Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Fear the reaper: Activision sunsetting Guitar Hero TV later this year  
by Chris Kerr [06.04.18]
The online game mode attempted to keep the title fresh by granting access to a rolling setlist of tracks, with the aim of keeping players engaged in the long-term.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How Disjoint (almost) got a perfect rating  
by Gamasutra Community [06.04.18]
CopperBrains' debut release, Disjoint, was released in November last year and is currently sitting on the App Store with a nearly perfect 5 star rating. Here's how that happened.
Design, Business/Marketing

Microsoft has acquired GitHub for $7.5B 4
by Chris Kerr [06.04.18]
Microsoft has acquired popular code repository GitHub for $7.5 billion in company stock, confirming the rumors that had been flying around over the weekend.
Programming, Business/Marketing

How Subset Games made the jump from FTL to Into the Breach 1
by John Harris [06.04.18]
Justin Ma and Matt Davis of Subset Games drop by to discuss how the success of FTL influenced their work on Into the Breach.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Bungie nets $100M+ from China's NetEase, aims to create 'new worlds'  
by Alex Wawro [06.01.18]
This is a big deal because it seems likely to fundamentally shift the way Bungie makes and operates games, both at home and abroad, as the studio aims to use the funds to spin up multiple dev teams.
Console/PC, Business/Marketing

Citing the declining premium mobile market, Square Enix backs away from Go series 4
by Alissa McAloon [06.01.18]
"You've got more and more high-quality free titles so there are even fewer and fewer people inclined to try something that will not be free," said Square Enix Montreal head Patrick Naud.
Smartphone/Tablet, Business/Marketing

Blog: The perks of soft-launching your game on Itch.io before Steam 2
by Gamasutra Community [06.01.18]
Prepare your final Steam release by publishing on itch.io first. It'll help you prepare and plan your true launch.
Production, Business/Marketing

Analyst: 77% of the 4.5M apps on iOS are games, down from past years  
by Alissa McAloon [06.01.18]
App Annie has published an interesting report that looks at data from the past ten years to track the growth and evolution of the iOS App Store.
Smartphone/Tablet, Business/Marketing

Don't Miss: A producer's 10 lessons learned the hard way 11
by Staff [06.01.18]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Production, Business/Marketing

Battlefront II developer EA Motive expands with Vancouver opening 1
by Chris Kerr [06.01.18]
Motive is currently working on an untitled Star Wars project, and was originally developing the title alongside Dead Space creator Visceral Games until the studio's closure in October 2017.
Production, Business/Marketing

The Elder Scrolls: Legends is swapping devs one year after launch  
by Chris Kerr [06.01.18]
Sparkypants Studios has replaced Dire Wolf Digital as the developer on Bethesda's free-to-play card-battler The Elder Scrolls: Legends.
Console/PC, Business/Marketing

Chinese game company iDreamSky aims to go public -- again  
by Alex Wawro [05.31.18]
Chinese game company iDreamSky, best known in the West for localizing and publishing games like Subway Surfers and Gardenscapes in China, is planning to go public on the Hong Kong Stock Exchange.
Smartphone/Tablet, Business/Marketing

GameStop's Q1 earnings can't match last year's Switch-driven highs  
by Alex Wawro [05.31.18]
Word is out today about how GameStop's finances fared in its most recent quarter, and the word seems to be "not as good as last year" as the retail chain reports a dip in sales and profits.
Console/PC, Business/Marketing

GameStop's new interim CEO is former Microsoft VP Shane Kim  
by Alex Wawro [05.31.18]
This is significant because Kim is now the second person to step into the role since the departure of longtime GameStop Julian Paul Raines, who died earlier this year after suffering a cancer relapse.
Console/PC, Business/Marketing

Registration is now open for XRDC, the premier event for AR/VR/MR devs  
by Staff [05.31.18]
Hey devs, XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel, and now that registration is open you'll want to get your pass early to get the best deal!
VR, Business/Marketing

Fig nabs blockchain outfit Ownage to help create new digital publishing platform  
by Chris Kerr [05.31.18]
The Ownage team, including its co-founders Alex Amsel and Jack Du Rose, will now work with Fig to develop Shard, an "open, decentralized platform" for digital publishing.
Console/PC, Business/Marketing

Beat Saber surpasses 100K sales in less than a month  
by Chris Kerr [05.31.18]
The virtual reality title, which smushes together lightsaber-inspired combat with rhythmic beat breaking gameplay, sold 50,000 copies in its first week. 
VR, Business/Marketing

Keywords acquires game marketing outfit Fire Without Smoke for $6.9M  
by Chris Kerr [05.31.18]
Keywords believes Fire Without Smoke's expertise in creating CG trailers will be "of great interest" to its client base.
Business/Marketing

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Console/PC, Serious, Business/Marketing