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January 24, 2020
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Updates » Business/Marketing
Exclusives helped the Epic Games Store earn $680 million during 2019 1
by Chris Kerr [01.14.20]
The Epic Games Store has generated over $680 million in revenue during its first year.
Console/PC, Business/Marketing

ForwardWorks creating new mobile game with Kadokawa and Cave Interactive  
by Chris Kerr [01.14.20]
Sony’s in-house mobile studio ForwardWorks has announced its partnering with publisher Kadokawa and developer Cave Interactive on a new smartphone project due in 2020.
Smartphone/Tablet, Production, Business/Marketing

Sony's skipping E3 again in 2020 1
by Alex Wawro [01.13.20]
Today a Sony representative told GamesIndustry.biz that the company won't be attending E3 because 'we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.'
Console/PC, Business/Marketing

Blog: A TILTit postmortem (or how to not publish a game in today's market) 2
by Gamasutra Community [01.13.20]
A postmortem of my physics based, falling blocks, puzzle game TILTit, including some marketing lessons learned the hard way.
Design, Production, Business/Marketing

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get live game-pitching advice at GDC Pitch during GDC 2020!  
by Staff [01.13.20]
If you're coming to GDC 2020 don't miss your chance to participate in GDC Pitch, an event designed to help select GDC Play participants practice their game-pitching skills in front of a live audience!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Nintendo looking at 'interesting' ways it can use AR technology 1
by Chris Kerr [01.13.20]
Nintendo president Shuntaro Furukawa has revealed the company is looking at "interesting" ways it can use augmented reality technology.
VR, Design, Business/Marketing

Awesome Games Done Quick 2020 raises a record $3.13 million for charity  
by Chris Kerr [01.13.20]
Charity speedrunning event Awesome Games Done Quick 2020 has raised $3.13 million for the Prevent Cancer Foundation, breaking the previous fundraising record by over $100,000.
Console/PC, Business/Marketing

Video Game Deep Cuts: Punk Nomad Disco Elysium Switch  
by Gamasutra Staff [01.11.20]
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Control and Death Stranding lead nominations for 2020 DICE Awards 1
by Chris Kerr [01.10.20]
The Academy of Interactive Arts & Sciences has announced the nominees for the 23rd Annual D.I.C.E. Awards, and both Control and Death Stranding are leading the charge.
VR, Console/PC, Smartphone/Tablet, Design, Business/Marketing

Sign up now for GDC Connect and start making connections for GDC 2020!  
by Staff [01.10.20]
The GDC Connect tools for arranging meetings with business contacts & mentors at GDC 2020 is now online with significantly expanded access -- so sign up today and start setting up productive meetings!
Console/PC, Social/Online, Indie, Business/Marketing

Terry Cavanagh has released the source code for VVVVVV on Github 1
by Chris Kerr [01.10.20]
The source code for acclaimed 2D puzzler platformer VVVVVV has been released by creator Terry Cavanagh to celebrate the title's 10th anniversary.
Console/PC, Programming, Design, Business/Marketing

Report: China to further regulate online games and streaming to curb addiction 1
by Chris Kerr [01.10.20]
Regulators in China intend to further scrutinize the impact games and online content can have on mental health in a bid to protect young people.
Console/PC, Business/Marketing

Blog: A trailer analysis of Blasphemous  
by Gamasutra Community [01.10.20]
The strongest genre characteristics for Blasphemous aren't as easy to catch as you might think. This video analyzes the best trailer for the game, and even includes a handy transcript.
Business/Marketing

Comical career sim Job Simulator has crossed 1 million sales  
by Chris Kerr [01.10.20]
Owlchemly Labs' tongue-in-cheek VR title Job Simulator has sold over 1 million copies worldwide.
VR, Business/Marketing

Steam's year in graphs: An in-depth 2019 breakdown 2
by Gamasutra Community [01.10.20]
I collected data on almost every game on Steam and estimated their revenue. Get access to the data as well as my analysis and a tool for marketing research.
Console/PC, Business/Marketing

Video: How to be a better leader in game dev  
by Staff [01.09.20]
In this 2017 GDC session, Schell Games founder Jesse Schell presents simple principles of game studio leadership that can help anyone become a better leader, no matter how big or small the team.
Console/PC, Indie, Business/Marketing, Video, Vault

UK retailer GAME likely to close 40 stores amid 'challenging retail market'  
by Alissa McAloon [01.09.20]
UK video game retailer GAME plans to close 40 stores in the UK and has already informed around 27 locations it'll be closing down.
Console/PC, Business/Marketing

Analyzing the top Steam tags  
by Simon Carless [01.09.20]
Based on Danny Weinbaum's Steam tag research, what I wanted to do was comment on the tags by revenue that stood out to me - and actually might be something you’d want to target when making games.
Console/PC, Design, Business/Marketing

Hamburg creates $2.2 million fund to support local game developers  
by Chris Kerr [01.09.20]
The German city of Hamburg has established a new €2 million ($2.2 million) funding initiative to help support its local games industry.
Production, Business/Marketing