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May 27, 2020
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Updates » Business/Marketing
Planet Zoo has surpassed 1 million sales in under six months  
by Chris Kerr [05.20.20]
Planet Zoo has topped 1 million sales in under six months, according to developer Frontier Developments.
Console/PC, Business/Marketing

The Dark Souls franchise has topped 27 million lifetime sales  
by Chris Kerr [05.19.20]
The Dark Souls series has amassed over 27 million lifetime sales, according to developer FromSoftware.
Console/PC, Business/Marketing

Price drops and pandemics driving PlayStation Now and PS Plus subscriptions  
by Chris Kerr [05.19.20]
Sony witnessed a notable increase in the number of PlayStation Plus and PlayStation Now subscriptions over the past 12 months.
Console/PC, Business/Marketing

Respawn opens Vancouver studio to focus on Apex Legends development  
by Chris Kerr [05.19.20]
Apex Legends developer Respawn has opened a new studio in Vancouver to ramp up development on the battle royale shooter.
Console/PC, Business/Marketing

King has opened up and relinquished control of the Defold game engine  
by Chris Kerr [05.19.20]
King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process.
Smartphone/Tablet, Production, Business/Marketing

Epic rolls easier refunds, keyless third-party sales into its Epic Games Store  
by Alissa McAloon [05.18.20]
Epic's latest feature additions to the Epic Games Store center around how players buy games, and request games purchased be refunded.
Console/PC, Business/Marketing

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Minecraft developer Mojang rebrands as Mojang Studios  
by Chris Kerr [05.18.20]
Minecraft maker Mojang has rebranded to better reflect its current status as a multi-studio operation.
Production, Business/Marketing

Disney clamps down on Club Penguin clones following abuse allegations 1
by Chris Kerr [05.18.20]
Disney has ordered the closure of all unauthorized Club Penguin clones after it was revealed some players have been using the platform to share explicit messages.
Console/PC, Business/Marketing

Ubisoft suing Google and Apple for selling Rainbow Six: Siege 'carbon copy'  
by Chris Kerr [05.18.20]
Ubisoft is suing both Apple and Google for allowing Chinese company Alibaba to sell its mobile shooter Area F2 on their respective digital storefronts.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Cultivating curation - A LudoNarraCon 2020 recap  
by Gamasutra Community [05.15.20]
We showcased one of our titles, Garden Story, at LudoNarracon, Fellow Traveller’s annual digital event. Here's how it went for us!

Nintendo notes COVID-19 is delaying Switch production, might hit game development 1
by Bryant Francis [05.15.20]
Nintendo president Shuntaro Furukawa has informed investors that the company is anticipating delays in hardware and potentially software development thanks to COVID-19.
Console/PC, Production, Business/Marketing

Blog: Steam's wishlist-to-sales %: thoughts & a call for data!  
by Simon Carless [05.15.20]
Simon Carless shares some data on converting wishlist numbers to game sales.
Console/PC, Business/Marketing

Sumo Group acquires UK work-for-hire studio Lab42  
by Chris Kerr [05.15.20]
Sumo Group has acquired work-for-hire development studio Lab42 for an undisclosed fee. 
Console/PC, Business/Marketing

Blog: How Niantic's response to COVID-19 has protected Pokemon GO  
by Gamasutra Community [05.15.20]
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's Pokémon GO, the game has been largely untouched by the COVID-19-induced lockdown.
Smartphone/Tablet, Design, Business/Marketing

Valve launches Play Next feature to help Steam users choose their next game 1
by Chris Kerr [05.15.20]
Earlier this year, 'Experiment 008: Play Next' entered the company's Steam Labs initiative for testing, and after receiving positive feedback from customers has now been rolled out proper.
Console/PC, Business/Marketing

Half of all New Horizons sales in the U.S., Japan, and Europe were digital  
by Chris Kerr [05.15.20]
Around 50 percent of Animal Crossing: New Horizons sales in the U.S., Japan, and Europe were digital, according to Nintendo. 
Console/PC, Business/Marketing

Humble's indie game publishing biz is now Humble Games  
by Alissa McAloon [05.14.20]
Humble is doing a bit of a makeover on its publishing branch, and unveiled Humble Games today as a dedicated, multiplatform game publishing division focused on working alongside indie teams.
Console/PC, Indie, Business/Marketing

Former Xbox exec J Allard is now Intellivision's global managing director  
by Alissa McAloon [05.14.20]
J Allard, one of the key figures behind the early days of Xbox, has joined up with Intellivision Entertainment ahead of the company’s big Intellivision Amico launch later this year.
Console/PC, Business/Marketing