Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2019
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Take-Two CEO: Subscriptions not a 'foregone conclusion' for game industry 1
by Alissa McAloon [05.14.19]
Take-Two Interactive CEO Strauss Zelnick is keeping an eye on the rise of game subscription services but isn't fully convinced the model will have the same impact on games as it did on music and movies.
Social/Online, Business/Marketing

Valve breaks down different tools for marketing games on Steam 2
by Alissa McAloon [05.14.19]
Valve has updated its Steamworks developer portal to include some handy tips for developers on how to get the most out of their marketing efforts Steam.
Console/PC, Social/Online, Business/Marketing

GTA V is nearing 110 million sales worldwide  
by Chris Kerr [05.14.19]
Grand Theft Auto V has sold in close to 110 million units worldwide since launching in September 2013.
Console/PC, Business/Marketing

Blog: Lessons learned working full-time for co-op credit  
by Gamasutra Community [05.14.19]
A student reflects on his experiences after dedicating six months to working full-time on his own startup for co-op credit and with funding from his university.
Production, Business/Marketing

Epic Games to receive BAFTA Special Award for contribution to game development  
by Chris Kerr [05.14.19]
BAFTA will honor Epic Games with the esteemed Special Award at this year's awards ceremony in London on June 12.
Programming, Production, Business/Marketing

Rockstar acquires Indian art studio Dhruva from Starbreeze 1
by Chris Kerr [05.14.19]
Rockstar has purchased Indian art production studio Dhruva from Starbreeze for an undisclosed fee.
Art, Production, Business/Marketing

Take-Two sees record net bookings thanks to flagship franchises  
by Alissa McAloon [05.13.19]
Take-Two Interactive has closed out its 2018-2019 fiscal year with record net bookings, more than half of which came from digital goods.
Console/PC, Social/Online, Business/Marketing

Antitrust lawsuit over iOS App Store to move forward, despite Apple's arguments 1
by Alissa McAloon [05.13.19]
The Supreme Court has shot down Apple's argument that iOS users aren't the App Store's customers, an argument the company made to deflect an antitrust lawsuit currently brewing over its App Store policies.
Smartphone/Tablet, Business/Marketing

Crowdfunded Outer Wilds joins growing list of Epic Games Store exclusives  
by Alissa McAloon [05.13.19]
The developers behind the upcoming game Outer Wilds have revealed that the PC version of the game will be exclusive to the Epic Games Store at launch.
Console/PC, Social/Online, Business/Marketing

Stanley Pierre-Louis named CEO and president of the ESA  
by Alissa McAloon [05.13.19]
Pierre-Louis stepped in as interim CEO and president following the departure of his predecessor last year and has now been tapped to officially fill the role.
Business/Marketing

PSA: One week left to submit your talks for XRDC 2019  
by Staff [05.13.19]
XRDC happens October 14-15 at the Fort Mason Festival Pavilion in San Francisco, so make sure to submit your pitches for talks: the deadline for proposals is next Monday, May 20th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Discord surpasses 250 million registered users in four years  
by Chris Kerr [05.13.19]
Game community platform Discord has amassed over 250 million registered users in around four years, which is almost double the 130 million users it boasted in May 2018.
Business/Marketing

The Australian Labor Party wants to restart the Interactive Games Fund 2
by Chris Kerr [05.13.19]
The Australian Labor Party has pledged to reintroduce the Australian Interactive Games Fund if voted in during the country's upcoming elections on May 18. 
Production, Business/Marketing

New releases driving sales at Square Enix, but launch costs cause profits to dip  
by Chris Kerr [05.13.19]
New releases including Kingdom Hearts III, Shadow of the Tomb Raider, and Just Cause 4 are driving sales at Square Enix, which just released its financials for the full-year ended March 31, 2019. 
Console/PC, Design, Production, Business/Marketing

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Gamasutra Staff [05.10.19]
This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Starbreeze lacks funds to operate for another year  
by Alissa McAloon [05.10.19]
Starbreeze leadership admits that the company is in a precarious position, noting in its quarterly financial report that it currently lacks the funds to guarantee it’ll stay open for the next 12 months.
Console/PC, Social/Online, Business/Marketing

Video: A behind-the-scenes look at how Subnautica was made  
by Staff [05.10.19]
In this insightful GDC 2019 postmortem Unknown Worlds Entertainment's Jonas Boetel explains how open development saved the studio's hit underwater survival game Subnautica.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Unity is looking to raise $125 million in additional funding  
by Alissa McAloon [05.10.19]
Unity is seeking $125 million in additional funding, its first funding round since 2017.
VR, Business/Marketing

Big game, small team, no crunch: Behind the success of open world RPG Outward 13
by Bryant Francis, Kris Graft [05.10.19]
Nine Dots CEO Guillaume Boucher-Vidal discusses the ruthlessly efficient, crunch-free development on the sprawling open world RPG Outward -- and drops some big opinions on the old catchphrase "find the fun."
Console/PC, Design, Production, Business/Marketing

Devs reflect on the privacy risks surrounding how games subtly collect data  
by Alissa McAloon [05.09.19]
Game developers tell Polygon about the surprising and unintentionally invasive information they learned about the people playing their games, and concerns that kind of collection raises.
Social/Online, Design, Business/Marketing