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April 20, 2019
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Updates » Business/Marketing
Watch Google's highly anticipated GDC 2019 keynote right here
by Chris Kerr [03.19.19]
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
Console/PC, Smartphone/Tablet, Business/Marketing, Video, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Indie, Serious, Business/Marketing, GDC

Unity partnering with Tencent to help its devs make waves in China  
by Chris Kerr [03.19.19]
Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
Production, Business/Marketing, GDC

The Culling: Origins' servers are being switched off in May  
by Chris Kerr [03.19.19]
"Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations."
Console/PC, Design, Business/Marketing

Rohrer: Make fewer consumable games, more 'unique situation generators' 9
by Alex Wawro [03.18.19]
Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
Indie, Business/Marketing, GDC

A Dream Daddy dev's guide to survive being always online 1
by Emma Kidwell [03.18.19]
Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon.
Indie, Business/Marketing, GDC

InnoGames looks to acquire F2P mobile titles  
by Emma Kidwell [03.18.19]
InnoGames has announced its plans to venture into a new business model of acquiring free-to-play mobile games in its early stages and help devs market the games under the InnoGames portfolio.
Smartphone/Tablet, Business/Marketing, GDC

Former EA and THQ exec Danny Bilson to helm USC Games program  
by Chris Kerr [03.18.19]
Veteran game and entertainment exec Danny Bilson has been named the new director of USC Games, succeeding celebrated game designer Tracy Fullerton.
Programming, Design, Production, Business/Marketing

Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay  
by Chris Kerr [03.18.19]
"Players are smart, they are social. But games often don’t reflect that and we think that can change. So we’re forming a new studio in Seattle that is itself co-operative."
Console/PC, Design, Production, Business/Marketing, GDC

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Chinese Room makes key hires, hoping to double in size by end of 2019  
by Chris Kerr [03.18.19]
The Brighton-based studio was acquired by Sumo Digital last August, and has ramped up its recruitment efforts in the months since with a view to working on new original projects. 
Production, Business/Marketing

Epic Games Store roadmap outlines cloud saves, achievements, user reviews  
by Emma Kidwell [03.15.19]
Epic Games has released a roadmap for the Epic Games Store which include plans for cloud saves, achievements, user reviews, a store page redesign, and more. 
Console/PC, Business/Marketing

Steam user reviews will no longer count 'off-topic review bombs' 3
by Emma Kidwell [03.15.19]
Valve has tweaked how the user review system works on Steam in an effort to combat review bombing, which has been an area of concern for some developers for quite some time. 
Console/PC, Indie, Business/Marketing

Axiom Verge getting its physical Wii U release after ongoing legal battle  
by Emma Kidwell [03.15.19]
Axiom Verge is finally getting a physical Wii U release in North America after it was delayed due to an ongoing legal battle between BadLands Publishing and Limited Run Games.
Console/PC, Production, Business/Marketing

Epic's Tim Sweeney addressees privacy concerns for the Epic Games Store  
by Alissa McAloon [03.15.19]
Epic Games head Tim Sweeney and VP of Engineering Daniel Vogel offer a look at the inner workings of the Epic Games Store following a Reddit thread on privacy concerns.
Social/Online, Business/Marketing

Bomber Crew dev Runner Deck acquired by Catalis  
by Alissa McAloon [03.15.19]
Runner Deck, the developer behind the Curve Digital-published game Bomber Crew, has been acquired by Catalis, Curve Digital’s parent company.
Business/Marketing

EA opens 'multi-million dollar' esports broadcast studio 1
by Chris Kerr [03.15.19]
"We knew for us to be a leader in competitive gaming, we needed to increase both the quantity and quality of content we were producing. This is a monumental moment."
Business/Marketing

Beat Saber has crossed 1 million sales in under a year  
by Chris Kerr [03.15.19]
The VR title, which has players slash beat-infused blocks using a colorful laser sword, launched back in May 2018, and surpassed 100,000 sales during its first month on shelves.
VR, Console/PC, Business/Marketing

Shadow Warrior developer Flying Wild Hog acquired by Supernova  
by Chris Kerr [03.15.19]
Flying Wild Hog has been acquired by Supernova Capital, a private equity firm established by Splash Damage founder Paul Wedgwood.
Console/PC, Production, Business/Marketing