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October 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Business/Marketing
Check out the pitch documents for the original Pokemon games  
by Chris Kerr [09.17.18]
The documents offer some interesting insights into the formative days of the now globally recognized franchise, including concept art, sprite designs, and map layouts.
Console/PC, Design, Business/Marketing

Got a great idea for a VR/AR talk? Pitch it for GDC 2019's VRDC!  
by Staff [09.14.18]
Got a great AR/VR/MR talk in mind? If it has to do with games or entertainment in general, GDC 2019 is still accepting VRDC talk submissions -- but only until Friday, October 5th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Nintendo will erase cloud saves once Switch Online subscription ends 5
by Chris Kerr [09.14.18]
"Save data stored with Save Data Cloud cannot be kept outside of the duration of your Nintendo Switch Online membership."
Console/PC, Business/Marketing

Twitch appoints first-ever head of diversity and inclusion  
by Chris Kerr [09.14.18]
The appointment comes not long after Riot Games was forced to look at its own company culture after employees past and present complained about sexism and workplace harassment. 
Business/Marketing

Blog: The story of Turkey's video game pioneers 5
by Gamasutra Community [09.14.18]
A fascinating interview with Özgür Özol, designer of Legends of Istanbul: Tulip Warriors, one of the first games developed in Turkey.
Console/PC, Business/Marketing

Head like a hole: The wisdom of Donut County dev Ben Esposito  
by Alex Wawro, Bryant Francis [09.14.18]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Take-Two CEO: U.S. gov't needs to take a stand on China's game trade  
by Alex Wawro [09.13.18]
"Our government actually does need to take a position with regard to our trade with China," Zelnick said this week. "China has been stealing our intellectual property for a really long time. Those things just have to change."
Console/PC, Social/Online, Business/Marketing

Ex-Riot devs net $2.5M to help launch new LA studio Singularity 6  
by Alex Wawro [09.13.18]
There's a new game studio in Los Angeles: Singularity 6, founded by former Riot Games staffers Anthony Leung and Aidan Karabaich with an eye towards creating "genre-defining" online games.
Smartphone/Tablet, Business/Marketing

IGDA collaborates with IEP to bring indie devs online learning resources  
by Emma Kidwell [09.13.18]
The IGDA and IEP are collaborating on providing online lessons aimed at helping indie devs improve the commercial viability of their games.
Indie, Production, Business/Marketing

Why some devs partner with investment funds over publishers  
by Alissa McAloon [09.13.18]
Polygon spoke with a couple of devs currently working with the investment fund Kowloon Nights to offer a look at why those devs went with the fund instead of a more traditional publisher.
Indie, Business/Marketing

Blog: Kliuless? Gaming industry ICYMI #2  
by Gamasutra Community [09.13.18]
This is the weekly games industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well.
Business/Marketing

Analysts doubt China will take six months to begin reapproving games  
by Chris Kerr [09.13.18]
"There's already been changeover in leadership in the past few months in the new agencies. Meanwhile, gamers are still avid, and games are still hot."
Business/Marketing

Telecoms giant Sky forms new mobile studio with The Walking Dead producer 1
by Chris Kerr [09.13.18]
UK telecoms outfit Sky has partnered with multi-platform entertainment company Skybound to create new mobile game studio, Skybound Stories. 
Smartphone/Tablet, Business/Marketing

When success comes at a price: Launching Cook, Serve, Delicious! 2!! 9
by Gamasutra Community [09.13.18]
Crushing anxiety and immense depression were a couple of the unwanted side-effects of making the successful indie game Cook, Serve, Delicious! 2!!. Developer David Galindo gives his honest recounting.
Business/Marketing

The Void partners with Marvel and Disney to create VR experiences  
by Emma Kidwell [09.12.18]
The Void, a VR and AR entertainment company, has announced its plans to develop five mixed reality experiences based on IP from Walt Disney Animation Studios and Marvel Studios.
VR, Business/Marketing

Don't miss your shot to pitch a talk for GDC 2019's Indie Games Summit!  
by Staff [09.12.18]
Hey devs, the 2019 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Friday, October 5th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Bundles, funds and crowdfunding - Part 3 2
by Gamasutra Community [09.12.18]
What to expect from bundles, funds and crowdfunding in 2018. Is there anything left for a developer when all those sales are over and who can help?
Business/Marketing

Nintendo Switch Online finally has a concrete launch date  
by Chris Kerr [09.12.18]
The premium service was originally slated to arrive in late 2017, but was eventually pushed back by almost a year.
Console/PC, Business/Marketing

Riot brings on former Uber culture fixer to fix up culture 3
by Chris Kerr [09.12.18]
Frei will act as a senior advisor to the studio's culture strike team, having spent a career helping companies evolve and navigate change by fostering inclusivity and teamwork.
Business/Marketing

Niantic touts 35 percent growth in active players for Pokemon Go 2
by Bryant Francis [09.11.18]
Thanks to new social features and a busy summer, Niantic says Pokemon Go has seen a 35 percent growth in active users.
Smartphone/Tablet, Business/Marketing