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June 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Video: How inequality (both real and virtual) shapes player behavior  
by Staff [05.30.18]
At GDC 2018 game dev Julia Keren-Detar explored how inequality within game systems can change the behavior of players, and how studying these changes can help devs make better design decisions.
Serious, Design, Business/Marketing, Video, Vault

Just Cause dev Avalanche Studios acquired by Nordisk Film  
by Alissa McAloon [05.30.18]
Nordisk Firm has upped its investment in Avalanche Studios by acquiring the developer in full for roughly $103.7 million.
Business/Marketing

Report: Layoffs at mobile dev Jam City  
by Alissa McAloon [05.30.18]
Jam City has reportedly laid off an unknown number of developers, including some at subsidiary and Marvel Avengers Academy dev TinyCo. 
Smartphone/Tablet, Business/Marketing

Interactive Gaming Ventures and Epic Games team up to fund UE4 indies  
by Alissa McAloon [05.30.18]
The two companies are looking to invest in two to three developers a year, noting that they are seeking indie projects that use Epic’s Unreal Engine 4.
Console/PC, Indie, Business/Marketing

Blog: A postmortem of the low-budget multiplatform adventure game Demetrios 9
by Gamasutra Community [05.30.18]
The one-man dev team behind Demetrios offers a look at how he created a multiplatform adventure game on a minuscule budget and examines how the game has performed two years since release.
Indie, Programming, Design, Production, Business/Marketing

Zynga acquires mobile game dev Gram Games for $250 million  
by Kris Graft [05.30.18]
Social game company Zynga said Wednesday that it acquired London- and Istanbul-based independent mobile game studio Gram Games for $250 million in cash.
Smartphone/Tablet, Business/Marketing

Valve removes mass shooting game and its 'troll' dev from Steam 11
by Alex Wawro [05.29.18]
The team at Valve seem to have unceremoniously delisted the upcoming mass shooting simulator Active Shooter from Steam today, calling the developer "a troll, with a history."
Console/PC, Business/Marketing

Teachers can now access an educational version of Cities: Skylines  
by Alex Wawro [05.29.18]
Edugaming startup TeacherGaming has teamed up with publisher Paradox Interactive to bring an educational version of Colossal Order's Cities: Skylines city-building game to classrooms around the world.
Console/PC, Serious, Business/Marketing

Report: Xbox support staff helped train unpaid replacements before being laid off  
by Alex Wawro [05.29.18]
If this is true, it sure looks like Microsoft cut some support staff (reportedly around 12) and replaced them with unpaid labor in the form of Ambassador participants.
Console/PC, Business/Marketing

After 3+ decades as a private firm, UK dev Codemasters is going public  
by Alex Wawro [05.29.18]
The longstanding dev of series like Dirt and F1 plans to launch on (a submarket of) the London Stock Exchange with an initial public offering of £280 million (~$371.24 million USD).
Console/PC, Business/Marketing

PUBG Corp. files copyright infringement lawsuit against Fortnite dev Epic Games 7
by Alissa McAloon [05.29.18]
The suit alleges that Epic’s Fornite Battle Royale is far too similar to PlayerUnknown’s Battlegrounds and, as a result, infringes on PUBG Corp.'s copyrights.
Console/PC, Social/Online, Business/Marketing

Mobile dev Voodoo secures an estimated $200M investment from Goldman Sachs  
by Alissa McAloon [05.29.18]
Voodoo has received $200 million from Goldman Sachs it aims to use to double its staff, build messaging tools, and more efficiently use data collected from players.
Smartphone/Tablet, Business/Marketing

Pokemon Company annual profits drop to a mere $80.8 million  
by Kris Graft [05.29.18]
The Pokemon Company, purveyor of little monsters that theoretically fit in pockets, pocketed $80.8 million in profit during the fiscal year ended February, a drop from $145.6 million the year prior.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

How premium PC games continue to rise, surprise in China  
by Samuel Lee, Richie Zhu [05.29.18]
"Like so many recent trends in China, the fervent rise of premium PC games was thought to be impossible only a few years ago," explains this data-driven look at the Chinese game market.
Console/PC, Business/Marketing

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Steam's Spring Cleaning event takes aim at overflowing backlogs 1
by Alissa McAloon [05.25.18]
Valve has kicked off a Spring Cleaning event that encourages players to spend some time with the less played or forgotten games in their Steam Library.
Social/Online, Business/Marketing

Valve's Steam Link app blocked by Apple due to 'business conflicts' 14
by Alex Wawro [05.24.18]
This is significant because it locks down Valve's ability to reach iOS users, and according to Valve it was done retroactively after the Steam Link app had been approved by Apple.
Smartphone/Tablet, Business/Marketing

Honesty contributed to Subsurface Circular's 2 percent refund rate  
by Emma Kidwell [05.24.18]
Developer on Subsurface Circular Mike Bithell explains why the game has a two percent refund rate on Steam.
Console/PC, Design, Business/Marketing

Get a job: ZeniMax Online Studios is hiring an ESO Monetization Designer  
by Staff [05.24.18]
The team at ZeniMax Online Studios is looking for someone to develop, analyze, and manage economy and monetization components for Elder Scrolls: Online and the company's other games.
Social/Online, Business/Marketing, Recruitment

Caffeine rolls out stream monetization program, complete with payouts for devs  
by Alissa McAloon [05.24.18]
The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash to both live streamers and the developers of the games being played.
Social/Online, Business/Marketing