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May 27, 2020
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Updates » Business/Marketing
Xbox Game Studios, Codemasters, and others pull games from GeForce Now  
by Chris Kerr [04.21.20]
Warner Bros. Interactive Entertainment, Xbox Game Studios, Codemasters, and Klei Entertainment have pulled their games from Nvidia's GeForce Now streaming service.
Console/PC, Business/Marketing

Facebook has launched its dedicated 'Facebook Gaming' mobile app  
by Chris Kerr [04.20.20]
UPDATE: Facebook has rolled out its standalone 'Facebook Gaming' mobile app to rival Twitch, Mixer and YouTube.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Anatomy of a failed Kickstarter 4
by Chris Kerr [04.20.20]
Thinking about making a kickstarter? Read on to learn my thought process, strategy and how it came crashing to the ground.
Production, Business/Marketing

Artful platformer Gris has sold over 1 million copies  
by Chris Kerr [04.20.20]
Stylish platformer Gris has sold over 1 millions copies since launching in December 2018, according to developer Nomada Studio. 
Console/PC, Smartphone/Tablet, Business/Marketing

Steam gets 'editorial' when we weren't looking  
by Simon Carless [04.20.20]
I thought Valve’s greater moves towards (someone) editorially picking what gets featured on their platform was worth remarking on.
Console/PC, Business/Marketing

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Equity crowdfunding platform Fig acquired by Republic  
by Alissa McAloon [04.17.20]
The hybrid investment slash crowdfunding platform Fig has been scooped up by Republic, a similarly geared investment platform aimed at helping the masses invest in startups.
Indie, Business/Marketing

Sega shuttering two mobile games after parting ways with developer Demiurge 1
by Chris Kerr [04.17.20]
Sega is shutting down its Sega Heroes and Crazy Taxi Tycoon mobile titles after its split from developer Demiurge Studios. 
Smartphone/Tablet, Production, Business/Marketing

Monster Hunter Riders tops 5 million downloads in Japan after two months  
by Chris Kerr [04.17.20]
Monster Hunter Riders has amassed over 5 million downloads in Japan in less than two months.
Smartphone/Tablet, Business/Marketing

Riot Games acquires Hytale developer Hypixel Studios  
by Chris Kerr [04.16.20]
Hypixel is the studio behind Hytale, a community-powered block game that "combines the scope of a creative sandbox with the depth of a roleplaying game."
Production, Business/Marketing

Superplus Games nets $4.7 million to create casual PvP titles for mobile  
by Chris Kerr [04.16.20]
Finnish mobile studio Superplus Games has raised $4.7 million to create player-versus-player casual games.
Smartphone/Tablet, Production, Business/Marketing

Selena Gomez suing fashion game makers for using likeness without permission 1
by Chris Kerr [04.16.20]
American singer Selena Gomez is suing the makers of fashion-focused mobile title Clothes Forever - Styling Game for using her likeness without permission.
Smartphone/Tablet, Business/Marketing

A quick guide to international remote teams in game dev  
by Rowan McDonald-Nyland [04.16.20]
Gameloft game designer Rowan McDonald-Nyland shares lessons learned in working across time zones, as well as advice on addressing the challenges and opportunities of international game development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Cooking Mama: Cookstar drama thickens as publisher asserts right to publish 2
by Alex Wawro [04.15.20]
In a statement today Cooking Mama: Cookstar publisher Planet Entertainment defended the company's right to publish the game, which was released on Switch last month and quickly pulled from stores.
Console/PC, Business/Marketing

Video: Understanding how people shop for games on Steam  
by Staff [04.15.20]
In this GDC 2020 virtual talk game developer and marketer Chris Zukowski explains why he spent months watching people browse Steam, and shares the results of his research.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Gamescom eyes digital show as Germany extends COVID-19 ban on events through August  
by Alex Wawro [04.15.20]
Update Following Germany's announcement that its ban on big public gatherings will be extended through August, Gamecom organizers have made the call to host an online event instead.
Console/PC, Indie, Business/Marketing

Indie Megabooth winding down operations due to coronavirus  
by Alex Wawro [04.15.20]
Founder Kelly Wallick and the Indie Megabooth team published a farewell note today explaining that the long-running indie game showcase will wind down operations for the duration of the pandemic.
Indie, Business/Marketing

Nifty Games secures over $12 million to develop sports titles for mobile  
by Chris Kerr [04.15.20]
Mobile developer-publisher Nifty Games has raised over $12 million in Series A funding to create a range of officially licensed sports titles.
Smartphone/Tablet, Business/Marketing

Pokemon Rumble Rush is being shut down one year after launch  
by Chris Kerr [04.15.20]
Pokemon Rumble Rush is being shut down one year after it launched on iOS and Android.
Smartphone/Tablet, Business/Marketing

Nordisk Film invests $4.5 million into Finnish mobile studio Nitro Games  
by Chris Kerr [04.15.20]
Nordisk Film has invested SEK 45 million ($4.5 million) into Finnish mobile studio Nitro Games to become the company's largest shareholder.
Smartphone/Tablet, Production, Business/Marketing