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June 24, 2019
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Updates » Business/Marketing
Fig Open Access offers devs an 'open-ended' crowdfunding option  
by Alissa McAloon [05.09.19]
The equity crowdfunding platform Fig has launched a new milestone based funding system for developers that choose to launch games through its service.
Social/Online, Indie, Business/Marketing

Video: The Lemmings Classic Game Postmortem  
by Staff [05.09.19]
In this GDC 2019 presentation Lemmings co-creator Mike Dailly discusses the creation of the seminal DMA Design puzzle-platform game starring those allegedly suicidal rodents
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Scopely acquires Digit Game Studios  
by Alissa McAloon [05.09.19]
Scopely has acquired the Irish game development studio Digit Game Studios for an undisclosed sum.
Smartphone/Tablet, Business/Marketing

Google Play Store tweaks ratings system to focus on recent reviews 1
by Alissa McAloon [05.09.19]
Google has changed how the Google Play Store calculates an app's overall rating, with the goal of making those scores better reflect an app’s recent reception.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Tools for selling your story  
by Gamasutra Community [05.09.19]
Games require teamwork, and if you're a game writer or developer then you'll need your team's support and buy-in on your work. So, here are some tools to help you sell your story to the masses.
Production, Business/Marketing

Sports and mobile titles driving growth at Konami  
by Chris Kerr [05.09.19]
Konami said positive performances from Pro Evolution Soccer 2019 and mobile title Yu-Gi-Oh! Duel Links, which has now surpassed 90 million downloads, helped drive global revenue,
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo predicts tough expansion into China despite Tencent partnership  
by Chris Kerr [05.09.19]
Nintendo recently partnered up with Tencent to bring the Switch to China, but the company still believes that finding a foothold in the famously lucrative video game market will be anything but easy.
Console/PC, Business/Marketing

Blog: Four steps for branding your studio  
by Gamasutra Community [05.09.19]
Branding and marketing games is one thing, but indie developers should also dedicate some thought to how they position their studios.
Business/Marketing

Sega has acquired Two Point Hospital developer Two Point Studios  
by Chris Kerr [05.09.19]
"The Searchlight team at SEGA Europe have done a fantastic job integrating the studio over the past two years and the studio have gone on to produce a fantastic title with clear franchise potential."
Console/PC, Business/Marketing

Proposed legislation aims to ban loot boxes in the United States 12
by Alissa McAloon [05.08.19]
Senator Josh Hawley has introduced a bill that aims to address and restrict the use of loot boxes and "pay to win" microtransactions in video games, particularly in games aimed at children.
Social/Online, Business/Marketing

Blog: Complying with China's new loot box rules  
by Chris Kerr [05.08.19]
New Chinese regulations put restrictions on how loot boxes can be monetized, meaning the more you earn through loot box sales, the more you'll be affected. Here's how to cope with those changes.
Design, Business/Marketing

Supercell invests $3.8 million into Swedish studio Luau Games  
by Brandon Sheffield [05.08.19]
Clash Royale and Clash of Clans developer Supercell has invested $3.8 million into Swedish mobile studio Luau Games.
Smartphone/Tablet, Business/Marketing

Chat with the developers behind Close To The Sun at 12PM EST  
by Bryant Francis [05.08.19]
You can chat with the Italy-based developers of the Epic Games Store exclusive Close To The Sun starting at 12PM EST.
Console/PC, Design, Business/Marketing, Video

Bandai Namco's long-running Tales series has crossed 20 million lifetime sales  
by Brandon Sheffield [05.08.19]
The RPG franchise was launched back in 1995, when Tales of Phantasia debuted on the Super Famicom in Japan.
Console/PC, Business/Marketing

Tencent shuts down PUBG Mobile in China following approval struggles  
by Chris Kerr [05.08.19]
Tencent has shut down the Chinese test version of PUBG Mobile after failing to gain approval to monetize the popular multiplayer shooter.
Smartphone/Tablet, Business/Marketing

Don't Miss: Pay-To-Flay: Examining microtransactions in Mortal Kombat X 40
by Alex Wawro [05.07.19]
In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

Riot Games walkout sees 150 developers protest forced arbitration 3
by Alissa McAloon [05.07.19]
Over 150 developers participated in a protest at Riot Games yesterday that aimed to end the inclusion and enforcement of forced arbitration clauses found in the company’s employment contracts.
Social/Online, Business/Marketing

Revenue drops at Electronic Arts despite strong digital bookings  
by Alissa McAloon [05.07.19]
Revenue for the full year ending March 31, 2019 came in at $4.95 billion for Electronic Arts, a decrease from last year’s numbers but a figure that still beat the company’s estimates for the quarter.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Marvel Strike Force and Shadowgun Legends honored at 2019 Google Play Awards  
by Chris Kerr [05.07.19]
Marvel Strike Force, Shadowgun Legends, and Tick Tock are just some of the mobile games honored at the 2019 Google Play Awards. 
Smartphone/Tablet, Business/Marketing

Key franchises help Capcom to record profits for second consecutive year  
by Chris Kerr [05.07.19]
Capcom said its Digital Contents division was bolstered by the performance of Resident Evil 2, which "exceeded expectations," and the "consistent demand" for the recently launched Devil May Cry 5
Console/PC, Business/Marketing