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June 3, 2020
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Updates » Business/Marketing
Game development agency Amber opens support studio in Mexico  
by Chris Kerr [02.11.20]
Full-service game development agency Amber has opened a new support studio in Guadalajara, Mexico.
Production, Business/Marketing

'Games need to find players': Phil Spencer talks Game Pass, Series X as next gen looms  
by Alissa McAloon [02.10.20]
“Our job as a platform is to create the broadest platform for gamers so they can find the broadest set of games that they can go play," Xbox chief Phil Spencer says in a recent chat.
Console/PC, Social/Online, Business/Marketing

Video: How the Nyamakop team broke into game dev from Africa  
by Staff [02.10.20]
At GDC 2019 Nyamakop's Ben Myres and Cukia Kimani delve into the unique challenges and opportunities of making games in an African country and explore the notion of 'breaking into' indie games today.
Indie, Business/Marketing, Video, Vault

IronSource opens mobile studio Supersonic Games to create ad-based games  
by Chris Kerr [02.10.20]
Mobile marketing company IronSource has launched a new mobile game studio called Supersonic Games.
Production, Business/Marketing

The New Zealand games industry has doubled its annual revenue in two years  
by Chris Kerr [02.10.20]
The New Zealand games industry has more than doubled its annual revenue in the space of two years, according to a report from the New Zealand Game Developers Association.
Production, Business/Marketing

Blog: How my sci-fi adventure Aquamarine found Kickstarter success  
by Gamasutra Community [02.10.20]
As the Kickstarter for my sci-fi survival adventure Aquamarine teeters on the brink of success, I look back at how I got to this point and how my past failures made it all possible.
Production, Business/Marketing

THQ Nordic opens Slovakian studio Nine Rocks Games  
by Chris Kerr [02.10.20]
THQ Nordic has opened its third studio in as many weeks after cutting the ribbon on Slovakian developer Nine Rocks Games.
Production, Business/Marketing

Spec Ops: The Line developer Yager nets minority investment from Tencent  
by Chris Kerr [02.10.20]
Tencent has made an undisclosed minority investment in Spec Ops: The Line developer Yager.
Production, Business/Marketing

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

King's Sabrina Carmona wants more women in game dev leadership 4
by Staff [02.07.20]
Senior producer Sabrina Carmona is coming to GDC to show you how to diversify your studio and get more women into leadership! Here, she opens up about why that's important and her own career in games.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Nexon Korea agrees to 6.8% pay rise after talks with union  
by Chris Kerr [02.07.20]
Maplestory publisher Nexon Korea has agreed to raise the average wage of its employees by 6.8 percent in 2020 after holding talks with labor union Starting Point. 
Business/Marketing

Facebook expects coronavirus outbreak to impact Oculus Quest production  
by Chris Kerr [02.07.20]
Facebook has warned that production of its standalone Oculus Quest virtual reality headset will be affected by the coronavirus outbreak.
VR, Production, Business/Marketing

From Amazon to Unity, take advantage of great sponsored content at GDC!  
by Staff [02.06.20]
Amazon, Google, Unity, and other industry leaders are presenting interesting sponsored talks during GDC 2020, touching on everything from AI Dungeon to porting Destiny 2 to Stadia!
Console/PC, Indie, Business/Marketing, GDC

Profits flat at Bandai Namco as video game sales dip slightly  
by Chris Kerr [02.06.20]
Bandai Namco has posted its financials for the nine months ended December 31, 2019, and both net sales and profits remained fairly flat.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam brought in 95 million monthly active users in 2019  
by Chris Kerr [02.06.20]
Steam attracted close to 95 million monthly active users (MAUs) during 2019, which is a notable increase on the 90 million MAUs it clocked in 2018.
Console/PC, Business/Marketing

Switch production delayed in China due to coronavirus outbreak  
by Chris Kerr [02.06.20]
Nintendo has told consumers in Japan to expect Switch production and shipping delays as a result of the coronavirus outbreak.
Console/PC, Production, Business/Marketing

Rod Fergusson is jumping from Gears of War to Diablo  
by Bryant Francis [02.05.20]
Rod Fergusson is saying "goodbye" to Gears of War and "hello" to the hellfire of Diablo.
Console/PC, Business/Marketing

Video: Why forums can be great for indie discoverability and community  
by Staff [02.05.20]
In this 2019 GDC talk, Stray Fawn Studio's Philomena Schwab explains how forums (and useful plugins) can still be useful for indie devs looking to build stable online communities around their games.
Social/Online, Indie, Business/Marketing, Video, Vault

Code Vein passes 1 million sales in under five months  
by Chris Kerr [02.05.20]
Bandai Namco's open world action RPG Code Vein has sold 1 million copies worldwide in under five months.
Console/PC, Business/Marketing

Improbable has purchased online game hosting company Zeuz  
by Chris Kerr [02.05.20]
SpatialOS developer Improbable has purchased online game hosting company Zeuz for an undisclosed fee.
Console/PC, Production, Business/Marketing