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September 20, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Shooter opens fire at Jacksonville Madden tournament  
by Bryant Francis [08.26.18]
The Jacksonville Sheriff's office has publicly confirmed that gunshots were fired at a local Madden tournament.
Console/PC, Business/Marketing

Blog: Where's my money, dude? What Steam is silent about 12
by Gamasutra Community [08.24.18]
Let’s take a critical look at how publishing works nowadays. We’ll be talking about Steam a lot since its a huge player, starting with prices, discounts, and how Steam wishlists work.
Console/PC, Business/Marketing

Blog: Amassing organic installs while in Google Play open beta 2
by Gamasutra Community [08.24.18]
As many mobile developers are interested in the growth of organic traffic for their games, we decided to share our experience of open beta preparations.
Smartphone/Tablet, Business/Marketing

Riot using League of Legends to drive blood donations in the Netherlands  
by Chris Kerr [08.24.18]
The developer is incentivizing the program by offering players who sign up for their first Sanquin appointment a unique 'Blood Moon Thresh' skin.
Console/PC, Business/Marketing

Video: Understanding your market to make indie games sell 1
by Emma Kidwell [08.23.18]
In this GDC 2018 talk, Infinite Monkeys Entertainment's Erik Johnson analyzes trends in the Steam marketplace and explores how his game, Life Goes On, failed to match the market.
Indie, Business/Marketing, Video

Miyamoto: Game devs must avoid becoming reliant on free-to-play 3
by Chris Kerr [08.23.18]
"We're lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits."
Business/Marketing

Report: New Microsoft subscription service will include an Xbox One, Xbox Live, and Game Pass  
by Chris Kerr [08.23.18]
Microsoft is cooking up a new all-in-one subscription service called Xbox All Access that would bundle together an Xbox One console with Xbox Live and Xbox Game Pass for a monthly fee.
Console/PC, Business/Marketing

Facebook removes its revenue share from Instant Games on Android  
by Emma Kidwell [08.22.18]
Facebook announced today that it is foregoing its 30 percent share of Instant Games in-app revenue on the Android platform.
Smartphone/Tablet, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a Sr. Community Manager  
by Staff [08.22.18]
The Sr. Community Manager strives to provide personal support by engaging, educating, informing, and entertaining players, while maintaining an ongoing dialogue with the community at large.
Console/PC, Business/Marketing

Blog: Efficient instancing in a streaming scenario  
by Gamasutra Community [08.22.18]
This article explains how the GPU can be used to prepare instance-data for fast mesh rendering in a dynamic world.
Programming, Business/Marketing

2K tweaks loot boxes in NBA 2K to comply with new Belgian gambling laws 6
by Chris Kerr [08.22.18]
"While we disagree with this position, we are working to comply with the Belgian Gaming Commission's current interpretation of these laws."
Console/PC, Business/Marketing

Valve makes Windows games playable on Linux with Steam Play update 7
by Bryant Francis [08.21.18]
A new update to Steam Play means that Linux users will be able to play more Windows versions of Steam games in the near future.
Console/PC, Programming, Business/Marketing

Zynga to develop a Star Wars mobile game following Disney partnership 1
by Emma Kidwell [08.21.18]
Zynga announced today that it has struck a multi-year deal with Disney to develop an unannounced mobile game based in the Star Wars universe. 
Smartphone/Tablet, Business/Marketing

Scammers are still trying to snag free games from indie devs 6
by Emma Kidwell [08.21.18]
Emily Morganti, who handles PR for adventure games, speaks to Kotaku about key scammers and the negative impact they have on indie devs and freelance reviewers.
Indie, Business/Marketing

Analyst: More players are making in-app purchases (with less nudging)  
by Alissa McAloon [08.21.18]
A new report from Liftoff seeks to trace user acquisition trends in recent mobile game history, offering devs a peek at the ebbs and flows of spending habits in the mobile games space. 
Social/Online, Business/Marketing

Mobile dev Gismart forms publishing partnership with Appodeal
by Chris Kerr [08.21.18]
The pair are particularly interesting in signing casual and hyper-casual games, alongside music, entertainment, and utility apps.
Smartphone/Tablet, Business/Marketing

HTC confirms price and launch date for Vive Wireless Adapter  
by Chris Kerr [08.21.18]
The t-shaped adapter, which can turn the HTC Vive and Vive Pro into wireless headsets, was first unveiled back in January.
VR, Business/Marketing

Blog: Honest reflections on Patreon from a game media creator 8
by Gamasutra Community [08.21.18]
Launching a crowdfunding effort can be a source of anxiety. It's a mark of confidence in your work, but it's also stressful. This post discusses my experiences using Patreon.
Business/Marketing

Video: How Riot partners with players to positively impact the world  
by Staff [08.20.18]
In this GDC 2018 talk, Riot Games' Jeffrey Burrell and Tash Elliott discuss the extensive research Riot Games has done to understand the underlying social values their players have across the world.
Console/PC, Business/Marketing, Video