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June 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Business/Marketing
After a strong start, Nintendo wants Labo to reach a broader demographic  
by Emma Kidwell [06.19.18]
In an Interview with The Verge, Nintendo discusses the Labo's strong start and its desire to reach a wider demographic outside traditional players.
Console/PC, Design, Business/Marketing

Nintendo and Disney join forces for a Switch-themed game show  
by Alissa McAloon [06.19.18]
Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges.
Console/PC, Social/Online, Business/Marketing

Sony revives greatest hits program for PS4 games as PlayStation Hits  
by Alissa McAloon [06.19.18]
Sony has once again revived its greatest hits line of notable PlayStation games, this time offering a number of notable titles for $20 each as PlayStation Hits.
Console/PC, Business/Marketing

Amid rumors of buyout talks, GameStop confirms it is in 'exploratory discussions' 2
by Alissa McAloon [06.19.18]
A source disclosed that GameStop is currently in talks with private equity firms about a possible buyout, and GameStop later confirmed that talks about “a potential transaction” are indeed underway.
Business/Marketing

Both Owlchemy Labs' CEO and studio director are leaving to start something new 2
by Alissa McAloon [06.19.18]
Owlchemy CEO Alex Schwartz and studio director Cy Wise are leaving the Google-owned studio to start a new company.
VR, Business/Marketing

Is single-player dead? Take-Two CEO Strauss Zelnick 'doesn't buy it'  
by Chris Kerr [06.19.18]
"There are people [today] saying that a game won't work if it's not a free-to-play battle royale. People really are saying that, and not even tongue-in-cheek. I don't buy that."
Design, Business/Marketing

Steam devs and publishers can now create customizable homepages 3
by Chris Kerr [06.19.18]
Steam's new Creator Homepages feature has entered open beta, meaning developers and publishers using the marketplace can now create customizable homepages to better showcase their game portfolios. 
Console/PC, Business/Marketing

Games industry trade bodies concerned by 'gaming disorder' classification 1
by Chris Kerr [06.19.18]
A coalition of games industry trade bodies from around the world have questioned the World Health Organization's to list 'gaming disorder' as an addictive condition.
Business/Marketing

Sensible Object raises $3.2M for R&D toward board games using Alexa 1
by Emma Kidwell [06.18.18]
Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R&D for board games that will utilize Amazon Alexa.
Console/PC, Social/Online, Business/Marketing

Analyst: 66% of console players still prefer physical games over digital 4
by Alissa McAloon [06.18.18]
The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC.
Console/PC, Social/Online, Business/Marketing

Valve introduces limits for new games to prevent 'fake' ones from gaming Steam 3
by Alissa McAloon [06.18.18]
“We don’t believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone.”
Console/PC, Social/Online, Business/Marketing

Rare says streamers were critical to Sea of Thieves' success 2
by Chris Kerr [06.18.18]
Sea of Thieves broke its three-month sales target in 24 hours with a little help from Game Pass, and a lot of help from streamers. 
Business/Marketing

Blog: Are battle royale titles the next big esport? 7
by Gamasutra Community [06.18.18]
Battle royale titles and Fortnite in particular have taken over multiplayer and streaming, but does the genre have the legs to be the next big esport?
Design, Business/Marketing

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sales from Fallout 76 'Country Roads' cover will be donated to charity  
by Emma Kidwell [06.15.18]
Bethesda Softworks will donate 100 percent of sales made from the song used in Fallout 76's trailer to Habitat for Humanity.
Console/PC, Business/Marketing

Editor Roundtable: How does Ubisoft's HitRecord partnership impact devs? 6
by Bryant Francis [06.15.18]
The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord to bring crowdsourced assets into Beyond Good and Evil 2.
Console/PC, Production, Business/Marketing, E3

Review manipulators aren't as sneaky as they think they are, warns Valve 3
by Alissa McAloon [06.15.18]
“We ban games and partners all the time for this,” said Valve’s Tom Giardino. “It’s really easy for us to see when you do, even if you you do it slowly.”
Console/PC, Social/Online, Business/Marketing

Microsoft is making changes to its Xbox app to better reflect PC users  
by Emma Kidwell [06.15.18]
Microsoft's Xbox app for Windows 10 is being reworked to reflect the wishes of PC users.
Console/PC, Business/Marketing

Former Telltale CEO and co-founder Kevin Bruner is suing the studio 1
by Chris Kerr [06.15.18]
Telltale has called the lawsuit "meritless," and suggests it has been filed "as an apparent means of extracting revenge on a company already under financial strain."
Business/Marketing

Cultist Simulator beats sales target after selling 40,000 copies  
by Chris Kerr [06.15.18]
Weather Factory's roguelike narrative card game has smashed internal sales expectations by selling 40,000 copies in its first two weeks on shelves.
Console/PC, Business/Marketing