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June 24, 2019
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Updates » Business/Marketing
Report: Tencent backs away from Arena of Valor after it fails to take off in the West  
by Alissa McAloon [05.28.19]
Tencent’s Arena of Valor missed the mark in the West, so much so that the company is reportedly shifting resources away from the Honour of Kings spinoff.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: The grind behind Boyfriend Dungeon's $272K funding success  
by Staff [05.28.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran  lifts the veil on the numbers and technical aspects behind the indie discoverability grind that drove Boyfriend Dungeon to Kickstarter success. 
Indie, Business/Marketing, Video, Vault

'Gaming disorder' officially recognized as a disease despite industry protests 1
by Chris Kerr [05.28.19]
The World Health Organization has officially recognized 'gaming disorder' as a disease, meaning it will be included in the 11th revision of the International Statistical Classification of Diseases.
Business/Marketing

Proposed anti-loot box bill has big implications for devs and publishers 56
by Chris Kerr [05.24.19]
The proposed bill would serve to "regulate certain pay-to-win microtransactions and loot boxes," and could drastically change how devs and publishers use certain monetisation mechanics in the States.
Design, Business/Marketing

These were the best-selling new releases on Steam in April  
by Chris Kerr [05.24.19]
Physics-based tactics game Totally Accurate Battle Simulator and minimalist city builder Islanders were two of Steam's best-selling new releases in April, according to data from Valve. 
Console/PC, Business/Marketing

Sony CEO: Consoles a 'niche market' within the games industry 4
by Chris Kerr [05.23.19]
Sony chief exec Jim Ryan has suggested consoles now exist in a 'niche market' within the wider games industry.
Console/PC, Business/Marketing

Zenimax settles 'Redfall' trademark dispute with book publisher  
by Chris Kerr [05.23.19]
The two companies came to loggerheads in February after Zenimax attempted to trademark the term, which is also the name of the BookBreeze published sci-fi novel series from author Jay Falconer.
Console/PC, Business/Marketing

The Playdate is a new crank-clad handheld from Firewatch publisher Panic 1
by Chris Kerr [05.23.19]
Firewatch and Untitled Goose Game publisher Panic has unveiled an experimental portable games console called Playdate. 
Console/PC, Design, Business/Marketing

Metro Exodus made back its dev and marketing costs in under 2 months 3
by Alissa McAloon [05.22.19]
4A Games' Metro Exodus managed to earn enough to cover both its development and marketing costs by the end of THQ Nordic's Q5.
Console/PC, Business/Marketing

Come to XRDC and see how VR devs are improving healthcare for kids!  
by Staff [05.22.19]
Register now for XRDC 2019 this October in San Francisco's beautiful Fort Mason Festival Pavilion, where Packet39 cofounder Shachar Weis will show you how VR is improving healthcare for kids!
VR, Serious, Design, Business/Marketing, XRDC

Sega to resume sales of Judgment in Japan following drugs scandal  
by Chris Kerr [05.22.19]
Sega intends to resume sales of Judgment in Japan on July 18, over four months after it was pulled from shelves due to a drug scandal involving voice actor Pierre Taki.
Console/PC, Business/Marketing

World War Z has sold almost 2 million copies in one month  
by Chris Kerr [05.22.19]
Saber Interactive's co-op zombie shooter World War Z has sold almost 2 million copies in its first month, according to publisher Focus Home Interactive.
Console/PC, Business/Marketing

Sponsored: Getting ahead of game fraud before it impacts revenue  
by Xsolla [05.22.19]
Unless you know how to get ahead of it, fraud can damage game player trust, put your relationship with credit card acquirers at risk, and cut into revenue and profits.
Social/Online, Business/Marketing

THQ Nordic acquires Gothic and Risen developer Piranha Bytes 1
by Chris Kerr [05.22.19]
The deal includes the development studio and all intellectual property rights, which means Gothic, Risen, and new franchise ELEX will now fall under the THQ umbrella. 
Console/PC, Production, Business/Marketing

Video: Slime Rancher dev's guide to making games that stand out and survive 1
by Staff [05.21.19]
In this 2019 GDC talk, Monomi Park (Slime Rancher) founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year.
Indie, Design, Production, Business/Marketing, Video, Vault

Valve wasn't 'really sure what to do' following Assassin's Creed Unity review surge 5
by Alissa McAloon [05.21.19]
A post from Valve addresses some of the complexities surrounding 'review bombs' and its previous rulings about the practice in the wake of a wave of positive Assassin's Creed Unity reviews.
Console/PC, Social/Online, Business/Marketing

Nintendo is pulling two mobile games from Belgium over loot box laws 1
by Alissa McAloon [05.21.19]
Both Animal Crossing: Pocket Camp and Fire Emblem Heroes will no longer be available in Belgium due to the country’s laws on loot box mechanics.
Social/Online, Smartphone/Tablet, Business/Marketing

Tencent has acquired Swedish game developer Sharkmob  
by Chris Kerr [05.21.19]
Chinese tech and video game company Tencent has fully acquired Swedish game studio Sharkmob for an undisclosed fee.
Production, Business/Marketing

Backwards compatibility and streaming key to Sony's next-gen strategy 4
by Chris Kerr [05.21.19]
Sony has detailed its next-gen platform strategy, and it looks like backwards compatibility and cloud streaming tech will be integral to the company's plans.
Console/PC, Business/Marketing

Some publishers pay streamers as much as $50k an hour to play new games 2
by Alissa McAloon [05.20.19]
Companies like Activision Blizzard, Electronic Arts, Take-Two, and Ubisoft are willing to pay a $50,000 hourly rate for streamers to play up their new releases, reports the Wall Street Journal.
Console/PC, Social/Online, Business/Marketing