in game dev at GDC 2020  
by Staff [12.04.19]
Come to GDC 2020 and see Laine Nooney recounting key moments in game industry lore from the perspectives of three women at Sierra On-Line, sharing lessons from these lost histories of labor in games.
Console/PC, Production, Business/Marketing, GDC

Ragnarok files legal complaint against Human Head Studios over Rune II assets  
by Chris Kerr [12.04.19]
Rune II publisher Ragnarok Game has filed a legal complaint against developer Human Head Studios for withholding game assets.
Console/PC, Production, Business/Marketing

Peripheral maker Logitech pledges to become carbon neutral by 2030  
by Chris Kerr [12.04.19]
Video game peripheral maker Logitech has pledged to combat climate change by becoming carbon neutral by 2030.
Production, Business/Marketing

Nintendo and Tencent have set a launch date for the Switch in China  
by Chris Kerr [12.04.19]
Nintendo and Tencent have finally set a launch date for the Switch in China, and it’s sooner than you might expect.
Console/PC, Business/Marketing

The $0 marketing game guide 2
by Victoria Tran [12.04.19]
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
Social/Online, Indie, Business/Marketing

YouTube no longer equates video game and real-world violence for age restrictions  
by Alissa McAloon [12.03.19]
This means videos uploaded to YouTube featuring in-game violence are less likely to be age-restricted than they would have been under the previous enforcement guidelines, though advertising rules are unaffected.
Social/Online, Business/Marketing

Don't Miss: A brief history of PlayStation, from one-time frontman Phil Harrison  
by Staff [12.03.19]
Phil Harrison's microtalk on the history & impact of the original Sony PlayStation is peppered with interesting insights.
Console/PC, Production, Business/Marketing

Blog: Breaking down the Steam sales of Battle Royale Tycoon 4
by Gamasutra Community [12.03.19]
I've recently released my latest game, Battle Royale Tycoon, on Steam and here are the sales numbers.
Console/PC, Business/Marketing

Over 450 million PlayStation home consoles have been sold in 25 years  
by Chris Kerr [12.03.19]
The PlayStation family of home consoles have sold over 450 million units since the original PlayStation launched 25 years ago. 
Console/PC, Business/Marketing

Persona 5 has topped 3.2 million sales worldwide  
by Chris Kerr [12.03.19]
Breaking the news in a short press release, the studio also revealed the visually striking RPG has sold 400,000 units in Japan alone. 
Console/PC, Business/Marketing

Why Steam's discoverability improvements may still mean your game won't sell 3
by Gamasutra Community [12.02.19]
"With all the sourness about Steam and game discoverability that's sometimes going on, I did want to note that I - personally - feel like the company is making an effort recently. But after all that, your game may still not sell."
Business/Marketing

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Xbox boss: We want to deliver a new first-party game 'every three or four months'  
by Chris Kerr [11.29.19]
"We feel really good heading into 2020. We've got a goal of being able to deliver a [first-party] game, roughly, every three to four months."
Console/PC, Business/Marketing

Codemasters acquires Project Cars developer Slightly Mad Studios  
by Chris Kerr [11.29.19]
British developer-publisher Codemasters has purchased Project Cars developer Slightly Mad Studios for a reported $30 million.
Console/PC, Production, Business/Marketing

Streaming startup Genvid nets $27 million to expand 'dev-grade' broadcasting platform  
by Chris Kerr [11.28.19]
Game streaming startup Genvid has secured $27 million in Series B funding to create new tools for its "developer-grade" broadcasting platform and hire more staff.
Business/Marketing

A group of senior Ubisoft devs have joined Google's in-house Stadia studio  
by Chris Kerr [11.28.19]
Google has expanded its Stadia development team by hiring a group of senior Ubisoft developers.
Console/PC, Production, Business/Marketing

An inside look at one indie dev-publisher relationship (with contract details!) 2
by Gamasutra Community [11.28.19]
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.
Production, Business/Marketing

Friday is your last day to submit unique controller games to Alt.Ctrl.GDC 2020!  
by Staff [11.27.19]
Just a quick update today that if you're interested in submitting your game to the 2020 Alt.Ctrl.GDC showcase, you'd better hurry: the deadline for submissions is this Friday, November 29th!
Console/PC, Design, Business/Marketing, GDC, alt ctrl gdc