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June 24, 2019
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Updates » Business/Marketing
Marvel, The Pokemon Company partner with NetEase to launch games in China  
by Chris Kerr [05.20.19]
NetEase has formed strategic partnerships with Marvel and The Pokemon Company to help the pair launch new games in China.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Sony launches PlayStation Productions to turn games into movies and TV shows  
by Chris Kerr [05.20.19]
Sony Interactive Entertainment has launched a new production studio called PlayStation Productions that will develop film and television projects based on the company's extensive video game catalog.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Riot ignores calls to scrap mandatory arbitration for all employees 3
by Chris Kerr [05.17.19]
League of Legends maker Riot Games has refused to completely scrap its mandatory arbitration policy, despite employees staging a mass walkout over the issue less than two weeks ago.
Production, Business/Marketing

New Minecraft Earth AR game takes a cue from Pokemon Go  
by Chris Kerr [05.17.19]
Mojang has unveiled a new Minecraft game, and it's an augmented reality mobile experience called Minecraft Earth.
Smartphone/Tablet, Business/Marketing, Video

Teething pains for Epic Games Store as publishers opt out of debut 'Mega Sale' 4
by Chris Kerr [05.17.19]
UPDATE The Epic Games Store made a little bit of history yesterday by kicking off its first ever 'Mega Sale,' but it seems some publishers aren't keen to take part.
Console/PC, Business/Marketing

Blog: Was it worth quitting my job to go indie? 11
by Gamasutra Community [05.17.19]
Two years ago I quit my job as an architect to pursue my dream of making video games. Now that the game is out, was it a good idea, financially speaking?
Production, Business/Marketing

Don't Miss: Effectively marketing Chasm in a crowded Metroidvania market  
by Staff [05.16.19]
Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition.
Indie, Business/Marketing

Ubisoft: The Division 2 missed sales goals on consoles due to crowded market 1
by Alissa McAloon [05.16.19]
Ubisoft’s The Division 2 matched sales of its predecessor on PC, but Ubisoft says the game failed to gain the traction on PlayStation 4 and Xbox One as it had hoped.
Console/PC, Business/Marketing

Epic footing the bill for some discounts in the Epic Games Store's first sale 9
by Alissa McAloon [05.16.19]
Epic has launched the Epic Games Store's first big sale event, and the company is chipping in to sweeten the pot for players without cutting into how much devs see from some sales.
Console/PC, Social/Online, Indie, Business/Marketing

Blog: Successfully launching a game with a near-zero marketing budget  
by Gamasutra Community [05.16.19]
A detailed account of the work needed to take a completely unknown indie game,Nova Drift, and achieve a reasonably successful launch, mainly thought streamer outreach.
Production, Business/Marketing

Nintendo offers Switch Online voucher to serve up digital discounts  
by Chris Kerr [05.16.19]
Nintendo has unveiled a new limited-time voucher offer that lets Switch Online subscribers purchase two digital titles worth up to $59.99 each for $99.99, saving them a cool $20.
Console/PC, Business/Marketing

Steam Link streaming app launches on iOS a year after Apple rejection  
by Chris Kerr [05.16.19]
Valve's Steam Link streaming app has finally arrived on iOS almost a year after it was rejected by Apple for "business conflicts."
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Dealing with China's ban on blood in video games 3
by Gamasutra Community [05.15.19]
Game devs used to be able to skirt Chinese bans on blood in video games in a simple manner, make blood any color but red, and you were good to go. New rules have banned this workaround. What now?
Design, Business/Marketing

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Key franchises boost video game sales at Bandai Namco  
by Chris Kerr [05.15.19]
The worldwide launch of major new titles like Soulcalibur VI, Ace Combat 7, and Jump Force helped boost sales at Bandai.
Console/PC, Business/Marketing

Blog: Using your YouTube channel to market your games  
by Gamasutra Community [05.15.19]
We all know that Twitter and YouTube are greatly useful platforms for marketing our indie games. But what if I told you that you might not be using them the best way you can?
Business/Marketing

Chat with the developers of A Plague Tale: Innocence at 12PM EST  
by Bryant Francis [05.15.19]
The developers of A Plague Tale: Innocence are taking your questions starting at 12PM EST on the GDC Twitch channel.
Console/PC, Design, Business/Marketing, Video

Nintendo Switch lifetime sales outstripping the PS4 in Japan  
by Chris Kerr [05.15.19]
The Nintendo Switch has outsold the PlayStation 4 in Japan, despite having being on shelves for three years less.
Console/PC, Business/Marketing

'Record high' investments see profits fall at Paradox  
by Chris Kerr [05.15.19]
Revenues and profits are down at Paradox Interactive for the first quarter ended March 31, 2019, but that's largely because of the company's ongoing investment efforts.
Console/PC, Production, Business/Marketing