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May 19, 2019
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Updates » Business/Marketing
Video Game Deep Cuts: Type Dreams, Death Punch Nightmares  
by Gamasutra Staff [05.05.19]
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Riot agrees to scrap mandatory arbitration, but only for new employees 1
by Chris Kerr [05.03.19]
"As soon as current litigation is resolved, we will give all new Rioters the choice to opt-out of mandatory arbitration for individual sexual harassment and sexual assault claims."
Business/Marketing

Risk of Rain 2 crosses 1 million sales in first month 1
by Chris Kerr [05.03.19]
Risk of Rain 2 has sold over 1 million units during its first month on Steam Early Access, according to developer Hopoo Games.
Console/PC, Business/Marketing

Phoenix Games has acquired UK studio Well Played Games  
by Chris Kerr [05.03.19]
Phoenix Games, the latest venture from Flaregames founder Klass Kersting, has acquired UK game studio Well Played Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Activision Blizzard quarterly revenues take a dip 5
by Kris Graft [05.02.19]
Activision Blizzard announced a year-on-year decrease in revenues for its first fiscal quarter ended March 31.
Business/Marketing

Former temps claim NetherRealm has long history of exploitation and abuse 3
by Chris Kerr [05.02.19]
Update "[Temps] were called nicknames behind their backs and they were very inappropriate, especially for women. A lot of the nicknames for women were really perverted and disgusting."
Console/PC, Production, Business/Marketing

Live service roster helps Zynga deliver record mobile revenue and bookings  
by Chris Kerr [05.02.19]
Zynga's focus on growing its live services portfolio looks to be paying off, with the studio having just recorded its highest ever mobile revenue and bookings quarter.  
Smartphone/Tablet, Business/Marketing

World War Z has topped 320,000 sales on the Epic Games Store  
by Chris Kerr [05.02.19]
The PC version of World War Z has sold over 320,000 units on the Epic Games Store since launching on April 16, with 250,000 of those sales coming in the first week. 
Console/PC, Business/Marketing

Video: The Paperboy Classic Game Postmortem  
by Staff [05.01.19]
At GDC 2019 veteran game maker John Salwitz (Paperboy, Rampart, Klax) delivers a fantastic postmortem of Atari's 1985 arcade classic Paperboy!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Epic Games acquires Rocket League dev Psyonix 6
by Alex Wawro [05.01.19]
The deal is expected to close late this month or early next, and when it does Epic will have one of the more popular and enduring multiplayer games in recent history firmly in its stable.
Social/Online, Business/Marketing

Blizzard will skip Gamescom this year to 'focus on development' 1
by Alex Wawro [05.01.19]
Today Blizzard Entertainment announced it won't have a booth on the show floor at Germany's massive Gamescom event this summer "as part of a renewed effort this year to maintain our focus on development."
Console/PC, Business/Marketing

Denmark creates 'national esports strategy' to nurture competitive gaming  
by Chris Kerr [05.01.19]
The Danish government is backing esports in a big way, and has devised a national 'esports strategy' to help grow and legitimize the sport in the country.
Console/PC, Business/Marketing

Publishers see Stadia as an 'opportunity for a shift,' says Google CEO 2
by Alissa McAloon [04.30.19]
"They see the opportunity for a shift, a point of inflection, but they realized the technical challenge of pulling something like this off," says Google CEO Sundar Pichai.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Robotics company Anki lays off entire workforce ahead of closure 1
by Chris Kerr [04.30.19]
Anki, the robotics and artificial intelligence company known in the games industry for combining physical toys and mobile games, is shutting down. 
Smartphone/Tablet, Business/Marketing

Sega keen to improve profitability of digital titles after disappointing year 3
by Chris Kerr [04.30.19]
Sega has released its financials for the full-year ended March 31, 2019, and the company has lamented the performance of its digital games.
Console/PC, Smartphone/Tablet, Business/Marketing

Breaking down Plague Inc: The Board Game's sales data, commercial performance 1
by Gamasutra Community [04.30.19]
James Vaughan, creator of the massive hit Plague Inc., shares data from the first few years of selling Plague Inc: The Board Game, and offers key takeaways for other designers heading into the board game market.
Indie, Business/Marketing

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Japanese mobile operator Docomo sinks $280 million into Magic Leap  
by Chris Kerr [04.29.19]
Mixed-reality startup Magic Leap has secured a $280 million investment from Japanese mobile operator Docomo. 
VR, Business/Marketing

Project Cars dev fails to secure 'Mad Box' trademark for new console  
by Chris Kerr [04.29.19]
Project Cars developer Slightly Mad Studios has failed to secure the 'Mad Box' trademark for its recently announced VR-friendly game console.
Console/PC, Business/Marketing

Mojang donates $100k to water charity after Minecraft players rally to the cause  
by Chris Kerr [04.29.19]
Minecraft maker Mojang has donated $100,000 to non-profit organization charity:water to help bring clean and safe drinking water to people across the globe.
Console/PC, Business/Marketing