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October 25, 2020
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Updates » Business/Marketing
Learn id's early coding principles from John Romero at GDC Summer  
by Staff [07.02.20]
Next month GDC Summer attendees will have a rare opportunity to learn about the codebase that powered id's earliest, most influential games from co-creator (and game industry veteran) John Romero.
Console/PC, Business/Marketing, GDC

Paradox Interactive acquires Playrion Game Studio to help with mobile push  
by Chris Kerr [07.02.20]
Swedish developer-publisher Paradox Interactive has acquired French "mobile-focused" developer Playrion Game Studio for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

UK government urged to 'immediately' classify loot boxes as gambling  
by Chris Kerr [07.02.20]
The House of Lords Gambling Committee has recommended that loot boxes are classified as gambling in the UK.
Console/PC, Business/Marketing

Blog: Soft skills for game developers 8
by Gamasutra Community [07.02.20]
Being a good games designer requires strong soft skills. Providing feedback, mediating discussions, resolving conflicts, managing people; these require empathy, tact and diplomacy.
Production, Business/Marketing

Video: The mechanics of explosive growth in Roblox 1
by Staff [07.01.20]
In this 2018 GDC talk, Roblox's Adam Miller dissects the explosive growth of Roblox as a company and platform and shares lessons that can help other companies looking to accomplish similar feats.
Console/PC, Social/Online, Business/Marketing, Video, Vault

The Ubisoft paradox: How the publisher enabled a culture of abuse and control 8
by Chris Kerr [07.01.20]
"It is such a well-functioning system of control, because there is a lot of conversation happening in the company. It just leads nowhere. An audit in Ubisoft leads nowhere 9 times out of 10."
Console/PC, Production, Business/Marketing

European retailers can no longer sell download codes for Nintendo-published titles  
by Chris Kerr [07.01.20]
Nintendo said the decision was made after carefully examining the "evolving European marketplace," and came into effect today.
Console/PC, Business/Marketing

Sinespace dev partners with Unity to let Asset Store creators sell models in-game  
by Chris Kerr [07.01.20]
A new partnership will let Unity Asset Store creators sell their 3D models to players in free-to-play MMO Sandbox, Sinespace.
Console/PC, Production, Business/Marketing

Get a job: Join Ziggurat Interactive as a remote Brand and Marketing Manager  
by Staff [06.30.20]
Ziggurat is currently seeking a full-time Brand & Marketing Manager to work with its over 200 game titles and help grow its brand and digital presence in the game universe.
Business/Marketing, Recruitment

Ubisoft CEO sanctions formation of 'multidisciplinary working group' to tackle abuse  
by Chris Kerr [06.30.20]
Ubisoft has detailed some of the actions it will take to address the rampant abuse allegations that have rocked the company.
Production, Business/Marketing

Get hands-on guidance from game dev experts in GDC Summer's new Skill-Building Series  
by Staff [06.30.20]
When GDC Summer debuts in August there will be a new series of interactive sessions which promise to guide attendees through the practical steps of key game dev projects.
Console/PC, Indie, Art, Design, Business/Marketing, GDC

Discord is pivoting away from games to become 'your place to talk' 1
by Chris Kerr [06.30.20]
"Today, many of you use Discord for day-to-day communication. You’re sharing thoughts about books, music, and art, creating servers to just be yourself and share moments with friends."
Console/PC, Business/Marketing

Nintendo Switch game sales: the three biggest misconceptions 1
by Gamasutra Staff [06.30.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Indie, Production, Business/Marketing

EA pledges to investigate allegations of abuse and support victims 1
by Chris Kerr [06.30.20]
EA has asked employees to come forward if they've ever experienced abuse or harassment during their time at the company, and outlined its position by reiterating "these behaviors are never okay." 
Production, Business/Marketing

Video: Devs share their experiences going from corporate to indie and back again  
by Staff [06.29.20]
In this 2018 GDC session Peter Drescher, Damian Kastbauer, Wilbert Roget II, Caron Weidner, and Guy Whitmore discuss the pros and cons of working full-time in corporate game dev vs. life as an indie.
Console/PC, Indie, Business/Marketing, Video, Vault

Report: Ubisoft suspends two executives accused of sexual and physical abuse  
by Bryant Francis [06.26.20]
According to a report from Bloomberg, executives Tommy François and Maxime Béland have been suspended from Ubisoft after allegations of sexual and physical abuse.
Console/PC, Business/Marketing

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Microsoft exiting the retail store business, closing 83 locations  
by Bryant Francis [06.26.20]
Update:Most Microsoft Stores will be no more after the spread of COVID-19. Microsoft has told Gamasutra that all employees "will have the opportunity" to stay with the company.
Console/PC, Business/Marketing

Sonic the Hedgehog film producer snaps up Disco Elysium screen rights 2
by Bryant Francis [06.26.20]
The production company dj2, which has shown up frequently in this newsfeed, has announced a collaboration with ZA/UM to adapt Disco Elysium for the small screen.
Console/PC, Business/Marketing

What are Steam Points? What were Summer Festival's lessons?  
by Gamasutra Staff [06.26.20]
What the heck is this new Steam Points system? How did devs fare in the Steam Summer Games Festival with their pre-release demos? All this info, and more, within.
Console/PC, Indie, Design, Production, Business/Marketing