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May 27, 2020
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Updates » Business/Marketing
Guilded raises $7 million to expand its community-focused game chat platform  
by Chris Kerr [04.30.20]
San Francisco startup Guilded has raised $7 million in Series A funding to expand its eponymous chat platform for game communities.
Business/Marketing

Xbox Game Pass now has over 10 million subscribers  
by Chris Kerr [04.30.20]
Xbox Game Pass has attracted over 10 million subscribers since launching in June 2017, according to the latest figures from Microsoft.
Console/PC, Business/Marketing

My.Games launches $10 million publishing program for hyper-casual developers  
by Chris Kerr [04.30.20]
My.Games has launched a new $10 million publishing program geared towards hyper-casual game developers.
Production, Business/Marketing

The impact of one streamer on a game after release 2
by Victoria Tran [04.30.20]
How much did a streamer with 250k followers impact the sales of Six Ages, five months after release? Kitfox Games communications director Victoria Tran has the answer.
Console/PC, Business/Marketing

Epic Games Store now requires two-factor authentication to claim free games 1
by Chris Kerr [04.29.20]
The Epic Games Store will temporarily require users to enable two-factor authentication to claim free games.
Console/PC, Business/Marketing

UK games industry launches 'Games for Carers' initiative to thank NHS workers  
by Chris Kerr [04.29.20]
The UK games industry has launched the 'Games for Carers' initiative to thank those NHS workers putting their own health on the line to fight COVID-19.
Business/Marketing

How Manticore's new Core platform aims to bring fresh blood into game dev  
by Alex Wawro [04.29.20]
Manticore Games unveil Core, a new F2P online game platform that aims to bring fresh blood into game dev and foster the birth of the next 'it' genre with a drag-and-drop toolset for game design.
Console/PC, Social/Online, Design, Business/Marketing

Blizzard co-founder Morhaime speculates on waning popularity of MMOs 4
by Kris Graft [04.28.20]
Mike Morhaime took a moment to reflect on Blizzard's biggest game, World of Warcraft, and to think about what made it a success. For him, it all boils down to how the game brought players together in a highly social way.
Social/Online, Design, Business/Marketing

Scopely acquires Scrabble GO dev PierPlay  
by Alissa McAloon [04.28.20]
Scopely has acquired PierPlay for an undisclosed sum after first working alongside the developer to launch the mobile game Scrabble GO last month.
Smartphone/Tablet, Business/Marketing

In F2P, chasing 'whales' is a mistake says Nexon CEO  
by Kris Graft [04.28.20]
For Nexon CEO Owen Mahoney, chasing the whale is the wrong tack, even beyond ethical reasons. It's just not good business.
Social/Online, Business/Marketing

Macarthur Fortune Holding acquires Runescape dev Jagex for $530 million  
by Chris Kerr [04.28.20]
Runescape developer-publisher Jagex has been acquired by global asset management company Macarthur Fortune Holding for $530 million.
Console/PC, Business/Marketing

Nintendo closing 'limited' Wii U and 3DS eShops in the Caribbean and Latin America  
by Chris Kerr [04.28.20]
Nintendo is closing its 'limited' Nintendo 3DS and Wii U eShops in a handful of Caribbean and Latin America countries.
Console/PC, Business/Marketing

Blog: A/B tests for analyzing live ops - Part 3  
by Gamasutra Community [04.28.20]
In the third part of my blog series on the A/B testing of live ops, I discuss statistical significance, approaches to the interpretation of results, and some conclusions.
Production, Business/Marketing

DayZ developer Bohemia Interactive shutters Bratislava studio  
by Chris Kerr [04.28.20]
DayZ developer-publisher Bohemia Interactive has shut down its Bratislava studio, although it claims development on the survival shooter will proceed as planned.
Production, Business/Marketing

Developing your game's community for maximum pre-release fans 1
by Simon Carless [04.28.20]
It seems important to me that devs spend a lot of time on nurturing their game community before launch. But many can't or don't. Here's advice on how you can do a better job!
Console/PC, Indie, Design, Production, Business/Marketing

SuperData trims $1.4B off 2020 XR revenue projections as COVID-19 impacts supply  
by Alissa McAloon [04.27.20]
Industry analyst SuperData has lightly adjusted its XR revenue projections for 2020, ultimately lowering this year’s expectations due in no small part to COVID-19.
VR, Business/Marketing

Ziggurat Interactive acquires catalog of 3DO titles from Prism Entertainment  
by Chris Kerr [04.27.20]
Modern and retro game publisher Ziggurat Interactive has acquired a catalog of 3DO titles from Prism Entertainment for an undisclosed fee.
Console/PC, Business/Marketing

Bethesda donates $1 million to COVID-19 relief efforts  
by Chris Kerr [04.27.20]
The cash will be handed out to a variety of international and local charities that are directly involved with relief efforts.
Business/Marketing

AuthorDigital nets $5.5 million to open new studio Adept Games 1
by Chris Kerr [04.27.20]
U.S. game company AuthorDigital has secured $5.5 million in funding to open a new studio called Adept Games.
Console/PC, Business/Marketing

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing