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Updates » Business/Marketing
Don't Miss: A look back at the history of Konami's Gradius 12
by Staff [02.26.20]
Remember Gradius? Konami's stand-out 2D shooter franchise was released over 30 years ago, and Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Design, Business/Marketing

Explore 24 remarkable games at the GDC 2020 Indie Megabooth Showcase!  
by Staff [02.26.20]
GDC 2020 is happening next month, and today organizers share the full list of remarkable games that will be playable on the show floor as part of the ever-popular Indie MEGABOOTH Showcase!
Indie, Business/Marketing, GDC

Adventure game trailblazer Roberta Williams to receive Pioneer Award at GDC 2020 1
by Staff [02.26.20]
Organizers of the 20th Annual Game Developers Choice Awards will be honoring the trailblazing storyteller and game creator Roberta Williams with this year's Pioneer Award.
Console/PC, Indie, Business/Marketing, GDC

DeltaDNA and Earplay partner to bring analytics to voice-based games and apps  
by Chris Kerr [02.26.20]
DeltaDNA has partnered with interactive audio company Earplay to bring its analytics platform to voice-based games and apps on Amazon and Google devices. 
Business/Marketing

Blog: My full-time indie developer life - Year 3 3
by Gamasutra Community [02.26.20]
My name is Kevin Giguère and I am the founder and sole member of Dragon Slumber. 2019 was my third year as a full-time independent game developer, and I wanted to chronicle my experiences.
Design, Production, Business/Marketing

Xbox boss Phil Spencer: Game streaming won't hinder home consoles  
by Chris Kerr [02.26.20]
Xbox boss Phil Spencer doesn't think the emergence of game streaming platforms like the company's own Project xCloud will spell the end for home consoles.
Console/PC, Production, Business/Marketing

Blog: A critical analysis of The Outer Wilds  
by Gamasutra Community [02.26.20]
No Code programmer Andrew Haining explores the nature of The Outer Wilds open world design in this critical analysis.
Console/PC, Production, Business/Marketing

New legal counsel seeking 'institutional reform' in Riot Games' discrimination lawsuit 4
by Chris Kerr [02.25.20]
The long-running gender discrimination lawsuit against Riot Games looks set to continue after the plaintiffs involved hired a new legal counsel and withdrew their motion for a $10 million settlement. 
Business/Marketing

Esports company Tempo Storm nets $3.3 million to start making games  
by Chris Kerr [02.24.20]
Esports company Tempo Storm has raised $3.3 million in funding to expand into game development.
Production, Business/Marketing

Microsoft confirms Xbox Series X will pack 12 teraflop GPU, shares more tech specs 1
by Chris Kerr [02.24.20]
In something of a bolt from the blue, Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X. 
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Dear game developers everywhere - go teach! 6
by Gamasutra Community [02.21.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it.
Business/Marketing

Google wants to bring HTML5 titles to low-end devices with GameSnacks  
by Chris Kerr [02.21.20]
Google has announced a new HTML5 platform called GameSnacks that's designed to help devs bring quick, casual games to any device.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: A decade-spanning retrospective of the Indonesian games industry  
by Gamasutra Community [02.21.20]
In my years working in the game-making business in Indonesia, I have seen a lot of things, good and bad. Here's a decade of Indonesian games in retrospective.
Production, Business/Marketing

Take-Two forms new internal studio to finish Kerbal Space Program 2  
by Chris Kerr [02.21.20]
Take-Two has established a new in-house studio to push ahead with the development of Kerbal Space Program 2.
Production, Business/Marketing

The Witcher 3 earns $50 million on Steam in 18 months to hop revenue tiers  
by Chris Kerr [02.21.20]
The Witcher 3 has pulled in revenues of $50 million on Steam since October 1, 2018, pushing the popular RPG into the top tier of the store's revenue sharing system. 
Console/PC, Business/Marketing

Kitfox's Victoria Tran aims to kill toxic game communities with kindness 2
by Staff [02.20.20]
Kitfox's Victoria Tran will be at GDC 2020 to show you how to build kinder communities around your games! Here she chats a bit about why you should go, and how studying prisons shaped her perspective.
Social/Online, Design, Business/Marketing, GDC

Around 20 employees laid off at mobile studio Kixeye  
by Chris Kerr [02.20.20]
There have been around 20 layoffs at mobile developer Kixeye following its acquisition by Stillfront Group last year. 
Smartphone/Tablet, Production, Business/Marketing

Scottish studio Tag Games will expand workforce by 50 percent in 2020  
by Chris Kerr [02.20.20]
Scottish studio Tag Games has relocated to a new office in its home city of Dundee so it can expand its workforce by 50 percent in 2020.
Production, Business/Marketing

UK studio Ultimatum Games has shut down after four years  
by Chris Kerr [02.20.20]
UK developer Ultimatum Games has shut down after four years. The news was shared on Twitter by founder and managing director Shahid Ahmad.
Production, Business/Marketing